- Tidehead Devlog - 6/6/23 - 7 June 2023
Hey everyone, welcome back to the Weekly Devlog! Art & Design Check out a sneak peek of TWO new locations and a new character! Promotional Content Carraway’s Travelogue is up to Week Thirty Two on Patreon. Weekly lore posts are back! Check our social medias! ONTO THE SNEAK PEEKS!
- Weekly Devlog - 3/28/23 - 29 March 2023
Hey everyone, welcome back to the Weekly Devlog! Art & Design New environments are currently being planned. Engineering We're staging additional parts of the prologue and working on the graveyard scene. Narrative Updates to Scene Two made! Promotional Content Carraway’s Travelogue is up to Week Twenty Six on Patreon Weekly we've had lore posts rolling along! Check them out on our Twitter: @silverbloodvn! View the Rune Writing video below: Rune Writing on Patreon
- Weekly Devlog - 3/21/23 - 22 March 2023
Hey everyone, welcome back to the Weekly Devlog! Art & Design Colette has a front-facing sprite; Sylvia and Grandmatron Runa are in the works. Have a preview below! Promotional Content Carraway’s Travelogue is up to Week Twenty Five on Patreon Weekly we've had lore posts rolling along! Check them out on our Twitter: @silverbloodvn! World-Building and Lore Had a meeting with editors and associate writers to discuss the flow of the main story/clear up certain details Migrated a lot of information into a central database so we can...actually find things when we need them. See you next week--enjoy the last image of Marketing Assistant Cami, who recently escaped the Shirt of Doom following a little surgery. (She is fine, just cranky.)
- Weekly Devlog - 1/31/2023 - 1 February 2023
Hey everyone, welcome back to the Weekly Devlog! Art & Design We have additional visual assets for the prologue. See below for a snip of a rune Edie is drawing. Promotional Content Carraway’s Travelogue Week Nineteen is live on Patreon We discussed how enchanted items are made in last week's lore post. There is one clarification: all enchanted items require a gem/mineral to contain the soul that powers them! See you next week!
- Weekly Devlog - 1/24/2023 - 25 January 2023
Hey everyone, welcome back to the Weekly Devlog! Admin & Workflow Vex is moved into her new office! Art & Design Our artist Mae is working on the sprite for a new character (very Robespierre, in my opinion) Promotional Content Carraway’s Travelogue is charging along! We have a lore post incoming tomorrow–look forward to it! See you next week!
- Weekly Devlog - 1/18/2023 - 19 January 2023
Read on, dear wishlisters, fans, and passersby! Promotional Content We released more lore about the world, including a fabulous whale. Vextera actually made their eyebrows more amazing. ALL HAIL THE EYEBROW WHALE! Carraway will travel underground in the next installment of the Travelogue, chasing the ghosts of the Serrino/Tokhaskan conflict... Team Updates Our lead dev and primary implementation person continues to deal with moving things. We hope to have a shop for physical Silverblood merch soon! All proceeds go to support development of the game. Choose from recipe cards, stickers, a memo pad, and more! See ya next week!
- Weekly Devlog #17 - 1/10/2023 - 11 January 2023
A lot of exciting things have been happening--and some less-exciting and more vexing! Promotional Content We acquired the SUPER SECRET giveaways... two weeks after Con-Alt-Delete. Released another lore post! Carraway's Travelogue chugs along! Team Updates Our lead dev and primary implementation person moved across the country, which... derailed quite a few plans, in the way all moves do, but to a degree we did not anticipate. We intend to have the promised update next week, as, due to logistical issues related to the move, it wasn't able to go live on the 31st. Music and Sound Design Kija, one of the producers of the Silverblood soundtrack, is releasing a new single! My Gentle Heart will be available on Spotify and other streaming platforms! We have four new tracks in the demo. Can you find them all? See ya next week!
- Weekly Devlog #16 - 12/20/2022 - 21 December 2022
Hey everyone! Only one picture today... But exciting news if you wanted Silverblood merchandise! Promotional Content We gave out a bunch of free stickers! Released another lore post! We sold merchandise at the convention. But what about that merchandise for people who couldn't attend the convention? Stay tuned.... Con+Alt+Del The new demo is officially live! We gave out a free character card to anyone who completed the new demo on Sunday. People who finished the demo could choose one card, and our winners were: Edith and Sylvia! 4 people each selected an Edith or a Sylvia character card! See ya next week!
- Weekly Devlog #15 - 12/13/2022 - 14 December 2022
Tidehead Studios LLC cannot be held responsible for any eldritch abominations accidentally created in the course of game development. Kidding! Mostly. Art & Design Special art pieces are completed! Narrative Worked on an early cinematic! Technical Occasionally, layers do not cooperate. When this happens, we get... Luchador Edith. Or Biblically Accurate Angel Edith. (These happen because multiple expressions and poses go off at the same time!) Fought Colette's braid, because it needs to be adjusted whenever her pose changes. Promotional Content Released a new installment of Carraway’s Travelogue! Released another lore post! Con+Alt+Del We're finalizing the NEW demo for this week, to debut ON FRIDAY, 12/16/2022!! Merchandise Received: CHECK! (See a teaser below. No, it's not Silverblood hot sauce.) See ya next week! (Aptly titled by Vex: "Your Mom When")
- Weekly Devlog #14 - 12/06/2022 - 7 December 2022
We have three snips this week! Art & Design In the snip below, you can see a progress shot for a cutscene. Narrative We're on the hunt for one final QA person. Technical We accidentally gave Edie eyeliner. Honestly? It's a look. Promotional Content Released a new installment of Carraway’s Travelogue! Released another lore post! Con+Alt+Del See below! We have some merchandise coming in--really exciting stuff! See ya next week!
- Weekly Devlog #13 - 11/22/2022 - 23 November 2022
Hey there, folks! First off, we’re excited to announce that Silverblood is officially a registered trademark of Tidehead Studios LLC! The trademarking process has been a little over a year in the making, and it honestly feels a bit surreal! Art & Design The art assets for our new demo are almost complete, barring a few additional sprite variants for Edith and Colette! As a small note: character emote animations won’t be making it into the first iteration of the demo, but they are still planned for the full release. Narrative More editing passes are waiting pending the prologue’s full implementation into the engine. This also includes sensitivity reader(s) and QA! Technical We had a very productive meeting this week! We identified some fixes to the current build, and have confirmed that we’re still well on track for the December release of the new demo! Promotional Content Released a new…
- Weekly Devlog #12 - 11/15/2022 - 16 November 2022
Greetings, folks! The dev team is still working towards the release of our new demo at Con+Alt+Del! We’ll have an assortment of CUTE new merch (and some freebies!) available at our booth in Artist Alley. We’ll sign off this week with a few more sneak peeks of some beautiful game art we’ll be debuting at the convention!
- Weekly Devlog #11 - 11/08/2022 - 9 November 2022
Hello everyone! Since this week's post-con exhaustion is setting in... it's Eevee here, filling in for Vex! I've got some more snips for you from upcoming shiny things... Enjoy!
- Weekly Devlog #10 - 11/01/2022 - 2 November 2022
Hello everyone! In lieu of a checklist this week, we’re gonna give you additional sneak peaks at some new illustrations we have in the works! These illustrations will be debuted at Con+Alt+Delete in December!
- Weekly Devlog #9 - 10/25/2022 - 26 October 2022
It’s been an artsy kind of week for the team, and we’ve got a few sneak peek snippets to show you here in the weekly devlog update! Art & Design Worked on our new set of illustrations–three have been drafted! Designed 8 entirely new sprite variants for Edith and Colette, and fully finished two for Edith! These sprites are important aspects of cinematics Narrative Worked more on refining the outline for chapters 2-5! Promotional Content Released a new installment of Carraway’s Travelogue! We got an interesting glimpse into Carraway’s past with her family this week–check it out on Patreon! Released a new Lore Post. Snips from Sprite Reference Pages Ahead! We have some cool stuff to show you next week. Stay tuned!
- Weekly Devlog #8 - 10/18/2022 - 19 October 2022
Hello all! After a well-deserved period of rest, the dev team is back in action. But we haven’t been completely absent over the last few weeks! Admin & Workflow Refined and added to our narrative building tools. Art & Design Started working on some more backgrounds and sprites! Began preparing some promotional illustrations… What could they be for? :O Narrative Continued the restructuring process and refined some overall aspects of story content. Completed some light editing on the prologue and chapter 1. Technical Made adjustments to the cutscene system for a smoother gameplay experience during scene types which utilize that game mode. (There are multiple!) Constructed the camera animations for the final scene in the prologue. Promotional Content Released a few installments of Carraway’s Travelogue, complete with one of our new banners! Released a few installments of our Silverblood un…
- Weekly Devlog #7 - 9/20/2022 - 21 September 2022
Hello folks! Vextera here with the weekly roundup. Most of our time spent this week was in organization–we ended up constructing some tools that help us keep better track of our project’s process. Admin & Workflow Made preparations to expand the writing team! This project will be getting additional writers. Constructed some tools that allow for easier organization and management of our project, especially the narrative elements. Art & Design Finished another environment! Started work on a new environment and 3 new sprites. Narrative Began the process for refining the outline for chapters 2 and beyond! Much of this was done with the new tools we built. Technical Did some testing with parallax environments and camera movements. Finished the rough cut of the first standard scene in the game! Promotional Content Released another installment of Carraway’s Travelogue, complete with one of our…
- Weekly Devlog #6 - 9/13/2022 - 14 September 2022
Hello, everyone! Last week was an exciting week! This list may seem light, but we achieved a huge amount of progress composing the actual scenes in the engine. What does that mean? Stuff like this: PATREON FOR VIDEO] But also, stuff like this: You know you dun goofed when… Admin & Workflow Pushed our first test build to preliminary QA! Started prepping for a closed beta. Art & Design Finished another environment! Finished another sprite! Set to work on the final environment of the brand new prologue! Narrative Made minor adjustments to the prologue as we went through the staging process. Technical Integrated the new UI into the development build! Completed additional testing for cinematics and parallax environments! Programmed the framework for cinematics and quiet moments. Officially began staging the scenes and actors–and we’re really excited about it! Promotional Content Released ano…
- Weekly Devlog #5 - 9/6/2022 - 6 September 2022
Hello, everyone! I’m back with some more updates. We’re pushing a preliminary build of our brand new prologue to QA this coming weekend–exciting things abound! But that also means that this was a light week Admin & Workflow Had a meeting with a few members of the QA team and planned our preliminary pass for this upcoming weekend! We gathered versions of all necessary assets for the first test build. Art & Design Prepped all existing sprites for loading into the engine! Made adjustments and finalizations to the existing sprites found in the prologue. Sketched placeholder assets for a few important visual overlays. Continued work on the last few environments/sprites that have yet to be completed. (2 sprites, 3 environments). Narrative Started the fundamental rewrite of Chapter 1! Music & Sound Compiled our SFX list for the prologue and sent it off to the sound folks. Technical Began loadi…
- Weekly Devlog #4 - 8/30/2022 - 31 August 2022
Hey, all! Vextera here with Tidehead Studios’ weekly devlog! We’re coming close to the end of accumulating all the standard art assets needed for the prologue–all that’s left is one background and a series of character overlays for certain cutscenes! Admin & Workflow Began prepping for QA rounds & planned a meeting. Art & Design Completed another new sprite: Leo! Designed the new ceremonial regalia worn by the Coven during the revised ritual in chapter 1! Finished Colette’s new sprite expression sets and prepped her to be loaded into the engine. Revised Lorelei’s base sprite for story needs; completed the expression sets and prepped her new sprite to be loaded into the engine. Revised Cassia’s base sprite for story needs. Revised and restructured the original Laithe sprite; added her expression set; prepped her for load into the engine. Started revising and restructuring the original Sy…