- ZPlague V1.7.0.0 - 1 April 2023
Now we have a single-player mode where each chapter you can play with a soldier, and you need to use his skills in order to finish the chapter. For now, only the chapter 1 is available. Campaign has different rules: 1. Character has infinite ammo, but you still need to recharge; 2. Zombies has a lot less life; 3. Zombies dealt a lot more damage; 4. There is no checkpoint; 5. Movement is reducced by a half; 6. Grenades insta kill zombies and give damage to players; 7. Grenades bounciness and friction works different; 8. Granades and shoots damage everyone including you and NPCs; 9. Grenades has less explosion range; 10. Barricades has 190 seconds life span; Chapter 1: I don't want to release any spoiler, but with the gunner you'll need to blow walls, barricade doors, and of course, kill zombies.
- Ready to turn to Free - 8 March 2023
We now removed the gift that we introduced last month for who bought the game. As we said, the game will turn to free tomorrow. Grab your friends and have fun!
- ZPoint Update - 5 March 2023
In addition to our update that will turn ZPlague to free, now ZPoint is not tradeable nor marketable. You now can buy it from a in-game store.
- ZPlague Gift Update - 11 February 2023
As we said earlier, we now are giving a gift for all supporters who just start the game. If you enter on the ZPlague menu you will receive all available items. This gift will be available until 8th March, and ZPlague will turn to free in 9th March. We hope you enjoy it, have fun!
- ZPlague will soon be free. - 9 February 2023
Soon we will turn the game to free, so if you do not have the game yet set it on your wishlist or buy it if you wanna a bit of advantage in-game. For those who bought the game, don't worry, we have a special gift for you. Stay tuned, soon we release the update with the gift, available until the date that ZPlague become free.
- New ZPlague Map! - 3 October 2022
For ZPlague 1.6.1.0 we introduce the Castle Map!
- ZPlague V1.6.0.0 - 24 July 2022
ZPlague was planned to play PVP. We have players complaining about the bot intelligence, which is actually pretty poor, but they was made to fulfill the lack of players of a early access game. Now I'm investing on marketing and I'm releasing the game, so this lack may vanish. Knowing that, here is the update changes: //- Now you do not have the play solo mode; //- Menu UI changed; //- Improved ladder movement; //- Fixed zombie can jump while falling if crouched; //- Fixed wall close to button on deposit without collision; //- Fixed deposit bar only moving for server; //- Fixed creepy second skill not colliding with walls; //- Decreased creepy movement speed in 20%;
- ZPlague V1.5.1.0 - 17 July 2022
//- Fixed zombies passing through roof on deposit; //- Now soldiers can open a jail bar with a button on deposit map; //- Now soldiers and zombies can enter on a teleport on deposit map;
- ZPlague V1.5.0.0 - 16 July 2022
The third ZPlague's map will introduce new features, such as teleport and interactable buttons.
- ZPlague V1.4.0.1 - 9 July 2022
//- Now doctor cost a real zpoint amount; //- Now there is light on second doctor skill to be more visible; //- Now second and third doctor skill are destroyed when round restart;
- ZPlague V1.4.0.0 - 9 July 2022
//- Fixed zombie ragdoll bug when playing multiplayer; //- Fixed zombie capsule collision after dying when playing multiplayer; //- Fixed zombie not damaging barricade on multiplayer; //- Fixed sometimes zombie stop hitting; //- Fixed can recharge with 0/0 ammo; //- Fixed when you buy anything, your ZPoints does not update; //- Fixed when you buy anything it does not show on menu until restart the game; //- Fixed playerlist not showing players; //- Fixed only host can enter on game menu; //- Fixed only host being infected at first; //- Fixed everyone using host items; //- Fixed zombie anim bug on dying crouched; //- Fixed sometimes match restarting in the begin; //- Fixed crash when dying as zombie vs bots; //- Fixed zombie arms and player gun going through walls; //- Fixed nemesis first person attack; //- Increased the Engineer price from 400 to 1000; //- Increased SentryGun DPS; //- I…
- ZPlague V1.3.1.0 - 18 June 2022
//- Now, on hit zombies on head the damage is multiplied by 1.5 and on hit on legs and arms the damage is multiplied by 0.5; //- Fixed assault rifle sound without attenuation; //- Now sounds are more realistic when behind walls; //- Now ZPlague has achievements; //- Reduced tank and creepy life; //- Now you can mute other players; //- Now when you kill a zombie you earn 25 ZPoints;
- ZPlague V1.3.0.1 - 12 June 2022
//- Improved JetPack fire. This is part of ue4/5 transition; //- Increased Nemesis size; //- Fixed sometimes player blocking laser; //- Improved tank jump effect; //- Assault rifle sound changed; //- Fixed menu texts issue;
- ZPlague V1.3.0.0 - 23 May 2022
Hello Guys. There is been a while since last update. Last couple months are being hard to get some time to work in ZPlague. I'm getting some founds to invest on ZPlague and make the game better. The good news is that I still have a lot to do here. I'm plannig to launch ZPlague this year, so good things are comming. This update we have a new zombie, that spawns like juggernaut(randomly, like a gamemode). You can check the changes here: //- Updated to UE5 engine. This basically means upgrades in most visual effects; //- Added sound to some menu buttons; //- Upgraded creepy dash visual; //- Now creepy dash has 15 sec CD; //- Now you can change voice volume; //- Improved shoot impact particle; //- Now there is a effect on first creepy skill; //- Upgraded grenade effect; //- Now there is a new mode that spawn a single zombie called Nemesis. It is random and can only spawn when has 4 or more…
- ZPlague V1.2.3.0 - 10 April 2022
- Now there is a chat where you can type; *Chat also shows when player kills or infect other player. - Now you can talk by voice, which a 2d sound(global), and mute other players voice on game menu; - Upgraded select map menu; - Now we have blood decals on arena; - Changed the way that recoil works; *Now it is centralized.
- ZPlague V1.2.2.0 - 2 April 2022
Hello guys. This is a small update focused on particles. //- Now gunner has 150 Max HP; //- Enhanced some particles; //- Now spawns a particle on the location that shoot hits something;
- ZPlague V1.2.1.0 - 1 April 2022
Hello people. In my perspective, a great menu is essential to capture new players attention. Keeping this in mind, this update was focused on bring a new menu for you. Here is the list of changes: //- Arena map is back; //- Now we have a loadscreen; //- Changed menu; Stay safe, Att, Rock|y.
- ZPlague V1.2.0.1 - 26 March 2022
Hello people. Here is some changes that improve gameplay quality. //- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 secon…
- ZPlague V1.2.0.0 - 25 March 2022
Hello people. This update is focused on implement a new map. Here is a short list of changes: - New map with better level-design, and illumination and optimized; - Removed old map(for now); - Now player camera height when crouched is same as zombie; - Now zombie night vision is a bit better; Stay safe, Rocky.
- ZPlague V1.1.1.0 - 23 March 2022
This is a update focused on gameplay fixes and improvements. Here is a list with changes: - Now jetpack works better on ground; - Now you do not get ZPoints on start game; - Fixed always getting ZPoints by winning if you are zombie, win match and do not die, even if do not start as zombie; - Now zombie emmit sound on get hitted by shoot; - Now recoil regenerate 2x faster; - Fixed steam inventory not showing; - Fixed jetpack not working with low fps; - Reduced projectile speed, so now you can see better where your shoots go. *Note that this does not change the hit, since projectile does not have collision. The hit is tested before projectile reach the aimed location, when players click. - Implemented counter sound on beginning of each round; - Menu illumination is pretty bad, but will be fixed soon; - Reduced jetpack fuel from 100 to 50; - Now you only got 25 ZP for win, even with player…