- SPEARHEAD: Breakthrough DevLog 07 - 29 June 2026
Following the rather chaotic events from our previous devlog, there's an important announcement we'd like to share.The real estate issue has finally been resolved, and our programmer has recovered from the accident and returned to work.We hoped that would be the end of our bad luck...Unfortunately, it wasn't.After extensive internal testing, we reached a difficult conclusion: we can no longer continue developing the game with our current engine.Every new feature introduced more bugs than we could realistically fix, and the project eventually reached a point where continuing development simply wasn't sustainable.More importantly, we realized that the current engine would become a major obstacle not only for the full release, but also for long-term updates and post-launch support.Because of this, we've made the following decisions.The current build has been completely abandoned. Developme…
- SPEARHEAD: Breakthrough DevLog 13 - 29 April 2026
I guess I have to start with some very unfortunate news.Our programmer was hospitalized due to a traffic accident, which delayed development.As for me, I ended up getting scammed in a real estate contract, which took nearly a month to sort out.The good news — if there is any — is that development should return to normal starting next month.Hopefully…Still, I’ll show you what I managed to put together in the meantime. \Main Menu BackgroundAh… what a beautiful sunset.\New Submachine Gun, Act 1 Chapter 1, StalkerAs mentioned, these have been delayed due to the incidents above.The Stalker requires a separate AI system, so it will likely take more time.Environmental elements such as trash, consumables, and scattered weapons in Act 1 Chapter 1will be added later in development for optimization purposes.For now, only basic furniture has been placed.Loadout BackgroundStill in progress.Doesn’t i…
- SPEARHEAD: Breakthrough DevLog 12 - 26 February 2026
This is the first devlog of 2026.Some of the goals mentioned in the previous devlog have changed, but aside from that, we’ve completed several other things.Very useful things! \Language Text File (.txt)All in-game text — including subtitles, descriptions, and various other lines — has now been separated into an external file.This file is provided as a simple text file, so anyone can easily open it.If there are mistranslations or if you’d like to translate the game into another language, you can easily modify or translate it using this file.UI and LoadoutsThe core functionality has been completed. You can now rename loadouts and equip the weapons you want.Character, Perks, and Appearance SelectionUntil now, we’ve only shown OZ for testing purposes.OZ no longer has to do all the work alone.You can now select your desired character, along with their perks and appearance.Master OutfitSuits…
- SPEARHEAD: Breakthrough DevLog 11 - 29 December 2025
Christmas has passed, and now it’s time to get ready for a new year.Rather than making big resolutions, I think it’s just as good to aim for a relaxed life and make small, achievable promises for the year ahead. Let’s take a look at what’s been prepared. \Overseer Mk.3After nearly four months of repeated reworks, the Overseer has finally been completed.It is now functioning properly and actively involved in balance adjustments. However, how it will ultimately handle game balance is something we’ll need to observe once the game is fully complete.New ObjectsNew objects have been added to better match the map’s theme.\UI & LoadoutThis has been a particularly difficult area.There are far more edge cases to consider than expected, and it’s taking quite a long time.Most of this devlog period was spent implementing this system, so unfortunately there isn’t much else to show this time… To clari…
- SPEARHEAD: Breakthrough DevLog 10 - 1 November 2025
It’s late autumn already.The season of ripening crops and sweet, rich fruit...Hmm, perfectly ripe fruit. Sounds delicious. Unfortunately, this month’s development log is quite short —there was a small accident, and I spent a month in the hospital...Still, I’d like to show you what I’ve managed to prepare. Let’s get right into it. \ Reworked bullet impact and hit effectsSurfaces like walls, objects, enemies, and the ground now produce unique visual effects —different sparks, smoke, and particles depending on the material hit.All previous pixel-style effects have been removed and replaced with these new ones. Fully destructible objectsSome objects are now completely destructible.Objects made of durable materials such as metal, stone, or thick composite fiber won’t shatter,but they can still take visible damage on the surface.These serve as perfect cover for players and obstacles for enemi…
- SPEARHEAD: Breakthrough DevLog 09 - 30 August 2025
It’s still blazing hot outside... We really need some rain!Unfortunately, this dev log doesn’t come with a video. :(Some of the goals from the last update have been delayed, but we’ve managed to make progress on other areas instead. Let’s get into it. Completed Work 4 New Head Arts Delightful Morning · Nuclear War · The Darkness Within · When the Curtain FallsModular Wall SystemPlacing walls piece by piece was causing optimization issues, so we introduced a new modular wall feature. No matter the placement direction, walls now connect seamlessly and are processed as one continuous structure.New Shadow & Lighting SystemThe old Unity 2D Light system didn’t quite fit the top-down shooter perspective, so we built a brand-new shadow system specifically for objects.Shadows now dynamically adapt to the player’s position, making environments feel more three-dimensional without obstructing gamep…
- SPEARHEAD: Breakthrough DevLog 08 - 29 June 2025
How will this summer pass us by?Before it gets too hot, let’s dive into this devlog we prepared. Completed Work Gadgets– We’ve fixed all the bugs with gadgets.They’re finally working perfectly! First Boss of the Raid “The House of Light”– This will be the first massive enemy you encounter.The bigger they are, the louder they fall. Special Enemies– “Smoker,” which deploys smoke to block vision, and “Volt,” which uses a stun baton, are now complete.Smoker explodes with a cloud of smoke when defeated by hitting its exposed weak point on the belly.If you want to avoid the explosion, you’ll need to destroy its helmet first and hit the weak point on its head to take it down.For Volt, we designed it so that hitting the belly weak point would trigger an electric blast upon death, but since we’re not sure how this will affect game balance, we’ve temporarily disabled this feature for now. Enemy B…
- SPEARHEAD: Breakthrough DevLog 07 - 29 April 2025
The season of lovely flowers has come… but they’ve withered far too soon. Let’s move on to development updates. Head Art - 4 new head art pieces have been added. Standing Illustrations - Character standing illustrations have been added. Weapon Effects - Shell casings are now ejected every time a gun is fired. - A new hit effect plays when bullets strike enemies. New Weapon Type - A bow has been added. Drawing it fully will deal maximum damage to enemies. - Impact grenades has been added. New Weapon - 1 assault rifle has been added. Screen Effects - Effects for down, injured, taking damage, and electrocution have been added. - The screen now shakes when a grenade explodes nearby. Explosion Marks - Grenade explosions now leave scorch marks on the ground. In-Game UI - We're currently working on a UI layout that can display all four players on screen. Gadgets - Still plagued with bugs, unfo…
- SPEARHEAD: Breakthrough DevLog 06 - 28 February 2025
As the cold fades away and the warm sun rises, it's time to move forward. The foundation has been completed. Let’s get to the main updates. Completed Work Enemies - Now move toward the player at a faster speed. - If their legs are destroyed and they fall, they will continue chasing at a slower pace. - Their heads now move up and down to keep their gaze on the player they are pursuing. - A new alert state system has been added. - When in an alert state, enemies will recognize and chase the player if they attack or get too close. Melee Weapons - The machete has been added. - Melee weapons do not have durability and will not break. - They can hit all enemies within their attack range. Armor Plates - Using an armor plate increases the player's armor by +1 (max 4). - When the player takes explosive, bullet, or projectile damage, an equipped armor plate will be destroyed instead of losing hea…
- SPEARHEAD: Breakthrough DevLog 05 - 31 December 2024
The time has come to welcome a new year. How was your year? Some of the features we teased in the last log have been delayed. However, we managed to complete even more features instead. Completed Work - Grenade Explosion We’ve replaced the old sprite effects with realistic smoke effects. - Bullet Trajectory Rework Fixed an issue where bullet trajectories resembled laser beams. Redesigned them for better realism. - Muzzle Flash Guns now emit smoke from the muzzle and the ejection port with every shot. - Material-Specific Bullet Effects Bullets now produce effects tailored to the materials they hit. - Lighting Effects Objects now cast shadows depending on the position of the light source—360 degrees of dynamic lighting! - Multiple Player Connections Although the lobby feature has been delayed, players can now connect to the same session simultaneously. -Raid Poster Work in Progress - New…
- SPEARHEAD: Breakthrough DevLog 04 - 31 October 2024
A season of weight and knowledge: Fall. Our game could use some "weight" of its own, too… - Enemy Sprite Rework Reworked to reduce in-game issues. - Map Tile Set Rework Reworked for similar reasons as above. - Wall Transparency Vision Feature Developed a new feature to address objects or enemies being obscured by walls. When the player is positioned above a wall, the wall becomes semi-transparent. - Lighting Effects and Bullet Impacts by Material Showcased parts of this last month. Although expected to finish this month, additional time is required due to adding different bullet fragment effects depending on bullet size. - Enemy Destruction Animations Working on animations for total disarmament of enemies, from disintegrating pieces to more realistic options like enemies collapsing mid-stride or losing balance after losing their head. - Raid Map Sprites - In-Game Concept Art Created two…
- SPEARHEAD: Breakthrough DevLog 03 - 31 August 2024
We’ve survived the heat this year as well. Let’s get straight to the point. - Autumn Map Sprites - Three Types of Regular Enemy Sprites We've created new, larger, and more visible sprites compared to the enemies from the previous game, "Spearhead." - Object Throwing Objects now follow the correct trajectory when thrown. - Object Fragmentation When the player shoots small objects, they break into fragments and are destroyed. If an object is between the player and the crosshair when shooting, that object will also be destroyed. - Test Room The test room will continue to evolve and expand as development progresses. - Different Bullet Fragments and Smoke for Each Material Work is still ongoing for objects made of steel. - Weapon Animation Overhaul There’s an issue where weapon animations break due to incorrect sequencing during development. We are currently revising all animations to fix th…
- SPEARHEAD: Breakthrough DevLog 02 - 27 June 2024
Welcome to our summer development log. It's scorching hot! 1. Consumables and Grenade Animations We are working on the animations for using consumables and grenades. 2. Objects Throwing Players can now pick up and throw objects. Last time, due to numerous issues, we couldn't show this directly, but many of those issues have been resolved. There are still problems with enemies being pushed back when hit by objects, which we are currently fixing. 3. Grenade Collision System Overhaul This was the most time-consuming task in this development log. We added a system where grenades collide with objects and fall to the ground. No more grenades flying through walls and ceilings. 4. Enemy Sprite Rework The appearance of enemies is being changed. They will be bigger and more clearly visible. 5. Weapon Slot System We've implemented a system where weapons can be assigned to the 1 and 2 keys, and con…
- Spearhead: Breakthrough DevLog 01 - 25 April 2024
It’s been a while! It's a little late, but we've accomplished a lot. Let’s get straight to the point. 1. Movement animation The walking and running animation has been completed. Character Movement Animation Animations for reviving other characters and manipulating objects are still being worked on. One piece of good news is that we've rewritten the character movement code to reduce the amount of code that was too long. Fixed an issue where the character would be bounced at high speed if caught by an object while moving. 2. New Firearm Code, New Animations Now you can drop your firearm or pick it up. You can do more while on the move. And we're introducing new gun animations. I hope you like it. 3. Changed Shooting System This is one of the biggest changes in ‘Spearhead: Breakthrough’. The reason the development log was delayed was because we were testing various shooting functions. In t…
- Wallpaper for December&Dev log - 1 December 2023
This is the last wallpaper. There's less than a month left now https://drive.google.com/file/d/1v063Rd0aCDSufYV6IHKsmto7VXp1UNRH/view?usp=sharing https://drive.google.com/file/d/1zPVIiNVZZN5pCGdnu-OkFwzQH2XTplMg/view?usp=sharing (No calendar) 1. Server connection complete/Code improvement Our first priority, connecting to the server, is complete. The experiment of creating a simple lobby and connecting with other users was also successful. It took a really long time. Isn`t it? For optimization purposes, we changed the map creation method and improved the character movement code. Additionally, the bullets fired by the character were changed from a fast-moving object to a hitscan method. Carry like baby! 2. Added Character Sprite More sprites for characters have been added. Revive, Injured, Walk, Down As the game system was added, various actions were added. 3. Object classification In 'S…
- Wallpaper for November - 1 November 2023
Next month, the final wallpaper, development log will be uploaded. This year is coming to an end https://drive.google.com/file/d/1gxscc14ss5TUyjSf0xzRNpjSex0FtDvw/view?usp=sharing https://drive.google.com/file/d/1sdIghdeELeuE-0M3V4AkUpmQZ6ohMrFm/view?usp=sharing (No calendar)
- Wallpaper for October - 1 October 2023
Summer is over! Fall has come and the weather has become chilly. It's time to organize your closet and welcome fall. https://drive.google.com/file/d/1IJYeoQLT9uXLhejKCMHFyAiy5wzGfqgc/view?usp=sharing https://drive.google.com/file/d/1-DwHpvaIZxVUkgrMqAzBjBmI7v-Cr602/view?usp=sharing (No calendar)
- September’s wallpaper&Dev log - 1 September 2023
It's been a really long time. First of all, this is September’s wallpaper. https://drive.google.com/file/d/1xR2maY3c1Xz93mztgDEDG4jsb_7ACw91/view?usp=sharing https://drive.google.com/file/d/1x-TTMouMesqCjJ-BGommBn49rrvc3Zbx/view?usp=sharing (No calendar) I'd like to tell you what's been happening over the past three months. ㅁ Server research The host-client connection is now complete. Now, need to connect it to the server and get it working. We are researching various server methods. It will take quite a long time. ㅁ Two is better than one. A new programmer joins me. I will no longer be involved in programming work. It's better to do it together than to do it alone. isn't it? ㅁ Character sprite rework Reworked all character sprites. Enemies also have black outlines added. To increase visibility Bag design can be changed within the game! ㅁ Gun animation Gun behavior changed from sprite t…
- Wallpaper for August - 1 August 2023
Many people suffer from heat waves and heavy rain. The days are getting hotter, so take care of yourself. development log will be uploaded in September. https://drive.google.com/file/d/1lUErJQQPShIMuSffhqb7cSW7j0IrjUBW/view?usp=sharing https://drive.google.com/file/d/1iPCnptKWuywuX776yUzbvDDSrgsfsAQt/view?usp=sharing (No calendar)
- Wallpaper for July - 30 June 2023
It's getting hotter. Everyone, take care of yourself. https://drive.google.com/file/d/1KbGfxGZE0hacpJ_Eh0R0e6jIOLKfAYXN/view?usp=sharing https://drive.google.com/file/d/1DShaJoVj_1L8Wnz09norbQjwTTEiDQuZ/view?usp=sharing (No calendar)