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Dungeon Crawler

Dungeon Crawler Steam news

Jinxi | Feb 25, 2022 | game

Released

0players observed · 15 October 2026 - 14:32:42 UTC

CasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Dungeon Crawler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews13
  • Release dateFeb 25, 2022
  • DeveloperJinxi
  • PublisherJinxi

Genres: Casual, Indie, RPG, Strategy

Company pages: Developer: JinxiPublisher: Jinxi

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Dungeon Crawler Steam news

Dungeon Crawler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE 1.05 - 13 May 2022

    Greetings adventurers, In this update we have added localization to support different in-game languages. FEATURES Localization was implemented Language can be switched in the main menu Added German as in-game language VISUALS Moved Steam name from 2D canvas to hero pillar Removed redundant combat modifiers from pillars Added vertical dice animation during combat preview Implemented zoom in/out using mouse wheel Fixed a positioning glitch in the credits SOUND added max roll sound effect to loot wheel VARIOUS changed some room names some monster combat stat names were adjusted BUGIXES a rare issue was fixed that prevented the boss from spawning Good luck and safe travels! Keep in mind, death is not ultimate... - Jinxi Games

  • GOING ROGUE (-20%) - 3 May 2022

    Greetings adventurers, We are taking part in the Going Rogue sale, which is from May 2nd to May 9th. During this time, you can grab Dungeon Crawler for -20% off :) Upcoming Currently we are working on localization. First on our list is our mother-tongue German but we are looking into further in-game languages as well. Again, some smaller QOL updates will be included, like better integration of your Steam User Name, clean-up of redundant in-game information and mouse-wheel zoom. Stay tuned for the next update later this month. As always, for feedbacks, discussions, help needed or bug reports, visit our discord and get in touch: https://discord.gg/v57Ap2Yf93 Good luck and safe travels! Keep in mind, death is not ultimate... - Jinxi Games

  • UPDATE 1.04 - 9 April 2022

    Greetings adventurers, This update replaces the green info signs in-game with visual alternatives and fixes some sound issues. FEATURES Steam Cloud save was implemented VISUALS Improved visualization for unchanged loot items Backpack full visualization shown in inventory Monster search/idle visualization with question mark over heads Guard action visualization with guard symbol over head Icon added to inventory to indicate missing magician perk Icon added to inventory to indicate no spells SOUND added sound effect for unchanged loot items added sound effect for backpack full reduced clumped sounds for tiles reduced clumped sounds for spinning the wheel reduced clumped sounds for dice roll BUGIXES fixed an issue with perk page change when a perk was selected Good luck and safe travels! Keep in mind, death is not ultimate... - Jinxi Games

  • UPDATE 1.03 - 25 March 2022

    Greetings adventurers, Thank you so much for your ongoing support! The next thing we dealt with, is the implementation of Steam Achievements, to show the Steam crowd how far you have gotten already. Besides, we made some minor adjustments. In this post, you will find all changes made in update 1.03. We are happy to hear your thoughts: https://discord.gg/v57Ap2Yf93 ACHIEVEMENTS We have added 87 achievements to the game. To make this happen, 33 stats and triggers were implemented in the backend. GAME MODE The difficulty selection is no longer available in the main menu, however you can switch game mode by doing a reset. We intended to make it impossible to switch within a running dungeon to make achievements sticking out clearly. Difficulty is now stored in the savegame, before it was in the player prefs only. There are some achievements connected to the chosen game mode. VISUALS The FPS…

  • TIPS & TRICKS - 19 March 2022

    Greetings adventurers, Today we'd like to share some tips and tricks to boost your survivability. You should stop reading right here, if you are not up for any spoilers :) Melee Combat Look for melee combat versus Skeleton Crossbows and Mages. Their Evade Bonus adds up to their defense points, hence they are hard to shoot from a distance. Chase Crossbows as they are not capable of melee attacks at all and will try to run away. Once you nail them down they're easy prey. Mages can engage in melee combat but are way less powerful, however it's harder to nail them down while they can move over lava tiles. Ranged Combat Use ranged attacks versus Zombies and Skeleton Warriors. Specifically Zombies have neither defense nor evade and are good targets, even with lower bows. Keep in mind the far distance malus (3+ tiles). The same applies on defense. While clearing adds, keep Crossbows 3 tiles aw…

  • UPDATE 1.02 - 11 March 2022

    Greetings adventurers, First of all, we'd like to thank you for all the great feedbacks you've shared back with us since launch and for your support via purchases! Over the last days we took the time to evaluate where we could do adjustments according to your feedbacks to make the game more achievable and rewarding, without tossing out the ground mechanics. We hope that you'll like the changes we made in version 1.02. Please keep helping us to improve. Get in touch and into discussion on our Discord: https://discord.gg/v57Ap2Yf93 - we are happy to hear your thoughts. GAME MODE You can set difficulty level in the menu: Easy (new default), Medium and Hard (previous default) which will manipulate RNG calculation in the backend. PROGRESSION XP progression was optimized to baseline 100 and ~150% increase to next level (TNL). This means you will level up faster (~twice) which allows you to ac…

  • RELEASE NOTES - 25 February 2022

    Greetings adventurers, Dungeon Crawler is now available! For any feedbacks, discussions, help needed or bug reports, come visit our discord and share with us: https://discord.gg/v57Ap2Yf93 Here's what you can expect: FEATURES Type: Casual Round-Based Rogue-Like Dungeon Crawler Weapons: Sword (Melee), Bow (Ranged), Shield (Defense), Spells Size: Tutorial, 1 Dungeon with 4 Stages Encounters: Green/Red Zombies, Skeleton-Crossbows, -Warriors, -Mages, Demon Progression: up to Level 10, up to 10 perks Controls: All you need to play is a mouse to point and click Language: In-Game English but actually contains not too much text For some quick explanations on game mechanics, you can open the in-game menu via the icon in the upper-left corner (or ESC) and take a look at the "Manual: How To Play". Good luck and safe travels! Keep in mind, death is not ultimate... - Jinxi Games

  • LAST MINUTE FIXES - 19 February 2022

    Greetings adventurers, Just in time for launch, we cleared the list of minor last minute fixes, mainly on visual glitches. PROGRESSION XP progression was adjusted to baseline 100 and 200% increase to next level COMBAT Red Zombies are now using Claws attack (Melee) as intended VISUALS Combat banners now open/close correctly when mouse over quickly between mobs Lose HP animation won't play for hero when mouse over from 2+ HP to 1 HP mobs Small corrections on animations for dying mobs Plinth focus markers have increased visibility Ray rotation speed on loot corrected Spell icons are now all visible Good luck and safe travels! Keep in mind, death is not ultimate... - Jinxi Games

  • PRE-RELEASE NOTES - 13 February 2022

    Greetings adventurers, Roughly 3 years after the initial commit in our Dungeon Crawler repository in January 2019, we are happy and proud to finally present our first PC title on Steam. The game is planned to go live on February 22nd, however a delay to February 25th is probable due to the given timeline frameworks. As an indie studio of 3 - all working outside the gaming industry spending only their spare time on game development - it's been quite a ride for us with lots of ups and downs in between. Due to RL, we paused development in March 2020 and picked it up only 19 months later in December 2021, when we decided that this game should not remain unfinished. So, here we are, 3 years later. The idea for Dungeon Crawler was based on our common childhood experiences with pen and paper and tabletop games, back then when PC games were still in their very cradle. We wanted to create a casu…

Patch notes and updates

S.noRelease datePatch nameGID number
113 May 2022UPDATE 1.055849624375823274188
29 April 2022UPDATE 1.044353300134231389280
325 March 2022UPDATE 1.034258723269510588620
411 March 2022UPDATE 1.025631194088562531781
525 February 2022RELEASE NOTES4246335832512335822
619 February 2022LAST MINUTE FIXES4246335198900029824
713 February 2022PRE-RELEASE NOTES6154735015624865187

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