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The Last Starship

The Last Starship Steam news

Introversion Software | Feb 3, 2026 | game

Released

73players observed · 6 October 2026 - 15:27:55 UTC

IndieSimulationStrategySandboxSingleplayerSteam Store

  • Latest observed players73 · 6 October 2026 - 15:27:55 UTC
  • SteamPulse tracked peak2,146
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

The Last Starship news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players73 · 6 October 2026 - 15:27:55 UTC
  • SteamPulse tracked peak2,146
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews1,462
  • Release dateFeb 3, 2026
  • DeveloperIntroversion Software
  • PublisherIntroversion Software

Genres: Indie, Simulation, Strategy

Company pages: Developer: Introversion SoftwarePublisher: Introversion Software

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The Last Starship Steam news

The Last Starship news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 26e (Hotfix) - 21 August 2026

    An interim update ahead of Update 27 to fix the following issues: #752 Achievement glitch with 1k rescue, when having over 10k #813 Dead bodies not being collected by ports that accept both outgoing cargo and crew #818 Interstellar Logistics permanently stalls after loading a save #817 Fix interstellar logistics docking not working between larger ships

  • Update 26 Released - 30 July 2026

    We've been working across the entire width of the game for this update, with numerous updates all over the game. Take a look at the full list below to see everything we've done. There's no video this month - we've been working toward quite a large and game breaking change to TACTICAL mode that isn't ready just yet, and Mark & Chris will create a video once that's ready. For experienced players, we invite you to try the new enhanced difficulty modes in Survival - you will find equipment availability in trade stations dropping off as you progress through the sectors, and in HARD mode you'll find virtually nothing for sale anywhere, beyond the starting sector. This requires careful planning and extensive resource gathering as you travel, along with full production of all required parts and equipment onboard your ships, as you will be unable to buy what you need. And you'll still need to ea…

  • Update 25e Patch Notes - 19 June 2026

    Update 25e : - Allow Reactor Core components to be bought and sold in trading posts. - Drones can now transfer boxed equipment again.

  • Update 25 Released - 12 June 2026

    Attention Captains! Update 25 is now out, bringing practical new features to your shipboard industry, logistics, and automation systems:Docking Port Fluid Pipes: Streamline your resource management by running fluid transfer pipes directly to your docking ports, allowing for automated liquid and gas distribution across docked vessels.Advanced Drone Controls: A ship-wide gather filter allows fine control of which types of object your drones will collect. Drone bays can now be configured to received specific cargo types, as well as launch and return behaviours.Equipment Fabrication Updates: Further developing the production queue in the editor, all equipment can now be fabricated on-board. Acquire blueprints directly from trading posts for a one-off cost, offering an alternative pathway to unlocking recipes outside of the standard research tree.As always, Mark and Chris have recorded a vid…

  • Update 24 Released - 30 April 2026

    Update 24 has been released! We've added new ways to control power on your ship, including a new Power Switch which can disable entire sections at a time. We've introduced a new way to fabricate ship equipment on the fly, made some massive performance gains, and given you more control over your fighter wings.Here is the latest Update video from Mark & Chris:With update 24 done, here is our updated Roadmap: Full change listFightersFighters have two modes of operation, toggled in the Tactical screen: - ALERT: fighters will launch when a hostile target is acquired, and return to the bay for resupplying or when all hostiles are eliminated. This is the default mode and they will behave the same as they did in Update 23. - STOW: fighters will remain in their bay or return to the bay if they are currently deployed. - These modes can be toggled in the tactical screen, using a new button above t…

  • Roadmap released for 2026 - 26 March 2026

    For those who didn't catch the end of our Update 23 video, here is the current roadmap for The Last Starship up to the end of 2026. We were overjoyed by how well the launch went for the game, with something like 50,000 new players coming onboard since the v1.0 release. We are looking forward to continuing to support the game with regular updates, and we've made this graphic showing our rough plan and the features we intend to work on.What features would you most like to see us add to the roadmap? Let us know in the comments!

  • Update 23 released - 18 March 2026

    After a phenomenal launch bringing 50,000 new players into the game, we've not taken our foot off the Metreon gas pedal! As well as the usual round of fixes and smaller improvements, enjoy mass-configuration of fabricators and other equipment in seconds with marquee and double tap smart select. New crew animations breathe life into your ship, deepening that 'contraption satisfaction' as your facility whirrs into action. Fighter bays introduce a brand new combat dynamic and logistical tail. Build and deploy a massive wing of screaming unmanned hell cats to open a whole can of whoop-ass on any ships that dare defy you!Here's the Mark & Chris video showing all of the new features: Full Change ListFighters - Fighters have been completely reworked and are now available to all ships without needing to edit saves. - New Equipment: Fighter Bays - Can be bought from the trade screen or produced…

  • Obsession - the story of The Last Starship - 24 February 2026

    We want to send a huge thanks to everyone who has loved The Last Starship since the v1.0 launch - we have lots of plans for the game this year! Chris has made a video detailing the nine years that led up to the launch of The Last Starship Version 1.0. It has taken us a long time to reach version this point - nine years and counting - and a lot of prototypes, difficult decisions, and burnout. On more than one occasion, we almost gave up entirely. So we're incredibly grateful to everyone who has supported us with this game so far - thank you for your patience! We couldn't be more happy with the success of the Version 1.0 launch, and we are busy making some big plans for upcoming updates. Thank you!

  • Version 1.0 Released - 3 February 2026

    After five years of development and three years of Early Access, we are very happy to announce that we are exiting Early Access and launching v1.0 of The Last Starship TODAY! It's been an incredible journey through Early Access, with 22 major updates from us and over 2200 ships now listed on the Steam Workshop, and over 750,000 hours of recorded player time. We plan to continue supporting The Last Starship throughout 2026 with more updates and videos.We will see you in March for the first post v1.0 update! In celebration of this epic moment in releasing our 7th videogame, Mark & Chris have made a video covering all the major features that have been added to the game over the last few months:Version 1.0 comes with a new update with some much requested changes and bug fixes.SMALL CHANGES- Reduce UI clutter in ship editor- Recipe area in recipe window can be panned/zoomed slightly- Surviva…

  • The Last Starship v1.0 is launching 3rd Feb 2026 - 15 January 2026

    After three years of early access and 21 content updates, we are ready to launch The Last Starship on February 3rd 2026. Check out our 1.0 announcement trailer above! To celebrate the launch announcement we've also pushed Update 21 to Steam today with many bug fixes and improvements, but also Steam Achievements, ability to design larger ships in the Ship Editor as well as a new setting to reduce motion sickness for affected players. Don't forget to wishlist the game - you'll be notified when 1.0 blasts out of the space dock!

  • Update 21 Released - 15 January 2026

    Update 21 has been released!We are rapidly approaching our v1.0 launch, but we've still had time to put together a new update for you to play. Our ship editor has come a long way since we started, as seen with DrX's incredible ship design above. We've now taken away the limits to the ship editor size so you can design and build much larger ships. We've also taken some steps to address the problem with motion sickness that some players have reported experiencing. And a ton of small changes and fixes as well. We hope you're enjoying the game, and we will be announcing the v1.0 release date soon. Ship Editor - grid limit removedNo more limited size grid, preventing you from designing larger shipsYou can now expand your ships in any direction as you wish, up to a (ridiculous) limit of 960x480The ship editor quietly expands and contracts the buildable area as required, without you having to…

  • Update 20 Released - 17 December 2025

    Less than three weeks after Update 19, we decided to release one final update to close out the year! This update brings some much requested small changes and balance adjustments, as well as a raft of bug fixes. Thanks to everyone who has played our game, and we'll see you in 2026 with more updates and the v1.0 launch of The Last Starship!Full Change ListResearch can be queuedAny unresearched requirements of a research node are added to the front of the queueShift-clicking a research node adds the research node to the back of the current queue, along with its requirements Improvements to research windowBetter scaling at lower resolutionsResearch tree follows the mouse accurately when dragging the viewRating System revamped:The points required for each rank is now pow( Rank/10, 4 ) * 100,000.This makes the later ranks much more achievable.The highest rank is 10, requiring 100,000 points.…

  • Update 19 Released - 1 December 2025

    The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. Update 19 is a massive update and continues our run toward our planned v1.0 launch, early next year. Full Change List Tactical Fleet ControlThere are new options for controlling a fleet of ships, available from the TACTICAL screen.These can be toggled on and off in the top right of the screen. Fleet Formation FlyingWhen enabled, all of your ships will fly together in close formation.They will follow the lead of the ship you are directly controlling, matching speed and heading as best they can.They will use thrusters to maintain close formation, and also to avoid other ships in the fleet.All ships will come to a stop when the player disables Fleet Formation. Fleet Combat AIWhen enabled, your other fleet ships will take care of th…

  • Update 18 Released - 24 October 2025

    The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. We will be tying up loose ends and generally working toward a planned v1.0 launch in early 2026.Full Change listDrone Bays and Docking Port unloadingDocking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot.This has been fixed with some new rules:If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items.This also means new players don't actually need to create cargo storage areas for a while - the crew will just keep moving things further from the blocked docking port.Drone Bays now have internal storage for up t…

  • Alpha 17g (HotFix) - 30 September 2025

    Latest German Translations (thanks Lord Kazzak) Fix bug in painting triangular shapes in the Ship Editor. Asteroid composition now shows when the asteroid is exhausted. Powergrid window tweaks.

  • Alpha 17 Released - 26 September 2025

    Alpha 17 is now released! This massive update brings the long awaited conclusion to Survival Mode, with players making one final desperate jump to the Andromeda Galaxy to escape the ever expanding Void.Over in our story driven "Boldly Go" game mode, the penultimate phases of the massive Stargate Project can now be attempted. A new storyline "Brave New Sector" takes players through those final stages. And on top of that, a brand new Sector Scanning system has been created to reveal new locations and treasures.After four and a half years of work and 17 massive game updates, we are nearing the end of development for Survival Mode and the Stargate Project. We intend to begin transitioning out of Early Access and into a "Beta" phase soon.Here's our video showing all the new features:FULL CHANGE LISTSurvival Mode - Completion Event It is now (finally!) possible to complete Survival Mode, by t…

  • Alpha 16 Released - 24 June 2025

    Alpha 16 is here! It doesn't seem like long since Alpha 15 was released, but the pace of updates continues. We have a brand new exterior painting tool that we think you'll absolutely love, along with new crew furniture, asteroid cracking, and lots of small changes and fixes.Here is the video demonstrating the new features. New Ship Painting ModeA new painting mode has been added to the shipeditor.The painting mode allows you to colour the exterior of your ships.What can be painted? - Hull / Habitation / ScaffoldingPaint can be applied diagonally, allowing up to 2 colours per gridcell. Scaffolding can only have 1 colour applied to it per cell.Eyedropper tool:While using the painting tool, if you press the shift key, you will switch to the eyedropper tool. Using the eyedropper tool, you can select any point on your ship, and the paint tool will select the paint applied at that spot.Paint…

  • Alpha 15 Released - 28 May 2025

    Alpha 15 is released! We've continued work on all three of our major game modes - Survival Mode now has entirely new jumpgates with their own missions at the end of each sector, Arena mode has been expanded to support different types of ships within each fleet, and the Industry mode has been expanded to Stargate phase 7 with the introduction of an entirely new and unexplored sector, filled with valuable new minerals and all new dangers. There is no video for this alpha, but we plan to release Alpha 16 AND a video in about a month. We hope you enjoy playing our game! Survival mode, Continued Each sector now has a massive Jumpgate in the final system. This Jumpgate is how you make the longer distance jump to the next sector. You must bring all of the ships in your fleet into the Jumpgate and then align together, before you can activate it. However, the Jumpgate is not always immediately a…

  • Alpha 14 Released - 11 March 2025

    Alpha 14 is ready to go and is a massive new update! Who has the best ship design when it comes to combat? We've created an entirely new ARENA mode in which you can battle fleets of ships against each other, and answer that question once and for all. We've finally solved the problem of pipes crossing over each other, and we've introduced a new AUTOTRADE system that lets you automate the process of buying and selling common items whenever you visit a trading post. On top of all of that, we've turned our attention back to the original SURVIVAL mode, and embarked on a major reworking. Survival mode is now more of a challenge intended for experienced players, but is also more balanced. Your ultimate objective is the safe evacuation of as many civilians as possible - and to that end, there is now a new DISTRESS CALL mission in which a ship under attack needs urgent assistance. Destroy the pi…

  • Alpha 13d Hot Fix now Live - 30 January 2025

    Alpha 13d is a hotfix update that should fix the following issues. Please note that for episode fixes, it is necessary to play from before the bug occurs (the save game isn't automatically fixed once the bug has occurred). Crash in Tiddlets Part 3 if Short Hopper runs out of charges or the FTL Drive is dismantled. Crash in Introduction Tutorial Fix negative quantities sometimes appearing in containers taken from crates. Fix "Drones Deployed" warning in FTL tooltip showing *X instead of the number of drones. Issue #344 - Can't turn in trouble with tiddlets part 3 Issue #350 - Storage crates do not work with mission cargo. As a temporary fix, storage crates no longer store mission cargo to avoid cargo getting mixed up between different delivery missions. Old cargo will also get cleared. Issue #361 - Can't pay X, no option given Issue #366 - Can't progress past Stargate Phase 4 if Andromed…

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2026Update 26e (Hotfix)1841579228669127
219 June 2026Update 25e Patch Notes1835871199306813
330 September 2025Alpha 17g (HotFix)1811772772414577
430 January 2025Alpha 13d Hot Fix now Live1790214123082568
526 November 2024Demo updated1783872412144839
69 September 2024Alpha 11 d (Hotfix)6242640076610883813
76 September 2024Hotfix Alpha 11d6242640076600627192
816 July 2024Alpha 10c (Hot Fix)6000566704284114122
918 November 2023Alpha7c HOTFIX released6560117310272374955
1017 February 2023Demo closing soon5059268099240661423

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