- October 3rd, 2025 Patch note - 3 October 2025
-Patching due to recent Unity Editor security alert
- Cultivation Story Expands – New Game & Discounts - 14 August 2025
Hello everyone!Mishuapf here — it’s been a while!As some of you may know, I’m currently solo-developing a cultivation-themed roguelike deckbuilder set in the same universe as Reincarnation: Cultivation Story: Infinite Sword RealmSince launching Infinite Sword Realm into Early Access, I’ve been hard at work on rapid updates and improvements. After 2 months of intense development, the game is now in a state I’m excited to share with more players.Infinite Sword Realm is bundled with Reincarnation at 25% off: Cultivation Story BundleOn top of that, the game itself is also 20% off for the next two weeks!If you’ve enjoyed Reincarnation, now’s the perfect time to grab Infinite Sword Realm at its lowest price yet!I’d love to hear your thoughts on the new game — your feedback truly helps shape its future. Come join the Infinite Sword Realm Discord and let’s chat!
- Update Notes for Feb 17 - 16 February 2023
As this is our experimental first game, we did not set a very big scope for this game. And with the v1.0 release it has met and went beyond our expectations. Hence updates will be stopped indefinitely(other than bug fixes). (PS: Need to take a break from 12-19 everyday work hours, then start to make the next game) -Fixed a bug where starting phase is set to judgement phase -Updated technique selection UI -Dash technique effect transparency will now be based on weapon/skill transparency(lowest of the 2) Descriptions -Where body cultivator is mentioned, added description: (mortal with body training) -Thunder affinity, added description: Multicast is based on skill's base element -Updated multi-cast description for elemental chis, eg: Skills with base Metal element will be casted 2 time/times -Updated exp/tribulation descriptions; Added description for when the tribulations occur
- Update Notes for Feb 15 - 14 February 2023
-Due to a bug where poison explosion can proc poison explosion when poison enhancement is obtained, updated poison stack after poison explosion 1->0, added a 0.3s visual effect cd for poison explosion(Does not affect poison explosion damage, this cd is shared with hit effect spawns on enemies) -Added body type description: affected by soul bonud skill's base element -Fixed a bug where > provide extra set of chis upon loading a incomplete run -Fixed a bug where the middle technique selection interaction is covering half of the reroll button -Added weapon effect transparency and skill effect transparency sliders in settings -Updated technique and cultivation method selection ui and text font size, some previous undisplayable texts should now be displayed -Fixed a bug where a loaded run that has thunder innate body type can cause the loaded chis other than thunder chi to be changed to thun…
- Update Notes for Feb 13 - 13 February 2023
-Fixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug where weapon proc-ed sky sword deal 0 damage -Optimized background effects for zone 7 -Updated bamboo house soul absorb weapon reward: random weapon->soul bound weapon(random weapon if no soul weapon is selected) Updated status damage/status effect -Slow speed: Lowest speed for all target: 10% -> 30% for bosses, others remain the same -Bleed damage: (bleed stack damage x stack) + extra damage -> (extra damage x 0.05 + bleed stack damage) x stack
- Update Notes for Feb 11 - 10 February 2023
-Fixed a bug where nirvana and defydeath states are not being saved -Fixed a bug where > is not effected by luck -Fixed a bug where movement speed related extra damage calculation is considering the base 100% movement speed -Fixed a bug where loaded incomplete run does not increase max pill count when having pill cultivation methods -Optimized Thunder Strike -Optimized Rose Finch Rage's multicast, 0.1s between explosions->all explosions at the same time -Optimized Sky Sword: no longer effected by multicast, but effects damage(damage x cast count) -Fixed a visual bug where bleed stack on boss health bar only display first 4 digits -Updated black tortoise shield, lower stack will no longer override higher stack, but refreshes duration instead -Fixed a bug where meteor combo does not receive cast count damage multiplier -Fixed a bug where loaded incomplete run always trigger 'Clear conscie…
- Update Notes for Feb 09 - 8 February 2023
-Fixed a bug where loading incomplete run data does not set weapon rarity for equipped weapon/s -method/technique/tribulation reward selection is disabled when bookshelf/info window is open, this is to prevent misclicks -Fixed a text display bug with metal meteorite interaction -Fixed a bug where final room's north door is open in challenge mode -Updated challenge mode: Bosses in challenged mode will not drop any item other than pills -> Bosses in challenge mode drop skills instead of techniques -Updated challenge mode boss health increment ratio 1.11->1.1(boss in room 49 has about 64% health as before)
- Update Notes for Feb 08 - 7 February 2023
1.Considering player feedback: having all techniques makes challenge mode too easy 2.Having all techniques reduces randomness of this game to the very minimum 3.Also from player feedback: some techniques under certain play styles may be considered a downgrade Considering the points made above: Bosses in challenged mode will not drop any item other than pills -Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent -Added challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first) Generate a special zone containing 49 boss rooms; Can not gain exp and level within challenge mode; Mini-map will be disabled and can not go back to previous rooms; Boss base health and attack power will be on par with main soul(last boss); Each new room will contain a boss hav…
- Update Notes for Feb 04 - 4 February 2023
-Updated "next zone spawn" for difficulty 7-9: zone 1 mobs/ elites will no longer be replaced by zone 2 mobs/elites 10% chance to spawn mob from next zone(Except zone 1) 10% chance to spawn elite from next zone(Except zone 1) 10% chance to spawn boss from next zone(Except zone 6 and 7) -Updated elemental aura effects to always appear
- Update Notes for Feb 02 - 1 February 2023
-Fixed a bug where under difficulty 7, 8 and 9, mobs does not get replaced by mobs from next zone; Mob/Elite/Boss replacement chance no longer effected by difficulty(fixed to 10%) -Fixed a bug where unlocked skill combos does not grant comprehension bonuses -Fixed known bugs in relates to loading uncompleted runs -Added tool tip interaction button text reminders for buying items from shops -Increased mortal tribulation stats reward bonus from 1.5->2 -Added 'storage' room encounter unlock text notification when unlocking difficulty selection -Reduced final boss's health by 33% -Fixed a bug where "Killing Intent" technique increases extra base attack based on the total number of npcs defeated -Soul bound technique and soul bound fabao talents base proc chance: 20%->30% 15 small patches from v1.0 until this update: fixed some bugs
- Update Notes for Jan 31 - 30 January 2023
-Added zone 7 -Added 3 endings -Added 8 new techniques -Added 3 technique combos -Added 7 groups of cultivation methods -Added 10 skill combos -Added 26 achievements -Added difficulty 8 and 9 -Difficulty level will effect total rooms generated in each zone -Canceled the feature where 2 bosses can spawn in zone 1 -Added auto save for incompleted runs (at the start of each zone, zone 1 not included) -Can now access book shelf in character info window regardless -Fixed a bug where certain combos can not damage defensive formation -Added move speed stat in character info window -Updated melee/ranged definition for some weapon combos -Updated burn status duration 10s->3s, dot delay 3s->1s, damage x3 -Poison explosion reset poison stack -> keep 1 stack, poison enhancement combo poison explosion proc stack 5->1 changed to 5->2 -Added proc damage for stun and slow -Status effect damage is now e…
- Update Notes for Dec 01 - 30 November 2022
(11.29)Our artist is in the process of drawing zone 7, beginner tutorial and various other contents. This process may take about 1-2 months (There may be delays).Hence the coming updates are only related to balancing and bug fixes. Thank you for understanding. Along with the next big update we will be releasing version 1.0(Those who have purchased early access don't need to purchase again), there will also be price adjustments to certain countries. Thank you for your support since August. -Fixed a bug where minimap/doors are not unlocked when there are 0 enemies in room(?) -Fixed a bug where certain buttons could be triggered by other buttons(?) -Unlocked button rebind for LT/RT buttons
- Update Notes for Nov 29 - 29 November 2022
(11.29)Our artist is in the process of drawing zone 7, beginner tutorial and various other contents. This process may take about 1-2 months (There may be delays).Hence the coming updates are only related to balancing and bug fixes. Thank you for understanding. Along with the next big update we will be releasing version 1.0(Those who have purchased early access don't need to purchase again), there will also be price adjustments to certain countries. Thank you for your support since August. -Added a hidden room: bamboo house -Fixed a bug where fps is not set when loading save data -Fixed a bug where twin blade, thin blade, e gui, no trace and giant blade combos does not proc fatal attack -Fixed a bug where minimap/doors are not unlocked when there are 0 enemies in room -Changed gamepad cursor move speed Due to the amount of bugs triggered by LT/RT buttons on gamepad -Changed quick breakth…
- Update Notes for Nov 24 - 23 November 2022
-Added 5(6) new weapon combinations -Fixed damage popup misposition -Fixed release soul feature malfunction when using "Person in well" appearance -Fixed a bug where fire brand combo and Ice hammer combo extra attacks not properly using fatal damage ratio -Fixed a bug where Tao Tou combo can not proc follow-up attack -Fixed a weapon icon visual bug related to weapon combo in character info window -When using dual wield talent, weapon swap will now trigger Corpse witchery banner's attack behaviour -Changed unitary tree main/sub page toggle button trigger size
- Update Notes for Nov 20 - 19 November 2022
-Added 4 new weapon combinations -Fixed a bug where defeated by alchemy furnace could cause ui display error(?) -Removed one of the thunder link high pitched audio clips -Optimized damage popups, blood effects and target on hit effects -Fixed a bug where loading soul bound fabao/technique/skill/weapon could cause file load error -Criteria of 0 lifespan gain upon phase up changed: any demonic talent invested -> lifespanless invested -Fixed a bug where some weapon combo's damage multiplier does not work
- Update Notes for Nov 17 - 16 November 2022
-Fixed a bug where fps setting is not saved -Bookshelf details now shows on top of selection options -Adjusted attack power and max health for "person in well" npc spawned in zone 1 and 2 -Added rob option for wish well when playing on difficulty 6 and 7 -Added person in well npc in relates to wishing well -Added unlockable sub page for unitary talents(related to person in well) -Added unlockable character appearance in relates to person in well -Lock fps setting changed to different options selection(60,90,144,244, unlimited) -Added book icon in character info to view bookshelf details while in run -Vermillion fruit's bonus effect now effects meditaion phase and foundation phase (previously only meditation phase) -Tao tou combo's damage ratio increased to x4, speed increaed by 1/4 -Double end water combo's damage ratio increased to x3, rotate speed increased by 28%
- Update Notes for Nov 13 - 12 November 2022
-Fixed a damage value calculation bug with Fang Tian Hua Ji combo effect (1.5->3) -Fixed a bug where Tao Tou does not proc attached skill cast -Fixed a bug where while having > and beast enhancement at the same time, Black Tortoise Shield casted by black tortoise is not effect by multicast -When attacking with earth sword using gamepad, pots around the character will be destroyed
- Update Notes for Nov 12 - 12 November 2022
-Added all ui related gamepad interactions (bookshelf, book of cultivation method, soul bound fabao, soul bound technique, soul bound skill, soul bound weapon, body furnance, difficulty selection, yin-yang mirror) -Unlocked gamepad weapon and skill keybind change options -Added quick breakthrough button(default keyboard C, gmaepad LT) -Added quick teleport button(default keyboard F, gamepad RT) -Added 6 new weapon combinations
- Update Notes for Nov 06 - 5 November 2022
-Added steam achievements in relates to in game bookshelf unlocks -Fixed a interaction bug with book keeper -Fixed a bug where returning back to island while defeated causes ui display and map generation bug(?) -Added a toggle for 60 fps lock -Gain no exp while in storage (to prevent losing loot from second tribulation teleportation)
- Update Notes for Nov 04 - 3 November 2022
-Fixed a bug where using Esc button to close dialogues would reset base stats -Fixed a bug where Black Tortoise Shield is not effected by multicast -Added new unlockable random encounter "Storage"(Has medium chance to appear after finishing difficulty 0) -Added a new feature in relates to Storage: Furnance -Added new effect for dual wield talent : fatal damage ratio x2, unitary cost changed from 25->30 -Added difficulty 7 -Changed ui and interaction behaviour for difficulty selection -Reroll limit changed from 10->15, soul fragment cost increment ratio changed from 2->1.55 -Samadhi fire proced by weapons no longer cost spirit -Added new effect for extra damage, it now effects status damage(bleed, poison and burn) -Changed effect for Black Tortoise Shield: 20% damage reduction -> Block damage from 3 attacks, last 30 seconds; Every multicast count increase block count by 1; (Blocked attac…