- Apoceus Version 0.0.56 - Update - 25 April 2025
Bugs Fixed:π Giant health bar that remained stuck to the screen has been resolved. Enemy units now correctly display as enemies in their selection box. Improvements:π¨ Audio now syncs more consistently across the lobby, in-game, and other screens. Tactical map interaction updated for smoother clicking and control. Building state system has been reworked for better behavior and reliability. New Additions:π₯ Rectangular viewing indicator added to the tactical map to show current camera position. Enemy units now feature a different selection circle from friendly units for easier identification. Changes:ποΈ Leaderboard fonts and graphics have been updated for a cleaner, more polished look.
- Apoceus Version 0.0.55 - Update - 14 April 2025
Bugs Fixed:π Animation events for MVP units have been corrected. Improvements:π¨ General UI elements have been improved for better clarity and consistency. NavMesh cuts and borders around MVP buildings have been further optimized. Music volume levels have been lowered (note: potential conflict with cached PlayerPrefs). Buildings now visually burn based on the amount of damage they've taken. Changes:ποΈ "Leave" option has been renamed to "Surrender" in menus.
- Apoceus Version 0.0.54 - Update - 3 April 2025
Bugs Fixed: π Wolves now correctly deal damage to targets. Improvements: π¨ Engineer attack animations now sync correctly over the network. Engineer attacks now properly deal damage. Building construction sites are now selectable. Units will now push each other to clear paths instead of getting stuck. Scoring system values now correctly sync across players. Some map props have been excluded from the NavMesh for smoother navigation. Arctic map NavMesh boundaries have been optimized and reduced. A* pathfinding package has been updated for better performance. Pathfinding logs can now be accessed by pressing Left Alt. New Additions: π₯ Buildings now display a confirmation dialogue before being manually destroyed. Building pop-up menu appearance has been updated for better clarity. Constrain Inside Graph setting is enabled, preventing units from being pushed outside the NavMesh. Changes: πβ¦
- Apoceus Version 0.0.53 - Update - 24 March 2025
Bugs Fixed: π Units can no longer walk on water. Health bars now display correctly for constructing buildings. Fixed NullPtrExceptions in Network Manager, improving stability. Ghost buildings are no longer selectable. Improvements: π¨ Implemented faster map loading with baked NavMesh for smoother gameplay. Adjusted resource costs for several units to improve balance. New Additions: π₯ Added attack sound effects for better combat feedback. Changes: ποΈ Blacksmith can no longer produce Miner T2.
- Apoceus Version 0.0.52 - Update - 18 March 2025
Bugs Fixed: π Disabled RemovePopulationSlots( ) as it was triggering twice. Improvements: π¨ Made house icon transparent. Updated Scout icon. New Additions: π₯ Implemented unit grouping. Added VFX for building damage. Added visual indicators to buildings. Changes & Balancing: ποΈ Houses now provide 10 population (updated in description). Maximum unit queue increased from 3 to unlimited. Adjusted resource costs: Houses: 150 Wood (was 75) Barracks: 400 Stone (was 25) Warrior T1: 50 Wood, 10 Stone (was 50 Wood) Engineer T1: 150 Wood, 50 Stone (was 150 Wood) Removed: β Guildhall upgrade removed from Guildhall.
- Apoceus Version 0.0.51 - Update - 18 March 2025
Bugs Fixed: π Archers now correctly attack enemies. Fixed slinger projectiles to match the correct size. Improvements: π¨ Lumbermill now spawns Tier 2 Lumberjacks. Increased movement speed for Tier 2 Lumberjacks. Added carrying log animation for Lumberjacks. Lumberjacks now drop off resources at the nearest valid location. New Additions: π₯ Tier 2 Guild Hall now reveals the General Ability. Lumberjacks will now retaliate when attacked (if stationary or ordered to fight). Added chopping and hit sound effects. Removed: β Removed Tier 2 Lumberjack research from the Blacksmith.
- Apoceus Version 0.0.49 - Update - 18 March 2025
Bugs Fixed: π Zoom and Rotate speed sliders now properly adjust in-game camera movement. Health bar toggle now correctly hides the UI when turned off. Improvements: π¨ Resolution settings now only apply to the game, preventing system-wide changes. Updated lobby UI with a new horizontal layout for Ready and Start buttons. Ready button now changes to βWithdrawβ after being clicked. Loading screen updated with alpha graphics for a cleaner look. New Additions: π₯ Resource tooltips now display color-coded values for gained (green) and lost (red) resources. Removed: β Disabled Reset UI settings code in the Settings Menu.
- Apoceus Version 0.0.48 - Update - 18 March 2025
Bugs Fixed: π Resolved incorrect unit counters for Engineers, Miners, and Lumberjacks. Fixed cursor inconsistencies when hovering over gold/iron ore with a Miner. Addressed cursor misalignment between default and hitmarker indicators. Adjusted Watch Tower T2βs color scheme for consistency. Improvements: π¨ Increased movement speed for Lumberjack T2. Adjusted UI interaction to prevent building placement when clicking near unit HUD. Optimized raycast detection for cursor interactions. New Additions: π₯ Implemented new cursor icons for various actions (e.g., enemy targeting, terrain interaction). Introduced additional terrain layers for improved visual depth.
- From Classic RTS to Modern Experience: Inspirations for Apoceus - 18 December 2024
The Return of the RTS Golden Age For fans of RTS games, Apoceus is a love letter to the genreβs Golden Age, blending the timeless appeal of classic RTS gameplay with the power and scale of modern systems. By combining traditional mechanics like resource gathering and base building with unprecedented scaleβfeaturing upscaled units and colossal battles - Apoceus delivers a fresh yet familiar experience. Weβre deeply inspired by our predecessors, and are heavily influenced by the pioneering success of Age of Empires and the StarCraft franchise, amongst others. The revolutionary and lasting legacy of these titles inspires us to craft something innovative and unique with Apoceus. Old with the new: tradition interwoven with innovation! π‘οΈ At the outset, I would like to place our glorious forerunnerβs colossal impact under a magnifying glass. This will allow us to hone in on their vast succesβ¦
- Apoceus Version 0.0.47 - Update - 12 December 2024
Bugs Fixed: π Fixed dev cheats creating duplicate units. Corrected building placement arrow to behave consistently with scale and zoom. Addressed performance issues related to SearchTree, improving miner gathering efficiency. Building placement mode no longer interacts with UI unintentionally. Improvements: π¨ Increased attack, view, and aggro ranges for better combat engagement. Iterated labor buttons and tooltips for clarity. Updated textures and materials for buildings and unit prefabs, including LODs. Restructured lobby buttons into a horizontal layout with updated functionality. New Additions: π₯ Added tooltip with color indicators for resource changes (green for added, red for reduced). Introduced new terrain layers for enhanced map detail.
- Factions in Apoceus : Dwarves and Beyond - 27 November 2024
Factions are the cornerstone of most successful RTS games, think of StarCraft and how synonymous the Zerg, Protoss and Terran factions resonate for most people! This is why itβs of crucial importance for us to determine the design choices behind going with the Dwarves as our first exciting faction! Meet the Dwarves: Lore, Strengths and Playstyle With that fancy intro out of the way, letβs get into the thick of it and explore our first faction: The Dwarves. Mountain dwelling folk with a deep proficiency for metallurgy, in tune with the land and gifted engineers! Dwarven Lore π To understand the lore of the faction, one must ponder the origins of the very world of Apoceus itself. When the birth of creation dawned, the goddess Artisia, the firstborn of the gods, traveled the void harvesting energy resonances until enough had been collected to birth the sun. Together with Milea, Triton & Mβ¦
- Apoceus Version 0.0.46 - Update - 5 November 2024
Bugs Fixed: π Fixed back button functionality in build. Resolved boar rider "teleport dance" issue. Prevented ranged units from switching to melee unexpectedly. Fixed errors in DescriptionTooltip. Corrected ranged unit state changes. Improvements: π¨ Increased attack and view range for targeting and detecting buildings. Extended unit aggro and attack range. Reworked in-game HUD for improved usability.
- Apoceus Version 0.0.45 - Update - 28 October 2024
Bugs Fixed: π Fixed issue preventing attacks on other players' units. Resolved debug state UI errors. Fixed issue preventing melee units from canceling combat. Addressed null reference error in SelectionManager::OnGUI. Improvements: π¨ Programmer map now only available in debug builds and editor. Removed hit effects from buildings. Updated lobby UI elements and replaced map and leader select with alpha graphics. Added alpha graphic prefab to game room scene. Fixed PlayerList dropdown template. Reorganized graphics in multiplayer room. Improved unit states when taking damage. Added VFX to various models lacking triggers (Blacksmith hammer, Gate/Gate T2, Workshop, Stable, Tower T2).
- How Playtesters Shaped Our RTS: Key Changes From Your Feedback - 21 October 2024
We as developers recognise the importance of having audience input during the iteration and polishing phase of our game cycle. Weβre acutely aware that being attentive and genuinely taking feedback into account can be the difference between releasing a successful title or crashing and burning! Changes implemented as a result of PlayTesting Weβve been busy taking in your feedback and focusing on features that impact the widest group of players. Our goal? Make the game more fun and smooth for everyone. Prioritizing What Matters π‘ With so many features in the mix, weβve narrowed down our focus to improving things that matter most to you all. Better UX (user experience) means a better game, and this is at the heart of our design philosophy as we continue to iterate on features to facilitate this. UI Improvements π±οΈ UI can make or break the experience, right? Weβve improved things like manβ¦
- Apoceus Version 0.0.44 - Update - 14 October 2024
Bugs Fixed: π Miner animation is janky, possibly not looped. Hogwald has incorrect textures on backpack and weapon. Miner doesnβt follow commands properly. Miner and Lumberjack have no bag/lumber when returning to base after gathering. Guild Hall missing clock and banner animations. Wolves have overly bright textures. Workshop uses the 75% model as the finished version. Outpost in level design uses incorrect textures. Improvements: π¨ Refactored debug states. Reworked region toggle buttons. Temporarily optimized Golem prefab. Attacker can now see health bars of targeted buildings. New Additions: π₯ Allarah blue aura VFX. Added various construction VFX. Smoke VFX added to multiple buildings. Scoring system initiated. Repair system added for engineers.
- Apoceus Version 0.0.43 - Update - 7 October 2024
Improvements: π¨ Fixed interaction with buildings/units while in the pause menu. Fixed building placement on top of units. Fixed erratic unit state switching. Tooltip requirements now update in real-time. Reworked region toggle buttons. New Additions: π₯ Various VFX added. New models and prefabs implemented.
- Apoceus Version 0.0.42 - Update - 30 September 2024
Bugs Fixed: π Back button in lobby unresponsive. Network instability issues. Lobby not refreshing as intended. Ghost buildings persist after switching in menu. Sound settings reset between lobby and in-game. Audio for Lumberjack and Guild Hall doesn't follow mute and is too loud. Missing textures for Miner T1 and Miner T2. Enemy can upgrade/recruit from your buildings. Improvements: π¨ Units no longer "dance" around targets when attacking. Fixed moonwalking miners and lumberjacks. Collectors no longer get stuck gathering resources. Units can now attack and destroy buildings. Unit state info added to development builds. Notification system for points of interest (POIs) improved with different message types and colors. New Additions: π₯ New buildings: Factory, Guildhall T3 (Castle), Tower T2 & T3 (with missing icons, animations, and textures). Wall, gate, and pillar Tier 2 added (upgradiβ¦
- Apoceus Version 0.0.41 β Update - 23 September 2024
Bugs Fixed: π Adjusted Warrior T1, Spearman T1 & T2, Archer, Bandit T1 & T2 for better collision and navigation. Fixed Catapult attack functionality. Corrected prefabs for Lumberjack, Miner, Berserker, and Blessed Berserker (colliders and navigation). Added textures for Warrior T2. Improvements: π¨ Exposed target field in AttackEntity for better customization. Updated unit hit VFX for better visibility. Added low health VFX for Berserker and Blessed Berserker. Mining and harvesting animations now trigger VFX on events. Repairing building VFX plays correctly, but needs adjustment for engineer behavior post-construction. Created snow effect for snow maps: The Abandoned Forest & Arctic Conquest Added yellow aura to Hogwald units. Added campfire VFX to Bandit Camp firepit.
- Apoceus Version 0.0.40 β Update - 16 September 2024
Bugs Fixed: π Fixed: Back button in lobby unresponsive. Fixed: Workshop clipping through buildings during placement. Fixed: Missing textures for Miner T1, Miner T2, Warrior T2. Fixed: Blessed Berserker lacking Idle and Take Damage animations. Improvements: π¨ Resource collectors now function as intended. New Rally Points feature: control unit movement after training. Improved FoV for Archer, Spearman (T1 & T2). Visual updates: Tower materials, Stable textures, Mineshaft. Fixed animation loops for multiple units. Ranged units now obey movement commands during combat. Enemy units flash a red circle when targeted. HUD overhaul: larger text sizes and overall improvements. Minimap buttons no longer interfere with the minimap itself. Units no longer take damage after death. House and Tavern can be placed again. Empty task panel buttons no longer display errors. New upgrades: Warrior T3 and Sβ¦