- Patch 3.1.3 - 18 January 2026
Hey everyone,I read in a review that it looks like I missed a few font settings when adding the Japanese translation. In some places, text was displayed as □□□ characters.I’ve gone through the game again to fix the spots I missed, and I hope everything is now displaying correctly.Have fun! Raffa
- Patch 3.1.0 - 17 September 2025
It’s been a while since the last patch, but a few loose ends were still waiting for some love. So here’s a small but meaningful update! This patch brings a new language option and a couple of fixes to smooth things out:Japanese translation added! This one took a bit of extra care, with plenty of font adjustments to make sure everything looks just right. A big thank you goes out to my sister for the translation.Bugfix: Fragile Victory now properly reduces maximum health by the intended amount.Bugfix: Attract Mode now works as intended.Bugfix: Added missing translation for "Extra Points".Thanks to the community for the bug reports! Have fun in the game and ハイスコアを叩き出そう!
- Beat Invaders 3.0 is here! - 25 October 2024
Hey everyone! it has been quite a while – over two years already! While Beat Invaders is a finished project for me, and I continue to work on my new game, Engraving, it is still a project that I love dearly. There were a couple of bugs that bugged me (pun intended) and some things that just broke down with services that I used that were taken offline (Dailies/Weeklies). Originally, I planned to fix those bugs and release a minor patch. But then I had way too much fun! So, this month’s development time was poured completely into Beat Invaders. If you find new bugs, I would love to hear about them via the in-game Feedback tool or on the Beat Invaders Discord server. I really hope you will enjoy playing the new version of Beat Invaders as much as I did making it! Beat Invaders 3.0 - Patch Notes Highlights Season 3 started: Leaderboards are fresh and clean - I will post the top scores of th…
- Minor patch 2.2.35 - 12 June 2024
It was quite some time since the last patch! I just read in the community forums that dailies/weeklies were broken. This was because I used an external service/api to supply that information to the game. I updated the game to work with a different service now - So dailies and weeklies are now available again! Another small bug that was reported in the community forums was that the screenshake setting is not saved properly - this should now work as intented! There are still known bugs about certain controllers and double inputs. This is unfortunately an engine issue and will be fixed in the next release of it. I will update the game and release another patch as soon as this happens. Hope you enjoy the game! Raffaele
- Meet me at the GDC! - 17 March 2023
Hey everyone! I will be showing Beat Invaders on the Game Developer Conference 2023 as a part of the Godot showbooth. I would love to see you there to chat! As part of the preparations for the show, I also implemented a feature that was suggested on the Steam forums, a "Attract Mode". Attract Mode starts after idling in the main menu for about 10 seconds (just the main menu, not upgrade screen or ship select etc.) and is of course an option that you can enable or disable in the game settings. I also added a couple smaller, gameplay/visual updates! The next patch will be coming after the GDC - so in about 2 weeks. By the way: The game is on 35% discount at the moment, so grab it while the plasma is still hot! 🤘
- Patch 2.2.33 - 5 December 2022
Hey everyone! Patch 2.2.33 was just set live! Thanks to feedback on the Discord and a new way of testing, I found two more bugs in the game that decreased performance on longer runs.
- Patch 2.2.32 - 3 December 2022
Hey everyone! Patch 2.2.32 was just set live! Thanks to feedback on the Discord, I was made aware of some bugs that I fixed right away 😁. Patch Notes Meteoroids did not get cleaned up properly when leaving the play area, this resulted in auto-acing the Meteoroid event and other issues. Spreadshot: Spread upgrade did not display the correctly calculated damage. There was a performance problem with the Spreadshot ship class that was leading to decreasing performance on longer runs.
- Patch 2.2.31 - 3 December 2022
Hey everyone! 2.2.31 was just deployed. It has only minor changes. Patch Notes Meteoroids in higher event waves have received a boost to their health. Meteoroids have a damage modifier depending on where on the play field they are. Meteoroids no longer damage each other when they overlap. Smaller changes to the effects when hitting Meteoroids.
- Patch 2.2.3 - 2 December 2022
Hey everyone! I just uploaded a new patch! 2.2.3 is mostly a bug fixing and balancing patch, but it also has some new things for you! Thanks again to Hugo from the community for a lot of feedback for this patch and the rest of the community for reporting bugs and problems. Patch Notes Balancing was reworked All ship classes have adjusted damage output values and should now be competetive! I'm still looking for feedback to adjust balancing in the future, shall there be the need for it. Adjusted Hyperbeam damage to wave be useful in higher waves. Adjusted Hunterswarm missiles to be useful in all wave counts and have high enough damage to cause chain reactions again. Meteoroid health was adjusted to match the new damage output. Changes Coins now come at different colors representing different values. (Gold = 1, Green = 3, Purple = 10) Pods: Double Up now changes the appearance of your pods…
- Patch 2.2.2 - 22 November 2022
Hey everyone! another patch is live and with this patch, there is finally a Demo waiting for you if you haven't yet played Beat Invaders! Another new "feature" is a new trailer - I finally took the opportunity to use some of the footage I collected during the recent patch development to refresh the old trailer. It didn't really do the game no justice anymore. So check it out and let me know what you think in the comments. Let's jump right into the changes! New Features Skip Track list WIth this feature you can add up to four tracks to a list of songs that won't be played anymore from that point on. You can edit the list in the options menu. New Special: Auto Tracker Activating this Special will give your projectiles homing capabilities for a moment. New Upgrade: Pods - Double Up Adds a projectile to your pods - that means each round will fire one more shot - Missiles and the Attack Pods…
- Patch 2.2.1 - Patch Notes - 2 November 2022
Hey everyone! Thanks to Hugo from the Beat Invaders community I was informed about a bug that needed hotfixing. While I was at it, I also took another look into performance issues and optimized performance some more. Because the Spreadshot class had some massive performance issues on very high upgrade levels there was also changes to that ship class. Changes in 2.2.1 Spreadshot Upgrade: Shot Amount is now capped at lvl. 30 When Shot Amount is capped, a new Upgrade is unlocked: Spreadshot Damage. This will directly increase the damage of each projectile. The time it takes to ramp up Spreadshot: Focus Fire was increased, the time it takes to reset the effect was decreased. Spreadshot: Focus Fire now has a visual effect on the projectiles. Performance increases. Fixed a bug where area damage decreased performance over time. Fixed a bug in the Spreadshot Class where sometimes performance wo…
- Patch 2.2.0 - Patch Notes - 1 November 2022
Hey everyone! With this patch some new features made it into the game. I knew for quite a while that some runs can really take some time. And there is nothing worse then having to cancel a run just because of running out of time to play. In-run saving Now it is possible to leave a run and continue it later from the last successful wave. Profiles (Save Slots) Another feature that is especially helpful when multiple people play on one machine are the Profiles (Save Slots). You can now select from three Profiles that will track progress individually. Tutorials I also know that some game mechanics were never really explained very well - for example the Enemy Links. To help with that I added a series of small in-game tutorials, highlighting and explaining the different core mechanics. If you are a Veteran, you can of course disable the tutorials in the game options. Performance Boost The gam…
- Patch 2.1.12 - Patch Notes - 2 October 2022
I just deployed another quick patch, it fixes a visual bug that was introduced with the last patch. It also rebalances two things that I was looking into for quite a while. Bugfixes Turrets on the destroyer had no Texture and were displayed as white. Balance changes All ships received a slight increase in their base speed. Enemy projectiles were slightly slowed down. Destroyer turrets now reward an Upgrade Token on destruction (Shield Tower reward three Tokens) Destroyer turrets now take longer to reload on normal difficulty I hope these changes make the game more enjoyable!
- Patch 2.1.11 - Patch Notes - 1 October 2022
Hey everyone, after seeing some new players play the game live, I noticed that the color of the Upgrade Tokens in game can be very misleading. I changed it to a blue color now and added an additional trail to make it look more like some "energy ball" that you can collect. I hope this change will help new players to not run away from Upgrade Tokens. Also, the upgrade menu between waves was slightly adjusted, pressing two times in the same direction to select an upgrade is no longer an option as it often lead to players choosing an upgrade without reading or even wanting to select the upgrade. Now it is mandatory to press the accept button to select an upgrade - A button prompt was added to the screen. The Upgrade screen was also increased in size to allow for a bigger font size - it was especially small on the Steam Deck. Apart from those changes, a bug was fixed on the Railgun Ship clas…
- Patch 2.1.9 - Patch Notes - 24 September 2022
Hey everyone, thanks to everyone that used the feedback feature of the game to send in suggestions and bug reports. It weren't many, but I finally found time to tackle them! Here are the most recent changes: Rebalanced the Railgun Class, the charge time is now much more consistent and shorter in higher Charge upgrade levels. Increased the width of the Railgun projectile. Made the Railgun feel more powerful (sounds and visual effects). Fixed a bug when the Convoy was not going to cover behind the player when activating an Attack Boost right after another Attack Boost ran out. Slightly reduced the overall glow effect of the game. Ship Meta Upgrade cost was overall reduced, some perks were slightly increased in cost - this will reduce the "grind". Fixed a translation file error in the Controls menu (rebinding controls popup).
- Patch 2.1.6 - Hotfix - 5 August 2022
Hey everyone, first of all - sorry for the last days. There were two patches, especially 2.1.4 that were far from perfect and introduced some new bugs. But thanks to user using the new "Feedback" feature, I was able to quickly identify the bugs and patch them. One issue is fixed in this patch: The Drone groups were not "bouncing" off the screen edge anymore. One change is also done to the balancing: Drone groups will now also spawn on easy difficulty. I will try my best to improve the patch quality in the future!
- Patch 2.1.5 - Hotfix! - 4 August 2022
This is a hotfix for a bug that was introduced with yesterdays 2.1.4 patch. The bug caused a crash-to-desktop for a lot of users. I hope you can now enjoy the game again!
- Patch 2.1.4 - Patch Notes - 3 August 2022
After a couple of smaller hotfix patches, here is a patch that introduces a new features and fixes two problems that were reported. Game now has a "Feebback" button in the menu - you can send feedback and/or bug reports using this tool! Fixed bug: Mouse Position sometimes having an offset after changing resolution/fullscreen settings. Fixed bug: Sometimes a wave is not finished because an enemy is stuck off-screen. Thank you for playing!
- Patch 2.1.0 - Patch Notes - 13 July 2022
Hello Everyone! it has been quite a while since the last patch - I am very sorry about that. This game is a solo developer hobby project of myself and my life has been a bit full lately. Thank you for your support and patience - This patch fixes a lot of bugs, most importantly for the highscore hunters out there: It's now possible to score higher than 2.1 billion. This also meant a migration of the leaderboards. You will probably not notice the change right away as the old scores have been migrated to the new leaderboards, but it could be that a couple of old scores are missing or that some new scores that happened between updating your game to 2.1.0 and the old version are not in the updated game. Sorry about that, but it was a breaking change and I tried to manage it in the best possible way. There are also a couple of new features and a looooot of balance changes! I hope you enjoy th…
- Patch 2.0.9 - Patch notes - 7 May 2022
Hey everyone! Todays patch has mostly bug fixes and a slight difficulty adjustment. One thing that happened in this patch and is still "invisible" are preparations for localization. The first language that will soon be added is German, my native language. I am looking for people in the community to help with translating the game into their language. If you want to help, contact me on the Discord server! Changes The difficulty of Normal and Lone Wolf mode was adjusted - it is a bit easier on the beginning of a run. The increase of the Mine damage was lowered by half. (Was +1 per loop, is now +1 per 2 loops). When the game will lose focus (e.g. by Alt-Tabbing out), it will automatically pause during while playing. Fixes The Leaderboards can now display names in non-latin characters. The Repair Ship area of effect had a bug in it's visuals. The "Bandit's Lucky Coin" was displayed as "Defen…