- Devlog Gameplay 2.0 part 4 - 10 September 2026
Work on Gameplay 2.0 continues. Recently, we’ve completed and reworked several important systems:Finished the third phase of the hunt — players now need to free the ghost’s soul from the Chains of Hell and capture itAdded a magic crossbow for capturing imps, the only creatures capable of affecting the infernal chainsCompleted the meta progression and four facultiesCompletely reworked the tutorialAdded subtitles and voice-over to make learning easier and improve immersion in the loreFully completed the new lobbyReworked the unique traits of Rank 1 ghostsAdded gamepad supportImproved network stabilityAdded a system of perks, active abilities, and passive abilitiesThe game is gradually getting closer to how we want it to feel.Stay tuned — the open playtest is coming soon!
- IRONSAND is OUT NOW! + A Quick Ghost Watchers Update - 20 August 2026
Hey Folks! Today, we have something new to share with you — IRONSAND is officially OUT NOW on Steam! IRONSAND is a fast-paced co-op FPS roguelite where you fight hordes of machines, create powerful builds, combine abilities with your teammates, and take on enormous mechanical Titans. If you enjoy chaotic co-op sessions, experimenting with different builds, and destroying things with friends, we’d love for you to check it out! IRONSAND is available now on Steam And since we’re posting this here, we also want to give you a quick update on Ghost Watchers. We are still actively working on Gameplay 2.0. This is a major rework of the Ghost Watchers gameplay experience, and we want to make sure you get a chance to try it yourselves before the update is released. That’s why we’re preparing a Gameplay 2.0 Playtest, which will be coming soon. We’ll share more details about the playtest and how to…
- Hollow Hide - 30 July 2026
Hey, Hunters! While we continue working hard on the Gameplay 2.0 update and other improvements for Ghost Watchers, we want to share something special with all fans of co-op horror. Our team is developing a game that will test your nerves in a completely new way. Meet Hollow Hide! It’s an asymmetric co-op hide-and-seek horror with unique mechanics. If you love the teamwork and tension of Ghost Watchers, this game will offer you a fresh and thrilling survival experience. What awaits you in Hollow Hide Disguise: Gather resources to blend into your surroundings and outsmart the enemy. Teamwork: Signal your friends to coordinate your actions. Real Threat: Run for your life before the Mad Doctor finds you with his shotgun! We are sure that Ghost Watchers fans will absolutely love this new challenge. Show your support and add Hollow Hide to your Steam Wishlist right now!
- Patch Notes 13 July - 14 July 2026
Reworked the save system Fixed pentagram activation with the dagger Fixed the pentagram's attack circle Fixed ghosts getting stuck in place and their false teleportations Fixed false transitions between ghost states Fixed the display of weekly tasks Fixed a rare bug with mind stealing by rank 4 ghosts Fixed a rare bug with the Dream Eater's trait Improved separation between ghost voice recognition and voice chat The ghost now only takes the first item that hits it — the rest bounce off. Fixes a bug where throwing many items at once wouldn't trigger the weakening Fixed a visual bug with ancient ghosts flinging items away Fixed an issue with saving upgrades in the lobby Fixed a bug where the mirror, footprints, and other objects would spawn in the scene when the server connection was unstable Fixed a rare bug with mouse controls Fixed a bug where the screen resolution wasn't applied on su…
- Gameplay 2.0 Devlog №3 - 4 June 2026
Hello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization. You will be able to unlock in-game content by completing missions for each faculty. We have also added a system of active and passive perks, allowing you to experiment with different ghost-hunting strategies! We have refined the session-based Gameplay 2.0. It now consists of three phases: 1) Ghost Investigation 2) Ghost Hunt x) Next, you face a choice: seal the ghost or risk banishing its soul from our world 3) If you choose banishment, you will enter a demonic dimension where you can influence the souls of ghosts We plan to hold an open playtest of Gameplay 2.0 in late summer! And here is a new screenshot from the final phase:
- 1 MILLION copies sold - 1 May 2026
Amazing News - Ghost Watchers Has Sold 1 MILLION Copies! This incredible milestone wouldn't be possible without you - our amazing community of ghost hunters. Thank you for every purchase, every review, every screenshot, and every comment. You make this game special ❤️ We're not slowing down! Work on the biggest update in the game's history is still in full swing, and we've already run several closed playtests with our players on Discord. Registration for testing will open soon - stay tuned! To celebrate, we're launching a weeklong sale on all our projects. Thank you for staying with us! Here are some screenshots from the upcoming update:
- Gameplay 2.0 Devlog №2 - 20 March 2026
Hey hunters! We are back with another progress update Today we want to share some major milestones regarding the hunting phase, detection tools and mental health: The hunting phase is fully playable and it feels a bit like cat-and-mouse. You need to track its traces, set up sensors and use other special tools to track or deal damage. The ghost can hide and launch special attacks We've added new items and reworked existing tools. They mostly focus on detection. Use them to signal when the ghost is near and pinpoint its location. Careful where you aim! When your mental health is too low, you mates appear as ghosts. Friendly fire alarm!
- Gameplay 2.0 Devlog №1 - 28 February 2026
Hey hunters! Feature reveal time! As we've said before, our team is currently working on a huge gameplay overhaul, so here's a quick sneak peek at the first batch of changes already in progress: Ghosts now have Health and Paranormal Activity stats, that are visible for hunters Reworked hunt items, players now have... Revolvers! Yep, some FPS gameplay Sanity is not a modifier anymore, it's one of the core mechanics Added closets to the map, you may hide from the ghosts, but be quite and turn your light off No more orb hunting after death! Escape the maze or stay as a spectator if you died twice Evidences now spawn based on ghosts activity. The angrier the ghosts - the more evidence you get All the meta is in the process of HUGE rework. Drones are deleted (sad) New voice commands! They are now really important, you may taunt, appease or help your teammates with your voice. If you don't wa…
- Renderise Week Long Sale: 9 - 16 February - 9 February 2026
Renderise Week Long Sale 9-16 February:Ghost Watchers -40%Dollhouse of dead -30%Occult -40%The Last Man Survivor -50%Iton Blood VR -80%Last Hope Z VR -80%Death Race VR -80%
- Four is a Party - 8 December 2025
We’re excited to announce that Ghost Watchers will be taking part in the upcoming Four Is a Party festival!
- Dollhouse of Dead - Demo Release - 11 September 2025
A New Horror From the Team Behind Ghost Watchers. We’re thrilled to share that the demo for our next game, Dollhouse of Dead, is now available!If you enjoyed the tension and paranormal atmosphere of Ghost Watchers, you’ll feel right at home in the haunted halls of the dollhouse — but this time, the terror takes a new form. Step into the dollhouse today and be among the first to experience our new vision of fear
- Hungry Ghost Festival - 5 September 2025
Ghost Watchers Joins the Hungry Ghost FestivalWe’re thrilled to share that Ghost Watchers will take part in the upcoming Hungry Ghost Festival—a cultural event deeply rooted in Asian traditions, where spirits are honored and the boundary between the living and the dead grows thinWith 18% of our players coming from Asia, this feels like the perfect occasion to celebrate together. The Hungry Ghost Festival is not just about fear—it’s about respect for the unseen, and we’re honored to bring Ghost Watchers into this atmosphere of mystery and reverenceExpect haunting encounters, eerie thrills, and perhaps a few surprises prepared just for the festivalTo our Asian community—and all ghost hunters worldwide—thank you for being part of this journey. See you at the festival!
- IRONSAND - Demo READY - 7 August 2025
We are pleased to present our new project, the cooperative roguelike shooter IRONSANDEpic battles, cute long-eared companions, and gigantic combat robots await you! You can try out the demo version of the game nowWe look forward to your feedback. Enjoy the game!
- Dollhouse of Dead - Playtest - 4 August 2025
A couple of days ago, we launched an open playtest for our new game - Dollhouse of Dead. You will play as scavangers who sneak into abandoned factories filled with scary toysWe would love for you to participate in the playtest and look forward to your feedback!
- Full Release - 24 July 2025
We are pleased to present you a major update of the game, marking the release of the game in full access! We have added a lot of new things!Thank you for being with us all this time! Since its Early Access debut, Ghost Watchers has captivated players with its immersive atmosphere, dynamic ghost behaviors and lots of funny moments (and bugs, ofc!). This update represents months of polish, new features, and scares that will test even the bravest ghost huntersIn this update, you will find:New map - Cemetery ForestNew Ghosts - The Yellow King and the WitchNew itemsAdded tutorialAdded mini gamesRebalance and fixes of ghost behaviors and their featuresFixed bugs in mind stealingFixed bugs with itemsand much more!
- April'25 Small Update - 22 April 2025
Updated version of Unity Fixed the Mad Doctor: Added a statue of the Mad Doctor to the Walk of Fame Fixed the switch of the Tesla Сoil on the Church map The Tesla coil now does not work when fully weakened, and when the pentagram is activated, it goes into a long cooldown The Tesla coils now appear in other random places after each deactivation or activation Fixed taking damage from the Doctor's saw when you take the oath. Added cooldown to recharge this saw Reduced the damage from the saw of the Mad Doctor Fixed the indication of switches on the Tesla coil Added gradation of the firing rate of the Tesla coil by difficulty level Fixed the Black Death feature. Fixed multiple de-weakening The Iron Maiden now finds the special trap faster and runs to it. Fixed the appearance of special traps Reduced the number of clown balls. Increased cooldown. Reduced chance of getting inside the ball Fi…
- March'25 Update - 18 March 2025
Patchnote A new ghost - Mad Doctor A new bracer - The Mercenary's Bracelet New items - Blessed Paints and a Boombox Added advanced post-game stats Rebalance the economy of capture according to ghost ranks Simplified the behavior of the Iron Maiden and Mummy Added to the behavior of the Black Death a reset of weakening according to rank Rebalance of the behavior of ghosts of 2-3 ranks Fixed a bug with falling under the map Fixed bugs related to bracers Fixed errors in translations and text display in some languages
- January'25 Small Update - 30 January 2025
Patchnout Dead and alive can talk via voice chat according to the settings: Push-to-talk or Voice activation The requirements for current bronze, silver, and gold statues have been reduced to 10, 25, and 50 on the Walk of Fame Added 3 more types of statues for the Walk of Fame: amethyst, malachite and diamond. Their amounts are 100, 150 and 200. Fixed the bug of displaying progress on the Walk of Fame The reward from the cache has been reduced The New Year's decoration has been removed Fixed bugs in localizations Fixed bugs in the UI Fixed bugs in interaction with Kutisake-onna The gallows noose bug has been fixed Fixed a bug with Wendigo cages The limit of 30 scarabs per session for the Mummy has been removed. They are now more visible and slower. Fixed the issue with the spinning circle of the pentagram
- Winter 2025 Update - 18 December 2024
Patchnote Added 38 new achievements! The Walk of Fame has been updated. Added a progress display, the numbers are reduced Added a bartender to the lobby Fully updated localization for German and Chinese Fixed bugs in ghosts' behavior Fixed the pentagram attack circle PS: Krampus left a money stash, GL HF in search and solving the mystery :)
- Infinity Mayhem - 26 October 2024
Patchnote Unique behavior for rank 1 and 2 ghosts New shop and lobby customization Walk of Fame New Ghost New modifier - Crisis Pets New van Economy update Pentagram bug fix And a lot of small bugs Fix - November 08 Fixed single-player game crashes Reduced the activation frequency of Drowned, Dream Devourer and Jiangshi feature Returned ghost description and uniqueness buttons to the ghost feature tablet UI. Fixed a bug with the camera renderer on the Police Station map Fixed unsynchronization of appearance of places with voodoo doll drawing Fixed a bug with character running animation Fixed a bug with spawning players in the van Fixed bug with ghost catcher appearance with ECTOPLASMA modifier Fixed bug with doors on the map Church Fixed a bug with showing multiple hands and green screen at game startup Fixed bug with displaying Asian languages Fixed bug with displaying lobby informatio…