- Build 1.0.2 - 27 March 2024
Today's update includes some fixes for reported bugs: Obtaining the breath weapon recharge power-up will now correctly update the UI. The "To Be Reckoned With" achievement now correctly requires all ships to be above Guppy. The "A mighty flotilla" achievement now correctly requires you to have four ships.
- Release 1.01 - 17 March 2024
Today's update adds camera rotation to the overland view. To rotate the camera, either press and hold down the right mouse button and move the mouse or press and hold down left-control and move the mouse. -Jonathan "Calandryll" Hanna [email protected]
- Pirate Dragons 1.0 Release - 15 March 2024
The Pirate Dragons 1.0 is now live! -Jonathan "Calandryll" Hanna [email protected]
- Full Release - 13 March 2024
I'm very excited to announce that the next update for Pirates Dragons will be the 1.0 release! This update includes the addition of the Ghost Ships as well as some balance tweaks and bug fixes. The update will go live at noon PDT on Friday. After this update is launched I'm going to take some time to consider where to take Pirate Dragons next. There are still a couple of things I'd like to add/improve, but I'm very happy with where the game is now. I've also decided to keep the price at $2.99 following the full launch. Thank you to everyone who has supported Pirate Dragons! -Jonathan Hanna [email protected]
- Beta 1.0 - 12 February 2024
Tonight's update adds controller button mapping. The controller button mapping UI can be accessed through the settings menu while in the game world. It is not available from the title screen. This update also moves Pirate Dragons into Beta as all of the major core systems are now in game. I have a few more things I want to do before leaving early access, but I see that time coming pretty soon! -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.9 - 18 January 2024
Today's build includes the new battle mode for the Floating Loot event. If you find floating loot in the overworld view and are attacked while attempting to get the loot, the battle system will spawn the battle against the attacking ships along with a new mode. To win this battle, you must move your ships into the loot areas marked by yellow circles. You can order you ships to move using the tactical view. Once you have captured all three of the floating loot areas, you win! You don't need to destroy all of the enemy ships in order to win. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.8 - 28 October 2023
Today's update includes some enhancements based on community feedback as well as some bug fixes. Added the faction symbol to the convoy UI. When tracking a convoy, that convoy will not be identified on the overhead map with a green circle. Fixed a bug that caused the tracking to not clear if you destroyed the tracked convoy. The Sell All button is grayed out if you have no resources to sell. Fixed a bug that caused splashes to stay active. Update the economy so you can no longer sell beyond the amount of gold that a town has. Increased starting gold for towns You now get less gold for selling to factions you have a low reputation with low faction, and higher gold for those you have a high reputation with. Town gold cannot go below zero. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.7.2 - Map Loading Fix - 21 October 2023
Today's update is a fix for an issue that sometimes caused the overworld map to fail to load properly after a battle.
- Alpha 2.7.1 - Escort Battles - 23 September 2023
Today's build adds the new Escort mission type. You can get this mission from any town. Once you have the mission, a ship wheel will appear on your compass directing you to the merchant ship. You can also find the merchant ship on the overhead map. When you arrive, the merchant ship will be locked in battle against pirates. I originally had this set up so you would escort the ship (meaning fly with it) in the overhead map and pirates would find it and attack, but this was actually really boring. So I changed it to have the battle ready to go as soon as you arrived. Once in the battle, your ships will form up as usual, with the addition of the merchant ship behind your ships. The merchant ship is treated as one of your ships, except you cannot give it orders. In the screenshot, I have 3 ships and the final hit point bar is the merchant ship. Merchant ships have less hit points than their…
- Pirate Dragons' Future Plans - 9 September 2023
Pirate Dragons has been live for about a month and now that things have settled down a bit, I wanted to take a moment to talk about the future plans I have for the game! New Battle Types I'm working on a variety of battle types that can be used on their own or as part of a mission or quest. Note, some of these are only in the design phase so the details may change. Also I may decide to not do one or some of these if they aren't fun. Destroy Enemy Ships - this is the current battle scenario. Escort - a battle that requires you to protect another ship until the ship makes it so specific location in the battle map. At first this will be a new mission type to get in towns, however it can also be used for more story based content such as ensuing a governor makes it back to their town safely or guarding a ship with a specific, important cargo. Use the tactical map to order your ships to inter…
- Alpha 2.7 - Save Slots - 24 August 2023
Today's build adds multiple save slots and fixes a bug with Achievements. You can now have up to 5 save slots. Your existing save is automatically placed in the first slot. Fixed a bug that blocked the "Mighty Flotilla" achievement from unlocking. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.6.2 - Quick Fixes and Improvements - 20 August 2023
Today's build includes the following fixes and improvements. When using a controller, the "left click to investigate" messages are replaced asking you to use the controller trigger. Fixed a bug that sometimes caused the investigate message to remain on the screen when starting a battle. Fixed a bug that sometimes caused islands to now spawn their town and flora. Fixed a typo in the how to play UI that said to press F to shoot cannons. The default is the R key. Fixed a bug that allowed you to spend money on upgrades even when you didn't have enough. The floating loot event text will now say which faction the loot belongs to. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.6.1 - 13 August 2023
Today's build includes some updates to controller support and some improvements to the Steam integration for Pirate Dragons. When playing on Steam Deck, the system should automatically show the Steam Deck keyboard when you need to enter text. The updates to Steam integration were mostly internal, to remove some errors that occurred if the connection to Steam was lost. I also added some text in the Docks UI to indicate what effect the ship, crew, captain, and cannon upgrades have. This update also fixes a bug that sometimes caused the "How to Fight Wyvrens" UI to fail to give you a mouse cursor so you can close the UI. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.6 - Controller Updates - 12 August 2023
Today's build includes a bunch of updates to controller support. All of the UI and gameplay should now work with a controller with the exception of the sliders in the UI. You'll also need to enter text (for ship names and captain names) using a keyboard. This update will also be submitted for Steam Deck verification as on the Steam Deck I can open a virtual keyboard and the sliders should work as well. I'll be testing on a Steam Deck this weekend and if all goes well, hopefully in a week or so Pirate Dragons will be Steam Deck verified! This build also includes some bug fixes to resolve an issue with Wyvrens (that I don't think was breaking anything, but it was throwing an error) and some fixes to the UI to better support controller inputs. Be sure to join the Pirate Dragons Discord! -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Dis…
- Alpha 2.5.3 - Quick Fixes - 12 August 2023
Tonight's build include some fixes: Fixed the shield power up so it doesn't show damage numbers when cannonballs hit the shield. Fixed a bug that sometimes allowed cannonballs to go through the shield. Note, that the middle gun on ships, used to shoot at dragons that hover too close, WILL go through the shield. Fixed a bug that caused the swivel guns on Shark class ships to not shoot. Power up effects, like the shield and speed boost, will immediately turn off if you leave the battle and go back to the overworld view while they are still active. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.5 and Launch Update - 29 July 2023
Today's update includes a big update to Wyvrens and some additional improvements based on feedback. Wyvrens are much more dangerous to ships now. Their fire breath can create more fires than before and additional fires based on the rank of the Captain of their ship. Ships can spawn multiple Wyvrens at a time now. The higher the crew rank, the higher chance to spawn more than one Wyvern, up to three. Wyverns are now more likely to target the player dragon. The player's dragon cannons can now hit Wyvrens. In addition to the updates for Wyvrens, this update also includes: It is now easier to find your location in the overworld map view. You can click on islands in the overworld map view to see what their produced resources are. These resources are more plentiful and cheaper at the town that produces them. Added a stinger to losing a battle. Fixed a bug with assigning ranks for crew, captai…
- Alpha 2.4 - 26 July 2023
Lots of fixes and improvements in tonight's build! Added a few more pirates to the initial spawn Increased player cannonball damage Fixed wrong icon for the cannons in skills Fixed a text bug with the burning ship event Fixed a bug that caused the "click to investigate" message to appear for ambient creatures Added some more ambient creatures Fixed a bug that caused ambient creatures to not appear Fixed a bug that caused ambient creatures to not perform their animations Fixed a bug that allows you to buy a fifth ship, which in turn broke the battle system Updated the initial convoy spawn to include more 2 ship convoys and less 4 ship convoys Ships in the docks and shipwright UI no longer capsize Convoys that upgrade no longer move to a new starting location Fixed a bug that caused a convoy to remain where it is after you win or defeat a battle against them Fixed a bug that caused the ca…
- Alpha 2.3 - 23 July 2023
Some improvements and bug fixes. Upgrading your cannons will now change the look of the cannons on your ships. Fixed a bug that caused some ships to be invisible in the overworld. Updated NPC ship ranks to level up over time. Fixed a bug that caused the battle icons in the tactical map to not appearing when opening the tactical map a second time. Water no longer adds the effect to enemy ships. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.2 - 20 July 2023
Today's playtest update includes a new battle map, some balance updates, and some bug fixes. Cannonballs that hit ships now have a small chance to cause a fire. Added an island to the Docks and Shipwright backgrounds. Reduced the shield recharge timer. Balance for how often power up balloons spawn. Added an icon for the lightning attack recharge. Crew and Captain XP can't go above the amount needed to level before upgrading. Killed wyvrens now react to being hit with fire before corkscrewing downwards. Added a second battle scene. Lightning attack does more damage and stops a ship for a longer period of time when you level it up. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Alpha 2.1.1 - 12 July 2023
Today's update includes the achievements system and some quick bug fixes. Unlocking Achievements works in the game UI, however the Steam portion is tied to the actual game so that part won't work in the playtest. Ships that travel too far from a battle will automatically make their way back. Fixed a bug that caused pressing ESC to fail to close the Trade Post UI. Fixed a bug that caused the achievements UI to open when pressing ESC in the Options menu. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe