SPSTEAMPULSELIVE ANALYTICS
Gelatine

Gelatine Steam metadata

Tactical Air Horse | Sep 30, 2022 | game

Released

0players observed · 22 September 2026 - 03:55:46 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Gelatine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews28
  • Release dateSep 30, 2022
  • DeveloperTactical Air Horse
  • PublisherTactical Air Horse

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Tactical Air HorsePublisher: Tactical Air Horse

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gelatine Steam metadata

Gelatine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1848350/metadata
Steam Storehttps://store.steampowered.com/app/1848350/
Steam Communityhttps://steamcommunity.com/app/1848350
PCGamingWiki search
IGDB searchSearch IGDB for Gelatine

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 26 positive, 2 negative

Price and discount

$5.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

18

Platform releases

No data available

Latest Steam announcements

  • Slime rescue events, post boxes, updated robots - 21 April 2025

    Slime rescue events Wild slimes have been captured and need your help! Imprisoned slimes can be randomly found in the desert biome, and will trigger an invasion-like event on interaction. Completing these events will award rescued slimes, which can be used to build infrastructure objects - a new type of buildings that don't consume village slots. These events also serve as a replacement for the old, clunky village invasions: upgrading the village now requires a certain number of rescued slimes instead. The old invasion events can still be triggered by consumable items, but are no longer required for upgrading the village. Post boxes After defeating the Decomposer, you can unlock a Remote access module upgrade on the stockpile building: As soon as the upgrade is unlocked, you can build post boxes, an infrastructure object that requires one rescued slime and 25 wood. You can build as many…

  • Village building upgrades - 3 February 2025

    Village building upgrades This patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power. First batch of upgrades Pocket Dimension - Increases your inventory capacity by 1 slot per upgrade point, up to 10 extra slots Efficient brewing - Chance to not consume materials when crafting health and mana potions Bottomless bottles - 30% chance to not consume the potion item when drinking a potion Fire sale - Torches will no longer cost money Gatekeeping of boss-specific crafting In addition to actual upgrades, crafting items from boss drops is locked behind symbolic upgrades that cost a small amount of the corresponding material. The goal is just make it more obvious that this NPC will craft items from these boss drops. Here are the upgrades in question: Stormforged arsenal - Unlocks crafting of accessories from s…

  • An update, i guess - 30 December 2024

    Realm system / what's taking so long? The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world. The chaos rifts and the pineapple altar, under the hood, actually took place in the same realm, but in a small enclosed area that's normally inaccessible to players. As the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within the same world. Although this feature won't be noticeable right away (besides an extra-fancy teleporation effect), it will eventually allow me to add more dimensions and proper instanced content. Other changes The size of player bullets and the intens…

  • Somewhat significant performance improvements - 22 June 2024

    Performance improvements Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs This should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world Poor slime blast got reworked again In an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate Overdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast Other news Frostfire Pineapplemental got a small update and feels slightly less disgusting to fight, but only slightly Fixed an issue that was causing the ch…

  • Ability empowerment - 14 March 2024

    Ability empowerment mechanic Your next cast of Slime Blast can be empowered with up to 2 mana points, increasing the strength of the projectile with each mana point Wrecking Ball can be empowered with a mana point to immediately gain full charge of the ability If received well, this will become a core mechanic of the game's combat and will eventually be applicable to all skills in the game Talent tree reorganized for the 20th time The talent tree screen - hopefully - no longer looks like it was designed by a blind hedhehog Frozen Orb, Ultimate Regeneration, Instant Teleportation and Great Combinator have all been temporarily removed until these are reworked and re-introduced in a better form You might think that at this point I have no idea what I'm doing, and you'd be exactly right Minor changes The character should automatically climb onto 1-tile-high obstacles Vertical slopes no long…

  • Christmas mini-boss: Festivius, the Festive Dragon - 27 December 2023

    It's a bit weird to release a Christmas update after Christmas, but here it is anyway! New mini boss: Festivius, the Festive dragon The summon item can drop from elementals or loot containers in the snow biome, as long as the player doesn't already have the item The boss can drop two new pieces of cosmetic headwear - a green ribbon and a red ribbon - to give the character a more festive look Due to time constraints, that's all the boss drops for now :( Villager slimification All villagers (except the raccoon) are now slimes, which is important for the game's narrative direction moving forward Other The game's base resolution has been increased, to make the graphics look more crisp The camera will now smoothly follow the player, rather than always being anchored to the center of the character

  • New ultimate ability - Overdrive - 23 November 2023

    New ultimate ability: overdrive (Q) Note: I feel like the existing ultimate abilities didn't feel "ultimate" enough. An "ultimate" ability should make the player feel really strong, and not just do an extra 2% damage to the boss. Previous ultimate abilities have been removed from "ultimates" and turned into regular abilities that cost mana. There is now a single ultimate ability called "overdrive". The new ability has its own keybind and its own UI element, so it doesn't need to be moved to the action bar. While overdrive is active, your attack speed and mining speed are increased by 400% (which is really fast!). Future patches will introduce new gear items that improve this ability (e.g. reduced cooldown, longer duration, multiple charges, ...) Action bar Village teleportation ability is now on the action bar by default Skills and items on the action bar will now show tooltips when hov…

  • Auto-save feature + key bind changes - 14 November 2023

    Auto-save This feature is long overdue and should've been added much earlier, but it's finally here! The game will auto-save after every major event (i.e. after defeating bosses or invasions), as well as every 5 minutes during gameplay. You can also manually trigger a quicksave by pausing the game and selecting "Quicksave" in the pause menu Action bar and key bindings The default keybindings have been changed. The bottom action bar is now using the number row (1, 2, 3, ...) , while the top action bar is using the function row (F1, F2, F3, ...) Firstly, this addresses some people's concerns about the W keybind being very unintuitive More importantly, it frees up Q, W, E, R and T for some brand new actions coming in the next patch. Action bar key bindings will be reset when you launch the game for the first time after the patch.

  • Cosmetic items & Engine update - 5 October 2023

    Engine The game has been filly migrated from Godot 3 to Godot 4 The performance on lower-end hardware should be a bit better now This also means brand new bugs and issues, yay! Cosmetic items! Two new types of items - Headwear and Dyes - have been added, and can be equipped to customize the character's appearance. Cosmetics can be found by exploring the world and defeating enemies. Bosses Arcane Containment Unit now has a second phase with new mechanics Storm elemental now has a longer and slightly more diverse second phase Questing "Find cookie" and "Catch wisps" quests have been removed, as they aren't that interesting and don't fit the "action-focused" style of the game. General Light sources are now brighter and transmit light further A bunch of minor aesthetic upgrades all over the place

  • Dev update: ongoing engine migration, available in beta branch - 1 September 2023

    Greetings! As some of you might know, Gelatine is made with Godot engine. This year, a new version of the engine was released - Godot 4 - and the game is currently being ported from old-fashioned Godot 3 to all-new Godot 4. In the end, this should result in better performance and easier mod support in the future. However, it's a long process that can introduce new issues. At this time, engine migration is mostly done, but the game hasn't been tested thoroughly enough to push it live. So, the switch to Godot 4 will happen together with the next content update, after doing more testing and ensuring that everything works. For now, the Godot 4 version of the game is available in the "dev-latest" branch of the game, which you can select in game settings (if for some reason you want to check it out).

  • General look-and-feel improvements - 25 June 2023

    This patch contains a few small improvements to the game's overall feel. Action bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation. Tooltips now have a much more readable font. Some pixel art aesthetic had to be sacrificed, but readability is more important here. Added a camera shake effect to accompany powerful events like explosions and lightning strikes Taking damage gives much more obvious feedback and shows big red damage numbers above the player Added a wind sway effect to trees, and slightly improved the animation of falling leaves Slightly improved the visual and audio feedback of slime blast (primary combat ability) Player animation speed now depends on movement velocity, rather than always playing at the same speed Learning a talent will automatically refresh the currently selected skill to apply any possible changes Applied a s…

  • New boss - Arcane Containment Unit - 31 May 2023

    New boss fight! This boss is the final boss of Act 1. The summon item can be crafted by combining one Mysterious energy core and one Storm essence, and is craftable by the Engineer. New accessories Two accessories can be crafted from materials that drop from the new boss: Enchanted hourglass - Reduces the cooldown of your ultimate abilities by 35% Arcane feather - Allows you to quadruple-jump while in the air Minor fixes Fixed a crash caused by selecting another ability while casting Annihilation ray Slightly reduced the effectiveness of accessories that speed up mana regen, because the gameplay starts to feel clunky and less satisfying when mana regen becomes too fast What's next? The game currently lacks content in areas not related to boss fights: exploration, invasion events, variety of items, etc. So the next few months will be spent on ironing out Act 1 and adding more "casual" co…

  • Wrecking ball ability, new accessories, UI improvements - 22 April 2023

    Wrecking Ball Slime Whip was kinda useless as a combat ability, so it's been reworked into a mining tool (although it still does damage to enemies and can still be used in combat). The reworked ability is called Wrecking Ball and can be used for destroying a small area in a single swing. Hold the button to charge up the ability, then release to smash the ground. New accessories: Magic pendant: increases mana regen by 20% (drops from elementals in the snow biome) Storm necklace: increases mana regen by 100% (craftable after defeating the Storm Elemental) Mana battery: increases the maximum mana capacity by 2 (craftable after defeating the Metal Core) New passive talents: Added an upgrade for Dimensional Leap that doubles the maximum range of the teleportation. Added an upgrade for Heal that causes this ability to also speed up the cooldown recharge rate of ultimate abilities. Talent tree…

  • Ultimate abilities, Bottled XP, improved questing, and more - 31 March 2023

    Questing Quests are now split into acts. Completing the final quest in the act will allow you to move to the next act. Currently there's only one act, which will culminate in a final boss of this act (which is yet to be released in a future patch). Then, act 2 will begin. The quest list is now shaped like a tree, which should make it easier to understand the progression path through the act. Quests can be completed and turned in even if the quest hasn't been unlocked yet - for example, if you manage to defeat a boss without unlocking its quest, then the quest will be completed anyway and you will be able to turn in that quest. Village invasions Invasion soundtracks have been replaced with more thematically fitting music. Invasions last just a little bit longer. Some enemies during invasions have been improved, and some have been removed completely (and will be re-added after a total rew…

  • Two-phase boss fights and reworked combat - 25 February 2023

    Boss fight upgrades All bosses now have two phases, with slightly different sets of abilities and a different part of the soundtrack playing during each phase Decomposer and Metal Core have a couple of brand new abilities and have been slightly changed visually Every boss fight now ends in a results screen where your performance is graded with a rank Here's a preview of what the updated Decomposer looks like Combat rework The combat is currently in the process of being completely reworked, taking user feedback into account A new ability is now available from the start - Slime Blast The ability has an upgrade tree that adds extra mechanics to how it's used, with more upgrades to come later Accessories that previously affected slime spear, will now affect slime blast instead Other Mana points will now be shown below the player, in addition to the health bar Metal Core's summoning item can…

  • Improved smart cursor / moving to monthly updates - 27 January 2023

    First of all, a small announcement: from this point, the game is shifting from weekly updates to monthly. The amount of work going into the game will stay the same, but the updates themselves are getting larger in scope and take more time to complete, which makes a weekly schedule way too restrictive. Starting next month, a new major update will be released at the end of every month. Moving on to this week's update! Smart cursor changes The smart cursor is now much more obvious and intuitive, and can be toggled on and off by pressing CTRL Trees, gems, plants and mechanical traps will now be targeted by the smart cursor Underground changes A new type of enemy will spawn underground: harmless wisps that drop torches on death and make it easier to locate the nearby points of interest Gem clusters will now immediately drop gems instead of spawning an enemy, which felt a bit weird and out of…

  • Instant teleportation ability + slight optimization of tile loading - 21 January 2023

    The Dimensional Leap ability now has an upgrade that makes the ability instant, without the need to charge it up first Dynamic tile loading has been slightly optimized, to somewhat alleviate the issues that some users are having where the world isn't loading fast enough to keep up with the player's speed. This whole system will be completely overhauled in the nearest future, which should solve these issues entirely. But for now, this is a small temporary fix.

  • Challenging mode / No-hit achievements - 19 January 2023

    From now on, every boss in the game will have three separate achievements: 1. Defeat the boss on any difficulty 2. Defeat the boss on Challenging difficulty 3. Defeat the boss on Challenging difficulty without taking any damage This should reward players for challenging themselves and potentially give the game a slightly higher replay value. The new achievements have already been added for all existing bosses, and this pattern will continue for future boss fights.

  • A bunch of hotfixes - 15 January 2023

    Fall damage has been reduced by 50%, and the "safe" height tolerance has been increased Boss modifiers should no longer affect invasions NPCs are no longer affected by gravity FIxed an issue with automatic sliding doors not being harvestable Fixed an issue with flamethrower visual effect not being visible if the FPS is low enough Dimensional Leap ability will no longer work if you try to teleport into solid blocks

  • Sprinting ability and quality-of-life improvements - 14 January 2023

    This patch consists mostly of boring quality-of-life changes. And one new learnable talent. New learnable talent - Momentum - that greatly increases your movement speed for 3 seconds after dashing, as long as you keep moving in the same direction Added a shift-click functionality to quickly move items between your inventory and the village storage Better sounds of damaging ore blocks with mining skills Storm Elemental's sprite is now brighter and thus much easier to see Tweaked the Frostfire Pineapple's attack patterns and made them more challenging, as it was way too easy compared to the other bosses Village menu will no longer re-open after successfully placing a new village improvement in the world The "Careless wisp-er" quest now requires only 5 wisps (down from 10), in order to keep it from feeling tedious and drawn out Slightly improved the boss summon screen Fixed a visual issue…

Patch notes and updates

S.noRelease datePatch nameGID number
114 November 2023Auto-save feature + key bind changes5302486388017470387
221 January 2023Instant teleportation ability + slight optimization of tile loading5035621474417421814
319 January 2023Challenging mode / No-hit achievements5035621474410323201
415 January 2023A bunch of hotfixes5035620840541331312
512 December 2022Fixing Alchemist-related bugs and Slime spear exploit4980448574122896349
629 October 2022Hotfix for performance issues4706851091181163176
71 October 2022Oct 01 Hotfix - quest descriptions and boss summon items4588629064116636390

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1848350
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateSep 30, 2022
DeveloperTactical Air Horse
PublisherTactical Air Horse
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent93%
Positive reviews26
Negative reviews2
Total reviews28
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1848350/

Short description

A 2D sandbox with a heavy emphasis on action and combat. Features music-synchronized boss fights, village invasions, and more!

About this game

The game is relatively early in its development. Expect five boss fights and about an hour's worth of other content. Gelatine is a 2D sandbox game with a strong emphasis on combat and active moment-to-moment gameplay. Build a colony, protect it from invaders, defeat challenging bosses, and experience a wide range of game-breaking issues that you would normally expect from an Early Access title. Fight music-synchronized bosses on multiple levels of difficulty Level up and unlock new talents in the skill tree, where every new skill enhances your playstyle in a noticeable way Build a single village-wide storage to greatly simplify the tedium of inventory management Repetitive/grindy activities are reduced to a minimum and are mostly optional Grow a colony of NPCs at your own terms and protect it from invasions Enjoy new game-breaking issues every patch!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Gelatine's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gelatine's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gelatine at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$5.99$5.99No discountSteam Store

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Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

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