- Version 1.3.6 Can now Heal when you skip, + more - 19 December 2023
Heya everyone. I finally did another update for ICEwall, now that Skogdal demo has finally released ;) If you are interested in checking out my new game, you can see it here: Skogdal For this update I have added something that's has been asked about a lot: When you skip a draft, you Heal 1. Making it so you can alway Heal at least 1 between levels in a clutch. Added player invulnerability when you have defeated all enemies in a level (so remaining shots can't hurt you), I'm surprised I haven't thought about this before, but as I saw it mentioned in a review, if felt like an obvious thing to add. Re-enabled Holiday decorations, cheers! Edit: Fixed a bug where sometimes changing FPS settings didn't save properly. Happy Holidays everyone!
- Celebrating Steam SHMUP FEST and 1 Year Anniversary with Trading Cards and more - 25 September 2023
Steam SHMUP FEST is upon us, celebrating this very cool genre of games, ICEwall has to be part of that! The game is also nearing its 1 year anniversary, and to celebrate these occasions I have now added community items to the game: Trading Cards to collect, based on in-game upgrade disks you will recognize Badges to unlock Backgrounds to unlock Emoticons to unlock (one for each of the player ship of the game) As my game is very niche, these items will also be fairly rare I suspect ;) And finally, during the SHMUP FEST event, I have set the deepest discount on the game yet, -75% off! I don't plan to run discounts this low very often yet, so this is the best opportunity to grab the game if you haven't already! See you around!
- ICEwall won awards at Spillprisen 2022! - 24 April 2023
Spillprisen 2022 is a Norwegian game awards ceremony that ran last weekend. A ceremony celebrating the Norwegian games industry and games released in the year of 2022, a year we mostly had a large group of smaller and very varied types of indie games released. ICEwall won big and went home with two awards: Game of the year Best game design When I knew about the nominees I did dare to hope I was a contender for the award for Best game design, but also winning the Game of the year award was absolutely surprising and beyond expectations! Thank you everyone who has played my game and who has liked it! ----- I am currently deep into my next game project. That project will be my main priority this year, and I even got funding to do it, which is awesome! With that said, it has been some time now since I released and updated ICEwall. I still do occasionally make notes, doodles and work on a con…
- Version 1.3.5: Quitting Endless Mode uploads highscore - 13 March 2023
A small quality of life fix, requested by several players Quitting Endless Mode now uploads a highscore (if it's better than previous), making it so players going infinite don't have to wait for enemies to kill them.
- Version 1.3.4: Bug fixes - 20 January 2023
Bug fixes: Fixed a bug where sometimes keyboard/gamepad menu navigation would not work in game mode/player selection screen (and for other menus too). Fixed a very rare case bug where game could potentially crash if you finished arcade mode and had lost Steamworks connection. (Maybe) Fixed lag spike happening for some players when the first enemy in a run has been destroyed, let me know if this is still an issue.
- Version 1.3.3: Holidays are over - 12 January 2023
Very minor patch: Took down Holiday decorations, gifts remain though! Minor tweaks to music volumes, more consistent
- Version 1.3.2: Hackware fire rate fixed for endless - 4 January 2023
Fixed a bug for endless mode post draft levels, where Hackware wouldn't update fire rate unless you opened the menu. Fixed bug where multiple gift power ups could spawn on the screen at the same time, this might make it slightly more difficult to go infinite in endless mode. Fixed a bug where you could lose a gift if you paused the game while waiting for the gift to fall down (after final enemy had been defeated).
- Version 1.3.1: Fixed soft-lock bug with gifts - 26 December 2022
Fixed the bug with soft-lock happening on rare special cases with gifts. This was a hard to replicate bug. Please let me know if it happens again after this patch! Sorry to everyone who had their runs ruined because of this bug!!!
- Version 1.3.0: Holiday Gifts update - 21 December 2022
Hello everyone, tomorrow Steam Winter Sale begins, and to celebrate that along with the upcoming holidays, I have a new update: "Holiday Gifts"! Containing some new content and fixes: New upgrade family: Gifts, with 3 upgrades in total, each of these gives enemies a % chance to spawn a gift pickup when they are destroyed, which boosts your stats if you manage to collect them. Similar powerups in classic shoot'em ups. Added a (very short, 0.1s) cooldown to blue reflecting enemies, so that if you hit them with rapid multishots, they don't spawn a wall of projectiles back. Updated health bar, and added health text in menu, to easier see what your numbers are when you have crazy amounts of health. Updated sound effect when Chaji Bimu is at max bonus charges. Decorated the main menu, just in time for the Holidays, phew! This will be my last update for a while (besides bug fixes or similar).…
- Version 1.2.3: Misc bug fixes and slight endless boss health adjustments - 12 December 2022
This is a smaller update with minor bug fixes and some adjustments to Endless Mode boss health. The bugs have mostly been smaller issues, but things that have bothered me nonetheless. Tiger, Death and ROTN bosses have less health in Endless Mode, especially noticeable on level 10. Fixed UI bug where one UI button or spinning upgrade disk would remaing selected even if you hovered over others with mouse. This was very visible on youtube videos and streams, and has not really been an issue, but has bothered me for a long time. Finally fixed! Fixed sound bug where sometimes game over sound would trigger many times at the same time, sounding very bad and loud. Fixed sound bug where lazer enemies would spam sound effects. I have a small content update planned before the Holidays, and that is the last content update planned for now, I might do more in the future. I have now started work on my…
- Version 1.2.2: Game breaking bug hot fix - 1 December 2022
Fixed game crash for both levels 1-3 and 1-4 Hard Mode
- Version 1.2.1: Several gameplay tweaks and bug fixes - 1 December 2022
It's amazing to see several youtubers having picked up this game and made videos about it, I have also seen a great boost to Steam visibility and new users lately! Endless Mode has been out now for a bit more than a week and it has been very fun to see so many names appear on the leaderboards, I have no idea how someone managed to get 10 000 000+ score though! But the mode is Endless after all, we might see even higher scores at some point!? Here are some balance changes and adjustments to Endless mode, most of these are minor and should not significantly change the status of the leaderboards scores: Made big enemies have slightly less HP. Fewer blue enemies (reflect) appear. Made enemies scaling a bit slower around mid level 20s. Walls have lower HP. Fixed bug where, on rare occasions, not all enemies needed to be defeated. I also have some other various tweaks and bug fixes: Tweaked b…
- Version 1.2.0: ENDLESS MODE +more - 22 November 2022
Hello everyone, this will likely be the biggest update for ICEwall to come, I have now finally added an Endless Mode, which seems to have been the most requested feature for the game. In addition there are a tons of fixes and tweaks, and also some other new stuff! ENDLESS MODE, endless procedurally generated levels. This mode only features drafting and one difficulty. New enemies will also appear in this mode, look out for the blue ones!!! Also has a leaderboard. New achievements for endless mode, this will be the only time I add more achievements, so that completionist don't have to worry for more to come there. New Super Disc power up: "Ninja Star". Improved "Tortoise" and "Brute" power ups. Upated Leaderboards to now show top 30 instead of just top 10. Added two new settings options: V-Sync on/off and capped FPS to 60 or off. Please note, if V-Sync is toggled on, as by default, this…
- Version 1.1.1: Corrected rounding method for drone damage - 3 November 2022
Corrected rounding method for drone damage, so that 75% of 10 becomes 8, not 7 (following standard rounding rules for decimals, which I try to keep consistent)
- Version 1.1.0: Lots of balance changes + new upgrades! - 3 November 2022
I have updated and tweaked a ton of upgrades and ships, my goal has mostly been to make some of the weaker builds stronger and to make some things more sensible! Player projectiles now pass through fortifications! Making them a bit more useful, now you can actually hide behind them while shooting. Buffed the following ships: Big F Fighter, Hearty Duran, Invader D F, Lightning Bolt and Twin Shooter, mostly minor tweaks to make them feel a bit better (fewer drawbacks and some better stats). Drones buff: they now deal 75% of player damage by default AND I merged the two upgrades: Razor Bots and Hard Cookies into a new spliced upgrade: Razor Cookies!!! Which gives them 100% damage and indestructible. It felt a bit harsh to force the player to make two draft picks to empower the drones. Progress! Singularity upgrades have gotten slightly stronger. Chunky slightly better. Heal upgrades family…
- Version 1.0.9: Additional bug fix for fire rate carry over to next run - 28 October 2022
Fixed a remaining fringe case bug of attack fire rate from "Hackware" carrying over from one run to the next
- Version 1.0.8: Difficulty adjustments, upgrade balancing and minor bug fixes - 27 October 2022
I have a lot of smaller changes in this version, some of them game balancing, I will try to do as little of this as possible, to not mess up leaderboards. Made projectiles slightly faster with "Lightning" and "Lightspeed" upgrades Made "Enhancement" family of upgrades stronger, with slightly more damage to "Brute" and "Tortoise", and +1 Max Health to "Defense Fortifications" Slightly upped difficulty for Hard Mode world 4 (not more enemies, total score is the same) with slightly more health for enemies Slightly upped health for Death boss Added drone hit sound and a text line in menu where you can view "Mother: Active/Failed" to easier track Mother achievement in progress Fixed bug where you would get mother achivement when drone got hit while indestructible Fixed fringe bug where sometimes you would not be able to fire unless you opened and closed the menu (when playing with mouse)
- Version 1.0.7: Controller remap option, settings to turn off enemy hit flash - 25 October 2022
A couple of requested features have been added: Controller remap options, in the settings panel in the top right corner you will find a button to open a controls menu. It's not perfect, but should do the job, let me know if you find issues with this. Note that "Default" category is for gameplay and "UI" is for menus. Added settings option to toggle off white enemy hit flash (when they are hit and not destroyed), which in addition to turning off screen shake and animated background might improve accessibility for people who are sensitive to these features.
- ICEwall Week 1 - 21 October 2022
One week ago I released ICEwall and the game has already passed it's first hundred sales! I thank everyone who has played my game, written feedback and reviews and everyone who has helped me find bugs and issues. Going forward, I have a few plans and thoughts: I am currently working with controller re-mapping, I expect it to be ready early-ish next week After that I will look into some performance fixes and optimization I will also look into maybe making a port for the game to mac and to mobile devices, this depends on the performance. This is mostly for fun and for me to see what effect the game will have on those platforms, as I have a lot of experience making apps previously, it won't be a major focus for me going forward Finally I have gotten som feedback on the content and difficulty of the game. I do want the game to provide a decent challenge, and I recognize some feel it's too p…
- Version 1.0.6: Fixed Sniper Achievement - 16 October 2022
Fixed Sniper achievement which was impossible to get