- Patch 1.11 - Infinite Mode Balancing - 20 October 2022
This is a quick balancing updated intended to keep Infinite Mode runs from lasting upwards of an hour. Enemy health, damage, and speed scaling were heavily adjusted to achieve this. The amount and size of particles was also reduced. You should see better performance in later Infinite rounds (if you can reach them!). Additional Patch Notes: - fixed rare sun paladin crash when trying to heal a robot - scattershot left and right shots angled a bit - robot projectiles now scale down a bit when many projectiles are on screen
- Patch 1.101 - 14 October 2022
- can now access mods menu when store is open - increased time between rounds in infinite mode - fixed purchasing a hack mod from the store sometimes causing a crash (thanks jcnest10) - fixed chainheal rare crash by adding extra instance checks for the robots that are being healed (thanks kantal)
- The Infinite Update - 13 October 2022
Introducing Mechanibot's first major free update: INFINITE. With Infinite comes the highly requested endless mode and an entirely new class of robots called the mechanics! It also includes tons of balancing updates, fixes, and features. Check out the full patch notes below. Infinite Mode https://i.imgur.com/eIVISs1.gif The new Infinite Mode allows you to build your team beyond its normal limits and survive as long as you are able. The longer you stay alive, the larger your team can get and the more item effects you can stack. It also plays a lot faster. There are no pauses between rounds in Infinite Mode, enemy waves continue to spawn until they finally overtake you. It's important to note that you cannot unlock new solar levels through Infinite Mode, and you will also not be able to progress through the main story and fully defy your fate. Infinite mode is unlocked by defeating the fin…
- Patch 1.015 - 8 September 2022
- armor miniboss in planet 2 cooldown times increased a bit - fixed duplicated mouse cursor weirdness - fixed Shield robot being affected by the slimed state, when they totally should have been immune to it - fixed sometimes appearing in the wrong location after being defeated the requisite number of times
- The Laser Update - Version 1.014 - 7 September 2022
Hey Mechanibots, today's update includes a highly requested feature: attack markers for lasers! Better lasers for better lasering! The laser attacks of the ice crystal enemies and the miniboss in Planet 2 are no longer unavoidable. They now display attack markers, giving you a chance to reposition your bots and Not Get Lasered. This brings these attacks in line with the behavior of other attacks in the game, creating a more consistent and reliable experience. The full patch notes and details on other changes are down below. Thank you to everyone who provided the feedback for this update. As the only dev working on this project, your help is very appreciated! And for the next update... In other news, I am hard at work on Mechanibot's first big update! As mentioned before, the main feature will be endless mode. Unlocked after beating the game, you'll be able to build larger and stronger t…
- Patch 1.013 - 4 September 2022
- mouse size now scales inversely to window size - fixed spike miniboss creating projectiles on death causing a rare crash - fixed volcano boss creating attacks on death causing a rare crash - fixed Windrunner's projectiles not consistently destroying when off screen - fixed shield boost to work more reliably against big hits - buying team boost no longer closes the store - team boost now has a small chance to appear earlier in Planet 2
- ✨ Mechanibot is Out Now! ✨ - 31 August 2022
It's here! Mechanibot is now available on Steam! Play as a small robot charged with repairing the dying sun. Build and upgrade your team of robots to survive against the waves of enemies keeping you from your goal. After an extremely dense six months of development, I'm super excited to finally share this world of robots with you. It's just me on the team, so if you're able to do any of the following... Tell your friends Leave a review Share on social media ...it'd be much appreciated! I like that the game is out, but will you continue to update it? Great question! After the whirlwind of release dies down and I find a moment to breath again, I'll begin work on Mechanibot's first big update, the Already Highly Asked For: Endless Mode. Yeah, but what if I want to hear more from you? Another great question, thank you for asking. Here's my Twitter, and here's where you can sign up for the m…
- Mechanibot Release Date Announcement! - 12 August 2022
Mechanibot just received a release date AND a new trailer! I'm super excited to finally announce the release date for Mechanibot: 🌟 AUGUST 31ST! 2022! 🌟 Mechanibot will be launching on Steam and if you'd like a reminder on launch day (and other updates on me and my games), join my mailing list. Thank you all for joining me on this adventure. I can't wait to finally share this world with you. I hope to see you on launch day!
- Robot Gallery Update! - 4 August 2022
Hey Mechanibots, here we are again with another big update to the Mechanibot demo! You Can Look at Your Robots! https://i.imgur.com/Hd5j7J0.jpg By popular demand, you can now view all of your robots in the new gallery! Conveniently found in a new room added to your base, you'll be able to check every robot's abilities, costs, and see if they're even unlocked yet. You can even put them all in a pile and take screenshots (my favorite part). A New Exploder Robot https://i.imgur.com/6FlujIc.gif Cluster really likes throwing bombs. Like, REALLY, likes throwing bombs. It's obsessive. We're all okay with it though because of how many enemies we're constantly surrounded by. Cluster helps with that. Thanks, Cluster! What Else is New? As always, this update comes with many smaller updates, fixes, and features. Some of my favorites are: - Certain legendary robots now unlocked by redeeming missions…
- Huge Demo Update! - 10 July 2022
Hey Mechanibots, I've been working hard on a huge update for the Mechanibot demo! Here's a quick overview of the biggest changes. So, So Many New Robots https://i.imgur.com/p4Ewera.gif There's so many new robots that I lost count after twelve or so! Each class of robot now has at least four robots within that class, including high-level, legendary robots. (Which, it should be said, will need to be unlocked in the full game.) Some of my favorite new robots include the Flameshot, whose arrows leave a trail of fire, the Laser, who creates small, short-lived helper bots with high attack speed, and the Berserker, whose attack damage is amplified by how high its health gets. A New Player Ability https://i.imgur.com/QbJ6kpp.gif The player now has access to the Magnet Pull ability! Using this, you can now pick up multiple robots at once! Perfect for getting your fragile dudes out of harm's way.…
- Robot Stats Update! - 24 February 2022
Hey Mechanibots, the demo just received the Robot Stats Update! The secret stats of all robots are no longer hidden from your view. Instead of guessing at the health and attack speed of your favorite Glowbot, that information is now available at a glance. Additionally, upgrading your robots has gotten much more powerful. Each upgrade to a robot now increases that robot's max health and attack speed, up to a maximum of +30 and 5%, respectively. Thank you to everyone who played and provided the feedback for these changes! https://i.imgur.com/hbztnsz.jpg Features - Added robots' current max health and attack speed to their descriptions. - Added robots' current health and attack speed indicators when out of combat. - Added golden skins for robots at maximum level. Tweaks & Fixes - Some minor dialogue changes. - More tips added to Tips Bot. - Fixed miniboss death animation not playing correc…
- Demo Patch - 23 February 2022
Hey there Mechanibots, here's the details of a quick patch to the demo that just went live. Thank you to everyone who played and provided the feedback for these changes! - Selling robots on accident resolved: holding the interact button for a second now required to sell. - New dialogue hinting at the purpose of meta-progression currency when first found. - When down to your last team member, wrenches now have an 80% chance to spawn as revive wrenches, up from 20%. - Chain heal mod and remote wrench now heal the lowest health robots on your team based on their percentage health remaining, rather than flat health value. - Rare crash on entering the base for the first time fixed. - Boss having nothing to say fixed. - Mechanibot movement sound effects nerfed.
- Mechanibot Announcement Stream Part Two: The Sequel - 22 February 2022
Hello friends! Join me as I reveal my new game Mechanibot! In this livestream I'll be playing through the demo, answering questions, and talking about what went into making this, my second game. The free demo will be available to play during the Steam Next Fest Feb 21 - 28. The demo includes the first level, lots of missions and unlockable upgrades, and so, so many little robots. See you then!
- Mechanibot NextFest Restream - 22 February 2022
Hello friends! Join me as I reveal my new game Mechanibot! In this livestream I'll be playing through the demo, answering questions, and talking about what went into making this, my second game. The free demo will be available to play during the Steam Next Fest Feb 21 - 28. The demo includes the first level, lots of missions and unlockable upgrades, and so, so many little robots. Hope you like it!
- Mechanibot Announcement Stream! - 21 February 2022
Hello friends! Join me as I reveal my new game Mechanibot! In this livestream I'll be playing through the demo, answering questions, and talking about what went into making this, my second game. The free demo will be available to play during the Steam Next Fest Feb 21 - 28. The demo includes the first level, lots of missions and unlockable upgrades, and so, so many little robots. See you then!