- 20250120 - 20 January 2025
修复了打不开的bug
- The reset plan for the game - 2 May 2023
We made the heavy decision to tear everything down and start again. This will be a long process, expected to take 1-2 years, and will be updated directly on the game after the work is completed. It would be a massive reset: all modes and most of the content of the original game would be dropped. We will be making a larger map to accommodate more battles, and changing the original world battles to local battles so that players can focus more on the current historical theme of the battle. Also simplifying the game's economy, zone building system, and completely resetting the original's chaotic platoon mode. Be replaced by the new corporation system to achieve a larger battle, etc. (specific to view https://www.bilibili.com/read/cv23352704) Believe this game will get better.
- 0.9.9 - 4 March 2023
Removed tutorial temporarily, will be redone after major changes First conquest added: L 'Enfant Republic Remove the original text country name display, with a vertical version of the national flag instead
- 0.9.8 - 3 February 2023
Modify attack mode City added health bar, stability bar, level mark Reduced the frequency of relationship maintenance events in Commander Mode Major changes in commander-in-chief mode: Abolish the state policy system Route cancellation mechanism Cancel the oddity mechanism Modified city stability mechanism: Stability is only useful in Commander mode Increased City Stability cards, restoring 20 city stability at a time If the city control level is less than 30, no economy is provided, and if it is less than 60, the resources provided are halved Cancel the rebellion mechanism of insufficient urban stability When the city attribution changes, if the city stability is 0, the city level will be reduced by 1; otherwise, the stability will be reduced to 60% and the city facility level will be randomly reduced by 1 Unit recruitment will reduce the stability of the city Unable to recruit when st…
- temp fix - 16 January 2023
temp fix
- 0.9.7 - 16 January 2023
Adjusted raid damage Modified the effects of base wonders Fixed a bug where damage prediction was displayed incorrectly Fixed a bug with incorrect text in scientific rounds
- 0.9.6 - 31 December 2022
Added custom data schema Added Conquer initial selection Settings effect Adding units can set up automatic training Added the general uninstall function When the conquest is almost over, it asks if the game session is unlimited Zone provides half the health recovery effect Fixed bug where enemy units could be deleted Fixed a bug where the map wonder marker was still displayed when time conditions were not met Fixed an issue where game session Settings could be incorrect Damage modification: When the target is an aircraft, the attack morale > attack morale is required. Otherwise, when both health and morale are greater than the target, it triggers minimum damage. The empty city must trigger minimum damage Minimum damage is 1/10 of its health limit for aircraft and 1/7 of its health limit for others
- 0.95 - 4 December 2022
Adjust Mouse Speed Adding label ICONS Optimize the snow mountain model Optimize the display of border edges Adjust the success rate of diplomacy The value of Diplomatic relations ranges from 0 to 200 The information bar on the left of the mouse position is updated in real time Added a reminder when no action unit is available Added version compatibility, compatible to load different versions of the game save and data Increased the ability to wash when general units are combined Command mode resource cap increased Fixed a bug that could cause a flash retreat
- Temporary optimization - 1 September 2022
Improved unit price. Unit price no longer increases with tech level Fixed a bug where the custom conquest victory condition was incorrectly determined Custom Conquest You can choose whether to continue conquering the world after completing the winning condition Level by level adversarial function optimization
- Summary of the project and subsequent development plan - 31 August 2022
From the overall view of the project should be a failure, self-summary reasons are 1. Not using mods well to build a fan base (because I never really liked the circle thing) 2. The English version is not properly handled (although it has been corrected by someone) 3. The game was released too early and the early content was low 4. Lack of fun, lack of art, repeated modification of various gameplay mechanisms, unable to compete with other competing products in PC branches (mainly lack of money for art and publicity) 5. Subject matter is sensitive and cannot be propagated at all (post a post in the post bar and then the account is closed forever) 6. The first time to make a game, there is no team, no testing, it is all done by one person, which leads to slow progress, too big content, too small market 7. Give up the network server, resulting in the mobile phone charging model can not be d…
- 0.9.4 - 31 August 2022
Some English translation errors have been corrected Unit surrender increases the number of troops to judge Adjust the price of building upgrades The facilities in the area have added construction conditions Added country markers to the upper left corner of the map Added the ability to right-click to close an open interface Fixed a hint when units could not be built due to times Fixed bug where buildings could not regenerate health automatically in safe environments Fixed bug caused by unit escort ship upgrade
- 0.9.3 - 4 August 2022
Optimized random dialogue for a large number of games Edge optimization of color block in Kamchatka region Player cannot switch to view faction map without selecting country Fixed bug with neutral AI unit action Units WILL NOW DEAL ADDITIONAL DAMAGE AFTER A CRITICAL HIT BASED ON THEIR CURRENT HEALTH RATIO. This DAMAGE WILL NOW BE AVOIDED IF THE HIT UNIT IS A GENERAL - Added a new mechanic: level by level antagonism, as the player's strength increases, countries that are not friendly to the player will gradually join the player's opposition The campaign maps are almost complete except for the three campaign maps of WWI
- 0.9.2 - 17 July 2022
Complete the Middle East War script in historical mode The storage limit is triggered only when the resource exceeds 1000 If an area is captured, defensive buildings on top of it can no longer recover their morale and health by resting, and take double damage The number of fortress-like units that can be built in an area will be limited by the area's city defense level Increased the build time and cost of fortress units Optimization of coastline mapping Map rendering logic optimization Map, soldier model material picture quality optimization Fixed a bug that could cause pathfinding errors Fixed bug with soldier model error
- 0.9.1 - 12 July 2022
Local map display optimization Added ICONS when running low on oil and ammo Replace grey map Add exit button on main interface Display completion markers based on the results of a campaign victory Add dismiss function Re-optimize the logic of the game The unit attacks the target and the damage is reduced according to the rank gap The minimum numerical calculation of damage has been optimized Optimized rhythm system Balanced the unit health mechanism Combo units merge with ships, or swap if the target already has a convoy Team ai will not go undeclared Fixed bug Mc-117423 - Generals killed in action cause generals to be out of order Fixed a bug with no attack effects on ships Fixed a bug that could cause a turn not to end correctly Fixed a bug where land ownership was incorrect after joining friendly forces in Legion mode Fixed a bug where units could not move when standby Fixed the AI u…
- Temporary update - 9 July 2022
Local map display optimization Fixed a bug where land ownership was incorrect after joining friendly forces in Legion mode Fixed a bug where units could not move when standby Added ICONS when running low on oil and ammo
- Temporary update - 6 July 2022
Tweaked the display of campaign mode
- 0.9.0.0 - 6 July 2022
Content Update: Updated 25 scripts in historical mode, some scripts need to be adjusted later Mechanism: When a unit's morale falls below 40 in a non-dangerous area, it increases to 40 The cap for military consolidation has been adjusted to be related to the current rank and military academy Optimization: Optimized map display in Settings interface The color of the dispute resolution shall be marked in red Added additional information about the legion technology upgrade Select Free Conquest, Select History, map editor for load operation optimization Optimized unit trim settlement Bug fix: - Fixed a bug where players could attack inconsistently in free formations Fixed a bug where players could right-click when not selected Fixed a bug where player morale could not be restored Fixed some general dialogue issues
- Temporary update - 23 June 2022
Fixed an attack bug
- 0.8.1.6 - 22 June 2022
Changed: Morale is reduced if the target is a building or in a city Optimized the property display effect * Optimized damage calculation Damage mechanism changed to fixed and does not change depending on attack direction Adjusted bonuses for troop combinations Adjust the unit combination strategy The battle line attack bonus has been reduced Direction attack bonus reduced Fixed a bug where buildings would combine with units Fixed a bug with new push tact
- 0.8.1.5 - 19 June 2022
Disable the mod function temporarily Added combat achievements * Modified the Corps Tech UI Modify the corresponding tutorial The maximum number of combined troops will be affected by the science and technology level of the military academy Improved ai ambush effect Movement will now mark foggy areas Regiment characteristics and general resolution usage requirements have been changed to merit The political points and stability of the commander-in-chief will be translated into military achievements Simplified general resolution Fixed an issue where the view of the original area was not correct after the unit moved New rule: Repel can now be triggered if the enemy has 3 times as many troops on the front Optimize the order of combo effects: Unit combo > Upgrade formation > Upgrade weapon Fixed a bug where units could lose control of an enemy's capital when they capture it Fixed bug Mc-1175…