- v 1.1.0 released! - 21 June 2025
Hi everyone,here is a (last) regular update, the changes: - complete rework of monsters sprite;- classes (and sub-classes) are limited to 1 type of offhand, bodygear, headgear;- all weapons, armors and ring are not available at the start in the shop, instead they are unlocked progressively every chapter passed;- lot of items removed in shop for game balance;- change characters starting Equipment;- rework enemies and bosses drop;- change difficulties (remove useless hidden difficulty);- three distincts difficulties instead of five,- chapter 17 Rework; - add three mode : original (get the 6 overpowered characters in the second part),balanced (don't get them but their subclasses rings instead),classic (get nothing in the second part);- greatly buff default classes divine skills damage;- nerf spell blade divine skill;- extra bosses are also available in the main zone after the epilogue;- co…
- "New" project! Released soon on steam! - 31 August 2023
Hi everyone, Next project on Clarent Saga will be released soon! https://store.steampowered.com/app/2574690/Clarent_Saga_Mana_Chapter_0/ Thank you for your support! David N.
- v 1.0.4 released! - 20 June 2023
Hi everyone, here is a small update, the changes: corrected some small details (Primus now start with all his MP, tutorial guy dialog are no longer hidden by the fastforward buttons), add Irina performance plugin (it should perform a lot better on low end PC). Thank you for your support, David Nguyen. ps: tested and demo/linux version also updated. Android version is also coming!
- Linux version released!!! - 3 June 2023
Hi everyone, after some works, Clarent Saga: Chronicles is now available on Linux! This should make the game fit for Steam deck user! Beware some of the plugins/features didn't make the cut: Window help description mask the second character windows status, battle effect such as dodge motion blur or healing afterglow are removed, sometime animation are displayed after damage and death. I have playtested it (on Ubuntu) and it is perfectly playable with minimum bugs and lag. Still the windows version is the best one so use it if you can. Thank you for your support, David Nguyen. ps: I may make an android version and put it in the google play store too! Next games of the Clarent Saga are on the making! Due to personal reason, Clarent Saga: 8-bit RPG is currently on hold. I have hired someone to make Clarent Saga: Mana (an Action RPG). I hope this one don't need revision/edit so I can put it…
- v 1.0.3 released! - 30 May 2023
Hi everyone, here is a small update, the changes: weapon sprite motion are now correctly displayed for actor and bosses, add floating for some bosses, completed some characters profile. Thank you for your support, David Nguyen. ps: tested slightly, demo not updated, bosses who have multiple weapons skills type don't display weapons when attacking (this is not a bug, I tried my best but I didn't manage to integrate it properly).
- v 1.0.2 released! - 16 May 2023
Hi everyone, here is a small update, the changes: change and greatly raised the first three bosses MaxHP (the fight were too shorts), add a profile description for all characters. Thank you for your support, David Nguyen. ps: tested slightly and demo also updated.
- v 1.0.1 released! - 19 April 2023
Hi everyone, here is a small update, the changes: removed the difficulty (not initializing) bug and added a new difficulty, revamped the option menu, Boss MaxHP modifier and open save menu options are now in the option menu instead on the map, add two more options for displaying battlebacks (black border and symetrical fill). Thank you for your support, David Nguyen. ps: tested in very easy difficulty. Next game on the Clarent Saga is coming soon!
- Some small error but no update for now... - 14 April 2023
Hi everyone, After playing the game again, I came across some design errors. When the game starts, you have to choose your difficulty. When choosing, if you cancel the difficulty is not initialized. All the variables are at 0 and the switches are off. In short, in this mode you don't gain xp or gold, and you don't heal between fights. I don't think you can go very far in the game like that but it's a good easter egg (a hidden difficulty!) so I think I'll leave it. And if a player does it by mistake, it's easy to change the difficulty back later. Second mistake, the battlebacks are not in the right resolution, which compress them. But after playing again a bit, it's not especially noticeable. So I won't update the game soon, Thank you for your support, David Nguyen.
- About the future of Clarent Saga - 1 April 2023
Hi everyone, here are some news regarding Clarent Saga. Clarent Saga Tactics II is only an idea project but I guess it will remain as such. I am running out of ideas, energy and ressources. I will keep improving/updating the first one instead (if I can). Concerning Clarent Saga: Chronicles, I wish there is more sale (I sold around a hundred copies) but it is alright. I will still participate in the maximum number of steam sales, the greatest discount was -40% and I will accelerate the rythm of discount. The maximum amount of discount will be -70%. In truth, I don't know if game creator is appropriate as my role for this game, game conceptor may be more accurate. Graphics, musics, battle system, script novel were (not done by me and) only put together by me, and I did only supervise and ensure the best game I could deliver. When the game will reach -50% discount, I will make a clarent sa…
- New trailer! Demo and screenshots updated! - 4 February 2023
Hi everyone, like the title said: there is a new trailer! The Demo and screenshots were updated too! Thank you for your support! David Nguyen. ps: I may stream me playing the game! Not sure about this one...
- v 1.0.0 released and end of early access! - 23 January 2023
Hi everyone, here is a major update, the changes: finished the novel part! Thank you for your support, David Nguyen. ps: this is finally the end of early access! What a ride, I had a lot of fun with this project! Maybe I will make some small minor updates but please enjoy the complete game for now! I want to make more games in the future so stay tuned!
- v 0.96 released! - 13 January 2023
Hi everyone, here is a regular update, the changes: add script up to chapter 20 (out of 22) and a bit of chapter 21, change Trickster weapon type (staff to sword), revert and rebalance some skills, characters recruited late don't get their subclass rings (this make late game harder but it is still easy), you can still get them in the extra zone though, get Clarent sword in chapter 21 (you can only get one). Thank you for your support, David Nguyen. ps: we are finally near the end of early access!
- v 0.93 released! And some news... - 21 December 2022
Hi everyone, here is a regular update, the changes: add script up to chapter 19 (out of 22), reworks credits, revert and rebalance some skills. Thank you for your support, David Nguyen. First I would like to say that the script is available up to ch20 but I didn't have time to implement it (sorry!). Bits of ch21 is also done, so the end of early access is near! I am very pleased with the writing of Faenon (the writer), he managed to understand what I wanted to offer with this game. The game isn't selling that well (
- v 0.91 released! - 8 December 2022
Hi everyone, here is a regular update, the changes: add script up to chapter 18 (out of 22), add bosses MaxHP modifier option x(0.5; 1; 1.5), can disable automatic open save menu, nerf Spellblade divine skill. Thank you for your support, David Nguyen. ps: bosses MaxHP x1.5 matches older version.
- v 0.88 released! - 3 December 2022
Hi everyone, here is a major update, the changes: add script up to chapter 17 (out of 22), Divine Skill Assassin Edge 4 hits changed to 2 hits but have still the same damage output. Thank you for your support, David Nguyen.
- v 0.84 released! - 28 November 2022
Hi everyone, here is a major update, the changes: add script up to chapter 15 (out of 22), greatly nerf all bosses HP (shorter battle), all semi divine skills are now balanced, added hit skill is now a divine skill renamed Radiant Blade II, change some bosses magic attacks, add experience ring. Thank you for your support, David Nguyen. ps: the script is available up to ch 17. I will take a short break and update later.
- v 0.80 released! - 29 August 2022
Hi everyone, here is a major update, the changes: review the text format in previous chapters, script added and covers up to chapter 13 (out of 21). The writer (Faenon) still plan the end of the first draft at the end of the year, so I plan the full release next year. Thank you for your support, David Nguyen.
- v 0.71 released! - 13 June 2022
Hi everyone, here is a regular update, the changes: corrected a nasty bug when buying acessories type II (which removed all equipment from the current actor) by adding a dummy accessory, all bosses have MP regen, more intelligent AI, reworked action pattern of bosses, more attack skills for bosses. Thank you for your support, David Nguyen edit: change how shop menu is displayed due to the nasty bug.
- v 0.70 released! - 8 June 2022
Hi everyone, here is a regular update, the changes: add State Tooltip Display plugin (if you hover the mouse over the state icons, it display descriptions about each of the states/buffs affecting the battler), add battlers with a more varied color palette (now 192 against 55 before). Thank you for your support, David Nguyen.
- v 0.69 released! - 4 June 2022
Hi everyone, here is a regular update, the changes: add chapter 4 novel, correct valiant edge skill (now target all enemies), rework abnormal states, regular bosses can inflict abnormal state, ex bosses are harder (ie they have better skills and agility). Thank you for your support, David Nguyen.