- Dev Tidbits #2 : Designing a World - 27 September 2026
Hello everyone and welcome to another Dev Tidbit!Today we will talk a little bit about the Worldbuilding in Farmwand, to give you a little taste of the thought and care that goes behind the many creatures that populate the game. We will focus specifically on the Goblins.The GoblinsOften relegated to simple hordes for adventurers to fight through in plenty of stories and songs, the image that Goblins have gained over time as greedy, nasty little creatures is deeply unjust. While it is true that those adventuring into the Swamp lands will often find Goblin-folk that sadly fit the fears and worries of outsiders and have caused great sorrow to travelers and explorers alike, there is more to these "Goblin-bandits" than what the bards would have us believe. Because the Goblin Bandits are, in the end, just that: bandits among the Goblin-folk. Naughty and greedy members of their tribes that, un…
- Dev Tidbits #1 : A magical purse - 24 August 2026
Hello everyone! It's been a long time. While we've been extremely busy this year with both real-world shenanigans and the development of the game we sadly haven't had the time to put together regular devlogs (as you have most likely noticed). Every month has its struggles and its successes, but not every month has news worth sharing in the form of a journal. Still, since we know plenty of you do follow the development closely in here we want to give you something really interesting, some neat way to know Farmwand better. Because of that, we're starting a new series of devlogs that we hope will be far easier to write and publish on the regular, as they will focus on specific features of the game, corners of its world and whatever portion of our project that we believe may be worth bringing attention to, regardless of scope. Some will be short, some may be long, but (hopefully!) all of th…
- October 2025 - January 2026 Roundup! Part 2 - 27 January 2026
Hi again Saeges! As promised, we continue right where we left off last week, with a small roundup of all the things that we've been cooking for Farmwand since last we saw each other. Let's jump right in!Taking care of the little crittersThe latter part of last year was...difficult. I got sick every other week for almost two months, between repeated bouts of flu, followed by stomach issues. Stress and a depressed immune system are a bad mix, so I had to take a short break as per doc's advice, before coming back to work on brand new things. Funny enough, it was a period about taking care of myself before coming back to work on taking care of the Farmwand's little critters. Farming is not only about plants. It is also about the little animals. After playing a lot of different games and checking how they implemented their animal companions, we have come around a system that can feel deep, f…
- October 2025 - January 2026 Roundup! Part 1 - 23 January 2026
Hello Saeges!Long time no see. It has been a few months, very very busy months but we're back with lots of updates and improvements that have been done to the game, as well as some news about our upcoming demo!Let's begin.Lore in the wildWe've been rapidly expanding the lore of the game recently, throwing lots of fun ideas for the world, its characters and its cultures. Some will be part of the quests, some will be little tidbits to read in old tomes inside the library or heard among whispers while sitting around a campfire. Some will show up as little artifacts objects to find around the world, like this very old shrine. Who says cozy and cute games can't have a deep and rich world? So this one is for all our fellow lore-nerds and bookworms! Also, a shoutout to the Novelist app. I had been using it already for a while for my spare-time writing, but it has been great at helping us organ…
- Working on accessibility and other QoL features - 9 September 2025
Hello everyone!Accessibility is an important matter for us as we work on Farmwand. We want to provide the best experience for as many players as possible, and balancing our view for the game with the different needs of all kinds of players is not always easy. In this article we will talk about some of the challenges we face and how we are trying to solve them.Working on color for colorblind playersWorking out how to achieve the best experience for colorblind players has been a challenge, as we are not colorblind ourselves. There are some filters that simulate what the world (or in this case, our game) looks like for people with different kinds of colorblindness. These filters allowed us to notice that certain features on our terrain, such as dirt roads, were not easily noticeable for people with red-green colorblindness (protanopia / deuteranopia). Now, this is a problem since we cannot…
- Enchanted forests, amazing ships and...DECORATION MODE! - 6 August 2025
Hello Saeges! Long time no see. Since our last devlog back in *checks notes...April, there have been a lot of new features, updates and general improvements added to the game as we continue our way towards our big demo. Let's jump right into it!The Enchanted ForestFirst, let us be fully transparent: we took a small vacation at the end of April. It was our first vacation in years, the first since our honeymoon over four years ago. We visited some friends and family, disconnected from the world for a couple days, and came back fully recharged, ready to tackle the work head on.One of the first things we began working on was The Enchanted ForestI wonder who lives in here...The Enchanted Forest is a large area in the world of Farmwand (which will be partly available in the demo), full to the brim with magical creatures and plants, ancient sites and lots of secrets to uncover. It also has a v…
- A small home decor trailer! - 4 April 2025
Hello Saeges! We just wanted to share with you a small mini "trailer" we made, showcasing a bit of home decor as you can expect it within your lovely in-game houses. We hope you will like it a lot!
- A long overdue update! - 25 March 2025
Hi Saeges! It has been quite a while. While we have been hard at work as always, we did have some slow downs at the start of the year as life demanded a lot more attention than usual. After several weeks of crunch with 16 plus hours of work each day, my husband managed to pull off everything that his day job demanded and ensure some extra funding that would allow us to focus on Farmwand a bit more in the upcoming months. But still, we managed to pull off a lot of new things for Farmwand as well! Brand new Capsule Art! First of all, as you may have noticed, our Steam page is decorated with brand new art! Late last year we got in touch with a wonderful artist, sister and dear friend of ours, Alejandra Pinal. She made an awesome piece for our game, one that truly shows Farmwand at its very best (including plenty of small teasers of things to come, for those who know where to look ;D ). Aft…
- Goodbye 2024, hello 2025! - 24 December 2024
Hello dear Saeges! The holidays are coming and we hope you are ready to enjoy a well deserved break! You made it throught another year and we are so proud of you! (...and of ourselves too, yay :D) Eat some delicious meals, take long naps, play all the games you couldn't during the year (there were so many great ones!), but most of all just enjoy everything that makes you feel cozy and relaxed 😊. A look back and a look ahead This year was particularly hard for us, with many health (cough~ cough~ dang it COVID, cough cough~), work and personal issues happening almost every month. The most recent one being gas leak just a couple of weeks ago. Even though calling the fire department is something I never imagined I'd have to do, at this point ending such an eventful year with a firetruck outside our home seemed...almost funnily appropriate. But we're ok, don't worry! It ended up being just…
- October progress... - 6 November 2024
Hello Saeges! Another month has passed...and it was a busy one! It has been three years since we began making Farmwand, and while there is still a lot of work ahead, we've still made lots of progress. To celebrate this anniversary, we decided to share a small video showcasing some of the spookier corners of the world of our game. Watch it right here...if you dare! (TW: Spiders. Cute but BIG spiders) Over the last month we've been working very hard adding lots of new things to the game, including major improvements to our spellcasting system so that it can be a lot more dynamic, targeting can be a lot smoother (and easier to use for players of all skill levels) and...well, a lot more fun! We've been working on lots of new designs for creatures that you will encounter over the new areas we are adding to the game, such as forest trolls, goblins and more We've also been polishing a lot how…
- Making progress. An August-September update! - 2 October 2024
Hello Saeges! What an eventful couple of months! Where to begin? August was a month full of lots of work and progress for the development of the game, despite starting slow as we still recovered from our flu which was a bit more complicated than expected. It was followed by a September that took off with some personal issues that took some time to solve, a small break for our own mental health afterwards, and then back to work. Still, despite the obstacles and less than ideal circumstances we managed to make important progress towards Demo 2 and what will become the Early Access, so let's dive into the new things coming to Farmwand! The great outdoors. A very important part of the experience we want to create is that sense of awe you get when exploring a brand new place, finding its secrets and uncovering deep lore behind it. An encounter with mysterious creatures, a sighting of wild an…
- What comes next... - 27 July 2024
Hello Saeges! Our first demo was released, and now it has finally left the store. So many of you played it and gave us invaluable feedback. We are so very, very thankful! And so many of you truly enjoyed it...which is even better! :D But now that the character creation demo is behind us, we need to talk about what comes next. What are the next steps in the development of Farmwand, and what can you expect in the upcoming months. Let's begin! The Second Demo First of all, we've started work on what will be a fully realized gameplay demo. With a little bit of all the game's mechanics and a simple series of quests to teach you how to enjoy Farmwand the best, we are hoping this new demo will be a great way to immerse yourselves into the world we are building. There will be potions, spells, charming characters, lots of decorations to get, things to craft and crops to farm! But because of this…
- Character Creation Demo now available! - 5 June 2024
Hello Saeges! Finally, the very first demo for Farmwand is ready. It is a small one, focused on character creation and clocking at around 20 minutes (more if you LOVE to take your time making your character as much as we do), but it works as an introduction to the game and a way to tease the possibilities, the scope and the ways in which Farmwand is aiming to be different from other cozy games out there :) *And it was the perfect slightly contained experience we needed to learn the many important steps when releasing something on Steam. But more importantly, in this world of trailers, teaser trailers and endless teasers for the teaser trailer...our "teaser" demo is not going to be the last one. Our plan is to release another small demo followed by a more complete and "traditional" one, building up to our Early Access. We hope you will have a TON of fun playing this demo, creating your c…
- Lively dialogs for a lively world - 20 April 2024
Hello Saeges! Work on our first demo has been going quite well, and its release is coming closer and closer. While it is focused on Character Creation, there is a lot more to it than just customizing your avatar's looks. In this small devlog we will talk about some of the other things we are preparing for the demo, the systems we are building and how they will affect the full game, as well as some other interesting tidbits of what we've been doing in the past month. The upcoming demo In Farmwand, you take the role of a young Saege, freshly graduated from Magic School and about to venture into the world. The very first step before your adventure, however, is to define who you are. This is what our upcoming demo will be all about, and it is split into two parts: defining your identity and background, and defining your looks. The "looks" part is now essentially finished. We've been working…
- First (character creation) demo coming soon! - 23 March 2024
Hello Saeges! It has been a bit since our last devlog but we come to you with great news: the first demo for Farmwand, this time all about customization, is coming soon. What are we working on, what are our plans and what can you expect? Read along and find out! The roadmap As you may know, we are a very small team. Farmwand is being developed by only the two of us with no help from publishers or any other sources of revenue besides our main jobs and the amount that our Patreons donate. As such, while tackling a game as complex as ours, we need to have a good plan and a good balance between how much content we can make, how fast, and how we get it to you in the best possible way. First impressions matter, and making sure that every part of Farmwand is as polished as it can be is very important. Because of that, we have decided that instead of releasing one big demo close to the release…
- Worldbuilding in Farmwand - 5 February 2024
Hello Saeges! It has been a little while. It is 2024 now, and lots of things are happening with the game. It took us a while longer to put together this devlog since, as luck would have it, we started the new year sick. Nasty stomach flus and regular flus aside, we have managed to get back on track and have started working on lots of new content for the game and have tons of plans for what we want to get done this year. But there is something else we want to talk about, something very important to us and that we believe will make Farmwand a quite unique experience in the cozy sphere: Worldbuilding. Buckle up, it's a long one! The world of Farmwand We LOVE fantasy worlds. The idea of a unique land where things can be familiar yet fully magical, places and creatures that would be impossible in our world...it's just great to simply let our imagination run wild. When designing Farmwand we w…
- A wonderful year for Farmwand, and an even better one ahead! - 23 December 2023
Hello dear Saeges! It’s almost the end of 2023. We hope you’ve had a great year and are ready for the upcoming holidays to reward yourselves with some good rest and some great meals, because you deserve it! Before we go on to our holiday breaks, we want to share a last devlog for this 2023 and take a small look back at all the things we did during the year. A productive 2023 The most exciting thing we did this year was without a doubt launching our Steam page. After almost 2 years of development, Farmwand was finally ready for you to wishlist. Even though it felt like a baby step towards the release, it still was so surreal to see Farmwand really show up on Steam! During the past 5 months more than 600 of you have wishlisted our game, for which we are deeply grateful. We appreciate all the support we have been receiving, and we want to thank each and every one of you for liking our game…
- The October - November dev-log! - 2 December 2023
Hi Saeges! We've been extremely hard at work with all things Farmwand, from the graphics to the general gameplay and lots of updates to our internal codebase. October was the 2 year anniversary of us starting the development of the game, and as such we prepared a super cozy little video to celebrate, featuring tons of new things. First things first, the video! Brand new tree shader We decided to rework our tree shaders so that making each tree was a slightly faster process and to improve the performance-quality balance. In the end, we went for a billboarded approach with a better drawn leaves pattern (done with substance designer) which ended up producing exactly the results that we wanted. The technique is not too advanced, we simply project each quad on the tree as a billboard (using the UV space as coordinates) and add a few parameters to tweak the scale & "billboardness" of the leav…
- ✨Progress during September✨ - 4 October 2023
Hello Saeges! Oh boy, what a month, right?. After some very disturbing weeks early in September, courtesy of Unity, we could finally get back on track and continue working on new gameplay features and technical stuffs. But that was on the gameplay side, as progress on the more artistic portion of Farmwand kept going on without interruptions. What is coming to the game? What new things can we share? Let's find out what we've been working on during this past month! 🐮Magical animals There's tons of animals coming to Farmwand for you to raise and care for. From pigs to cows, to hens and ducks, there are all sorts of cute creatures that you can fill your farms with. But the world of Farmwand is full of magic and as such, there are plenty of magical creatures that may join your stables and coops. One such creature that we've been working on is the Plumpberry cow! The Plumpberry cows, magical…
- The visuals of Farmwand. - 28 August 2023
Hello Saeges! It's been a while since our last post and there is a reason for it. We've been doing a lot of work on the technical aspects of the game, something that often goes unseen but is the backbone of everything to come in the near future. This little post is dedicated to those of you who love to take a look behind the curtain and see what game dev looks like. It will be split in parts, so let's begin! Part one : Rendering Early on we decided that the "default" look of Unity was not what we wanted for our game. The materials looked a bit flat, the lighting was too simple and we could not achieve the right "tangible" look on our models. We wanted them to feel like old-school stop-motion figurines come to life, and to do that we needed them to have the slightly squishy look that translucency provides. Unity offers such features on HDRP, one of its new rendering systems. However, thi…