SPSTEAMPULSELIVE ANALYTICS
Lifecraft

Lifecraft Steam metadata

Pixbits | Apr 16, 2024 | game

Released

1players observed · 22 September 2026 - 21:38:58 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players1 · 22 September 2026 - 21:38:58 UTC
  • SteamPulse tracked peak61
  • Units sold (VGI)4,530
  • Revenue (VGI)$77,370
  • Review score82% positive

Lifecraft metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 21:38:58 UTC
  • SteamPulse tracked peak61
  • Units sold (VGI)4,530
  • Revenue (VGI)$77,370
  • Review score82% positive
  • Total reviews146
  • Release dateApr 16, 2024
  • DeveloperPixbits
  • PublisherPixbits

Genres: Simulation, Strategy, Early Access

Company pages: Developer: PixbitsPublisher: Pixbits

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lifecraft Steam metadata

Lifecraft metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1839930/metadata
Steam Storehttps://store.steampowered.com/app/1839930/
Steam Communityhttps://steamcommunity.com/app/1839930
PCGamingWiki search
IGDB searchSearch IGDB for Lifecraft

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 119 positive, 27 negative

Price and discount

$22.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

33

Platform releases
  • Steam 16 April 2024

Latest Steam announcements

  • THE HEART IS STILL BEATING: MODDING, MULTIPLAYER & WHAT’S NEXT - 1 September 2026

    Hi everyone!‎ So well, Lifecraft has not been abandoned.‎ We know that there have been some long periods of silence between updates. Development has been slowed down by the same personal and family circumstances we mentioned in previous posts. These circumstances are still affecting the pace of development, but work on Lifecraft is continuing.‎ A lot of recent work has happened behind the scenes. Some of it may not immediately look like new game content, but it is building the foundations for several major systems that we have wanted to introduce for a long time. Most of the work has been done code wise, since the graphics-art part was struggling with life events (hence the delays).‎ MODDING MAY ARRIVE SOONER THAN EXPECTEDWhile reorganizing the game’s internal systems, we prepared almost all of the underlying infrastructure required for modding.‎ There is still work to do before modding…

  • Circulation, Scale & UI improvements (again) - 3 February 2026

    Hi everyone!We’re back with some updates on the development, here’s what we’re currently working on:PATHWAYS & DOCUMENTATIONWe are upgrading the Pathways, adding more details that hopefully will help everyone getting the hang of the complex game interactions, from basics to more intricate systems. Each system will have a pathway image explaining and linking to the more in depth documentation.EXTRACELLULAR CIRCULATIONW’re also working on the extracellular circulatory system. We are developing Heart Pumps and large vessels designed to transport massive quantities of materials between different extracellular zones. This infrastructure will be vital for managing resources as your organism grows larger and more complex.INTRACELLULAR AND EXTRACELLULAR GAME SCALE We are currently evaluating a potential change to the scale between the intracellular and extracellular layers. Our goal is to give…

  • UI, Interactions & getting warm with lipids - 15 January 2026

    Hi everyone,We’ve been reading your feedback, and it’s clear that the UI can be confusing and some mechanics aren't as intuitive as they should be. We are still working on finishing and fully integrating the Pathways with the in-game guide, but in the meantime, we wanted to implement some immediate solutions to help with clarity.‎ PINNABLE TOOLTIPS & SYMBOLSTo help you navigate the complexity of the game, we’ve made tooltips pinnable and interactive. You can now hover over tooltips to click through and follow the flow of required items and recipes without losing track of what you are building. Additionally, we’re working on updating the tooltips to document and explain the various symbols used throughout the UI, so you aren't left guessing what an icon means.‎ ‎ INTERACTION IMPROVEMENTSWe’ve added more flexibility to how you interact with structures. You can now use the Hand Tool to pic…

  • Blueprints, Logic Refactors & Modding Prep! - 16 December 2025

    MAJOR UPDATE Blueprints, Logic Refactors & Modding Prep!Hi everyone!We’re finally back with a Lifecraft update! First off, we want to apologize for the silence recently. We haven’t updated the game for some months because Silvio (XsX) had some serious personal family issues that slowed down development. While these issues are still present, work has fully resumed, and we’re eager to share the recent updates with you.This update brings the long-awaited Blueprint system, a complete overhaul of transport logic (both intra and extracellular), and prepares the ground for modding.ㅤㅤㅤㅤBLUEPRINTS & LABELSWe have implemented the Blueprint System. You can now create blueprints of your structures and share them with friends via a clipboard string. In Survival mode, you can use diffusers and dispatchers to construct these blueprints automatically, or simply place them freely to plan your layout. We…

  • Lifecraft is evolving again! - 11 April 2025

    HELLO EVERYONE! Here we are to update you about upcoming updates for Lifecraft! We spent a lot of time implementing a flexible system to manage and let organism live inside and outside your organism. Things started little but during the way we understood it was necessary to have a proper goal-oriented AI system to manage what the cells will do and how they'll handle their priorities so the system itself became HUGE. That's why at some point we changed our focus to start working on a very useful feature, both for us and both for you: a blueprint system together with library and a way to share the schematics beween players. BLUEPRINT SYSTEM The much requested blueprints system is coming! We plan to roll it out in the next 1-2 weeks on the nightly build. The first version will be available only on sandbox to be tested, then we'll add it to survival games too (which requires more work as bl…

  • Lifecraft is now available on macOS! - 15 January 2025

    Hi everyone! The macOS version of Lifecraft, supporting both Apple Silicon and Intel is finally here. It should play exactly like before, just on a different system! If you notice any issue, please let us know on Discord, just like always. Meanwhile, we’re continuing to work on hatching mechanics to defend against bacteria, boost your defenses by growing them, and prepare for future threats. We'll post soon more updates regarding that.

  • Lifecraft 0.2.0 Digestion update has been released! - 19 December 2024

    Hi everyone! The Lifecraft 0.2.0 Digestion update has been released! This update focuses on the much talked digestion and extracellular updates going finally public! We've also introduced a lot of user interface changes and quality-of-life improvements, making the game much easier and more streamlined to play. We’ve implemented many suggestions (including those from negative reviews—yes, we’re listening). Here's a bunch: Pick and drop multiple items with shift Better microtubule placement Drag and drop items Automate Intracellular building It also marks the beginning of our first extracellular expansion: digestion! You can now expand your cell with extracellular digestive tissue on a much larger scale. Exchange digested materials with appropriate stoma, tanks, vessels and anus structures, and then use them to further expand your cell. We also wanted to add new organisms that are current…

  • The road to digestion - 2 December 2024

    Hi everyone! In recent weeks we’ve been working on many features, we’re going to list some of the major ones below. Pathfinding system has been completely revamped, which is laying the groundwork for more advanced features like hemocytes breeding (more on that later). Previously, bubble paths were zig-zagging between chunks, which didn’t feel quite right. We’ve reprogrammed them so that bubble paths are now direct, making them look more organic and move faster. We’ve introduced hemocytes (tiny defensive creatures) as a new type of extracellular defense. You’ll need to breed and grow them. They have their own unique minds and automatically decide where to patrol, defending your extracellular zones from bacterial activity. This brings new extracellular structures: the incubator, the feeder and the niche. Almost all the extracellular structures have been redrawn in much more detail to keep…

  • Lifecraft big (literally) updates - 24 October 2024

    Hi everyone! We've been a bit quiet lately, but time has flown by as we've been hard at work on the digestion update, which is also laying down big foundations of the game core system. As we were working on the extracellular systems we noticed that there wasn't enough distinction between the intracellular and extracellular zones, it didn't felt right! That's why we reprogrammed it from the ground so that the extracellular zones now operates on a much larger scale compared to the intracellular gameplay. Integrating these two different mechanics seamlessly required significant rework of the engine but we're finally satisfied with the results! We also have huge extracellular tissue stacks. We've also worked on the extracellular building and dispatch system. Using tiny bricks you will see the structures grow. It looks really nice and is highly configurable. Defending against bacteria in the…

  • Lifecraft Primordial Digestion Nightly - 16 August 2024

    Hello everyone! We're moving toward the first big update of Lifecraft, that will add the first subsystem: digestion! This first part of digestion will include small intestine and it will be a simple way to consume food that will get more complicated over time with future updates. We spent last 2 months working on a lot of core features of the game that will be used for all the extracellular systems that will come. This update allows a first primordial digestion through specialized buildings which absorb and dispose of food and a special tank building which is able to digest nutrients and will be used in the future in other subsystems. We're quite satisfied with the result so far but we had to lay infrastructure for core mechanics like: extracellular buildings, which are not directly build but must be build through dispatchers vessels which can join to structures and can have flows which…

  • Lifecraft Modding - 10 June 2024

    Hello everyone! In these days we're working to the new update but meawhile we're investing some time in exploring how modding would integrate with the game. The game already supports a basic modding infrastructure but to properly make it work a lot of steps must be taken. Mind that the game is developer on a custom C++ engine so we don't have anything out of the box! define a native interface which "exposes" to modders all the feature of the game, this would allow efficient compiled mods as DLLs choose a scripting language to write mods, to provide a less efficient but easier to use interface define the bridge between native and scripted interface to bind all the calls define how to properly manage mods in save games (how to enable/disable them, how to keep track of versions and interactions and so on) finally implement the functionality on SteamWorks (or even better a custom in game in…

  • v0.1.0e - Lysosomes and polarization - 30 May 2024

    Hello everyone! Welcome to our newest patch, v0.1.0e. This version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules! Lysosomes can be used to recycle structures and they will have future purposes with next upcoming big update (someone said digestion?). The microtubules flow, as explained in a previous devlog, has been changed to behave more naturally, with less intervention and frustration from your part. We feel like this new mechanics can override the existing one and it should work out of the box on your existing worlds, with just minor issues. We also added a pathways view (can be opened with P) which show how elements of the game interact between themselves, to give you a overall idea of what you are supposed to do. It's still experimental and we plan to expand it with all the included mechanics to be a navigable ma…

  • Microtubules, these strangers - 20 May 2024

    Today we want to explain some mechanics regarding microtubules. In our initial (and current) design, microtubules have no direction, only items have it, this means that the same microtubule can be used to move items in any direction as long as an item is moving in any direction over it. So once an item has momentum it will keep moving, but if you pick and drop it again in the middle of a tubule then it won't start moving again (unless there's a kicker beneath it). This is quite different from the similar games you're used to and it seemed to have thrown many of our players off course. That's why we're experimenting a new algorithm which simplifies the management through an automatic polarization of microtubules according to how pickers are using them. Let's show this with an example picture which is definitely cleared: As you can see, microtubules now have a direction which is dynamical…

  • Nightly Branch - 17 May 2024

    Hello everyone! We're working on a lot of additions to the game but in the meanwhile we thought it would have been nice to let you peek and play the content! That's why we enabled a nightly branch which can be accessed without any password directly from your Steam clients. We will use this branch to deploy unfinished features and let you test them, currently we added: lysosomes to recycle structures and materials a new microtubule flow algorithm which automatically decides the flow for your items a pathways view which explain the main interaction between things in the game, that will be expanded to cover all the game mechanics You can verify the current nightly changelog directly within the game from the changelog button in main menu Meanwhile we're working toward first breedable organism (a scout cell!) and more refined heap management for expansion and possibly internalization of them…

  • v0.1.0d - 30 April 2024

    Hello everyone! This patch addresses some usability issues reported by the players.We uniformed all the overall game window scale so that you can customize them altogether with the global interface scale setting, which now affects also main menu. Some interactions(namely : stash and assemble) has been moved to opposite mouse button compared to now to avoid confusion, a setting to swap left / right mouse buttons with respect to world / item interactions has been added. Tutorial has been improved and what you can do with the mouse is now shown near the cursor. We started working on a feature which will guide you in a visual way throughout the progression of what you can do, we'll update you with more info shortly! Meanwhile have fun with this update! Changelog: Improved tutorial to add more informations Doubled starting aminoacid heap content(temporarily) Fixed mouse cursor alignment at h…

  • v0.1.0c - 23 April 2024

    Hello everyone! Following your feedback (especially your merciless reviews) we implemented a more readable and clearer font which will hopefully solve many readability problems! Some of you had problems in distinguishing items, so we added a colorblind mode too. Please provide us some feedback regarding the new font, which it's still work in progress. In addition we fixed some crashes, enhanced some gameplay aspects and improved overall UI controls, we still have a lot of things to do, we'll slowly get there! Here's the changelog: Added colorblind mode(options->gfx) Added ttf font(option->ui) which should solve all readability problems Added viewport scroll to mouse when zooming in (options->controls) Added viewport scroll to mouse when zooming out (options->controls) Added viewport scroll at window edge (options->controls) Map generation shouldn’t create isolated resources anymore Fixe…

  • v0.1.0b - 17 April 2024

    Hello! We tracked down all the issues reported in reviews, steam community and Discord and we tried to fix as many as possible to improve the overall gaming experience. Thank you for your support, mind that this is an Early Access release so some patience is necessary to smooth all the things. We kindly encourage you to allow yourself some time to grasp the mechanics of the game to fully enjoy it! Here's the changelog: Improved some images in the quick guide to explain how to use pickers Oxidation uses are now 4x on primitive buildings Disposable buildings now drop themselves if their oxidation is

  • We're proud to announce that Lifecraft has been released on Steam! - 16 April 2024

    We're proud to announce that Lifecraft is finally out on Steam! This Early Access release is just the beginning of this long journey. We're really excited to see where this will bring us! If you find bugs or have questions, make sure to join our Discord. https://discord.com/invite/QVkwT3nm2U (Thanks to our Discord community for the great feedback and suggestions you gave us in these months, you helped us to make the game ready for Early Access launch!) See you in the microworld!

  • macOS and Linux support - 5 April 2024

    Hello everyone! You may wonder if we intended to leave macOS and Linux users behind, well the answer is no! The game is already compiling and working natively (even on Silicon architecture) on both these platforms so expect prompt support after the Early Access release. We are deferring these operating systems after launch to first be sure that everything is enough smooth and stable. Here there are two screenshots to show you what we're talking about:

  • Lifecraft development roadmap - 24 March 2024

    Hello everyone! Here's a glimpse of what's in the future development pipeline of Lifecraft. Keep in mind that nothing has been set in stone, but we would like to expand every part of the game systems in a very detailed and fun way. Depending on the game reception we'll also consider multiplayer and modding, which are two important milestones for the project, we think those will make the game complete in every way. Who doesn't want to build cells with their friends? Or maybe plants cells? See you at release!

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 2024v0.1.0b5762994032386762171
210 December 2023v0.0.2d2 - beta #45395938616806774944

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1839930
Live current players1
SteamPulse tracked peak61
Live count (today's peak floor)1
Price$22.99
Free to playNo
Discount0%
Original price USD$22.99
Current price USD$22.99
Release dateApr 16, 2024
DeveloperPixbits
PublisherPixbits
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent82%
Positive reviews119
Negative reviews27
Total reviews146
Steam recommendations142
Achievements33
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1839930/

Short description

Survive and evolve as an organism with this simulation game in which you will literally start as a single cell and manage and organize all its functions to a fully fledged system! Assemble, breathe, eat, fight threats, produce energy, grow, anything is possible!

About this game

Lifecraft is a survival game in which you start from a simple cell, striving to survive by assimilating resources from a sort of primordial broth. Through evolution you will be able to slowly become a more advanced organism which will have to deal with all the benefits and drawbacks of it: you will need more energy, more complex resources and you will have to manage more high level processes (eg. digestion, circulation) to survive: you’ll become a fully fledged organism composed by many subsystems which must cooperate in a perfect balance. Each subsystem will have its own quirks and way to be managed, finally forcing you create synergies between all of them. In addition to this there will be external or internal interferences given by possible diseases: viruses, bacteria, wounds which must be healed and so on. Once the rule for this micro-world are set, the gameplay possibilities are endless! FEATURES Burn: energy is a crucial aspect of the game, you will be able to produce ATP, which can be considered energy stored in a battery, through glycolysis and even mitochondrial respiration! Energy will be used to power building both inside the cell and outside the cell. Evolve: evolution will let the player discover new elements of gameplay which will make the organism more complex but able to become larger and larger! Starting from circulation and leading to brain and neurons. There will be some utility evolution steps which will be used to give you better tools to optimize all the logistics. Grow: you start as a small organism and soon you will need to expand to make room for more structures and access better and novel resources in the outside broth. This will be done by expanding chunk by chunk wherever you want through production of the required scaffold and tissue materials! Supply: once the organism will be large enough, transporting things between building with microtubules won’t be enough. In addition there’s no way to directly transport materials outside cells so circulation will be fundamental. You will need pumps, arteries, veins and capillaries to supply or take away materials. Defend: viruses, bacteria, fungi and parasites. There are a lot of dangerous t…

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Japanese * , Russian * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $22.99
  • Highest observed: $22.99

Lifecraft's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $22.99, the highest is $22.99, and the first visible tracked price is $22.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lifecraft's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $22.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $22.99. The latest run records $22.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $22.99
  • Current list price: $22.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lifecraft at $22.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$22.99$22.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $22.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$22.99$22.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $22.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$22.99$22.99No discountSteam Store

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Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Once Human18,86522 September 2026 - 23:19:23 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 251,04023 September 2026 - 01:12:27 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,23223 September 2026 - 01:38:10 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS
R.E.P.O.11,92423 September 2026 - 00:11:16 UTC266,908420,693semiwork

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