Far Away From Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak22
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews47
- Release dateAug 18, 2022
- DeveloperMatthew Wong
- PublisherMatthew Wong
Company pages: Developer: Matthew WongPublisher: Matthew Wong
Far Away From Home Steam news
Far Away From Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.01a - 9 October 2022
Hey all, it's been a little while. This patch took longer than I hoped for what was done for it. Added Power Saving Mode which I'll detail below. Long story short, I programmed my game logic to run every frame which is apparently not ideal for a lot of things, so it took me a ton of work and testing to implement Power Saving Mode haha. I hope at least someone finds it useful. New Items - All Epic / Purple Tier Yin: Permanently gain 2 stacks of Focus (stacks with Yang), +1.5 Speed, +10 Base Damage. Yang: Permanently gain 2 stacks of Focus (stacks with Yin), +5% Dodge, +3% Chance to Crit. Serenity: +5% Dodge Chance for each Buff on this unit. +20 Focus. Leading Blow: Normal Attacks grant one stack of Bide (+50% Damage on Next Attack). Normal Attacks can't miss. In New Game+, all bosses now have enhanced versions of their unique ring drives, some of which will have new and unique abilities…
- Patch 1.01 - New Game+ - 6 September 2022
Hey all! A bit more content in this patch. The main addition is the New Game+ mode which you can read about below as well as the normal bug fixes and some requested changes. The discord server is still brand new, but if you would like to chat with others about the game, consider joining: https://discord.gg/JrYbrhBE New Game+ After completing the game, instead of just unlocking the stage selector, the final game save will put you into New Game+. Starting from a New Game+ save will have the following changes: You will start from the beginning at Chapter 1 but will retain all of your levels, supplies, Ring Drives, and any recruited allies. Wolf dialogue will now be readable for more story context. Assassins, Berserkers, and Snipers will now be recruitable. Enemies will gain a number of advantages over you. They will always have a full set of Ring Drives, the Ring Drive quality will be high…
- Patch 1.00c - 26 August 2022
More bug fixes. I feel bad about this one on Chapter 25, sorry to those of you who encountered that one. Bug Fixes Chapter 25 had an issue where the constructs were somehow getting killed outright instead of going into reconstitution mode. I haven't actually figured what is causing it yet, but I've fixed it so that the after battle cutscene should no longer crash or graphically glitch out and freeze. Updated chapter 22 and 24's objective text to be more accurate Fixed various typos that users pointed out Item Changes The Kinetic Transformer now only recovers a maximum of 30 AT per attack so feel free to go ham on The Ambassador without fearing him taking multiple turns in a row New Features / QoL Requests You can now delete your save files. Default is F1 on Keyboard and Option / Select on the controller. You can change it in key bindings.
- Patch 1.00b - 24 August 2022
Just another small patch to clean up some of the nastier bugs that have been reported. Bug Fixes Fixed a bug with Neural Link where you could act when you are not supposed to be able to if you were quick enough. This would lead to all sorts of nasty issues. Fixed a graphical display issue on Stage 16 when a unit is on the top corner of the map Fixed a soft lock on Stage 20 that can occur when breaking down doors using AOE skills Fixed a bug where if you hit the escape key during the stage victory sequence at just the right time, it would create a skip cutscene dialogue box that would restart the stage New Features / QoL Requests Added status icons to status descriptions in the party menu to help better identify them in combat Added a skull icon to denote elite wolves and boss units to better identify which wolves are not recruitable. Tutorial text updated to explain as much. That's all…
- Patch 1.00a - 22 August 2022
Thanks everyone for providing feedback and letting me know about any bugs you encounter! I wanted to get a quick patch out for a couple of the more serious bugs as well as a couple QOL features some of you have been asking for. Bug Fixes Fixed a crash when attempting to load a save file while in the middle of choosing a wait direction Fixed a crash on stage 22 related to the party banter on the world map Fixed a soft lock on stage 16 that could occur if a unit falls in battle twice New Features / QoL Requests Added an option to display Tile Height during combat, it can be toggled On / Off in the settings menu Added a pause menu button during combat for mouse users so that you do not have to hit escape on the keyboard to open it The turn order list will now highlight units that you hover over with your mouse so that you do not have to click on them to check their turn order Added an opti…
- Available Now! - 18 August 2022
Far Away From Home is now officially released! Thanks everyone who has helped out with feedback or given me words of encouragement! I hope everyone enjoys playing Far Away From Home!
- Far Away From Home - Last Q&A - 18 June 2022
Hey everyone! Going to be on for one more Q&A to answer any questions anyone might have! I've gotten a lot of good feedback and requests so keep it coming! For anyone who is interested, here are some of the most asked questions and answers: Will there be a fast mode? - Yes! I already have something implemented and testing, just not in the demo. Can the map be rotated? - I'm hoping to have that in come launch, that is what I am working on right now. Customizable UI options? - Hoping to get some of your requests in for launch as well. Items on my list include changing UI color, UI transparency, dialogue speed, disabling text shadows, text size, disable auto centering when clicking on tiles.
- Far Away From Home Q&A #2 - 11 June 2022
Back again and I'll be hanging around in chat and answering any questions that anyone might have on stream! Far Away From Home is a story-driven tactical RPG. After a mysterious turn of events during a scientific unveiling gone awry, Simon and his allies initially think themselves lost. However, after a hostile encounter with strange creatures, they soon learn that their predicament is much more dire.
- Far Away From Home Q&A - 11 June 2022
I'll be hanging around in chat and answering any questions that anyone might have on stream! Far Away From Home is a story-driven tactical RPG. After a mysterious turn of events during a scientific unveiling gone awry, Simon and his allies initially think themselves lost. However, after a hostile encounter with strange creatures, they soon learn that their predicament is much more dire.
- Devlog #1 - 16 May 2022
Hey all, these changes aren't in the demo yet, but I just wanted to let you know about some of the stuff I've been working on and feedback that I've incorporated into the game since last update. I am considering all feedback, so if you've got anything at all that you'd like to see improved, feel free to let me know! Change Log Difficulty Sliders If you want more pain (or less), there will be difficulty sliders to modify certain aspects of the game. I'm hoping to have something more complex later on, but for now, I've added in some simple options to scale battle difficulty. Click and Drag Map Movement Using the middle mouse button, you can now look around the map more easily then clicking on tiles to move the camera. Better Tile / Unit Visibility I know there are some issues with being able to see units and tiles when they go behind terrain in some cases, it should be easier to see where…
- Demo 1.01 Update and Small Announcement - 27 April 2022
Hey all, I've updated the demo with some bug fixes and feedback requests. Change Log Fixed a major display issue in some monitor resolutions where the party screen or various menus would have text out of place or just in general not display properly. If you were one of these people, would super appreciate it if you let me know that it looks fine (or still doesn't) on your end now. Selecting a movement / attack tile when using a mouse should be easier now if that tile happens to be behind another tile that isn't a valid move / attack option. Added skill range previews while in the skill menu. Various other bug fixes, change requests and text changes. (I should probably track these better going forward) Far Away From Home will be joining Steam Next Fest I'm basically no one, so I'm hopeful that this will help introduce Far Away From Home to more people. I want to make Far Away From Home a…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 October 2022 | Patch 1.01a | 4613399405951961352 |
| 2 | 26 August 2022 | Patch 1.00c | 4514316500004895354 |
| 3 | 24 August 2022 | Patch 1.00b | 4514316499999504240 |
| 4 | 22 August 2022 | Patch 1.00a | 4584122114605183113 |
| 5 | 27 April 2022 | Demo 1.01 Update and Small Announcement | 4348798430271928324 |
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