SPSTEAMPULSELIVE ANALYTICS
Xross Dreams

Xross Dreams Steam metadata

Starlight Studios Games | Dec 25, 2022 | game

Released

0players observed · 24 September 2026 - 17:49:39 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)720
  • Revenue (VGI)$12,630
  • Review score63% positive

Xross Dreams metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)720
  • Revenue (VGI)$12,630
  • Review score63% positive
  • Total reviews24
  • Release dateDec 25, 2022
  • DeveloperStarlight Studios Games
  • PublisherStarlight Studios Games

Genres: Action, Indie

Company pages: Developer: Starlight Studios GamesPublisher: Starlight Studios Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Xross Dreams Steam metadata

Xross Dreams metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1866570/metadata
Steam Storehttps://store.steampowered.com/app/1866570/
Steam Communityhttps://steamcommunity.com/app/1866570
PCGamingWiki search
IGDB searchSearch IGDB for Xross Dreams

Reviews, pricing, and metadata

Review summary

Mixed

63% positive, 15 positive, 9 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

50

Platform releases
  • Steam 25 December 2022

Latest Steam announcements

  • Xross Dreams is part of a series and the next game is out! - 30 June 2026

    Xross Dreams is part of a series called the Moon Wars.A Beginning is another game in the series. A Beginning takes places roughly 700 years before Xross Dreams. Your data in A Beginning will carry over to Xross Dreams if you beat the game.A Beginning on SteamThank you for your patience. Please enjoy this 2D sidescrolling hero simulator. Xross Dreams will continue to receive support in the future, and more will be possible with the success of the Moon Wars.

  • 1.38 hotfix notes - 5 May 2024

    Brief hotfix patch. I'm frying bigger fish right now, but these things needed addressing. Hive's Hold Timer now properly depletes in the rear position (relative to your Pressure, just like in the front position). This solves an issue where she couldn't be tagged back in if you tagged out during a chain. Bear no longer randomly crashes the Piece Selector. The next patch is taking a while for artwork reasons. Thank you for your patience.

  • Small fixes and what to expect. (XD v1.37) - 31 October 2023

    Audio fixes all around. Mostly Robot attacks that didn't respect volume settings and now do. A bunch of crashes were fixed. There's still a way to make the game softlock after somebody dies online. I cannot recreate it. Until I can, I can't fix it. Thank you for your patience. Bear still has a glitch where they do +1 damage on the first hit of a chain. They probably need it. I'm not touching anything related to balance for the forseeable future. Good luck out there. You may have noticed the profiles slowly being uploaded to the Xross Dreams twitter page. These images (transparent and max resolution) will be added to the Gallery once all of them are uploaded, which should coincide with the anniversary of the game. Thank you very much for playing Xross Dreams. If more people play it, maybe something special will happen? The game is on sale this week to facilitate this.

  • The hottest fixes. (v1.35 patch notes) - 7 March 2023

    Xross Dreams, v1.35 Patch Notes: Fixed a rounding error in Hive's pressure calculations. This means that Hold Time should gradually scale downward starting at 10 seconds, instead of how it used to never get slower until it immediately got way too fast. Hive's cursor now appropriately moves downward when there is a visible Crush Wall. Skeleton can no longer infinitely displace pieces. Journey appropriately self-destructs in the rear position. Under no circumstances is it possible to tag into a dead Dreamer. Fighter's Puzzle damage targets altered to be possible with up-to-date damage calculations. The original Tech Bonus puzzle is now a Displacement Bonus puzzle.

  • This is a good thing. (v1.34 patch notes) - 6 March 2023

    Xross Dreams, v1.34 Patch Notes: Fixed the "End-of-Turn Switch to kill your whole team" bug. I still kept the functionality where you choose which screen takes damage, but the self-destruction option no longer annihilates both Dreamers. Event readout display visuals recalculated. Information should display where your drop point was all the time, now, regardless of resolution and player side. Completely rewrote Dreamer Select netcode. Since lag isn't a real issue on the selection screen, I reprogrammed Selection so that you send memory states instead of inputs. This makes it functionally impossible to desync on Dreamer Select, but you may occasionally see the banners have the wrong visuals (despite the correct Dreamer being selected) if people mash through it. Hive now instantly dies if you take more than 56 rows over the top of the board in damage. This fixes a crash in the most violent…

  • Softening the colors. (v1.33 patch notes) - 23 February 2023

    Xross Dreams, v1.33 Patch Notes: Tyrannosaurus Red Dinorbs now colored properly when you lose your colors. I'm the only one who would notice. Dinosaur no longer picks impossible Push patterns against Journey. This fixes a crash. Thinker no longer gets stuck in a chain timer loop if you crack open a Shell in extremely specific ways. This fixes a soft lock scenario. Thinker can no longer grab or drop pieces while Shells are cracking. This is related to the above fix, and fixes some strange issues with temporarily disappearing pieces. Fixed some Sandbox crashes involving the Hit Me With menu. Fighter, Robot, Goddess, Skeleton, Comet, Hive, and Dinosaur now use updated softening timing. To achieve parity with Thinker, which was updated to achieve parity with the game that inspired Thinker, all these Dreamers now soften Hard pieces mid-ignition. What this means is that pieces softened can be…

  • Another step forward. (v1.32 patch notes) - 16 February 2023

    Xross Dreams, v1.32 Patch Notes: As Hive, Shells and Shell Towers properly carry chain values when opening. You can properly "garbage chain" just like in the inspiring games. Hive no longer gets posthumous bonus points for Escalating, causing a slight desync online. Hive's Hold Timer no longer depletes when Hive is in the rear position. This is a bugfix, but I imagine this affects some strategies. Thinker's The Power now properly ignites in more situations. I went back to the arcade machine for the inspiring game and did a bunch of homework. You can now clear The Power if sandwiched between 2 fruit, if 2 of The Power are in a stack and drop onto a fruit/have a fruit dropped onto them, and/or if The Power is adjacent to a group of exploding fruit. As Thinker, Hard Fruit properly softens mid-ignition. This is a doozy of a bugfix. I will apply this change to all other Dreamers in the next…

  • Judgment Day. (v1.31) - 13 February 2023

    Xross Dreams, v1.31. No patch notes. It's just netcode fixes. Less weird freezes during the fight. Better synchronization when Downs/KOs happen mid-fight. A preliminary solution to the perceived idea of somebody losing after the opponent has already lost on their end but before they see it due to lag, causing a potential Draw or Argument scenario. Enjoy.

  • All the way. (v1.30 patch notes) - 8 February 2023

    Xross Dreams, v1.30 Patch Notes: As Hive, Shells that are in the process of opening will ignore adjacent clears. Bugfix. Reimplemented end-of-round handshake sequence. This absolutely results in fewer desyncs online, specifically those happening at the end of the round where a player perceives the other player as doing nothing when they were in fact fighting back. There were multiple parts to this fix, but needless to say this may be the final part of the netcode that needed my immediate attention. Preliminary testing showed that the problem is gone. Reports of mid-match desyncs were nonexistent after yesterday's patch, so this means that the netcode is finally no longer a thorn in my side! I have a good feeling about this.

  • Ascension cannot be shortcutted. (v1.29 patch notes) - 7 February 2023

    Xross Dreams, v1.29 Patch Notes: Disabled fight counter achievements in Tournament Vs Mode. They were in a different part of the code and I overlooked them. If Hive gets hit (while not in Hold Time) but does not get brought above the Deadline, Hive receives a brief (15 frame) Hold Time. This is to achieve parity with Panel de Pon, which has a slight delay before pressure restarts after you receive hits. 15 frames is a lot, though. Isolated frame counters per each half of the engine, using the lower value to call once per frame engine updates online. This absolutely results in fewer desyncs online. Preliminary testing came up with perfect results. KO/Down cutscenes still perform slowly online (because of delay-based netcode instances that allow both players to load the next song), and it's possible to end matches slightly differently if somebody Downs when they were frames away from bein…

  • I have the worst superpower imaginable. (v1.28 patch notes) - 2 February 2023

    thinker can now grab fossils

  • I've got it! (v1.27 patch notes) - 1 February 2023

    Xross Dreams v1.26b patch notes that I didn't post last time: Fixed a typo in Fighter's scoring formula. Xross Dreams v1.27 patch notes: Push damage against Hive fixed for real. Any Push received as Hive will generate rows identical to those generated naturally by pressure or pressing the Escalate button. This is so close to the intended behavior that I feel like a fool for not having done this before. Added asynchronous Online Pressure management. This absolutely results in fewer desyncs online. In my search for what was causing rare desyncs that caused only a few frames of difference at very hard to catch times, I discovered the answer deep within myself. Pressure may take a moment to affect your opponent, but it will now be appropriately synchronized at all times. Added dummy input buffer to allow both players to properly render cutscenes Online. This should prevent post-round soft-l…

  • I'm starting to understand. (v1.26 patch notes) - 26 January 2023

    Xross Dreams, v1.26 Patch Notes: Graphical artifacts fixed on Astronaut's hitstun. Hive's scythe animation properly timed. Tournament Mode completely disables all achievements instead of just some. Part of a desync prevention protocol. You won't see results yet, but you will next update. I'm working on it.

  • Downstacking of bugs. (v1.24 patch notes) - 24 January 2023

    I actually prefer "cleaning" or "rapid clears" to the word "downstacking," especially considering that not everybody builds/clears in the same direction in Xross Dreams. Cleaning also makes a lot more sense as a term. Xross Dreams, v1.24 Patch Notes: Fixed Goddess crash when opening Shells at specific y-values. Secret character fixes: Bear/Big Bear Hold now dynamically sets its own volume on the fly. Pretty standard bug fix. Secret character fixes: Bear/Big Bear Lock Delay now properly resets when using the Hold function. I noticed this when I fixed the above. Standardized Push Violence against Fighter and Hive. Everybody else's already worked properly. Now, all regular Pushes ("regular" meaning from anybody but Dinosaur) use the same pattern (Comet's pattern). This obviously affects a couple secret characters. Cleaned up Online timing synchronization code. If this affects anything, the…

  • We are all part of a chain. (v1.23 patch notes) - 23 January 2023

    Xross Dreams, v1.23 Patch Notes: Fixed random crashes when Hive sends Shells larger than size 6. The randomness was the problem, and thus has been removed. Fixed Journey's popup display to properly read out Charge Elements in the chain. Fixed Gifts of the wrong size/color being sent if done so in a combo between both Dreamers. This affects a variety of things including some crashes. Removed some depreciated handshakes for now-fixed Online timing disputes. This should result in fewer strange freezes of the opponent's board online. Added visual hint of gameplay style to Sandbox Dreamer Select if you have Beginner Info enabled for Player 1. This will not display if you switch to Familiar or Supreme Info (in the Dreamer pause options). By the way, the graphics for these hints are PNGs in %XD%\Content\GFX\menu\sandbox, so you're free to mod them if you must replace them with, say, screenshot…

  • Whack-a-mole for the soul. (v1.22 patch notes) - 21 January 2023

    It's very late, and there's a lot going on. Xross Dreams, v1.22 Secret Character fix: Enabling the Piece Selector for either Bear no longer breaks dynamic Gate calculations. Whoops! I'm too clever for my own good. There isn't always a Next piece. If you enable Piece Selector with Bear or Big Bear, the game now generates a placeholder set of gates for you (based off Big O, Cast in the name of God, ye not guilty). Comprehensively rewrote Rocket Science mechanics. This is something of a series of bugfixes, but it was also something I saw coming. The engine simply couldn't have handled it the way I wrote it at launch. Anyway, Astronaut's Rocket Science is largely identical, but the edge cases (sometimes literal edge cases, like multiple Rockets causing science to occur in adjacent columns) now yield results. The big changes are multi-column science, returning wasted Slingshots, stacking eve…

  • Miracles are earned. (v1.21 patch notes) - 20 January 2023

    Xross Dreams, v1.21 Patch Notes: Rollforward recalculated for Crush. Crush consists of 2 attacks-- destroying your Piece/Queue/Hand/Cursor and raising your Crush Wall. Since the former activates a rollback, it is not necessary (and may have caused timing disputes) for the latter to have rollforward applied to its startup. Scoreboards now properly synchronized with save states. Oops. Crush damage calculations now compensate for delay online in edge case scenarios. Spoilers. Goddess's sounds are properly Instanced, affecting volume, stereo side, and memory management. This also nerfs mashing the C button with an empty meter. I'm sorry. You'll be compensated in a future patch. Distortions will wait until the opponent catches up to that frame before being inflicted. If you distort the opponent online, there may be a delay before you see it go. I got a spooky rollback glitch and I saw somebo…

  • Rollforward, rollback. (v1.20 patch notes) - 19 January 2023

    Xross Dreams v1.20 Patch Notes: Memory management for sounds again, again, again. The Problem Sounds now only attempt to play instead of playing. This is a very toxic solution to a very stupid problem. It also guarantees no crashes from those situations ever again. The Set Inputs screen in School lightens the background for keyboard users. So you can see the prompts, now. Keyboard mapping in School updates every frame instead of just frames where you are pressing a single button. This fixes some weird problems where you had to hold the direction to pick a seat, and so on. Selecting a Dreamer in School has a brief input lockout period. This prevents accidental double-clicks, which were rather regular occurences on keyboard You can no longer select Random Dreamers in the Finale Plot. This fixes several bugs at the cost of requiring you to be decisive when it matters most. Memory managemen…

  • bug fixes and minor improvements (v1.19 patch notes) - 17 January 2023

    Xross Dreams, v1.19 Patch Notes: Secret character stuff: Completely rewrote displacement code for Bear and Big Bear from scratch. I really hope I don't regret spending all my time doing this! I rewrote it from the ground up. I tested it all. Again. T-Spin doubles, T-Spin triples, J-spin doubles, J-spin triples, L-spin doubles, L-spin triples, counterclockwise and clockwise, both sides of the board. I deleted it all, rewrote them, tested them. I also rewrote Big Bears' displacement code. No failed wallkicks on open parts of the board. Big doesn't get the displace bonus (on purpose) but displacements work. SRS does 4 wallkick checks and I'm doing 7 (15 if you're Big). If you can find a setup that fails a rotation with a valid place for the piece to enter then I'm going to think you're a weirdo. More on a secret character: Big Bear now properly displays the Gate, and will properly Down if…

  • Magic is real. (v1.18 patch notes) - 14 January 2023

    Xross Dreams v1.18 Patch Notes Further memory management passes related to a crash for garbage-collected sound effects. Volume stabilization pass related to the above. Secret character mechanical fixes: Bear rotation system expanded to include extraordinary displacements. The Super Rotation System, which Bear mostly uses, has a matrix determining the outcome of a piece's displacement if a rotation fails due to existing pieces or lack of space on the board. I have expanded the possibilities beyond what the SRS normally declares to allow additional expected setups. This is most notable in L-spin Double setups such as Lilia, which now work properly instead of failing to spin. There's a way to make the game desync online with Hive and I'll get to it next week. Thank you for understanding.

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 20241.38 hotfix notes5766372999953459472
231 October 2023Small fixes and what to expect. (XD v1.37)5229301621592452893
37 March 2023The hottest fixes. (v1.35 patch notes)5070528176581718281
46 March 2023This is a good thing. (v1.34 patch notes)5070528176577058588
523 February 2023Softening the colors. (v1.33 patch notes)5059268543356277100
616 February 2023Another step forward. (v1.32 patch notes)5059267908812520234
713 February 2023Judgment Day. (v1.31)5036749277245425892
88 February 2023All the way. (v1.30 patch notes)5036749277226672862
97 February 2023Ascension cannot be shortcutted. (v1.29 patch notes)5035622743898822086
102 February 2023I have the worst superpower imaginable. (v1.28 patch notes)5035622743878471183
111 February 2023I've got it! (v1.27 patch notes)5035622743877392110
1226 January 2023I'm starting to understand. (v1.26 patch notes)5035622109510222224
1324 January 2023Downstacking of bugs. (v1.24 patch notes)5035621474429579324
1423 January 2023We are all part of a chain. (v1.23 patch notes)5035621474425842179
1521 January 2023Whack-a-mole for the soul. (v1.22 patch notes)5035621474417550301
1620 January 2023Miracles are earned. (v1.21 patch notes)5035621474414295953
1719 January 2023Rollforward, rollback. (v1.20 patch notes)5035621474410630291
1817 January 2023bug fixes and minor improvements (v1.19 patch notes)5035620840548143549
1914 January 2023Magic is real. (v1.18 patch notes)5035620840536580620
2013 January 2023It's never over. (v1.17 patch notes)5035620840533555132

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1866570
Live current players0
SteamPulse tracked peak13
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateDec 25, 2022
DeveloperStarlight Studios Games
PublisherStarlight Studios Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent63%
Positive reviews15
Negative reviews9
Total reviews24
Steam recommendationsNot available
Achievements50
Average playtime forever2,129 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1866570/

Short description

Head-to-head arcade VS game, where all the characters are puzzle games, you control 2 at a time, and everybody does their own damage. A pre-, mid-, and post-apocalyptic fairy tale that teaches you telepathy if you decipher it properly. An climactic journey through stars and minds and trust.

About this game

What is your violence? If left with nothing else to do, what will you do to get your way with the universe? Is it your fists? Is it your power? Is it your ideas? Can you shape your violence into different forms? Xross Dreams is a new type of violence. Xross Dreams is also a game. Xross Dreams is also a tool. Xross Dreams is also a universe. Xross Dreams is also a story. Xross Dreams is a multi-dimensional ascension utility for the mind, heart, and soul. If you're the loner type, you may pick a dreamer and follow their way through the universe as a series of puzzle games that you've never seen or played before but already might understand for some reason. If you don't go alone, you will pick a pair of dreamers and carve a path of understanding through your entire community. Xross Dreams is a hybrid action puzzle-versus battle game. It has many modes. It is a 2v2 fighting game with many characters. It is a puzzle game that evolved into a new genre. It is set to a jazzy drum n' bass soundtrack that will empower and relax you. It can be played offline or online, with rollback netcode to guarantee a smooth experience. In Xross Dreams, everybody has their own violence. Each dreamer plays a distinct puzzle game, some of which you may find familiar. When a dreamer inflicts their attacks on other dreamers, they send their own specific type of violence that the opponent must understand and tolerate. Matchups are just as important as individual skill. Some dreamers push your screen up from the bottom. Some dreamers drop useless pieces from the top. Some dreamers send you pieces that open into new pieces. All of these and more are possible. In Xross Dreams, you aren't alone. You will find yourself in control of a team of 2 dreamers. You have the ability to switch between each of these 2 dreamers at will. You can only win by defeating all the dreamers on the opponent team before they do the same to you. Switching dreamers will open your mind to higher ideas and violent possibilities. You may even find yourself using abilities that manipulate the opponent's team if you're worthy of them. Xross Dreams is a journey of discovery. Do you remember back when game…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Xross Dreams's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Xross Dreams's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Xross Dreams at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,260,31624 September 2026 - 18:45:11 UTC1,818,3689,826,471Valve
Dota 2785,04324 September 2026 - 18:44:51 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS292,46324 September 2026 - 18:44:51 UTC3,236,0272,744,193PUBG Corporation
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
Delta Force121,66524 September 2026 - 14:48:38 UTC246,418192,933Team Jade
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust109,27824 September 2026 - 18:28:26 UTC259,6461,359,516Facepunch Studios
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Warframe95,02824 September 2026 - 14:49:34 UTC181,509676,031Digital Extremes
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
War Thunder71,87124 September 2026 - 16:45:59 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege71,01324 September 2026 - 18:40:31 UTC200,4761,547,383Ubisoft Montreal

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat180,55724 September 2026 - 17:25:30 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust109,27824 September 2026 - 18:28:26 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine108,88524 September 2026 - 14:40:51 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero87,19924 September 2026 - 14:27:26 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 277,49524 September 2026 - 16:16:02 UTC574,638199,438Mega Crit
Palworld55,21824 September 2026 - 17:29:51 UTC2,101,535451,088Pocketpair
Project Zomboid52,78524 September 2026 - 18:40:32 UTC122,811467,999The Indie Stone
Geometry Dash47,35924 September 2026 - 18:44:31 UTC108,707590,977RobTop Games
Euro Truck Simulator 240,05424 September 2026 - 17:55:25 UTC73,289940,058SCS Software
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe

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