Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1856050 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Roman Glebov |
| Publisher | Gleb Romanov |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Labyrinth of Light is a first-person puzzle game with platforming elements. The player can walk on any illuminated wall. Through a giant concrete maze in the Brutalist style, the player saves a withering tree.
About this game
Labyrinth of Light is a first-person puzzle game with platforming elements. In Labyrinth of Light, the you can ignore normal gravity and walk on walls and ceilings as long as they are lit. Using the unusual properties of gravity in the game world, the you need solve spatial puzzles and look for a way to get out of a giant concrete labyrinth. Need more information about pizzels? By changing your gravity when moving to the illuminated walls, you need to get to the exit from the room. In order to maintain the altered gravity, one must continue to move along the illuminated surface without stepping on the shadow. Not all light areas will be within walking distance, they will be separated either by a shadow or space. If two areas of light are separated by a shadow, then the shadow must be jumped over. If a large space separates the desired area of light and the player, then the player needs to stand on a certain illuminated wall, which will allow the player's gravity to turn in the right direction, after which the player will be able to fall to the desired area of light. There are parts of the world that move, so there are cases when the player needs to calculate his trajectory and timing before jumping or falling somewhere.
Supported languages
English * * languages with full audio support
