SPSTEAMPULSELIVE ANALYTICS
Apoceus: Winter Wars

Apoceus: Winter Wars Steam metadata

Landell Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieStrategy

  • Steam app typegame
  • Steam App ID1841690
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLandell Games

Apoceus: Winter Wars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1841690
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLandell Games
  • PublisherLandell Games
  • Parent gameNot available

Genres: Action, Indie, Strategy

Company pages: Developer: Landell GamesPublisher: Landell Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Apoceus: Winter Wars Steam metadata

Apoceus: Winter Wars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1841690/metadata
Steam Communityhttps://steamcommunity.com/app/1841690
PCGamingWiki search
IGDB searchSearch IGDB for Apoceus: Winter Wars

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Apoceus Version 0.0.56 - Update - 25 April 2025

    Bugs Fixed:🐞 Giant health bar that remained stuck to the screen has been resolved. Enemy units now correctly display as enemies in their selection box. Improvements:πŸ”¨ Audio now syncs more consistently across the lobby, in-game, and other screens. Tactical map interaction updated for smoother clicking and control. Building state system has been reworked for better behavior and reliability. New Additions:πŸ“₯ Rectangular viewing indicator added to the tactical map to show current camera position. Enemy units now feature a different selection circle from friendly units for easier identification. Changes:πŸ”„οΈ Leaderboard fonts and graphics have been updated for a cleaner, more polished look.

  • Apoceus Version 0.0.55 - Update - 14 April 2025

    Bugs Fixed:🐞 Animation events for MVP units have been corrected. Improvements:πŸ”¨ General UI elements have been improved for better clarity and consistency. NavMesh cuts and borders around MVP buildings have been further optimized. Music volume levels have been lowered (note: potential conflict with cached PlayerPrefs). Buildings now visually burn based on the amount of damage they've taken. Changes:πŸ”„οΈ "Leave" option has been renamed to "Surrender" in menus.

  • Apoceus Version 0.0.54 - Update - 3 April 2025

    Bugs Fixed: 🐞 Wolves now correctly deal damage to targets. Improvements: πŸ”¨ Engineer attack animations now sync correctly over the network. Engineer attacks now properly deal damage. Building construction sites are now selectable. Units will now push each other to clear paths instead of getting stuck. Scoring system values now correctly sync across players. Some map props have been excluded from the NavMesh for smoother navigation. Arctic map NavMesh boundaries have been optimized and reduced. A* pathfinding package has been updated for better performance. Pathfinding logs can now be accessed by pressing Left Alt. New Additions: πŸ“₯ Buildings now display a confirmation dialogue before being manually destroyed. Building pop-up menu appearance has been updated for better clarity. Constrain Inside Graph setting is enabled, preventing units from being pushed outside the NavMesh. Changes: πŸ”„β€¦

  • Apoceus Version 0.0.53 - Update - 24 March 2025

    Bugs Fixed: 🐞 Units can no longer walk on water. Health bars now display correctly for constructing buildings. Fixed NullPtrExceptions in Network Manager, improving stability. Ghost buildings are no longer selectable. Improvements: πŸ”¨ Implemented faster map loading with baked NavMesh for smoother gameplay. Adjusted resource costs for several units to improve balance. New Additions: πŸ“₯ Added attack sound effects for better combat feedback. Changes: πŸ”„οΈ Blacksmith can no longer produce Miner T2.

  • Apoceus Version 0.0.52 - Update - 18 March 2025

    Bugs Fixed: 🐞 Disabled RemovePopulationSlots( ) as it was triggering twice. Improvements: πŸ”¨ Made house icon transparent. Updated Scout icon. New Additions: πŸ“₯ Implemented unit grouping. Added VFX for building damage. Added visual indicators to buildings. Changes & Balancing: πŸ”„οΈ Houses now provide 10 population (updated in description). Maximum unit queue increased from 3 to unlimited. Adjusted resource costs: Houses: 150 Wood (was 75) Barracks: 400 Stone (was 25) Warrior T1: 50 Wood, 10 Stone (was 50 Wood) Engineer T1: 150 Wood, 50 Stone (was 150 Wood) Removed: ❌ Guildhall upgrade removed from Guildhall.

  • Apoceus Version 0.0.51 - Update - 18 March 2025

    Bugs Fixed: 🐞 Archers now correctly attack enemies. Fixed slinger projectiles to match the correct size. Improvements: πŸ”¨ Lumbermill now spawns Tier 2 Lumberjacks. Increased movement speed for Tier 2 Lumberjacks. Added carrying log animation for Lumberjacks. Lumberjacks now drop off resources at the nearest valid location. New Additions: πŸ“₯ Tier 2 Guild Hall now reveals the General Ability. Lumberjacks will now retaliate when attacked (if stationary or ordered to fight). Added chopping and hit sound effects. Removed: ❌ Removed Tier 2 Lumberjack research from the Blacksmith.

  • Apoceus Version 0.0.49 - Update - 18 March 2025

    Bugs Fixed: 🐞 Zoom and Rotate speed sliders now properly adjust in-game camera movement. Health bar toggle now correctly hides the UI when turned off. Improvements: πŸ”¨ Resolution settings now only apply to the game, preventing system-wide changes. Updated lobby UI with a new horizontal layout for Ready and Start buttons. Ready button now changes to β€œWithdraw” after being clicked. Loading screen updated with alpha graphics for a cleaner look. New Additions: πŸ“₯ Resource tooltips now display color-coded values for gained (green) and lost (red) resources. Removed: ❌ Disabled Reset UI settings code in the Settings Menu.

  • Apoceus Version 0.0.48 - Update - 18 March 2025

    Bugs Fixed: 🐞 Resolved incorrect unit counters for Engineers, Miners, and Lumberjacks. Fixed cursor inconsistencies when hovering over gold/iron ore with a Miner. Addressed cursor misalignment between default and hitmarker indicators. Adjusted Watch Tower T2’s color scheme for consistency. Improvements: πŸ”¨ Increased movement speed for Lumberjack T2. Adjusted UI interaction to prevent building placement when clicking near unit HUD. Optimized raycast detection for cursor interactions. New Additions: πŸ“₯ Implemented new cursor icons for various actions (e.g., enemy targeting, terrain interaction). Introduced additional terrain layers for improved visual depth.

  • From Classic RTS to Modern Experience: Inspirations for Apoceus - 18 December 2024

    The Return of the RTS Golden Age For fans of RTS games, Apoceus is a love letter to the genre’s Golden Age, blending the timeless appeal of classic RTS gameplay with the power and scale of modern systems. By combining traditional mechanics like resource gathering and base building with unprecedented scaleβ€”featuring upscaled units and colossal battles - Apoceus delivers a fresh yet familiar experience. We’re deeply inspired by our predecessors, and are heavily influenced by the pioneering success of Age of Empires and the StarCraft franchise, amongst others. The revolutionary and lasting legacy of these titles inspires us to craft something innovative and unique with Apoceus. Old with the new: tradition interwoven with innovation! πŸ›‘οΈ At the outset, I would like to place our glorious forerunner’s colossal impact under a magnifying glass. This will allow us to hone in on their vast succes…

  • Apoceus Version 0.0.47 - Update - 12 December 2024

    Bugs Fixed: 🐞 Fixed dev cheats creating duplicate units. Corrected building placement arrow to behave consistently with scale and zoom. Addressed performance issues related to SearchTree, improving miner gathering efficiency. Building placement mode no longer interacts with UI unintentionally. Improvements: πŸ”¨ Increased attack, view, and aggro ranges for better combat engagement. Iterated labor buttons and tooltips for clarity. Updated textures and materials for buildings and unit prefabs, including LODs. Restructured lobby buttons into a horizontal layout with updated functionality. New Additions: πŸ“₯ Added tooltip with color indicators for resource changes (green for added, red for reduced). Introduced new terrain layers for enhanced map detail.

  • Factions in Apoceus : Dwarves and Beyond - 27 November 2024

    Factions are the cornerstone of most successful RTS games, think of StarCraft and how synonymous the Zerg, Protoss and Terran factions resonate for most people! This is why it’s of crucial importance for us to determine the design choices behind going with the Dwarves as our first exciting faction! Meet the Dwarves: Lore, Strengths and Playstyle With that fancy intro out of the way, let’s get into the thick of it and explore our first faction: The Dwarves. Mountain dwelling folk with a deep proficiency for metallurgy, in tune with the land and gifted engineers! Dwarven Lore πŸ“š To understand the lore of the faction, one must ponder the origins of the very world of Apoceus itself. When the birth of creation dawned, the goddess Artisia, the firstborn of the gods, traveled the void harvesting energy resonances until enough had been collected to birth the sun. Together with Milea, Triton & M…

  • Apoceus Version 0.0.46 - Update - 5 November 2024

    Bugs Fixed: 🐞 Fixed back button functionality in build. Resolved boar rider "teleport dance" issue. Prevented ranged units from switching to melee unexpectedly. Fixed errors in DescriptionTooltip. Corrected ranged unit state changes. Improvements: πŸ”¨ Increased attack and view range for targeting and detecting buildings. Extended unit aggro and attack range. Reworked in-game HUD for improved usability.

  • Apoceus Version 0.0.45 - Update - 28 October 2024

    Bugs Fixed: 🐞 Fixed issue preventing attacks on other players' units. Resolved debug state UI errors. Fixed issue preventing melee units from canceling combat. Addressed null reference error in SelectionManager::OnGUI. Improvements: πŸ”¨ Programmer map now only available in debug builds and editor. Removed hit effects from buildings. Updated lobby UI elements and replaced map and leader select with alpha graphics. Added alpha graphic prefab to game room scene. Fixed PlayerList dropdown template. Reorganized graphics in multiplayer room. Improved unit states when taking damage. Added VFX to various models lacking triggers (Blacksmith hammer, Gate/Gate T2, Workshop, Stable, Tower T2).

  • How Playtesters Shaped Our RTS: Key Changes From Your Feedback - 21 October 2024

    We as developers recognise the importance of having audience input during the iteration and polishing phase of our game cycle. We’re acutely aware that being attentive and genuinely taking feedback into account can be the difference between releasing a successful title or crashing and burning! Changes implemented as a result of PlayTesting We’ve been busy taking in your feedback and focusing on features that impact the widest group of players. Our goal? Make the game more fun and smooth for everyone. Prioritizing What Matters πŸ’‘ With so many features in the mix, we’ve narrowed down our focus to improving things that matter most to you all. Better UX (user experience) means a better game, and this is at the heart of our design philosophy as we continue to iterate on features to facilitate this. UI Improvements πŸ–±οΈ UI can make or break the experience, right? We’ve improved things like man…

  • Apoceus Version 0.0.44 - Update - 14 October 2024

    Bugs Fixed: 🐞 Miner animation is janky, possibly not looped. Hogwald has incorrect textures on backpack and weapon. Miner doesn’t follow commands properly. Miner and Lumberjack have no bag/lumber when returning to base after gathering. Guild Hall missing clock and banner animations. Wolves have overly bright textures. Workshop uses the 75% model as the finished version. Outpost in level design uses incorrect textures. Improvements: πŸ”¨ Refactored debug states. Reworked region toggle buttons. Temporarily optimized Golem prefab. Attacker can now see health bars of targeted buildings. New Additions: πŸ“₯ Allarah blue aura VFX. Added various construction VFX. Smoke VFX added to multiple buildings. Scoring system initiated. Repair system added for engineers.

  • Apoceus Version 0.0.43 - Update - 7 October 2024

    Improvements: πŸ”¨ Fixed interaction with buildings/units while in the pause menu. Fixed building placement on top of units. Fixed erratic unit state switching. Tooltip requirements now update in real-time. Reworked region toggle buttons. New Additions: πŸ“₯ Various VFX added. New models and prefabs implemented.

  • Apoceus Version 0.0.42 - Update - 30 September 2024

    Bugs Fixed: 🐞 Back button in lobby unresponsive. Network instability issues. Lobby not refreshing as intended. Ghost buildings persist after switching in menu. Sound settings reset between lobby and in-game. Audio for Lumberjack and Guild Hall doesn't follow mute and is too loud. Missing textures for Miner T1 and Miner T2. Enemy can upgrade/recruit from your buildings. Improvements: πŸ”¨ Units no longer "dance" around targets when attacking. Fixed moonwalking miners and lumberjacks. Collectors no longer get stuck gathering resources. Units can now attack and destroy buildings. Unit state info added to development builds. Notification system for points of interest (POIs) improved with different message types and colors. New Additions: πŸ“₯ New buildings: Factory, Guildhall T3 (Castle), Tower T2 & T3 (with missing icons, animations, and textures). Wall, gate, and pillar Tier 2 added (upgradi…

  • Apoceus Version 0.0.41 – Update - 23 September 2024

    Bugs Fixed: 🐞 Adjusted Warrior T1, Spearman T1 & T2, Archer, Bandit T1 & T2 for better collision and navigation. Fixed Catapult attack functionality. Corrected prefabs for Lumberjack, Miner, Berserker, and Blessed Berserker (colliders and navigation). Added textures for Warrior T2. Improvements: πŸ”¨ Exposed target field in AttackEntity for better customization. Updated unit hit VFX for better visibility. Added low health VFX for Berserker and Blessed Berserker. Mining and harvesting animations now trigger VFX on events. Repairing building VFX plays correctly, but needs adjustment for engineer behavior post-construction. Created snow effect for snow maps: The Abandoned Forest & Arctic Conquest Added yellow aura to Hogwald units. Added campfire VFX to Bandit Camp firepit.

  • Apoceus Version 0.0.40 – Update - 16 September 2024

    Bugs Fixed: 🐞 Fixed: Back button in lobby unresponsive. Fixed: Workshop clipping through buildings during placement. Fixed: Missing textures for Miner T1, Miner T2, Warrior T2. Fixed: Blessed Berserker lacking Idle and Take Damage animations. Improvements: πŸ”¨ Resource collectors now function as intended. New Rally Points feature: control unit movement after training. Improved FoV for Archer, Spearman (T1 & T2). Visual updates: Tower materials, Stable textures, Mineshaft. Fixed animation loops for multiple units. Ranged units now obey movement commands during combat. Enemy units flash a red circle when targeted. HUD overhaul: larger text sizes and overall improvements. Minimap buttons no longer interfere with the minimap itself. Units no longer take damage after death. House and Tavern can be placed again. Empty task panel buttons no longer display errors. New upgrades: Warrior T3 and S…

Patch notes and updates

S.noRelease datePatch nameGID number
125 April 2025Apoceus Version 0.0.56 - Update1797820624492036
214 April 2025Apoceus Version 0.0.55 - Update1796631172374340
33 April 2025Apoceus Version 0.0.54 - Update1795917897320060
424 March 2025Apoceus Version 0.0.53 - Update1794830911002745
518 March 2025Apoceus Version 0.0.52 - Update1794102528231826
618 March 2025Apoceus Version 0.0.51 - Update1794102528231818
718 March 2025Apoceus Version 0.0.49 - Update1794102528230887
818 March 2025Apoceus Version 0.0.48 - Update1794102528230864
912 December 2024Apoceus Version 0.0.47 - Update1785774543523873
105 November 2024Apoceus Version 0.0.46 - Update6146943657174062207
1128 October 2024Apoceus Version 0.0.45 - Update6212245217911948314
1214 October 2024Apoceus Version 0.0.44 - Update6211118320237028868
137 October 2024Apoceus Version 0.0.43 - Update6350729003508042673
1430 September 2024Apoceus Version 0.0.42 - Update6339469370195783980
1523 September 2024Apoceus Version 0.0.41 – Update6341720536516512281
1616 September 2024Apoceus Version 0.0.40 – Update6250522009527266281

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1841690
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperLandell Games
PublisherLandell Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Apoceus is a fantasy real-time strategy game that features big maps and large battles.

About this game

Real-Time Strategy Returns on a Larger Scale. Apoceus: Winter Wars is a fantasy real-time strategy game that focuses on bringing back all the classical elements from the past, such as resource gathering, recruiting & controlling armies, and base building, but on a much bigger scale. Key features: Large Scale Base Building & R esource gathering Fantasy Multiplayer We believe that base building and resource gathering have always been the core pillars of an exciting RTS experience. In Apoceus: Winter Wars , we’re bringing back that classic feeling you know and love and enchant it on a scale that has never been seen in a fantasy RTS before. Lead your unit , units , groups , ARMIES of hundreds (with a goal of thousands) of unique single entities and lead them into devastating battles in multiplayer to annihilate your enemies. Select one of three possible generals, each with their own unique traits and units. The goal is to annihilate your enemy's general by any means necessary. In Apoceus: Winter Wars we take scale even further, in the final version. you will be able to control enormous units, known as Titans and lay waste to your enemies. Each General will come with their own unique Titan. We want you for RTS! We are a small indie studio, and we want to create Apoceus: Winter Wars together with our beloved community and devoted real-time strategy enthusiasts from every part of the globe. Get your voice heard β€” join our Discord and let's make the best fantasy large-scale RTS game together. ❀️ Wishlist and follow our social media to become a part of our RTS community.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
61HDR available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolΓͺncia fantasiosa
steam germany12Fantasy-Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Apoceus: Winter Wars's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Apoceus: Winter Wars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Apoceus: Winter Wars at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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