- VORAX BEING REBUILT - 20 September 2026
Hi all,we've seen some of you asking what is happening with Vorax, especially now that we're preparing the public playtest of NoCleanStart.Vorax is currently being completely rebuilt. I'm personally overseeing the process, and we expect to be able to show a first preview in spring.The new Vorax has essentially nothing in common with the old version from a technical standpoint. We are rebuilding it from the ground up, while preserving the original design and the elements of the game that players appreciated.Development of No Clean Start is closely connected to this process. Many of the plugins, systems and tools we are currently using in No Clean Start have been developed with both games in mind, and the work we're doing on one project directly benefits the other.As i said, we expect to be able to show a first preview of the new Vorax in spring.In the meantime, we strongly encourage ever…
- A new project is now live on Steam - 22 January 2026
Hello everybody. We’ve just published the Coming Soon page for a new project: NO CLEAN START. https://store.steampowered.com/app/4339590/No_Clean_Start/ It’s not a sequel and it’s not connected to our existing titles. It’s a separate experience built around repetition, observation, and consequences. Here’s the first dev diary post explaining the core idea and the approach we’re taking: https://store.steampowered.com/news/app/4339590/view/533247312774824479
- About the Future. - 15 December 2025
Hi everyone, I want to share a clear update on the future of Vorax and explain what Rebirth really means.This is not a marketing post. It’s an explanation.First, one important thing: Vorax has never failed in what it wanted to be artistically. Its atmosphere, visual identity, creature design and overall tone have always been the part I was most proud of — and many of you appreciated those aspects too.Where Vorax truly struggled was on the technical side: stability, performance, and the ability to evolve cleanly over time.This distinction still matters.How Vorax ended up in this stateDuring most of Vorax’s development (almost three years), I was heavily involved in a demanding real-world project — a large-scale company building renovation that absorbed a huge amount of my time and energy throughout 2022–2024.While that project ultimately ended successfully, it took away the developer foc…
- About current status of Vorax - 20 November 2025
Hi everyone, this is Riccardo (RiciRick). I want to finally give you an honest and complete update about Vorax, because you deserve clarity.First of all, I owe you an apology for the long silence. Many of you bought Vorax in Early Access expecting regular updates, fixes and communication, and that didn’t happen in the way it should have.What really happenedVorax was developed over more than three years. During most of that time, I was also managing a completely separate real-world project: the full renovation and setup of our new company offices, partly rented to third parties. This meant extremely heavy work weeks (often 60–70 hours) throughout 2023–2024. The combination of both responsibilities eventually led to full burnout.At the same time, the original team behind Vorax was far larger than what we can sustain today. Over the last two years the studio had to downsize significantly,…
- Demo is Live Again! + Patch 0.9.1.122 - 5 October 2024
Operatives, We’re thrilled to announce that the Vorax Demo is live again! This time, it’s bigger and better—featuring the entire game with only a slight difference between versions. In this Demo (Basic Version), you’ll experience everything the full game has to offer. The only limitation is that you can save only at checkpoints, while the Full Version allows you to save anytime. Apart from this, both versions are completely identical in gameplay, content, and experience. Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experience what Vorax is all about. We need feedback—lots of it. The feedback we received from our community has been instrumental in making the game better, and we want to build on that momentum. We believe that allowing everyone to fully explore Vorax will help us gather the insight we need to keep impro…
- Patch 0.9.1.92 - More Performance Optimization and Demo Pre-Announcement - 20 September 2024
Patch 0.9.1.92 - Performance Optimization and Demo Pre-Announcement Operatives, We're excited to bring you Build 0.9.1.92, a patch focused on major performance improvements and optimizations. This update will make your experience smoother, with significant refinements in key areas. Here are the details: --- Performance Optimizations: Nests and Cloned Walkers: We've optimized the performance of Nests and Cloned Walkers, which should provide a noticeable improvement in FPS during heavy combat and encounters. We encourage everyone to jump in and try these improvements! Skeletal Mesh Optimizations: Optimized the skeletal meshes of Blobs and other large enemies for better performance during combat. Material Fixes: Fixed bugs related to material excrescence that were causing performance drops. Texture Improvements: We've also fixed most texture-related bugs, so you should no longer see any st…
- Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature - 17 September 2024
Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature Operatives, Today, we are deploying a substantial update that includes two highly requested features. This patch introduces the ability to save anytime within the infected zone, alongside the addition of Nests, a new and deadly biomechanical threat. Below, we will detail both features and the improvements included in this major update. --- 1. Save Anytime Feature One of the most requested features from our operatives has been the ability to save the game at any point in the infected zone. As of this patch, this functionality has been implemented. - Players can now save their progress anytime and anywhere in the infected zone directly through the in-game menu, much like other open-world survival titles. - Beds still retain their unique function. While you can save at any location, saving at beds grants the additional option to s…
- Patch 0.9.1.36 - 10 September 2024
Patch 0.9.1.36 - Changelog New Enemies: Added new enemy groups that now roam the island. Mutated Population: Hunters, casuals, military, medics, and the general population now patrol both day and night. Explosives Update: Enhanced particle effects for explosions. Main Menu Fix: Corrected image size and aspect ratio in the main menu. Stealth Improvements: AI detection range halved when the player is crouching, improving stealth mechanics. Save System Fix: Resolved issues with saving. Weapon Tweaks: Adjusted dismemberment and impact distance. Melee weapons (e.g., axes) no longer behead enemies on the first hit, except in specific situations. Bug Fixes: Fixed issues with the bulldozer and substation gate. This patch includes improvements across gameplay, AI, and visual effects for a more polished experience.
- Patch 0.9.1.30 - 5 September 2024
Added New main menu and in game menu butttons and background, changed all button styles. New clothes for night hunters Added bew explosives ( gas cylinders of various shapes and explosive power ) Re- insert head bobbing and inver axis settings Fix HLOD in some uildings Fix AI respawn after save, now respawns only certain time after kill
- Patch 0.9.1.25 - 4 September 2024
Fixed Load game crash Fixed crash back to main menu Improvemed in Map streaming settings ( Now FPS drops should heppen less frequently ) Updated bush textures for some bushes Added Fire extinguishers and more gas containers across the map Removed weight from containers New audio cues for steps on concrete Foliage update on first zone
- Reflecting on the Launch and Moving Forward: Patch 0.9.1 is Here - 29 August 2024
Operatives, The launch of Vorax was not exactly what we had hoped for because the game was marred by a number of game-breaking bugs. We heard your frustrations, and we share them. At the same time, we also heard your praise—the monstrous designs, the atmosphere, and the core gameplay resonated with many of you, even as you acknowledged the title was “too rough around the edges.” This motivated us a lot. Since then, we have been working relentlessly to address these issues. The past five weeks have been a marathon of development, bug fixing, and improvements. We’ve taken little or no holidays, pushing ourselves to make "Vorax" the game we envisioned—and the game you deserve. Today, we’re releasing Patch 0.9.1, which we believe will fix most, if not all, of the major game-breaking bugs and annoying issues that have plagued the experience so far. Here’s what’s new in Patch 0.9.1: CORE MODU…
- Announcing Patch 0.9.1: Coming Soon, with Beta Preview Now Available - 22 August 2024
Operatives, As we continue our commitment to improving "Vorax," we are pleased to inform you that Patch 0.9.1 is scheduled for release in just a few days, likely next Tuesday. However, for those eager to experience the latest changes, you can now preview most of the functionalities and improvements in the Beta branch ( info on how to access beta branch are here ). Save System Overhaul One of the primary focuses of this patch has been the complete overhaul of the save system. After carefully rewriting it from the ground up, we are very satisfied with the result. The new system builds upon the reliability and strength of the proprietary save framework we used during the prototype phase. It’s been adapted for the current version and has been rigorously tested to ensure it is robust and dependable. HUD Enhancements We are also excited to share that the HUD has undergone significant improvem…
- 1 Week After EA Launch: Reflecting on the Journey and Looking Ahead. - 31 July 2024
Operatives, As we reflect on the first week following the early access release of "Vorax," we want to extend our gratitude to those who have supported us. Your feedback and dedication have been invaluable, and we are committed to improving and evolving the game based on your input. Addressing the Feedback We understand that some aspects of "Vorax" did not meet all of your expectations. Here’s how we plan to address your concerns: Bug Fixes and Stability Improvements Our top priority is to address the bugs and stability issues reported by players. We are working tirelessly to ensure a smoother and more reliable gaming experience. Gameplay Enhancements We are listening closely to your feedback regarding gameplay mechanics. Expect adjustments and improvements to make the survival horror experience more engaging and balanced. Content Updates Additional content is on the way, including new a…
- 0.9.0.415 - 29 July 2024
Bugfixes & General improvements fix mesh variation of vxscene drops + adding new crawler and naked drop + fix landscape and rocks fix unpickable mossberg bug Fix document with directions for manor house assets optimizations after sewers exit collision fixes after shotgun collect fix visor use while on ladder breaking bug dog ragdoll animation death fix close inventory with esc or p
- 0.9.0.411 - Regular weekly patch - 26 July 2024
General & local performance improvements resized world partition cells for smoother streaming Fixed draw distance values on several objects Several optimizations on several static objects at Manor House and sawmill locations More objects collapsed at start location More lods around manor house zone Gameplay bugfix and improvements/h3] Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved) Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack or parry Fixed delay of loot spawn upon AI death Fixed delayed death sound in AI when dying Fixed collision bug that prevented entrance in several buildings Fixed collision bugs around biomass in picnic area
- 0.9.0.404 - 24 July 2024
Performance improvenments around manor house fixed collision settings in pickable foliage now spider nest reacts to melee weapons now spider nest can be placed 24h now spider nest eye always look at player fixed tactical vision / axe parry led to lock in some occasions Updated spawn distance for crawlers AI
- 0.9.0.402 - 23 July 2024
General Performance improvements improved overall shadow performances Removed shadows from some dynamic lights that weren't visible Lighter volumetric fog settings Fixed a bug in setting transition from "very High" to "Epic" General Settings Added Invert mouse
- 0.9.0.399 - 23 July 2024
fixed spiderlobster bug that prevented player to remove spiderlobster from face while completing a puzzle or climbing ladder or being attacked by another spiderlobster improved hedbob fix rework on running with hatchet animation added signaling lights to electric cabin
- Vorax is OUT NOW in Early Access! - 22 July 2024
Attention, Mercenaries, the moment you've been waiting for is here. Vorax is AVAILABLE NOW in Early access and is 10% off! https://store.steampowered.com/app/1874190/Vorax/ Early Access release marks an important milestone in a journey that has spanned over two years and half, filled with dedication and hard work. Creating Vorax has been a labor of love and commitment. We have faced numerous challenges and obstacles. We've had intense development cycles and had to overcome various technical issues or limitations. Not to mention a big reshuffle in the team that took place last year due to that we decided to rewrote all core game code from scratch. Throughout it all, our motivation has been to deliver a game that meets the high standards we set for ourselves and that our community expects. However this is only the first step. Delay : We want to apologize and address the delay in our initi…
- Early Access Roadmap - 17 July 2024
Attention, Mercenaries: In ETA approximatively 24 hours a few days (more information soon) from this announcement the Vorax Early Access will be deploying. This is not a drill. You will be reading the formal briefing on the upcoming updates for during its Early Access phase. This information is vital to all the operatives and future recruits. https://store.steampowered.com/app/1874190/Vorax/ Mission Briefing: The following operations will be executed in the coming months. The new content mentioned in this report will be rolling out gradually, adding over 12 hours of gameplay. New extra content may be deployed based on the community requests. We are always listening. Your continued vigilance and participation are critical. Our objective is to expand the game's world, deepen the story, and introduce new challenges to test your survival skills. In no particular order, the following content…