- The Collar Release Notes - v2.1.0 - 2 May 2025
New Features Players Players can now heal while walking Healing and walking is much slower than crouching Movement is restricted while healing and walking Crouching before or during healing will increase the speed of heal, but player is unable to move Updates Players Updated the speed of picking up items from the ground Updated the angle of interaction for items (soda machines, CFT, etc...) Bug Fixes Environment Weapons Fixed an issue with the bear trap after being released, where the player did not continue to bleed
- The Collar Release Notes - v2.0.1 - 28 March 2025
Bug Fixes Achievements Fixed an issue allowing players to get achievements on their own UI Fixed some incorrect translations
- 1 Week Discount For 1 Year Of Fun - 21 March 2025
Just past one year of release I bring you Update 1 or v2.0.0 of The Collar. With that comes a celebration of 50% of the price! It only seems logical to give back to those of you who are on the cusp of playing with us and maybe this will push you over the edge (I am sure you can find one player who will). Enjoy and hope to see you in an experiment or two. ~The Collar is enticing new subjects.
- The Collar Update 1 is now LIVE! - 21 March 2025
The Collar Update 1 is now LIVE! Check out the Release Notes!
- The Collar Release Notes - v2.0.0 - 13 March 2025
Update 1 I am very excited to bring you Update 1 or v2.0.0 of The Collar. I have worked hard to make sure I deliver a quality game that keeps pushing this experience further each time. I hope everyone enjoys all the additions, new areas to find surprises, new ways to eliminate other players, and some bug fixes sprinkled in. My roadmap is big and long and this is the start of a long journey. I will keep bringing even more laughter and fun to you and your foes! Hope to see you in an experiment! ~The Collar is bigger and better. New Features Players Allow free look when long interacting, healing bleeds, and being trapped Players can now randomly fall on slippery surfaces like ice and polished floors Added a squeaky floor sound when running on the freshly polished floors that are slippery Updated slippery surfaces friction to feel more real Fixed squeaky floor sound effect to be more realis…
- The Collar: Update 1 (Trailer) - 16 February 2025
The first of many updates to The Collar. It has been 1 year since the release and this is a full update of new maps, new mechanics, faster gameplay, bug fixes, performance enhancements, and much, much more! I am REALLY close to releasing this update. I am in the finalizing and hardening stages of the code. I am checking and double checking everything so the Update can go as smooth as possible. The release notes will be posted BEFORE the Update is live so everyone knows what is coming. Enjoy the trailer! ~The Collar has updates.
- New Year, New Update - 12 February 2025
New year. New Update. That is right folks the time is at hand! Update 1 is right around the corner and I am excited to share a PREVIEW of what is coming. New maps. New environment weapons to spice up game play. New weapons. Plus many, many fixes and updates to keep this game moving forward! Not everything is listed here (you will have to wait for the release notes) but this gives you a taste of some of the big changes. I look forward to getting to play and laugh with as many of you as I can! You are all so amazing and I cannot thank you enough for being a part of this awesome community we have created. I am on the cusp of release so keep your eyes peeled! ~The Collar is preparing to kill you in new ways. The Cemetery The cold rain floods a somber place with its cool water and heart crackling thunder. The world around you is soaked with fear and loss. Each tomb represents one or more los…
- December Update - 21 December 2024
Yeah I know it is a little late but I have been heads down for so many hours I forgot to do this months update. I HAD to get it in before the holidays were over and folks thought I had forgotten about them! For the last month quite a few new changes have come about. Some redesigns have happened. New interactions in the levels. A whole lot of awesomeness for everyone to play with! There have been a couple successful smoke testing and only a couple of bugs found; all have been fixed and updated mind you. And of course preparing for the all new items, new levels, and new mechanics being added for this Update it will feel like a new game! I wish everyone happy holidays and know that I am working very hard to get this released as soon as possible, but know this, I refuse to put out a update without thoroughly investing testing and bug catching time. I am not perfect, but will do my best to m…
- Small Change In Achievements - 12 November 2024
Due to the number of achievements available to a small game like The Collar, it is not possible to give you levels to obtain for all the new changes that have been added to Update 1. Because of this, and for future additions, I am removing the 3rd tier achievements; these are the 1000 level achievements. I am hoping I will be able to put them back in the future, but for now, they are going to be disabled. At this time, no one is close to achieving these levels so I am not taking anything away from anyone. Thanks for understanding and do not be alarmed as no points or levels will change.
- November Update - 4 November 2024
Another month. Another spooky season. Another fall is upon us. It has been flying by so quickly. Quickly enough it is hard to keep up and be able to finish everything as quickly as I want. Yes I am talking Update 1. I am very close, but golly it feels like there is not enough time in the month...or day...or the hour...LOL Nonetheless...the first beta was released in a super-secret-rainbow-butterfly-unicorn-kitten branch. This means I am close to opening things up to the testers. I have done many...many...MANY smoke tests with Update 1 to ensure the best goes out with as few possibilities for bugs to arise as best I can. I am not perfect, but I want to make sure thoroughness of Update 1. I did one special quick beta test with one of our testers (thank you BTW) and things seemed very well so that is the good news. The other side is not necessarily sad or bad news, but more just news on wh…
- Little Tweeks - 13 October 2024
As the release for Update 1 moves closer and closer, there are some smaller updates that will start showing up in Steam Achievements. The first one you will notice is Achievement icon changes will start showing up. I just had some tweaks and updates I wanted to do that I think make the Achievements a bit more dynamic visually. I have been adjusting size and style and I think I landed on something that distinguishes the levels in a more prominent way. Please note, this DOES NOT change any Achievements or progress you current have made, it is merely a change in the Achievement icon. The second one is new Achievements will begin showing up. Now until Update 1 is release you will NOT be able to achieve them. But have no fear, as soon as Update 1 is released they will be fair game and ready to earn. Thank you all and go earn some Achievements before you have to earn more. Wait. That sounds l…
- October Update - 3 October 2024
The leaves are getting crispy, colorful, and falling under our feet. To give away our position. The cool wind is bringing the chill we all know and love. Or is that death. Three new levels, a bunch of new mechanics, some surprises, and some new achievements await our next Update together! I have been doing some finishing touches on the new and shining up some of the old with some new improvements both performant and visual. Still more work to be done, but testing time is upon us. Keep watching for announcements...they are coming! ~The Collar hates pumpkin spice.
- Septemeber Update - 3 September 2024
Great things have happened for this month and that means we are closer to releasing Update 1! With all the work done on the 3 new levels, I am moving forward to focusing on performance improvements, bugs, and a couple of new mechanic polishing. We should be starting some testing groups soon to get a feel for items that still need to be worked on. I hope you are continue to get those skills up because there will be new challenges coming with this update and it will be a new level of competition. Hop into Discord and see if anyone is looking for a game and in the meantime, play away and practice up! ~The Collar is getting bigger.
- August Update - 4 August 2024
Well another month has rolled by and lots of work has been completed and more has begun. The second Level, the Parking Garage, has been completed, optimized, and will be playable in the next update. Soon we will have some Alpha Testers playing it to make sure you do not get caught inside a car or fall off the map...cause...well...it happens. There has been early development in some new items that will help the player and not just used to hit things. Keep an eye out for that in this update too. As to the current work being done, the third level has been started and laid out. The images are a VERY early work in progress but gives you a tease what it is. Things are progressing but the details are important and I strive to make the levels great and not just throw assets in it. Keep watching for more updates and keep on enjoying the game! Do not hesitate to jump into Discord and see some upd…
- July Update - 3 July 2024
It is already July and things are humming along. It was a long June getting this second level to be performant and working the way it should. I am committed to ensuring everything I put out for you works to its optimal level so you can focus on the game and not "what settings do I need to run this?". The second level of the update is getting the finishing polishes done to it now and the third level is already started albeit in its infancy. With three levels, quite a few mechanic changes, some inside bug fixes, and as always, performance increases, I really think you are all going to love this update! Stayed tuned for more as it comes out and make sure you join the Discord to see random dev blog updates when I have time. LOL ~The Collar has piles to pile on...
- June Update - 14 June 2024
Ok I admit I am bad at doing updates on a regular basis, but I am trying to do better. Wanted to let everyone know I have been working VERY hard on some really great level additions for the next update. They are coming along very well and I hope we will all get some time in them very soon. I have a small, medium, and large level coming to help continued variety and game play. There is a few new mechanics in this update coming as well, some bug fixes, and some really great optimizations to performance and game play. Even more are some foundations for coming enhancements that are on the roadmap. The game is not stagnant or lost, just only have so much time to balance everything. Maybe I need a staff? 🤣 Hope all is well and you are continuing to have fun with the game. New things are on the horizon even past this update. I truly appreciate the community and the amount of fun that everyone…
- One Month Update - 2 April 2024
It has been a little over a month and things are going well! I hope everyone has had a chance to play and enjoy the triumph we have all had a hand in creating. If not, hit me up so we can play some! Check out the Discord #looking-for-a-group! Now that the release is out I started on the next update. There are going to be some new surprises, some QoL items, and big important items like maps and performance improvements. I am excited to deliver the next set of updates to you and to new players! ~The Collar does not sleep.
- New Release v1.0.2 is LIVE - 1 March 2024
Just a small update to add a nifty, albeit difficult, achievement to the mix. Also a fix that will make the controller right-stick to not be inverted by default. If you have changed your setting to invert the right-stick because of the previous settings, you will need to change it back. ~The Collar insists on improvements. v1.0.2 Release Notes Updates Added an achievement called The One Bug Fixes Fixed the default settings of the right-stick on a controller to not be inverted
- Release Day Is HERE - 29 February 2024
What can I say? With all the help from my friends telling me I could do it. With all the time spent testing and tweaking. With all the time spent getting stuck in rocks or trees...you know who you are. The day is finally upon us! Today will be the beginning of many milestones with The Collar. Today is Release Day. It has been on the horizon for so long I was not sure it would come and as it approached, I was not sure I was ready for it. But here we are going in with full confidence in a fun little game, that is different and provides hours of entertainment. I am proud and honored to release the game to the world for your enjoyment and excited to see some of the crazy fun about to come from it. Enjoy the game and have fun! ~The Collar has you now.
- The Collar Release Date - 10 February 2024
Release Date Announcement EXCITING, GREAT, and AWESOME news!!!!! This has been 3 years in the making and it is finally here. On February 29th The Collar will be officially released and the hoards (LOL) of people will begin to play! It is exciting and terrifying all at the same time. Thank you everyone for your support, whether morale or actual game testing, I appreciate each and everyone of you for your help. It could not have been done without you. And our journey does not stop at release...oh no. Once the game is released, I can start planning on the next updates. Keep your eyes open for some new features for the release; got to have something new for those who played test builds!!!! ~The Collar is coming February 29, 2024.