- Update 0.35 - 4 June 2026
Map improvements. Location objects now displayed in popup notifications.Fixed grenade damage display.Added escape chance display for combat.Added ability to fill all containers when using a well.Added display of remaining room rental time.Automatic selection of best improvement option for sleep.Added auto-consume option for water bottles and flasks.
- Update 0.34 - 14 May 2026
Added grenades. They can be purchased from gunsmiths.Fixed time calculation when crafting maximum quantity of items.Added faction recommendation lists to dealers.Added ability to replace filter in the item usage menu.Increased ammo stock at gunsmiths.Corrected item descriptions.Fixed translation errors.Fixed Wholesale Supplier mechanics.Interface fixes.Added ability to flee from combat. The Ghost trait increases escape chance from combat.New character portraits.Increased chance for Rage to trigger.Added sleep interruption when health/food/water/filter levels are low.
- Update 0.33 - 30 April 2026
Added 1-minute rest option.Added fast combat animation toggle.Night vision goggles now negate darkness penalty in combat, but consume battery charge.Added recipe for crafting bullet cases from copper and steel ingots.Added ability to merge fuel cans.Fixed food and water consumption mechanics.Reduced animation bar duration for some actions.Fixed encounter during looting. Refugee encounters can now be skipped.Cystamine duration increased to 6 hours.Fixed loot from boars and deer. They now drop large meat chunks.Pumpjack trader now buys mechanical parts.Increased drop chance for dog tails.Perception increases through shooting.Intelligence increases through workshop and hospital work, and studying in the library.Reduced dog pack size in the starting location.
- Update 0.32 - 23 April 2026
Multiple save profiles added.Crafting recipes for optical scopes.Fill all bottles at once when collecting water from a water source.Move/Buy/Sell entire item stacks.Craft maximum quantity of items at once.Weapon repair menu now displays required weapon parts count.Fixed the shackles delivery quest.Fixed a bug when extinguishing campfires.SPAS-12 and Saiga damage adjusted.Reduced poisoning chance from consuming dark meat and dog meat.
- Hotfix 0.31 - 17 April 2026
NPC helper offering tips and guidance.
- Hotfix 0.30 - 16 April 2026
Fixed the city pass quest.Translation fixes.
- Hotfix 0.29 - 16 April 2026
Increased base accuracy.Gas mask filter durability increased by 100%.Reduced energy consumption for all movement types.Added coal to trader inventories.
- Hotfix 0.28 - 14 April 2026
Fixed save/load issues.
- Hotfix 0.27 - 14 April 2026
Fixed drop rates for dog tails and raider armbands.Added character starting items.
- Ruinlander is Now in Early Access! - 13 April 2026
After long development, Ruinlander is finally on Steam. Thank you to everyone who believed in this project. Play and let me know what you think! Your feedback will help make the game better.
- Ruinlander Release Date - 9 April 2026
I’m thrilled to announce that Ruinlander launches on April 13th. I’d be incredibly grateful for your support on launch day.
- Ruinlander is ready for Early Access! - 2 April 2026
This is a special and very important moment for me. The game build is now fully playable in Sandbox mode. The storyline and associated quest chain will be added later.I want to thank the community for your support and feedback, even at the Demo phase. If it weren't for the players' interest in the project, I might have continued working on it at a leisurely pace for much longer. However, every time I read a question about development progress or the release date, it pushed me to switch to "accelerated" mode.Important changes I want to share:Notice board.Found in major cities and some Faction Bases. Allows players to take delivery quests for items that can be found in Points of Interest or gathered in the wild. Rewards for completing quests include Reputation, money, and special barter items.Trade System.Players can buy a batch of goods in a Settlement where they are produced and sell th…
- Devlog: Progress - 19 October 2025
It is hinted to me that I am not very verbose when describing the development process. Now I will try to describe the current state of the game in a little more detail.In the game, you can move around the entire map. All locations are ready and connected by walkways. Some locations are initially closed, but can be explored or opened for the duration of the quest.All cities, villages, faction bases, and points of interest are mapped and interactive. BUT the loot lists for the points of interest are not ready yet and need to be adjusted and balanced. Quests, faction settings, and relationships between them are not ready yet.All images of opponents are updated and ready, but not tied to random encounters. And that's what I'm working on right now.The battle backgrounds have also been updated and are 80% ready.Implemented the mechanics of trading resources that create and consume cities, vil…
- Devlog: Map - 4 May 2025
Development continues and now I'm ready to show parts of the game map. Approximate ratio of map scale of the demo version and the main game. As before, the map consists of several biomes - forests, fields, swamps. The wasteland biome has been added to them. There will be several points of interest on the map with their own loot list and enemies. Some areas will have a high radioactive and toxic background, and it will be possible to enter there safely only with special equipment. The entire map is divided into locations. It is possible to move from one location to another from certain sectors on the border of the location. Also, the game will have guides who can quickly and relatively safely guide the player from one location to another for a fee.
- Demo Update 0.23 - 16 November 2024
- Added the option to rest for 5 minutes - Updatied merchants' goods and amount of money - Slight acceleration of the combat process - Reduced the cost of using the kitchen to 100 rubles - New items and recipes - Added the option of extracting wood with a machete - Added numerical value of skill and stat progress on the character screen - Combat mechanics with no limit on the number of attacks - Added the probability of finding shell casings on the ground after a gun battle - Reduced animation time of some actions - Updated game interface and notifications Old saves will not work, you need to start a new game
- Demo Update - Changelog - 20 October 2024
- Fixed a bug when crafting items - Hypothermia damage has been reduced - Added a new item and 2 recipes - Reduced chance of encountering a large pack (x5) of wolves - A three-hour sleep in the settlement barracks creates a game save - Small interface fixes
- Demo Update - Changelog - 30 August 2024
- Added a list of recipes for crafting. - Tooltips in the crafting menu. - Mode of transferring/buying/selling items by stack x5. - Mine and workshop pay has been increased. - Added possibility to switch bars to a digital value. To switch the mode you need to click on one of the bars. Old saves will not work. A new game is required!
- Demo Update - Changelog - 7 August 2024
- Added tooltips over items in inventories. The mode can be switched using the button in the inventory interface or the Shift key. - Added the possibility of autosave when quitting the game. Along with this feature, the game has received a few more changes, so old saves will not work. - Added a character statistics screen. To open it, you need to go to the journal and select the statistics tab. - Added recipes for crafting. - As well as small changes regarding the interface and quests.
- Demo is now available! - 23 July 2024
Demo version for Windows is available for download on Steam. Builds for other platforms may be added later. https://store.steampowered.com/app/3104730/
- Encounters - 11 July 2024
During the course of the game, a character may encounter other inhabitants of this world. These can be groups of raiders, faction patrols or loners. Some of them are neutral and you can trade with them or get valuable information. Others may demand something or simply attack. Gangs and factions have different requirements for those in their territory. These may include banning certain items or charging a fee for passage. In addition, the character may encounter wild animals and mutants. Wild animals are most often found in forested areas, and the farther the character goes away from populated areas, the more numerous and dangerous the animals encountered can be. Spiders belong to mutants and are found in swamps. The time of day also affects the activity of animals and mutants.