- Added Weapons Sway Setting - 25 January 2023
I added a setting to enable/disable the weapon sway when attacking. There will most likely be some issues with the poison knife, healing staff, and mjolnir when attacking. Their projectiles will not aim well because they are based off the animations for the attack, which get changed when you disable the weapon sway.
- Huge Update!!! - 25 January 2023
-Increased the crossbows damage and magazine capacity. -When picking up an item, it will now check for a similar item in your inventory and try stacking the items before putting the new item into an empty inventory slot. -Added 2 new maps! -Added the Flare Grenade, which provides light in the Island map. They can be found in crates around the map. -Added a dropdown menu to select which map you want to play in defense mode. Deathmatch games are only played in the Castle map. -Added a spectator camera for when players have died. -Added special games, where only certain weapon types will spawn. -Added a new special weapon to the "Coins Only" special game. -Added working cannons to the castle. Fire away! -Added sway to melee weapon attacks to make them feel more immersive. -Added dodge for players while moving to the side or backwards and pressing space. -Added the Forge, which contains a f…
- September Update - 29 September 2022
-Added a new special enemy, the Hunter. The Hunter turns invisible while moving and hunts down players. Once he is close enough, he turns visible and starts attacking the players. -Added some more detail and sound when killing goblins whit gore turned off so that players can more easily tell when a goblin is dead. -Changed the spawning mechanics so that special enemies have a chance to spawn as long as there are enemies alive on the map. -The game will now pause in single player games when you open the ESC menu. -When a player dies in single player games, they now get 1 automatic revive. -Goblin archers now have a chance to drop arrows. -All spell books can now auto-fire by holding the attack button. -Increased the damage, tick speed, and length of the incendiary grenade. -Fixed healing when right-clicking on a healing item in your inventory so it now closes the inventory and starts the…
- Big Overhaul and Added Features - 15 August 2022
-Total overhaul of the minimap and navigation. -Added the compass at the top of the screen. -Added new downed, dying, and revive animations. -Added different male and female character sounds. (They may still be updated to better sounds or balanced for volume.) -Added a few new perks, including new 5th tier perks that give incredible bonuses! -Added 2 new spell books, Summon Swords and Healing Aura. -Added new legendary weapons. -Added a mini-game on the ships while you wait for the game to start. Hunt down the lost golden key and open the treasure chest! -Added 3 types of grenades. -Added a sub menu to the Stats page that shows your current or most recent game stats. -Added a pop-up info panel to the Win/Lose screen at the end of a game to show your stats from that game. -Added a chance to get a "special wave", which will spawn only 1 type of enemy for that wave. -Added a meter to the Q…
- Perks And The Store Are Here! - 20 July 2022
-Added the Store to the game. New player skins can now be purchased after earning enough coins to buy them. -Added the Perk System to the game. Perks can now be unlocked and purchased! -Added some new UI elements while in-game to show when new rounds start, and to help players keep track of which round they are on. -Added a health bar for the boss. -Added a Quick Heal button. -Added health bars above friendly players heads and made their names and health bars face the camera. -Added a "Time Between Rounds" setting for Defense mode games. -Fixed the cheer animation when changing player skins so it does not repeat itself after you stop changing skins. -Fixed a couple of bugs that caused crashes. -Fixed an issue that let you block while using a bow or spell book. -Fixed an issue where players could join a game without inputting a name and would then not have a name in-game. -Changed the te…
- Gore, for all your twisted needs! - 11 July 2022
-Added gore and a settings menu toggle for gore. -Fixed some coin piles not spawning for clients.
- Stats Menu, Coins, Cloud Saves, and More! - 1 July 2022
Changes: -All stats and coin info is saved to the cloud, as well as most settings. -Added hit markers for using drumsticks as weapons. -Added colorized hit markers based on body hit, head shot, heal, and kill. -Increased the size of the healing staff hit box from 0.7 to 1.0 to make it easier to heal players that are moving. -Added a kill counter. -Added a stats menu for tracking gameplay statistics. -Added more information for the Resolution setting in the Options menu so it now shows the refresh rate of each option. -Made the settings persist better between scenes and closing/restarting the game. -Added a few new achievements based on the new stats. -Added seagulls to the beach and ocean area. -Added bird sounds. -Killing goblins now has a chance to drop bones, drumsticks, and coins. -Fixed enemy bots not dropping bones when killed by a bow or spell. -Fixed enemy bots dropping too many…
- Team Map Markers and Crash Fix - 20 June 2022
-Your team now shares map marker locations, each color coded per team member on your map. -Fixed a problem with clients that get stuck at a black screen after quitting out of a game.
- Crash Fix and Crossbow - 11 June 2022
FIXES FOR TODAY: -Fixed an issue where client players would sometimes be disconnected from the server when a crystal changed color or spawned. -Fixed legendary weapons so they now cause their effect when attacking near doorways, poles, trees, etc. -Fixed the HUD display for crystals so it will reset color and health when a new round starts. -Added the Auto Crossbow legendary weapon. IN THE WORKS: -ADS for the auto crossbow. -Ammo for bows and crossbows. -Placeable map markers for teammates. -A new perk progression system and store. Tokens will be earned by winning games. Those tokens can then be spent on perks that are used in the Castle Defense game mode, as well as to unlock new character skins. As always, there are plenty of other small things I am working on for the game, as well as fixing bugs and making overall improvements to the game. If you have any questions or issues, please…
- Small patch - 16 May 2022
-Fixed a bug where if your inventory is full and you tried to pick up another item, that item would become incapable of being picked up by you. -Fixed collision issue where when a player attacks near a building or other object, and the players weapon hits that object before their target, players will still hit their target. This was a problem around doorways, poles, and trees where when you attacked, even though you should have hit, you were not. Also, I am working on an issue that is causing clients to disconnect randomly while playing the Castle Defense game mode. If you have experienced this issue, I will have it fixed as soon as I can, and I apologize for the annoyance.
- Patch for Teams - 15 May 2022
-Fixed players being kicked to main menu after a game instead of staying with their group in a lobby. -Fixed Ice Spell not showing up on other players screens. -Made the Lightning Strike spell damage trigger end sooner, so players shouldn't get hurt after the visual effects dissipate.
- Removed Dev Tools - 13 May 2022
-Removed a few dev tools that I forgot to remove for today's update.
- Big update, New Features! - 13 May 2022
ADDITIONS: -Added cannons around the map that let you shoot out of them to travel faster. -Increased attack speed while duel wielding. -Worked on balance for weapon types. -Made some changes to the global lighting. -Players can now open the team menu and join/leave teams after the game start timer ends. -Added a minimap to the HUD. -Made players able to revive any player, friend or foe. -Shows or hides other players map icons depending on if they are on your team. -Player icons on the map now have independent colors for each player, and their names are now shown on the map. -Changed the attack rate of melee enemies so they start to attack quicker when in range of a player. -Added HUD displays for the health value of crystals. -Changed the code for Quitting to menu and Exiting game to fix a few bugs, and also added a "Quit With Team" button for the host. -Added new attack animations and…
- Music, achievements, and new ground textures. - 5 May 2022
-Added in-game music, as well as a volume slider in the options menu for it. -Fixed clients seeing the game info menus even when they are toggled off, as well as their mouse not becoming visible to close the menu. -Added more achievements. Most are not secret, but there are a few that you will have to EXPLORE the map and EXPERIMENT with weapons to find. Good luck! -Replaced all ground textures with ones that matched the low poly art style. -Adjusted the height of grass and trees so they were not floating or sunk into the ground. (I am sure I missed a few, and I will be fixing them as I find them moving forward.)
- Legendary Weapons! - 4 May 2022
-Added legendary 2H hammer, 2H wood axe, trident, 1H hammer, knife, fireball spell book, and also added a new weapon, the healing staff! -Adjusted the spawn rates of all weapons. Spell books spawn more often, especially the teleport book. -Changed the look and sound of the destructible objects to be more fitting to what the object actually is, ie. glass now makes a glass breaking sound and leaves glass shards. -Fixed an issue where projectiles would immediately hit the player that shot them. Projectiles should now no longer be able to hit the player at all. -Fixed hitmarkers so they actually show up for all projectile weapons. -Removed the developer keys for healing and hurting yourself. -Added controls to the spawn cannons to give players a small amount of control over their flight path.
- Bug and UI Fixes - 23 April 2022
-Goblins should no longer stay standing after they die sometimes. -You can now see which hotbar is selected in both your HUD and inventory. -When a goblin dies, they now have a chance to drop bones. -When a goblin dies, their red dot now disappears from the map. -There is now a pop-up when you start a game that explains what to do for that gamemode. (Known bug: in multiplayer, clients will see both game mode pop-ups.)
- More UI Changes - 21 April 2022
-Made changes to the menu UI for better scaling at different resolutions. -Added a warning pop-up and cancel button when trying to play while Steam is offline. -Reduced the starting timer in Single Player from 60 seconds to 10 seconds.
- New Icons In Inventory - 21 April 2022
-Created and updated new icons for all inventory items.
- Credits Menu and Small UI Changes - 21 April 2022
-Added a button and menu giving credit to those who have help in the game's development. -Make a few small UI tweaks for better looks and function.