- Symphonia cards and badges now available ! - 17 December 2025
Hello wanderers of Symphonia,I'll keep this one short : as forementioned in our anniversary update, community items, Steam badges and trading cards are available NOW for Symphonia !Get your hands on those badges to collect sweet emotes and exclusive, never-before seen concept art of Symphonia as background images for your profile - example below (looking good eh?).As always, a massive thank you for playing, and enjoy the items and winter sale !Your dev team at Sunny Peak 🌄
- One year anniversary of Symphonia ! 🎂 - 5 December 2025
Hello fellow music lovers and wanderers of the realm,How time flies ! Symphonia has released exactly a year ago today !We just wanted to take a moment to thank everyone who played the game, streamed, made videos or diverse content about our silly little guys and their musical world. It is a delight to read your reviews, comments, and we're really happy that Philemon and the prodigies have made friends from all around the world.To celebrate the anniversary, Symphonia is on sale here on Steam, 50% off until the 9th of December ! Get it while the party lasts, also, don't forget to check out our bundles, if you're looking to get your money worth of platformers !That's not all... We're giving away three keys for Symphonia on our various social medias : one on X, one on Instagram, and one for the members of our Discord server. Find us there, and follow instructions to enter !To finish with, a…
- ❗Update Required❗ - 6 October 2025
Hey friends,We want to let you know about an important update.A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, our priority will be on keeping our games as safe and enjoyable for everyone.Your Headup Team
- Behind the symphony #5: Q&A The Lore of Symphonia - 31 March 2025
Musical greetings, friends and virtuosos ! In today’s making-of, we’re tackling some lore questions submitted by the community of players on our Discord server (link in the store page !). Thanks again for your submissions and let’s start ! --- Q : Can we get a short introduction to Philemon's fellow founders (i.e. their names, instruments, and relations )? A : Philemon founded the realm together with three fellow musicians, and each of them was a virtuoso, playing on a different family of instruments (Strings, Percussions, Brass, Woodwinds). Their names and other characteristics have yet to be revealed, however, we know that they were playing together as an orchestra in their native realm. They were eventually expelled and had to wander around until they founded Symphonia. Q : What's with the founder's vanishing? Did something happen to them or did they go willingly? A : As mentioned in…
- Symphonia 1.1.2 Patch Notes - 12 February 2025
Symphonia 1.1.2 Patch Notes Hello everyone! This update will be fairly short. We've mainly fixed bugs that could hinder the game experience, while waiting for a new update for minor level design balancing. Some bugs may persist, while others are still in the process of being fixed. Bugs : Fixed a bug that can briefly lock the player into its bounce on a string animation Fixed a bug that prevented the respawn sound to play in certain conditions Fixed a bug that prevented the room transitions to occur in some rooms (in Brass and Woodwinds) Added safety measures to avoid a rare bug where Philemon gets stuck in its playing the violin state Fixed a bug that allowed Philemon to go under a horizontal string with the grappling bow Fixed a bug that prevented the Kinglet to appear in the machine at the end of the Brass Palace Fixed various sound issues around concerts and post concerts Fixed mino…
- Symphonia 1.1.1 Patch Notes - 6 January 2025
Symphonia 1.1.1 Patch Notes Hello everyone! First, the whole Sunny Peak team wishes you all a happy new year! This patch mainly covers level design and camera tweaks, alongside light bug fixes. Other patches will be coming in early 2025 to add more level design tweaks and fix more bugs; some of them take some time to find and fix. Level Design : S22: Moved up the collectible S23: Reduced the height of the central pillar S24: Removed a cushion on the top left and added a one-way platform S30: Light killzone colliders rework in the collectible area S37: Simplified the transition to the first vertical string S41: Moved the first checkpoint farther to the right S42: Removed spikes and a pillar in the second section B19: Adjusted the third pendulum timing to match with the rest of them B29: Moved the bottom right bell farther to the left B36: Inverted rotating block faces Camera: Tweaked cam…
- Symphonia 1.1.0 Patch Notes - 12 December 2024
Hello dear platforming lovers ! Today sees the launch of our first patch since launch day… It is a pretty big one, as we tried to tackle some of the most important problems we have been seeing in this first week : confusions about some features, and some annoyingly common bugs. Thanks again to the Symphonia Discord members for sending us your bugs, that really helps fixing them faster ! Without waiting, here are the patch notes for Symphonia 1.1.0 (spoilers ahead !) : Features : - Reworked the settings menu to clarify the utility of gameplay variants. - Added a new warning popup, that appears if you enter secret areas without having the core abilities needed to complete the area. - Added a new achievement, related to aura shards ! - Added a new splash screen (Razer Interhaptics). - Changed the credits to include new entries for Razer Interhaptics. - Removed the debug input for the camer…
- 🐍 Symphonia supports Razer's Sensa HD Haptics and Chroma peripherals! - 10 December 2024
Greetings all! During the launch of Symphonia last week, we have omitted to mention one piece of information. But perhaps you have already 'felt' it since it's a really tangible piece of information in the truest sense of the word. If you've been following Symphonia on Steam for a while (since around mid-September or earlier), you may have noticed that we announced at the time that Symphonia would be one of the first titles to support Razer's Sensa HD Haptics peripherals. You know, that gaming cushion that attaches to your chair and can literally kick your butt. And yes, we kept our word. But let's start from the beginning, with two questions: 'Why are you doing this?' and 'How should a cushion for my chair improve my gaming experience?'. Let me answer the first question first: The reason is me, Tim. Hi! Well, personally I am very open-minded about such technical gadgets. And I am convi…
- A massive "THANK YOU" from all of us behind Symphonia! ❤️ - 6 December 2024
Dear friends of Philemon, It's been almost 24 hours since we pushed our little birdie out of the nest and the response from you, the players, has been nothing short of overwhelming to this humble crew of first time game makers! Not sure exactly how to put our gratitude into words except to say a massive, heartfelt THANK YOU from everyone of us here at Sunny Peak and Headup. The absolute outpouring of love and support our game has received since release has been nothing short of remarkable. It’s also worth mentioning that we appreciate ALL the feedback that we’ve been getting, including the one pointing out areas that could do with improvement; we are really eager for that honest, constructive feedback so we can make Symphonia the best platforming experience possible! That being said, if you have played Symphonia and had fun with it, it would be insanely helpful for us if you would leave…
- 🎻 Awaken the expansive Musical Realm: Symphonia is OUT NOW! - 5 December 2024
Friends, let me tell you a (short) story. Once upon a time in 2019, in the French video game school, ISART Digital, 13 students in their last year of studies gathered together to work on a 2D platforming game. At the time, the only elements that we already knew about were that it would be a 2D platformer in which you wield a tool in order to bounce on the ground and catapult yourself along the walls. It's crazy, because after 5 years Symphonia is NOW AVAILABLE for PC, Xbox and PlayStation: It's a great, and at the same time a damn crazy feeling to release your first self-developed game to the market! It's like a dream come true for us: we started working on Symphonia as a study project and were given the opportunity to take this exact project to a full release. The road was not always easy, but we made it. We are so very proud of what we have created and hope that you will have as much…
- 🎻 Behind the Symphony #4: What awaits you in Symphonia - 2 December 2024
Hello again, dear musical friends! The release of Symphonia is just around the corner now … the 5th of December is in just a few days! We thought we would take a bit of time to put together a summary of what you can expect in this game we’ve been building for many years now. We are confident that you will enjoy your time with Philemon in this vibrant and colorful world, but we would rather avoid any confusion so you know exactly what kind of game you will get if you consider a stay in Symphonia! So, that's what awaits you with Symphonia: A single-player, mostly linear 2D precision platformer, with a tight and aerial, non-violent gameplay, where your only enemies are the obstacles blocking your path forward. Progress through a multifaceted world by bouncing around, catapulting yourself to avoid obstacles and play music to open new paths. A poetic and surprising realm where music is at th…
- 🎻 Behind the Symphony #3: Music meets Machinery in the World of Symphonia - 21 November 2024
Musical greetings, dear friends! Today’s making-of is all about the art direction of Symphonia, how the core elements of the scenery were chosen and intertwined to become one. Ready? Let’s dive in! As mentioned before in another making-of article, the first bit of the world of Symphonia that was thought of was the violinist, Philemon. Then we decided to create a whole musical world as a setting for our virtuoso’s journey. From there, we formed a link between musical elements, and machinery elements, that would be one of the founding stones of our art direction. But why is machinery important? Well, because the realm is mostly inhabited by automatons! You see, Symphonia is a vast realm where music is a source of life and prosperity for the automatons and the world itself. For this reason, the production of music has partially been automatized by the inhabitants, by mixing gigantic musica…
- 🎻 Behind the Symphony #2: The Music of Symphonia - 15 November 2024
Musical greetings, dear friends! For today’s making-of, let’s talk about the music of Symphonia, and how pivotal it came to be. As you can imagine, making a game about symphonic music opened a lot of doors creatively speaking, but it also created heavy constraints. Our first important constraint was, to be using the instruments of the symphonic orchestra throughout the OST of the game. Our composers Olivier and Alexandre opted for a style inspired by the romantic period of classical music, which was a perfect orientation to use the symphonic instruments. Together, they learnt how to compose by using those instruments, as they had no previous experience in writing classical tunes. Working on the romantic period of classical music also helped us to convey a lot of emotion and narration into our score, as it is one of the highlights of this period’s tunes (think Saint-Saens’ “Danse Macabre…
- 🎼 Get Ready to Harmonize the World of Symphonia from December 5! - 4 November 2024
Musical greetings, platformers! Not only does the Save & Sound event start today here on Steam (which we already told you about last week), we also have some other great-sounding news for you! Because after all this time of silence in the world of Symphonia, we can finally reveal the release date: Symphonia will be released cross-platform on December 5! https://www.youtube.com/watch?v=YUNHYfrrRrI In the realm of Symphonia, music is a source of life and energy. But since the Prodigies and their orchestra vanished, the inhabitants are divided, and the world slowly falls into silence. What if there was a way to reunite the orchestra? That's the question Philemon, the mysterious musician in Symphonia, will have to answer. Your violin and bow are both your instrument and a means of transport. Catapult yourself through the world and complete levels by solving platforming challenges while re-a…
- 🎻 Behind the Symphony #1: From Student Project to Video Game - 1 November 2024
Musical greetings, dear friends! In the coming weeks we want to tell you more about Symphonia and its backgrounds, and we will do this with the making-of series “Behind the Symphony” here on Steam. And for today's first making-of, let's dive deeper in the conception of Symphonia. As you might already know, Symphonia started off as a simple student game before becoming a more ambitious project. Everything started in 2019, in the French video game school, ISART Digital … There, 13 students in their last year of studies gathered together to work on a 2D platforming game. At the time, the only elements that we already knew about Symphonia were that this would be a 2D platformer in which you wield a tool in order to bounce on the ground and catapult yourself along the walls. With a lot of brainstorming, we decided that the tool would be a violin bow, wielded by a violinist in a musical world…
- 🎼 Symphonia will be part of Save & Sound; tune in from November 4th! - 31 October 2024
Musical greetings, platformers! We’re happy to announce that Symphonia will be on stage at Save & Sound starting November 4th! We’ll be participating in the festival with a deep dive by our composer Olivier Esman. He will tell you more about the creation of the soundtrack, and how it is connected and interwoven with the gameplay and the whole world of Symphonia. Save & Sound is an online music festival with sales and demos here on Steam. Come celebrate headbanging soundtracks as well as unique implementations of music and audio in games. We’re excited to share some good music and good times with all of you! We look forward to seeing you there! Sunny Peak https://store.steampowered.com/app/1865960/Symphonia/
- 🎻 Play the Symphonia Demo as Part of Steam Next Fest! - 14 October 2024
Happy Steam Next Fest kick-off day, friends! Once again, it's about time for the fabulous Steam Next Fest! Until October 21 an endlessly large number of demos are live here on Steam, connected to hundreds of streams, developer specials, and much more. Exciting times for sure, and you definitely don't want to miss out! Symphonia is part of the Next Fest circus as well! You might have played the demo at the Headup booth in Cologne last year, but the game was still very much WIP and we were a long way from release. That's why we couldn't share the Symphonia demo with you all online back in the day. But things are different now! We spent a lot of time optimizing and polishing Symphonia, and included completely configurable controls with both mouse and keyboard and controllers. This will give you the best possible impression of what to expect from Symphonia with the full release! We really h…
- 🐍 Symphonia will support Razer's Sensa HD Haptics peripherals! - 28 September 2024
Musical greetings, dear friends! Since Razer officially announced and released a variety of Sensa HD Haptics peripherals to the market whilst RazerCon a minute ago and announced a number of supporting games as well, we are finally able to talk about it: Symphonia will be one of the early games in 2024 supporting Sensa HD Haptics feedback through Razer's HD Haptic gaming cushion Razer Freyja and the brand-new wireless flagship headset Razer Kraken V4 Pro. https://www.youtube.com/watch?v=U3curTeOi6E So, if you want to delve even deeper into the musical realm of Symphonia and literally feel the power of music, you'll have the chance to do so! Symphonia will also support the Chroma RGB lighting ecosystem to further expand the games strong and colorful atmosphere even further beyond the limits of your monitor. We are big fans of strengthening the immersion of video games and making it possib…
- 🎻 Play the Symphonia Demo at gamescom, or simply at home! - 20 August 2024
Musical greetings, dear friends! Like each and every August, gamescom calls, and we answer: the Symphonia demo will be playable in Cologne from August 21-25! You might have played the demo at gamescom last year, but the game was still very much WIP and we were a long way from release. But things are different now! We spent a lot of time optimizing and polishing Symphonia, and included completely configurable controls for both mouse and keyboard and controllers for example. This will give you the best possible impression of what to expect from Symphonia with the full release. So, if you're planing to attend gamescom, stop by the Headup booth and say "hi"! The booth is part of the Indie Arena Booth, and can be found here: Hall 10.2, Booth F010g - E019: But all of you who can't come to gamescom need not be sad, because we got you covered: the Symphonia gamescom demo is of course still avai…
- 🎼 Jump into Symphonia's musical realm with the brand-new demo! - 6 August 2024
Musical greetings, dear friends! It's been quite a while of radio silence since Symphonia's official announce as part of gamescom 2023. But we have made good use of the time since then and can now proudly present you the first-ever online demo of Symphonia! You might have played the demo at the Headup booth in Cologne last year, but the game was still very much WIP and we were a long way from release. That's why we couldn't share the Symphonia demo with you all online back in the day. But things are different now! We spent a lot of time optimizing and polishing Symphonia, and included completely configurable controls with both mouse and keyboard and controllers for example. This will give you the best possible impression of what to expect from Symphonia with the full release. But enough words now! Scroll down the product page to the big green "Download Demo" button and slip into the sho…