- Our first gamescom was an absolute blast - 1 September 2026
Five days in Cologne, around 250 players at the booth, and a long list of things we're changing We're back from our very first gamescom as a studio, and we brought a lot more home than sore feet. 🧪 🎮 How it wentAround 250 people played at our booth They sat down and played Tower Alchemist right in front of us, and countless more stopped by to ask what it's about. Watching someone play a few metres away is a completely different thing than reading a bug report.AresLP and PhunkRoyal dropped in Both came by our little corner of the Indie Arena and talked about the game with us.Publishers and fellow developers We got to trade war stories with people who have been through all of this before, which is worth its weight in gold when you're a team of two. 🔨 What changes because of itThe sound effects are getting a full overhaul We spent a good while talking to experienced SFX artists at the s…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.17 - 16 August 2026
Tower Alchemist: Defend Khaldoria – Devlog Version 0.17 Second Key Talents for every tower, a rebuilt Death Tower talent tree, and a build we're taking to gamescom. Patch 0.17 is our gamescom build! Come find us in Cologne from August 26 to 30, try the new Key Talents at our booth, and tell us what you think. 🎉 You'll find us in the Indie Arena - Nordmedia Booth. 🔨 Major Updates Second Key Talent for every tower Volley (Arrow), Broadside (Cannon), Soul Explosion (Death) and Destiny (Life) are live. Volley turns critical hits into a burst of arrows on nearby enemies, Broadside fires a second cannonball at stunned or slowed targets, Soul Explosion lets returning souls discharge in an area blast, and Destiny builds up Holiness until dark forces unleash lightning across the whole labyrinth. Every tower now has two Key Talents to build around. Death Tower talent tree rebuilt Soul Strike go…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.16 - 2 July 2026
Tower Alchemist: Defend Khaldoria – Devlog Version 0.16 Shielded enemies, a clearer battlefield, and smoother luck – Patch 0.16 is here Patch 0.16 brings armored monsters with physical shields, a revamped ground shader for easier flask placement, and a couple of fixes! 🎉 🔨 Major Updates Armored Monsters: Physical Shields Armored monsters now come equipped with a physical shield that has its own hit points. Arrow and Cannon Towers must break through the shield before they can damage the monster's health, while magic attacks ignore it completely. Splash explosions destroy the shield instantly. New Ground Shader System We've implemented a new shader system for the mob path that makes it much easier to see where you can use your flasks. ✨ Minor Updates Long unlucky streaks with proc chances now occur significantly less often. 🐛 Bug Fixes Fixed an issue where mana dropped by defeated mini…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.15 - 4 May 2026
Tower Alchemist: Defend Khaldoria – Devlog Version 0.15 Soul Lanterns get smarter, the Tower Workshop gets friendlier, and a nasty Iron Splinters bug meets its end. 🔨 Major UpdatesSoul Lantern Auto-Refill Click a Soul Lantern and you'll now see an auto-refill button that tops it up the moment it runs out of mana. The convenience costs a little extra: 7 mana per auto-refill instead of the 5 mana you pay when refilling manually. Permanent Soul Lanterns via Soul Essence Using a Soul Essence on an existing Soul Lantern now makes it burn for the entire match instead of the previous 180 seconds. If you want a lantern to stay lit forever, this is your move. Default Focus in the Tower Workshop You can now set a default focus option for your towers in the Tower Workshop. New towers will be built with your preferred focus right away, so you don't have to adjust every single one after placing it.…
- Version 0.14.4 - Bugfixes - 1 April 2026
Bug-fixThe Holy Land Life-Tower-Talent gave additional 9 gold every time you restartet the game. This bug has been fixed
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.14 - 9 March 2026
🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.14 🔥 Major Updates Complete Tower Workshop Rework – Redesigned structure and UI, with the Alchemy system now integrated directly into the workshop. Alchemy Passives for Towers – Flasks like Undergrowth and Soul Essence now grant passive bonuses to selected towers. New Talents & Adjustments – Several new talents added, unfinished ones removed, and improved talent visuals during gameplay. Spanish Language Added – Tower Alchemist is now available in Spanish. 🛠️ Minor Updates New visual effects when dropping and collecting Gold, Mana and Skulls. Tutorial expanded to explain the new Tower Workshop interfaces. Talent descriptions now highlight stat increases with color coding. Talent tooltips improved for better clarity and readability. VSync option added to the settings menu. Performance improvements on PC and Steam Deck. New talent r…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.13 - 21 December 2025
Tower Alchemist: Defend Khaldoria – Devlog Version 0.13 Major UpdatesReworked Death Tower– A more modern approach of the Death Tower has been added.New Alchemy Flask: Soul Essence Flask – Allows players to place Soul Lanterns on the battlefield. Soul Lanterns are now rechargeable – Can be refueled using Mana or Soul Essences. Campaign updated – The Soul Essence Flask is now fully integrated into story missions. Minor UpdatesVisual readability overhaul: updated floor, tower and enemy textures to improve clarity and overall visual quality. Balancing:Arrow Tower: Damage: 32 → 30Cannon Tower: Fire Rate: 0.7 → 0.6Life Tower: Base Damage: 13 → 12 Holiness Damage per Stack: 0.5 → 0.4Death Tower: Damage: 41 → 46 BugfixesHeavy lag when assigning talent points – fixed. Buff “Holiness” dealt incorrect damage – fixed. Camera could not be moved at the start of a match – fixed. Sprinting particles co…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.12 - 6 September 2025
🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.12 🔥 Major UpdatesSoul Lantern Lifetime – Soul Lanterns now have a limited duration. Once the timer runs out, they lose their light and can no longer reveal Shrouded enemies. Recharge with Mana – Spent Soul Lanterns can be recharged with Mana, giving you a new tactical layer in night missions. 🛠️ Minor UpdatesTutorial 02 adjusted to make it quicker to complete. Talent Tooltip improved – now shows clearly what requirements are missing to unlock a talent. Shrouded enemies are no longer fully invisible. They now create a subtle distortion effect on the world behind them. Bone Splinters have been removed from the game. 🐞 BugfixesFixed: Tower Range preview did not display the skilled range. Fixed: Tower range display and actual targeting range did not match. Towers now use the skilled range correctly. Fixed: Enemies stayed slowed aft…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.11 - 7 August 2025
🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.11 🔥 Major Updates New Feature: Darkness Enemies with the “Shrouded” ability are invisible to towers unless they stand in the light of a Soul Lantern. A new strategic challenge through restricted visibility. Soul Lanterns Alchemically placeable light sources that reveal “Shrouded” enemies. Essential in dark missions and night levels. Night Levels Enemies are completely invisible until they enter a Soul Lantern's light. Introduced in Singleplayer Levels 4–6. 🛠️ Minor Updates Singleplayer Levels 4–6 reworked and enhanced with the new Darkness mechanic. New Win/Lose screens with an updated layout and more visual flair. New 2D illustrations by Milan and Sofija for story sequences and UI elements. New map preview images for Singleplayer Levels 4–6. “Undergrowth” now displays the remaining effect time for the last 10 seconds via UI. Ad…
- Tower Alchemist: Defend Khaldoria – Devlog Version 0.10 - 25 May 2025
🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.10 🔥 Major Updates New Feature: Alchemy! – New UI element to apply alchemical vials to the battlefield. – First vial: Undergrowth – slows enemies by 33%, cancels sprinting. Companion System – Companions now provide ingredients and vials. Selectable in a new UI panel. New Stage & Campaign UI – Improved overview and navigation for better usability. Buffed Rage Ability – Triggers at 33% HP (was 50%), damage reduction now 80% (was 50%). 🛠️ Minor Updates “Holy Land” refunds must now be manually collected. Improved visibility of refund effect for towers near the Holy Tower. MB1 icon animates after story progress. Arrows now show enemy movement direction. Final wave indicated by sound and UI alert. Collectable skulls and gold coins now emit light for better visibility. Mana drops from wave 3 in Life and Death level. Easy mode: tower ref…
- Patch 0.9.2 fixes performance issue - 21 April 2025
Adjustments: Bugs Fixed heavy lag after an Arrow-Tower crit
- Patch 0.9.1 fixes the balancing - 10 April 2025
Adjustments: Towers: Death Tower Damage: 34 > 44 Arrow Tower Damage: 34 > 32 Cannon Tower Damage: 29 > 31 Cannon Tower Range: 1.5 > 1.6 Campaign: Level "Departure" Increase Start Mana (0 > 30). Singleplayer: Increase Start Mana for all "Easy" Levels (0 > 40). Increase Start Mana for all "Medium" Levels (0 > 30). Increase Start Mana for all "Hard" Levels (0 > 20). Collectables: Dropped gold coins are now better to see due to added emission.
- Tower Alchemist - Version 0.9 - 31 March 2025
Tower Alchemist: Defend Khaldoria - Devlog Version 0.9 We are excited to present the latest update for Tower Alchemist: Defend Khaldoria! This version introduces exciting new features, improvements, and bug fixes. Your feedback is invaluable, and we are continuously working to enhance the game experience. Major Updates New Talents for Death Towers Death Towers have received new talents, expanding their strategic options and giving you more ways to optimize your defense. New Enemy Ability: Frenzied Enemies with the Frenzied ability become increasingly dangerous the longer they stay alive. This new mechanic requires even more thoughtful strategies. Easy Difficulty Added to Single-Player Mode We have introduced the Easy difficulty level for single-player mode! This will help newcomers familiarize themselves with the game mechanics more easily. Tower Explanations Added to the Workshop To he…
- Demo release 0.8 available - 18 December 2024
Tower Alchemist: Defend Khaldoria - Devlog Version 0.8 We are excited to share the latest updates for Tower Alchemist: Defend Khaldoria! Development of this version took longer than originally planned, but we believe that good things take time. Our goal remains to deliver bug-free and optimized versions for our players. Major Updates Revamped Talent Tree The Talent Tree has been completely revamped and now includes new talents for the Arrow, Cannon, and Holy towers. These talents add more strategic depth to the game, offering new ways to optimize your defenses. New Single-Player Mode We’ve introduced a new single-player mode available at the Normal difficulty level. Additional difficulty levels (Easy and Hard) will be added in Spring 2025. New Enemies: Corrupted Boar and Forest Dragon Two new enemies have been added to the game: the Corrupted Boar and the Forest Dragon. Additionally, en…
- Demo release 0.7.3 available - 26 July 2024
Tower Alchemist: Defend Khaldoria - Devlog Version 0.7.3 We are excited to present the latest updates and improvements for Tower Alchemist: Defend Khaldoria. This version marks a significant milestone for us, as it is the first demo version to be released on Steam and is available to all users. https://store.steampowered.com/app/1866380/Tower_Alchemist_Defend_Khaldoria/ Major Updates Expanded Story and Voice Acting We have introduced a comprehensive update to the game's story. A total of 412 files were added for two languages and two characters, providing over 45 minutes of voice acting. The story now takes players into the youth of the main protagonist, Milan or Sofija, who must flee their hometown after an attack and seek safety with their mother. This emotional journey ends in the demo with an exciting cliffhanger. New Talent Tree in "The Tower Workshop" A new talent tree, "The Tower…
- Tower Alchemist: Defend Khaldoria takes part in Steamfestival - 19 July 2024
From 29 July to 5 August, the Steam Festival of Tower Defence Games celebrates the latest and upcoming titles in this genre. Look forward to exciting demos, including our game Tower Alchemist: Defend Khaldoria. Defend the kingdom of Khaldoria against enemy hordes. Build mighty towers and use the power of alchemy to combine their abilities or weaken enemies. Every decision counts as you strategically build and improve your defences. Key Features: Strategic defence with different towers Tactical attack and armour types Alchemy to improve the towers Epic campaign with gripping story Endless & multiplayer mode Streamer mode for interactive gaming experiences Immerse yourself in the world of Tower Alchemist: Defend Khaldoria and master the art of defence in an epic story full of magic and intrigue. Take on endless challenges, alone or with friends!
- Behind the scenes: The Chaos Tower - 21 November 2023
Development of the Chaos Tower Our plan for the development of the game has included the introduction of towers of the six magic classes (Life, Death, Order, Chaos, Water, Fire) from the very beginning - accordingly, we release new towers at regular intervals with our beta patches. For the current version (beta 0.5), it's the turn of the Chaos and Order towers. https://store.steampowered.com/app/1866380/Mystic_Towerdefense/ We started with brainstorming (what the tower should be able to do and what it should look like). This resulted in the first concepts for the new tower: https://i.imgur.com/oluJOzY.jpeg https://i.imgur.com/em1e1UH.jpeg Creation of the 3D model With the concepts in mind, we started modeling the tower in Blender. We use a high- to low-poly workflow. This means that we first take care of modeling the model as it should look in the game. Then we work on reducing the numb…
- Devlog #02 - 9 November 2023
Hi there! The summer blues have crept in on us over the last few months and we are a little behind schedule with the release of beta version 0.5. Nevertheless, we would like to keep you up to date so that you can get an insight into what is currently happening under the hood and what new features await you in the upcoming version. We are planning the release in November. As always on our Discord. Introduction of the Chaos Tower and the Multi-Cannon feature In this version of our game, we've introduced an exciting new feature: the Chaos Tower. With this change, towers can now have more than one cannon, exclusive to the Chaos Tower. This opens up interesting tactical possibilities for players. However, the implementation of this feature required extensive changes under the hood to ensure that the cannons do not run in parallel and share a common cooldown. https://media.discordapp.net/atta…
- Devlog #01 - 6 July 2023
Hello everyone! In this devlog, we are talking about the current development of patch 0.4 of mystic towerdefense. User Interface: Currently we are working on some changes in the User Interface. We were missing an overview about how many enemys are left in the current wave, so we decided to add a new UI Element for this. We also needed additional information about the countdown when the next wave starts. Wave Countdown: First we were thinking about adding a UI Element above the entrance portal, but we decided that that is not a cool way to show the countdown and we wanted to avoid redundant informations. That is why we took a simpler approach and added a easy to understand Countdown text in the middle of the screen. We also added a simple skip button, which allows the user to skip the countdown and start the next wave immediately. Marketing is hard: Another step to push the marketing a l…