- Demo Update MKC 0.90f855 - 23 March 2024
This update focused on cards but also I also started the rewriting of the fighter code. Which you can feel in the fights already. New moves Karate Dive kick Rewrite of fighter code has begun, improvements can be felt New start and end dialog New card designs Orwell cards Buffs Fused Sorting of cards and see locked cards Dynamic Headbands Deadpan attacks fixed and rebalanced Shorter days One EXTRA DAY for the deck builder festival! More phone calls in Hideout General overall improvements
- Demo Update MKC 0.90f854 - Optimization - 8 March 2024
This update is mostly about FPS. The city has been optimized and you shouldn’t see too many frames drops after this. Combat still needs optimization pass. I also replaced the card images with some that make way more sense. Bug fixes: Map pause when in shop Money fight saved wrong Car smash before Sandy
- Demo Update MKC 0.90f853b - New driving camera - 22 February 2024
This was supposed to be a short and fast update but I had to change the driving camera instead. Highlights: New Camera Angle New Water Shader Here is a list of changes. Orthographic driving. New driving look and feel. New lighting and day night cycle. City rearranging Tutorial explaining map shortcuts. Map Updated Quests updated Faster Xp counter. New fight camera settings Options Menu: Add volume sliders Save settings fix Shader work: New outline shader for Icons New Hole Shader for build Water shader. Bug fixes: Upgrades Menu bug Continue when no save Car sound bug Car audio listener Ghost showing wrong animation
- Small update to the demo. - 26 January 2024
Small update to the demo. Bug fixes: No hit on normal attack Upgrades not working, player gets stuck Continue, instead of play when there is no save file. Breaking the game. After watching a few people play MKC on youtube, I realized I never explain, or show the DECK and Map in the city. So I've added a bit of dialogue to help. Also the demo now checks if your save file is from a previous version and asks you to reset the game.
- Demo Update 0.90f85 Upgrade your fighter - 5 January 2024
Upgrade Fighter in the hideout You can now earn Upgrade Tokens you can use to buy upgrades to your fighter, at the Arcade machine in the Hideout. You earn Upgrade Tokens by leveling after a night or finding them hidden in the city or hideout. Upgrades are permanent and will be active till you reset the game. New Characters Sandy Sandy runs the Scrapyard. She can help you upgrade your car. The Black Ninja Find him, fight him and you might get something good. New areas The Scrapyard Here you can buy upgrades for your car and help Sandy smash cars. Car smashing is a new fight type where you smash stuff for cash! The Motel There is nothing special here yet, just a motel. The Parking Garage There is nothing special here yet, or is there? New rules Cards cap Your fighter will now have a cap on how many cards they can carry when out fighting crime. If you reach the cap you can fuse cards toget…
- Demo Update 0.90f8 Usability in fights - 13 November 2023
The focus of this update has been to make it more clear to the player what is really going on in the fights. In prep state (card selection) Cards now show the action time in sec. Action points are bigger and clearer. Animations show where the cards and the actions go. Cards that “Exhaust” now have a bigger “Exhaust” mark and make a smoke animation when disappearing. The deck got new graphics. A ghost fighter shows you the move when the card is selected. Actions preview on list Preview opponent DMG by selecting the action images In execution state Action images have timebar Action show over the fighters head when played Actions are grayed out when fighter is busy (hit or in air) The actions now show over the head Other Changes Fight are now shorter Everything is rebalanced for faster play sessions Quality option in options menu You get the left over coins when a fight ends Supers are now…
- Demo Update 0.90f5 - 16 October 2023
The focus of this update is bug fixing and reducing player pain. Addressed both Mouse & Keyboard and Controller issues. Change Log Options menu Resolution Windowed Vfx on/off End turn button dimmed when disabled End turn (Y) Lock mouse in FPS mode Added “skip” option, “for choose reward” Scanner range increased Color “E” in Briggs dialogue Crime icon appear on Map and has longer range Bugs: No sound on some buttons in main menu Pause menu issue with mouse Pause Control graphic Buy Pizza magnet in shop Perks disappear in UI KO animation plays twice Dialogue appears multiple times Space stops working Card rearrange bugs Next update will focus on the card game and making it more clear what goes on in the fights. Cheers!
- Here we go! MKC is now a full on turn-based, deck-builder!! No, really it is! - 2 October 2023
MKC is a turn-based, deck-builder with real time execution. Select your fighter, explore the city, collect cards, fuse cards to create combos and fight you way through South City's That is the final pitch, so how does it work? It simple really. Spot opponents moves Pick your counter moves Execute and watch the action play out. Here is 5 minuts of long gameplay. And the best thing is you can go and play it right now!! The demo has been updated and is ready for you, now go play some cards! Cheers Bo
- New Keyart and description. - 5 March 2023
Hi all Check out this awesome new Keyart by https://twitter.com/sobrassart That's all. Still working on the next update big things are coming to the demo soon... Here is a teaser.
- The New AI DEMO version 0.83 - 10 February 2023
New AI After introducing the new normal attack types in the last update the AI felt too weak. I had a look at Attack and Defend patterns and found that the AI was structured wrong so decisions were made too slow and with the wrong info. I restructured the decision making to something like this. (see flow chart) Each fighter now has a "reaction time", "decision time", "chance of defense" and "chance of attack". This makes them feel way more responsive. When choosing an attack action the AI then selects patterns based on first distance then health (does the AI have attacks used only with low or high health). Then the list of available actions are sorted by priority and an action is selected. Defensive actions are selected based on type of attack and sometimes distance. I also wanted to simplify the patterns and have fewer of them. A pattern is a sequence of button, d-pad inputs the AI get…
- 16th January - DEMO Update + Mouse & Keyboard - 16 January 2023
16th January - Linux, Mouse & Keyboard Big update to the demo! The big topic for this Update was urgency in gameplay but also availability. I added Mouse & Keyboard controls. A lot of small things have changed in the city. Here are a few. Fighters: All fighters now have combos on the base attack All fighters now have low attack (hold down and press attack) The low attack is fast and have great range but variates from fighter to fighter Super attacks now charge a bit faster Cards and prices have been regulated New rules: The night ends after a boss fight win You keep the money and get the upgrades Next night you’ll have an advantage with the extra money Cars: Chases has been tweaked Better AI driving Sound overhaul: New menu & button sounds Also some bugs have been fixed Enjoy the demo! Cheers Bo
- 29th December Update - 29 December 2022
29th December DEMO VERSION 0.81a First thank you to everyone that have been playing the game! I fixed a few bugs with attacks with multiple hit/damage colliders. Also tweaked the city a bit. More events for the city will come soon. I feel the game needs some urgency for the flow to feel right so that is the next thing I will spend time on.
- New demo! New design! - 23 December 2022
It took a while but the next update of Mutant Karate Canary is finally ready. I spend a lot of time trying to figure out what that game should be more than a gem fighter. And I think I got something great here. How to play MKC The Hideout You start out in the “Heroes Hideout”. Here you can learn how to fight on the Arcade Machine, check out the cards you have unlocked on The Board and maybe play the piano? You can also check the calendar to keep track of the days and nights. There will be more stuff in the final game like a Map of the world, TV, fridge etc. The City When you are done exploring the Hideout you can go into the night. On your way out you select which fighter you want to play as. Each fighter has their characteristics and even their own car. As you exit, the night begins and Master Due Ven will give you a card to help you in the fight against evil. When you get a card you c…
- New Trailer! - 14 August 2022
It has a been very long time since the last update and a lot has happened to the game. But more about that later. For now enjoy this new trailer. Cheers.
- Devlog 5 - May. 19th. 2022 - 19 May 2022
Story Mode: I finally started working on what I think will be the main game. In short the mode is: A story mode where you explore a map. Complete fights or Challenges to earn fame. Fame gains you access to tournaments. When you win tournaments you unlock new Characters or Maps. Fame, Coins, Buffs and Permanents: The economies needed for this to be fun are Coins and Fame. A Coin works like a “continue” so if all your fighters fall you can use a coin to revive one of them. Fame is a level system. After each fight you gain points the points are converted into fame points (I do this so you can have a Buff that gives you “x2 fame” and then doubles your point to fame conversion rate). You will x amount of Fame points to get the next Fame Level. Buffs are buffs :) You can assign up to three at the time to a fighter. They trigger by themselves when the fight is happening and have a certain amou…
- Devlog 4 - Web player is back Version 0.75 - 24 April 2022
New movement: You can now walk! How great is that? With this a lot has changed. All attack animations had to be retimed and balanced. Jump had to be remade and overall speed of fighters had to go through some testing. I really hope you like it. The game feels a lot better now. NEW FIGHTER Dough and Mom: Dough is now playable. Dough is a karate dog, but all the special moves are performed by his owner. UI: The in game UI now has fighter names. There is now a presentation animation when a match begins. Tutorial: New tutorial with the new movement controls. AI: With the new movement system a new AI was needed. I might write more about this later on since it was really fun to make. Overall graphical improvements: Screen resolution is now “fake” locked. Lighting and Arena pass. Bugs Resolved: Check special images Christie Completing single player then selecting a fighter. Timeout bug Too Fas…
- Devlog 3 - March. 20th. 2022 - 20 March 2022
Survival Mode: It is finally here! The first version of SURVIVAL MODE. The rules are simple. You fight one round against a random fighter If you win you get the option to either. Keep Yellows collected Keep Reds collected Keep Supers earned Or add 30% to you health The difficulty scales each fight How many wins can you get? In survival mode you can fight the new fighter Dough and Mom. There are also a few more arenas to see. Dough and Mom: This new fighter is amazing. Right now he is only available to fight against in survival mode. If you want to fight as Dough yourself you’ll have to wait a bit longer. New Controls: There were some problems with registering input for Keyboard Player 2. So I’ve changed the buttons a bit. Player 1 Keyboard WASD to control direction B i Jump and In-Air-Attack G is Power One Y is Power Two H Is SPECIAL Player 2 Keyboard Arrow Keys to control direction M i…
- Devlog 2 - March. 5th. 2022 (AI, Gem fighter?) - 5 March 2022
Update to the demo is coming soon, big changes on the way. Controls have been getting a bit of an overhaul. Forward Dash: I added a forward dash that can be activated on forward, down + Jump button. You can dash past opponents trying to corner you or even through projectiles if you time it right Jump: The jump has been changed, all fighters have gotten new animations and the jump feels a lot better now. The New Rules of The Game: Heavily inspired by the Gem system in puzzle fighter mini mix. The Mutagens: A successful hit might spawn a mutagen. Each fighter can now upgrade special attacks by collecting Mutagens, red or yellow. Each fighter can upgrade each super 2 times. This means Orwell’s fireball can be upgraded to a bigger fireball (level 2) and if you collect even more to a laser attack. The Pizza: You can now collect pizza and gain a little health back. Bigger arenas: All arenas a…