- Updated on August 29th - 29 August 2026
- Spies can now board and hijack another player's APC or ferry. This hijacking works only if the APC or ferry is empty, and the spy's disguise at the time of the hijacking is 100%. - Ground resource regeneration rate has been reduced by half. - Fixed a bug where a spy could build a campfire through a fence.
- Update from August 9th. - 9 August 2026
- Attack damage and attack animation are now synchronized. - When receiving damage, a number displaying the damage amount now appears above the unit. - When relocating to another planet on the Ark, all researched technologies affecting the flight range of spaceships are now fully preserved and transferred to the new planet. - Multiple objects can now be deleted at once. - When deleting objects or relocating to another planet on the Ark, a confirmation dialog box now appears. - Several bugs have been fixed.
- August 2nd Update. Resource Regeneration. - 2 August 2026
- All ground resources, trees, bushes, berries, and anthills now slowly but steadily regenerate, at a rate of approximately 1% per day. - Land and sea mine damage has been significantly reduced. - Maximum tank armor has been increased by 20. - Dreadnought HP has been increased by 20. - Now, if you paint a tank or dreadnought, they have a chance of surviving a mine explosion; the more expensive the paint, the higher the chance. - Amphibians speed has been significantly increased, almost 2 times. - Streetlight and monastery view radius have been increased by 5.
- Update from July 13th - 13 July 2026
- The font size in chat can now be increased; see the "+" button next to the emoji button. - The Geologist can now scan all resources at once with a single click; it's the rightmost button. Furthermore, the cost of scanning very rare resources is now significantly reduced. - Building destination points can now be placed not only on the ground, but also on any object in the game. Units exiting the building will behave as if they were selected with the mouse and right-clicked on that object the destination point is pointing to. For example, if you select a house and set a destination point for it on some resource, and then order a worker to be created, the new worker will immediately begin mining that resource. Or, if you set the destination point on a fence or an unfinished building, the worker will immediately begin building that fence or building. If you set a destination point on an A…
- Update from May 17th - 17 May 2026
- When flying to another planet on a descent starship or ark, all unit stats and upgrades are now retained: HP, view radius, and paint. - When leaving a planet on an ark, in addition to 60 units and all resources, you now also take all your paint with you. - In addition to Earth and the regular planets, the game now features four more arenas: Northern, Southern, Eastern, and Western. Unlike regular planets, arenas are subject to constant anarchy. Those with the highest influence points in the arenas receive a 5% productivity bonus on all their planets.
- Release. Version 1.0 - 10 April 2026
Congratulations to everyone who's been following the project's development! Today, the game finally left Early Access. Meet Periphery Online version 1.0!
- Update from December 4th - 4 December 2025
- New 3D models for the barracks and monastery. - The oil rig has been replaced by an animated oil pump.
- Update from November 21 - 21 November 2025
- New 3D models for telescopes, military factories, and hospitals. - Destroying an enemy hub now rewards 50% of its contents.
- Update from November 8th - 8 November 2025
- All combat vehicles (tank, APC, radar, amphibian) are now twice as large and move more smoothly. - New 3D models for tanks, APC, and radars. - Spies can now disembark from ferries directly into shallow water.
- Update from October 29th - 29 October 2025
- New ship models.- Ships are now larger and occupy a 3x3 tile area on the map, compared to just 1 tile previously.- Spies can now wade waist-deep in water. This allows them to bypass a fence adjacent to the shore and infiltrate an enemy base.
- Update from October 6th - 6 October 2025
Spaceship range can now be increased. To do this, select any free spaceport and research the appropriate technology. Each technology has several levels. - Geological Probe Engine: 2 levels, +50 range per level, maximum range of 400. - Colony Ship Engine: 7 levels, +25 per level, max 300. - Heavy Colony Ship Engine: 5 levels, +25 per level, max 300. - Ark Engine: 2 levels, +50 per level, max 300. - Descent Starship Engine: 3 levels, +50 per level, max 300. - Cargo Starship Engine: 3 levels, +50 per level, max 300.
- Update from July 9 - 9 July 2025
- This update will be especially relevant for old players. In order to optimize the transportation of cargo and landing troops between planets, now when you launch a spaceship, automatic switching between planets does not occur. So, for example, you can first send several cargo or landing ships to a certain planet at once and only then switch to the selected planet.
- Update from May 22 - 22 May 2025
- Optimized server operation and switching speed between planets. - A one-time partial regeneration took place on Earth, 30% of resources were restored. - Fixed several errors.
- Update from May 11 - 11 May 2025
- The number of nuclear missiles available for construction is now limited. One player on one planet at a time can have no more than 10 missiles. If at the time of the update there were already more than 10 missiles, then the extra ones should be dismantled, otherwise the launch will be blocked. Dismantling of extra missiles occurs instantly, and all resources spent on construction are returned in full. - When the hub is destroyed, now not only part of the influence is lost, but also part of the resources. - Non-combat units (workers, spies, scouts, etc.), if they have the auto-attack function disabled, are now not the first to aggro on red players' units. - Fixed several bugs, plus minor edits.
- Update from April 12 - 12 April 2025
- Traveling around the galaxy and exploring different planets you can find artifacts. - Exploring artifact ruins you can find: gold, ants, very rare resources, elite paint, recipes for the laboratory.
- Update from March 30 - 30 March 2025
To make the game more dynamic at the early stages, the following changes are introduced: - The speed of construction of all buildings and fences has been increased by 2 times. - The speed of resource collection by workers has been increased by 2 times. - The amount of resources in open deposits has been increased by 1.5 times (berries, trees, anthills, all open deposits on the surface). - The construction time of some units has been reduced. - The movement speed of all ships, tanks and amphibians has been significantly increased. Other changes: - Switching the market mode between local and global now affects all markets simultaneously. - The keys ' ' (less/more) can be used to select the previous/next unit without switching the camera focus. - Hot keys 'H','M','L' for the hub, market, laboratory. - The author of the last message in the chat can delete it. It is also now possible to dele…
- Update from March 16 - 16 March 2025
Change in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule is introduced into the game. Now, if you already have 10 colonized planets, then each new additional planet gives a penalty of -1% to the mining productivity for all colonies on all your planets. For example, if you have 30 planets, then the total penalty will be: -1%*(30-10) = -20%. Changes in the market: - The tax on the market is no longer fixed, and the transaction now requires some time for delivery. - The minimum tax on a transaction is 10%, the minimum delivery time is 30 seconds. - For the local market, the further the market building is from the center of the map, the greater the tax and delivery time. - For the global market, the tax and delivery time depend on…
- Update from February 25 - 25 February 2025
- The list of spaceports in the Galaxy Map window can now be sorted. Left-clicking on the arrow buttons moves the selected spaceport up/down one position, right-clicking moves it to the beginning/end of the list. A spaceship from another planet will land on the first free spaceport from this list. - The information panel now displays the index of the selected unit in brackets after the name of the unit, plus two new buttons for selecting units of the same type with the previous/next index. And middle-clicking on the information panel now selects all units of this type. That is, now, for example, you can close all the gates on the planet in just three clicks. To do this, click any gate on the map to select it, then middle-click on the information panel, and last click on the button with the lock. - There are five new buttons on the panel with the Minimap. (H)(M)(L) - buttons for quick ac…
- Updated February 12 - 12 February 2025
New unit - Submarine: - When underwater, the submarine cannot attack and does not receive damage itself, this allows it to safely approach dreadnoughts and pass through narrow passages protected by towers. - When submerged, the submarine's viewing radius is halved, and its speed is reduced to 4.3 km/h. - You can only give the order to dive in places that are deep enough, and if the oxygen supply is more than 30%. The oxygen supply is enough for 10 minutes. - Surfacing is possible at any time. When the oxygen supply is less than 5%, the submarine will surface automatically. When on the surface, the oxygen supply is gradually restored. - Anti-ship mines work on a submarine regardless of whether it is underwater or not. - A submarine can be built in a dock. Spy satellite: - The spy satellite now takes 24 hours to build and costs 50,000 energy. - The spaceport with the satellite now dispels…
- Update from January 17 - 17 January 2025
- Workers can no longer repair units as before, only buildings. - To repair vehicles and ships, a new building is introduced into the game - the workshop. - The principle of the workshop is the same as the hospital, you need to select one or a group of units and right-click on the workshop. - The repair speed is 10 HP per minute, HP is restored simultaneously for all units in the workshop. - To cancel the repair, you need to click on the icon of the corresponding unit. - In order to be able to repair ships, the workshop must be located near the shore.