SPSTEAMPULSELIVE ANALYTICS
SPEARHEAD

SPEARHEAD Steam metadata

BulletCow | May 13, 2022 | game

Released

0players observed · 22 September 2026 - 19:14:05 UTC

CasualFree To PlayIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)2,370
  • Revenue (VGI)No data available
  • Review score95% positive

SPEARHEAD metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)2,370
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews79
  • Release dateMay 13, 2022
  • DeveloperBulletCow
  • PublisherBulletCow

Genres: Casual, Free To Play, Indie

Company pages: Developer: BulletCowPublisher: BulletCow

Top Steam chartsTop 100 gamesGame directorySteam Store page

SPEARHEAD Steam metadata

SPEARHEAD metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1844100/metadata
Steam Storehttps://store.steampowered.com/app/1844100/
Steam Communityhttps://steamcommunity.com/app/1844100
PCGamingWiki search
IGDB searchSearch IGDB for SPEARHEAD

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 75 positive, 4 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

15

Platform releases
  • Steam 14 May 2022

Latest Steam announcements

  • SPEARHEAD: Breakthrough DevLog 07 - 29 June 2026

    Following the rather chaotic events from our previous devlog, there's an important announcement we'd like to share.The real estate issue has finally been resolved, and our programmer has recovered from the accident and returned to work.We hoped that would be the end of our bad luck...Unfortunately, it wasn't.After extensive internal testing, we reached a difficult conclusion: we can no longer continue developing the game with our current engine.Every new feature introduced more bugs than we could realistically fix, and the project eventually reached a point where continuing development simply wasn't sustainable.More importantly, we realized that the current engine would become a major obstacle not only for the full release, but also for long-term updates and post-launch support.Because of this, we've made the following decisions.The current build has been completely abandoned. Developme…

  • SPEARHEAD: Breakthrough DevLog 13 - 29 April 2026

    I guess I have to start with some very unfortunate news.Our programmer was hospitalized due to a traffic accident, which delayed development.As for me, I ended up getting scammed in a real estate contract, which took nearly a month to sort out.The good news — if there is any — is that development should return to normal starting next month.Hopefully…Still, I’ll show you what I managed to put together in the meantime. \Main Menu BackgroundAh… what a beautiful sunset.\New Submachine Gun, Act 1 Chapter 1, StalkerAs mentioned, these have been delayed due to the incidents above.The Stalker requires a separate AI system, so it will likely take more time.Environmental elements such as trash, consumables, and scattered weapons in Act 1 Chapter 1will be added later in development for optimization purposes.For now, only basic furniture has been placed.Loadout BackgroundStill in progress.Doesn’t i…

  • SPEARHEAD: Breakthrough DevLog 12 - 26 February 2026

    This is the first devlog of 2026.Some of the goals mentioned in the previous devlog have changed, but aside from that, we’ve completed several other things.Very useful things! \Language Text File (.txt)All in-game text — including subtitles, descriptions, and various other lines — has now been separated into an external file.This file is provided as a simple text file, so anyone can easily open it.If there are mistranslations or if you’d like to translate the game into another language, you can easily modify or translate it using this file.UI and LoadoutsThe core functionality has been completed. You can now rename loadouts and equip the weapons you want.Character, Perks, and Appearance SelectionUntil now, we’ve only shown OZ for testing purposes.OZ no longer has to do all the work alone.You can now select your desired character, along with their perks and appearance.Master OutfitSuits…

  • SPEARHEAD: Breakthrough DevLog 11 - 29 December 2025

    Christmas has passed, and now it’s time to get ready for a new year.Rather than making big resolutions, I think it’s just as good to aim for a relaxed life and make small, achievable promises for the year ahead. Let’s take a look at what’s been prepared. \Overseer Mk.3After nearly four months of repeated reworks, the Overseer has finally been completed.It is now functioning properly and actively involved in balance adjustments. However, how it will ultimately handle game balance is something we’ll need to observe once the game is fully complete.New ObjectsNew objects have been added to better match the map’s theme.\UI & LoadoutThis has been a particularly difficult area.There are far more edge cases to consider than expected, and it’s taking quite a long time.Most of this devlog period was spent implementing this system, so unfortunately there isn’t much else to show this time… To clari…

  • SPEARHEAD: Breakthrough DevLog 10 - 1 November 2025

    It’s late autumn already.The season of ripening crops and sweet, rich fruit...Hmm, perfectly ripe fruit. Sounds delicious. Unfortunately, this month’s development log is quite short —there was a small accident, and I spent a month in the hospital...Still, I’d like to show you what I’ve managed to prepare. Let’s get right into it. \ Reworked bullet impact and hit effectsSurfaces like walls, objects, enemies, and the ground now produce unique visual effects —different sparks, smoke, and particles depending on the material hit.All previous pixel-style effects have been removed and replaced with these new ones. Fully destructible objectsSome objects are now completely destructible.Objects made of durable materials such as metal, stone, or thick composite fiber won’t shatter,but they can still take visible damage on the surface.These serve as perfect cover for players and obstacles for enemi…

  • SPEARHEAD: Breakthrough DevLog 09 - 30 August 2025

    It’s still blazing hot outside... We really need some rain!Unfortunately, this dev log doesn’t come with a video. :(Some of the goals from the last update have been delayed, but we’ve managed to make progress on other areas instead. Let’s get into it. Completed Work 4 New Head Arts Delightful Morning · Nuclear War · The Darkness Within · When the Curtain FallsModular Wall SystemPlacing walls piece by piece was causing optimization issues, so we introduced a new modular wall feature. No matter the placement direction, walls now connect seamlessly and are processed as one continuous structure.New Shadow & Lighting SystemThe old Unity 2D Light system didn’t quite fit the top-down shooter perspective, so we built a brand-new shadow system specifically for objects.Shadows now dynamically adapt to the player’s position, making environments feel more three-dimensional without obstructing gamep…

  • SPEARHEAD: Breakthrough DevLog 08 - 29 June 2025

    How will this summer pass us by?Before it gets too hot, let’s dive into this devlog we prepared. Completed Work Gadgets– We’ve fixed all the bugs with gadgets.They’re finally working perfectly! First Boss of the Raid “The House of Light”– This will be the first massive enemy you encounter.The bigger they are, the louder they fall. Special Enemies– “Smoker,” which deploys smoke to block vision, and “Volt,” which uses a stun baton, are now complete.Smoker explodes with a cloud of smoke when defeated by hitting its exposed weak point on the belly.If you want to avoid the explosion, you’ll need to destroy its helmet first and hit the weak point on its head to take it down.For Volt, we designed it so that hitting the belly weak point would trigger an electric blast upon death, but since we’re not sure how this will affect game balance, we’ve temporarily disabled this feature for now. Enemy B…

  • SPEARHEAD: Breakthrough DevLog 07 - 29 April 2025

    The season of lovely flowers has come… but they’ve withered far too soon. Let’s move on to development updates. Head Art - 4 new head art pieces have been added. Standing Illustrations - Character standing illustrations have been added. Weapon Effects - Shell casings are now ejected every time a gun is fired. - A new hit effect plays when bullets strike enemies. New Weapon Type - A bow has been added. Drawing it fully will deal maximum damage to enemies. - Impact grenades has been added. New Weapon - 1 assault rifle has been added. Screen Effects - Effects for down, injured, taking damage, and electrocution have been added. - The screen now shakes when a grenade explodes nearby. Explosion Marks - Grenade explosions now leave scorch marks on the ground. In-Game UI - We're currently working on a UI layout that can display all four players on screen. Gadgets - Still plagued with bugs, unfo…

  • SPEARHEAD: Breakthrough DevLog 06 - 28 February 2025

    As the cold fades away and the warm sun rises, it's time to move forward. The foundation has been completed. Let’s get to the main updates. Completed Work Enemies - Now move toward the player at a faster speed. - If their legs are destroyed and they fall, they will continue chasing at a slower pace. - Their heads now move up and down to keep their gaze on the player they are pursuing. - A new alert state system has been added. - When in an alert state, enemies will recognize and chase the player if they attack or get too close. Melee Weapons - The machete has been added. - Melee weapons do not have durability and will not break. - They can hit all enemies within their attack range. Armor Plates - Using an armor plate increases the player's armor by +1 (max 4). - When the player takes explosive, bullet, or projectile damage, an equipped armor plate will be destroyed instead of losing hea…

  • SPEARHEAD: Breakthrough DevLog 05 - 31 December 2024

    The time has come to welcome a new year. How was your year? Some of the features we teased in the last log have been delayed. However, we managed to complete even more features instead. Completed Work - Grenade Explosion We’ve replaced the old sprite effects with realistic smoke effects. - Bullet Trajectory Rework Fixed an issue where bullet trajectories resembled laser beams. Redesigned them for better realism. - Muzzle Flash Guns now emit smoke from the muzzle and the ejection port with every shot. - Material-Specific Bullet Effects Bullets now produce effects tailored to the materials they hit. - Lighting Effects Objects now cast shadows depending on the position of the light source—360 degrees of dynamic lighting! - Multiple Player Connections Although the lobby feature has been delayed, players can now connect to the same session simultaneously. -Raid Poster Work in Progress - New…

  • SPEARHEAD: Breakthrough DevLog 04 - 31 October 2024

    A season of weight and knowledge: Fall. Our game could use some "weight" of its own, too… - Enemy Sprite Rework Reworked to reduce in-game issues. - Map Tile Set Rework Reworked for similar reasons as above. - Wall Transparency Vision Feature Developed a new feature to address objects or enemies being obscured by walls. When the player is positioned above a wall, the wall becomes semi-transparent. - Lighting Effects and Bullet Impacts by Material Showcased parts of this last month. Although expected to finish this month, additional time is required due to adding different bullet fragment effects depending on bullet size. - Enemy Destruction Animations Working on animations for total disarmament of enemies, from disintegrating pieces to more realistic options like enemies collapsing mid-stride or losing balance after losing their head. - Raid Map Sprites - In-Game Concept Art Created two…

  • SPEARHEAD: Breakthrough DevLog 03 - 31 August 2024

    We’ve survived the heat this year as well. Let’s get straight to the point. - Autumn Map Sprites - Three Types of Regular Enemy Sprites We've created new, larger, and more visible sprites compared to the enemies from the previous game, "Spearhead." - Object Throwing Objects now follow the correct trajectory when thrown. - Object Fragmentation When the player shoots small objects, they break into fragments and are destroyed. If an object is between the player and the crosshair when shooting, that object will also be destroyed. - Test Room The test room will continue to evolve and expand as development progresses. - Different Bullet Fragments and Smoke for Each Material Work is still ongoing for objects made of steel. - Weapon Animation Overhaul There’s an issue where weapon animations break due to incorrect sequencing during development. We are currently revising all animations to fix th…

  • SPEARHEAD: Breakthrough DevLog 02 - 27 June 2024

    Welcome to our summer development log. It's scorching hot! 1. Consumables and Grenade Animations We are working on the animations for using consumables and grenades. 2. Objects Throwing Players can now pick up and throw objects. Last time, due to numerous issues, we couldn't show this directly, but many of those issues have been resolved. There are still problems with enemies being pushed back when hit by objects, which we are currently fixing. 3. Grenade Collision System Overhaul This was the most time-consuming task in this development log. We added a system where grenades collide with objects and fall to the ground. No more grenades flying through walls and ceilings. 4. Enemy Sprite Rework The appearance of enemies is being changed. They will be bigger and more clearly visible. 5. Weapon Slot System We've implemented a system where weapons can be assigned to the 1 and 2 keys, and con…

  • Spearhead: Breakthrough DevLog 01 - 25 April 2024

    It’s been a while! It's a little late, but we've accomplished a lot. Let’s get straight to the point. 1. Movement animation The walking and running animation has been completed. Character Movement Animation Animations for reviving other characters and manipulating objects are still being worked on. One piece of good news is that we've rewritten the character movement code to reduce the amount of code that was too long. Fixed an issue where the character would be bounced at high speed if caught by an object while moving. 2. New Firearm Code, New Animations Now you can drop your firearm or pick it up. You can do more while on the move. And we're introducing new gun animations. I hope you like it. 3. Changed Shooting System This is one of the biggest changes in ‘Spearhead: Breakthrough’. The reason the development log was delayed was because we were testing various shooting functions. In t…

  • Wallpaper for December&Dev log - 1 December 2023

    This is the last wallpaper. There's less than a month left now https://drive.google.com/file/d/1v063Rd0aCDSufYV6IHKsmto7VXp1UNRH/view?usp=sharing https://drive.google.com/file/d/1zPVIiNVZZN5pCGdnu-OkFwzQH2XTplMg/view?usp=sharing (No calendar) 1. Server connection complete/Code improvement Our first priority, connecting to the server, is complete. The experiment of creating a simple lobby and connecting with other users was also successful. It took a really long time. Isn`t it? For optimization purposes, we changed the map creation method and improved the character movement code. Additionally, the bullets fired by the character were changed from a fast-moving object to a hitscan method. Carry like baby! 2. Added Character Sprite More sprites for characters have been added. Revive, Injured, Walk, Down As the game system was added, various actions were added. 3. Object classification In 'S…

  • Wallpaper for November - 1 November 2023

    Next month, the final wallpaper, development log will be uploaded. This year is coming to an end https://drive.google.com/file/d/1gxscc14ss5TUyjSf0xzRNpjSex0FtDvw/view?usp=sharing https://drive.google.com/file/d/1sdIghdeELeuE-0M3V4AkUpmQZ6ohMrFm/view?usp=sharing (No calendar)

  • Wallpaper for October - 1 October 2023

    Summer is over! Fall has come and the weather has become chilly. It's time to organize your closet and welcome fall. https://drive.google.com/file/d/1IJYeoQLT9uXLhejKCMHFyAiy5wzGfqgc/view?usp=sharing https://drive.google.com/file/d/1-DwHpvaIZxVUkgrMqAzBjBmI7v-Cr602/view?usp=sharing (No calendar)

  • September’s wallpaper&Dev log - 1 September 2023

    It's been a really long time. First of all, this is September’s wallpaper. https://drive.google.com/file/d/1xR2maY3c1Xz93mztgDEDG4jsb_7ACw91/view?usp=sharing https://drive.google.com/file/d/1x-TTMouMesqCjJ-BGommBn49rrvc3Zbx/view?usp=sharing (No calendar) I'd like to tell you what's been happening over the past three months. ㅁ Server research The host-client connection is now complete. Now, need to connect it to the server and get it working. We are researching various server methods. It will take quite a long time. ㅁ Two is better than one. A new programmer joins me. I will no longer be involved in programming work. It's better to do it together than to do it alone. isn't it? ㅁ Character sprite rework Reworked all character sprites. Enemies also have black outlines added. To increase visibility Bag design can be changed within the game! ㅁ Gun animation Gun behavior changed from sprite t…

  • Wallpaper for August - 1 August 2023

    Many people suffer from heat waves and heavy rain. The days are getting hotter, so take care of yourself. development log will be uploaded in September. https://drive.google.com/file/d/1lUErJQQPShIMuSffhqb7cSW7j0IrjUBW/view?usp=sharing https://drive.google.com/file/d/1iPCnptKWuywuX776yUzbvDDSrgsfsAQt/view?usp=sharing (No calendar)

  • Wallpaper for July - 30 June 2023

    It's getting hotter. Everyone, take care of yourself. https://drive.google.com/file/d/1KbGfxGZE0hacpJ_Eh0R0e6jIOLKfAYXN/view?usp=sharing https://drive.google.com/file/d/1DShaJoVj_1L8Wnz09norbQjwTTEiDQuZ/view?usp=sharing (No calendar)

Patch notes and updates

S.noRelease datePatch nameGID number
126 September 2022SPEARHEAD 1.1 Hotfix_14589754330746851565
214 June 2022Hotfix 1.03-34480532686366373856
314 June 2022Hotfix 1.03-24480532686365952706
414 June 2022Hotfix 1.03-14480532686365777443

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1844100
Live current players0
SteamPulse tracked peak9
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 13, 2022
DeveloperBulletCow
PublisherBulletCow
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews75
Negative reviews4
Total reviews79
Steam recommendationsNot available
Achievements15
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1844100/

Short description

Spearhead is the story of agents who join secret organizations in a chaotic world surrounded by infectious diseases. Experience the story of six agents joining.

About this game

Spearhead is the story of agents who join secret organizations in a chaotic world surrounded by infectious diseases. Experience the story of six agents joining. Simple shooting game that's easy to play There's nothing much. Look at the enemy and just shoot. Instead of humans, robots come out. It's not cruel. Anyone can enjoy it for free. It's free! I said it twice because it's important! Six agents, Six stories Each agent has its own story. From the start of the game to the epilogue, experience six stories with pixel CG. I'm not an expert, but I tried hard one by one. The unique skills of the agents Each agent has his or her own skills. It doesn't matter to complete the game, but it's better to use it. It's more fun to be than not be. Reward after completion of the game. We've prepared an epilogue, additional reports, and small gifts for those who enjoyed and completed it. A cute little paper model! Arcade mode has also been added! Wait a minute, you've dismantled the explosives, right?

Supported languages

English, Japanese, Korean

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas ilícitas Violência
kgrb18저속한 욕설이 포함됨
steam germany14Drogen Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

SPEARHEAD's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SPEARHEAD's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SPEARHEAD at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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53DMark39822 September 2026 - 19:33:29 UTC1,048
6Three Kingdoms The Last Warlord-Heroes Assemble013 May 2026 - 13:22:17 UTC0
7腐朽默示 / Revelation of Decay00
8全民街篮222 September 2026 - 18:04:11 UTC171

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GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2827,04422 September 2026 - 21:00:02 UTC1,818,3689,826,471Valve
Dota 2628,01722 September 2026 - 20:58:49 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS174,91322 September 2026 - 20:58:49 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals75,47922 September 2026 - 20:57:52 UTC642,333409,518NetEase Games
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®68,24122 September 2026 - 17:30:47 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege59,44022 September 2026 - 15:46:26 UTC200,4761,547,383Ubisoft Montreal

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust77,21922 September 2026 - 20:58:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

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