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Supraworld

Supraworld Steam news

Supra Games | Aug 15, 2025 | game

Released

20players observed · 25 September 2026 - 13:34:03 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed players20 · 25 September 2026 - 13:34:03 UTC
  • SteamPulse tracked peak1,303
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Supraworld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players20 · 25 September 2026 - 13:34:03 UTC
  • SteamPulse tracked peak1,303
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews1,463
  • Release dateAug 15, 2025
  • DeveloperSupra Games
  • PublisherSupra Games

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Supra GamesPublisher: Supra Games

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Supraworld Steam news

Supraworld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Lukewarm-Fix 0.2.2.10930 - 15 May 2026

    We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff! Changes: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region - Fixed bugs with the new green path ability - Added lots of little things people expected to be able to do but couldn't - One time buttons now orange instead of red - Made hint in lab a bit more obscure regarding Jaytee - Enemies now way more likely to drop coins (from their gumball machine) - "High" is now lower - Added something new to Start town for future use - Added a bit more complexity to Chairmany criminal case - Fixed music hitches when looping - Added hell easter egg - Fixed Failini in Start town failing even when you do it correctly - Fixed gumball machine coin stacks when you pickup coins after loading back in - Fixed…

  • Update 5 - Act 2.2 Green Path - 8 April 2026

    Changes: - Added Green Region of Act 2 - CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster) - Optimized Steam Deck support (HUD scaling and 60FPS) - Added Toothpin jump assist (making it easier to land on it) - Ghosts now only slowly appear when hovering to avoid involuntary spoilers - Added Rubber Duck near rune gate - helps solve all puzzles, maybe - Added secret areas and puzzle police - Added new beginner puzzle in start down (under suitcase) - Added new puzzle in optional area below recycling center - Decorated outside world - New music in Worthy areas - Enclosed Worthy Area behind Floor Town - Cut stupid harmonica puzzle and replaced it - Added some oldskool chests - Improved darkness/brightness issues - Added "Continue" button to main menu - XeSS support added - Map looks much prettier now and takes up waaay less space on disk - 13…

  • When next update?? - 20 December 2025

    I know most of you are really just waiting for the full release. I understand.Thanks to all the early access players for all the feedback; it helps sooo much polishing and you keep giving us great new ideas.The next update (green path) will take us a little longer before we can start testing because we started creeping in new features!The first tests will probably happen in January and we'll release it when we've gone through all the necessary steps of QA.Today I have a little development insight for you. A (mostly blurred) overview that shows our dependency map of abilities and knowledge gates throughout Supraworld's main and optional progressions and how they tie together (it's not finished yet but most of the structure is there):The abilities so far have been pretty tame, but we have abilities and pieces of knowledge waiting for you, so outrageous, they will make you go, "I CAN DO TH…

  • Update 4 - Act 2.1 Blue Path - 14 November 2025

    As I promised, early october! Have fun!Update 0.2.9016- Added Act 2.1 (the blue lamp path) with roughly 25 new puzzles (about +3 hours of playtime). Start the new content by going to the entry of Floor town - a little cutscene should play to guide you. - Improved GPU and CPU performance - Combat is harder now; it was waaay too easy. - You can now pick your favourite currency in the options (and no, we're not adding more than those) - Added option to adjust strength of screen-shakes - Added option to adjust speech bubble duration - New runner challenge added near snail area - Added more crowd in Act 1 areas outside of town - they get removed after act1 is over. - Removed and added secrets in act 1 regions - Overhauled Abilities screen - Now officially offering DX11 as a backwards compatibility start option. DX11 mode now also has better (less bright) lighting - 23 new achievements - Dept…

  • Hotfix RELEASED - V0.1.7925 - 8 September 2025

    This update fixes up some minor issues in act 1. New Features: Toothpick now changes colors based on its upgrades. Added nearly 20 hats to the hero customization Added experimental support for the Vulkan render API. Use this by adding `-vulkan` to the launch parameters. Performance might be better than DX12 on certain hardware. Quality of Life: Made low health heartbeat way more subtleFixes: Fixed some soft-locks when you're missing certain abilities. Fixed some missing percentages. You can now 100% on fresh saves again. Fixed missing solver's page after loading. Ensured RGB mural is never blurry. Bunch of small fixes.

  • Update 3 - V0.1.7876 - 5 September 2025

    New Features: Added new area where you can enter the wall in Snail area (previously EA volume) includes 3 secret areas and one achievement New puzzle in Start town (the Great Failini) Some new secrets New "hat" New building in start town Added Reverb to certain places Quality of Life: Made getting crouch-egg more fair/clean Added 3 new puzzle police cases Present-box lids now disappear after opening Added timed Tutorial character in Starttown helping with trash bag gate if people take too long with it Added new mood NPCs on green carpet after destroying the gumball machines there (only works on new saves) Added heartbeat and red screen when low health Fixes: Optimized CPU performance Fixed springs kicking you way too high sometimes Fixed rare soft lock while trying to get pin for free Improved toothpick explosion effect Fixed gasmask guy not entering house when puzzle solved MANY other…

  • Update 2 - V0.1.7708 - 29 August 2025

    New Features: Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest. Added two new puzzles behind Floortown. Added a 2nd legal way to get the sponge suit. Added secret trick to get toothpin for free Reworked and added some secrets. 3 New achievements for you to get! Quality of life: Carriables now leave a hologram behind at their spawn location. Made Ghost more transparent and quiet. Rebalanced presents and coins (less presents in too easy to reach sections). Snail area and castle vicinity now have separate secret counters. A few Secret area changes and additions. Less enemy spawns. Toothpick has more stabbing range. Floppy disk puzzle also works in a non- meta way now. Ad…

  • Update V0.1.7462 - 18 August 2025

    Update V0.1.7462Made it easier to get onto fashion store under the bed - cut out sponge puzzle no-one understoodReduced gear-fan rotation speed; you know why!Increased distance to enemy spawners required for them to spawn more enemiesFixed rare issue where first item from shop disappeared if game was closed during its constructionFixed autosaves not showing progression and health properlyVarious smaller fixes to improve some puzzles clarityUpdate V0.1.71448Less enemy spawns,Dark places are brighter, blinding things are darker,Made many puzzles more fair based on what players reported and what we saw in streams,FSR and XeSS performance fixes.,Added new puzzle behind fashion store in town (helps tutorialize fashion store better),Jump now jumps less if you only tap jump button slightly (hold for max height),Fixed wrong playtime in save slots (does not fully fix old save game times),More pu…

  • Update V0.1.7448 - 17 August 2025

    Update V0.1.7448 -Less enemy spawns -Dark places are brighter, blinding things are darker -Made many puzzles more fair based on what players reported and what we saw in streams -FSR frame generation now actually works (was broken before) -XeSS fixed -Added new puzzle behind fashion store in town (helps tutorialize fashion store better) -Jump now jumps less if you only tap jump button slightly (hold for max height) -Fixed wrong playtime in save slots (does not fully fix old save game times) -More puzzle police added (you players are outrageous!) -Added new NPC reactions based on watching people play -Fixed "High"-achievement fake solution with gears and propeller -Fixed critical bug with "gasmask guy puzzle" under bed -Many other fixes and improvements everywhere to make things fairer and more enjoyable Thanks for the big support! The countless feedback helps a lot!

  • Supraworld Act 1 is out! - 15 August 2025

    Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx

  • Supraworld Release Date, Size, Translations later - 7 August 2025

    Supraworld will release next week Friday, 15. August 25.We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.As you know this will be an Early Access release and for now it's the first of 4 acts.I did some counting and here are some comparison numbers of how much to expect:Act 2 consists of 6 parts and will be rolled out step by step in the following months. Here you can see the rough progress:How much it costs you ask? Steam lowers the price for countries with weaker currencies, but this is the Euro price:Join our beautiful Discord Supra Community: https://discord.gg/DhWbSbfMqx-David

  • Supraworld Interview and Release date - 20 July 2025

    John Walker played some Supraworld and interviewed me about it. Read that here: Why first-person Metroidvania Supraworld’s developer is hoping players will try to break his game - Epic Games StoreThe testing of the Early Access is going really well. We have barely any bugs to speak of and everyone is having a great time.So far it's just Act1 (out of 4) but it seems to be much bigger than we thought. Some people get through it in 10 hours, some need up to 30 hours and there is a lot of optional stuff on top. Just so you have a rough idea.We're planning to release the Supraworld Early Access on 15. August 2025. I have not put that date onto the store page yet, as we are not 100% sure if we can do it, because the localisation work is not done yet. If something goes really wrong we might need to delay it for a bit. But that's the plan anyway!-David

  • Supraworld Trailer - 27 May 2025

    Have fun with the new trailer! https://www.youtube.com/watch?v=IyMAgncu1EM Wishlist Supraworld: https://store.steampowered.com/app/1869290/Supraworld/ If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx -David

  • Supraworld News January 2025 - 5 January 2025

    We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation). To not miss the release of Supraworld, wishlist now: https://store.steampowered.com/app/1869290/Supraworld/ The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now. The detailed plans for the acts are done for a long time; the level design execution of these plans is not such a big deal now that our tools are finally in place. You can tell we've upgraded to be a AAAA studio because you can pick an edition: If yo…

  • Sorry, we're slow. - 7 October 2024

    I know many of you are waiting for Early Access and I predicted october at some point. We're like "we only need to do those 4 things, then act 1 is ready", but then you find problems in code you did 1-2 years ago and happen to rework it completely for performance reasons and another month went by with no real progress. Things just take more time for it to be good. I was also personally busy moving to a new home from june to october, which didn't help. We're currently doing a lot of optimisation. I already have the FPS quadrupled on my machine, which is pretty cool, because I was really worried about performance for a long time, but it's getting very good now. Btw, it's not so much GPU stuff. The bottleneck is still in inefficient code running on the CPU. Besides that, most core features are almost done. So at least development speed will dramatically increase once we've finished those f…

  • Supraworld editions and price revealed - 16 July 2024

    Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist: https://store.steampowered.com/app/1869290/Supraworld/

  • Supraworld Early Access date - 14 July 2024

    Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. https://store.steampowered.com/app/1869290/Supraworld/ Then next step for Supraworld is to finish act 1 (out of 4) by the end of august. At first we will test this version privately with a few people and then expand the testing group a bit. When we think act 1 is solid, we want to release it to Early Access. That might be in october. We'll see. We go Early Access because - the experience from Supraland was that making the game while people are playing it to be a great advantage for feedback and motivation reasons. Seeing people play what you're making, you are being reminded why you're actually doing this and try to give people a better time instead of…

  • Supraworld progress estimate April 2024 - 7 April 2024

    When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at. When the Fundamentals and Act 1 are done we can basically start playtesting up to that point, which would happen in the form of Early Access here on Steam. Liking this post decreases development time by 1 minute. -David

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2025Hotfix RELEASED - V0.1.79251809869180171701
229 August 2025Update 2 - V0.1.77081809235871633059
318 August 2025Update V0.1.74621808061939473064
417 August 2025Update V0.1.74481808061939447798

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