- Difficulty Engine Overhaul + Russian Localisation Updated! - 6 July 2026
Difficulty Engine Overhaul + Russian Localisation Updated! New Difficulty Calculation We've completely overhauled how song difficulty is calculated! It should hopefully do a better job of representing the difficulty of each map and how much each map is worth if you get a good score on it. It now also accounts for 3L (3-lane) maps as well. We've also updated all built-in song difficulties. We're still actively refining it, so please give us your feedback in our official Discord! A huge thank you to everyone on the Discord who has given feedback so far 8), you can press Ctrl + Shift + U to bulk update all your mappacks. WARNING: This can take A LONG TIME. It now also unpacks older v1 maps into the new optimised format AND recalculates difficulty for every map you have. Only do this when you don't plan on playing straight away (e.g. leave it running while you do something else). Bug Fixes…
- Online Prep + New Song Grades + Hit Window Changes - 25 June 2026
Online Prep + New Song Grades + Hit Window Changes Behind-the-scenes Online Preparations Lots of behind the scenes work to connect MuseSwipr to our work in progress server. There should be no changes to the current MuseSwipr experience and how the game plays. The purpose of this is for us to gather early data and test how everything holds up before we add the real features (*cough* MUSE RATING *cough*). If you find any bugs or unexpected behaviour, please give us your feedback in our official Discord! (On the Discord you'll also get sneak peek into the mentioned future features ;) ) Hit Window Update Updated the hit window timing so that the "OKAY" hit window is constant across all APs (approximately AP5), and increased the scoring version. This is part of preparing for future rating calculations, so plays are scored on a consistent hit window. New Song Grades Expanded the grade ladder!…
- v1.4.11 Fix Local Map Importing - 15 June 2026
- Fixed bug where dragging and dropping .emp files did not do anything
- v1.4.10 Vietnamese Support + Input Calibration Updates - 14 June 2026
v1.4.10 Vietnamese Support + Input Calibration Updates Localisation Updates Vietnamese language support! Huge thanks to Blus on Discord! Vietnamese is now our highest translated localisation at 95%
- v1.4.8-beta More Consistent Input Detection + Localisation Updates - 27 May 2026
v1.4.8-beta Localisation Updates Calling all translators! We've updated our localisation spreadsheet with new untranslated strings, and are planning on updating the game to wire up these hardcoded English strings to use the translated ones soon! If you'd like to help with our localisation efforts and get your name in the soon-to-come credits page, join our official Discord server and give yourself the translator role! Current translation progress: Language% Fully Translated Chinese (Simplified)87.2% Chinese (Traditional, Taiwan)57.4% Japanese54.4% Korean52.2% German89.8% Spanish (Latin America)36.7% French (France)12.3% Portuguese (Brazil)12.8% Russian45.3% Romanian12.4% Finnish12.6% Turkish12.8% Indonesian90.4% Vietnamese68.6% Huge thanks to everyone who's already contributed! More Consistent Input Detection (with more work to come!) Decoupled input timing is now ON by default to impro…
- v1.4.7-beta Improve Loading Times of SV maps + Other Bug Fixes - 24 May 2026
v1.4.7-beta Improve Loading Times of SV maps + Other Bug Fixes Improved how heavy-SV maps are loaded. They should now load ~6-10× faster SV maps that previously caused multiplayer disconnections should now be able to be played in multiplayer Fixed the decouple input detection option to work in the tutorial, autoplay, and replay. It still remains off/false by default but this will change in the future after more tweaking Other behind the scenes clean-up and work
- Hover Note fixes + Other Bug Fixes - 10 May 2026
v1.4.6 Hover Note fixes + Other Bug Fixes Fixed a bug where hover lane notes can be accidentally triggered too early Updated difficulty calculation to include hover notes. Mappacks will be updated as you play them, or you can press Ctrl + Shift + U to bulk update mappacks (excluding older v1 mappacks) Added a work-in-progress option to decouple input detection from the player's FPS. To turn it on, go into options and find "Decouple input detection from FPS" under Input Calibration. Note: replays, autoplay, and the tutorial does not work properly or at all with this turned on. Fixed a bug where trying to play a built-in song before the audio has loaded would cause the song selection scroller to disappear Fixed a bug where certain built-in songs could would permanently unload its own audio causing them to be unplayable. Added preparations for flux
- More Bug Fixes + Editor Update - 3 May 2026
v1.4.5 More Bug Fixes! Fixes replay retrying so that stale replays will be cleared instead of endlessly retrying and failing Fixes mappacks with no thumbnails showing random loaded thumbnails instead of the default Fixes incorrect AP Clamp mod tooltip to now show correct hit timing windows Fixes skin corruption on save, with fallback to defaults for already-corrupted elements (you can find your skins at "%USERPROFILE%\\AppData\\LocalLow\\Kartsu\\Museswipr\\Skins\\") Fixes leaderboards occasionally hanging or failing to load Improves MuseSwipr's overall memory usage on launching the game Improves image loading in song select Also! There is a new Editor v2 update! Editor v2 update (Version: v0.2) Download v0.2 in our Discord server here! Line indicators Editor preview now has line indicators! They work the same way as in MuseSwipr. Arrow-key navigation Press up/down to navigate between sn…
- v1.4.3 Improve UX of Collapsed Mappacks - 14 April 2026
v1.4.3 Improve UX of Collapsed Mappacks Single difficulty mappacks show collapsed for consistency Added fade in/out and slight animation for transition between collapsed and uncollapsed
- v1.4.2 New Collapsed Mappack View + Bug Fixes! - 13 April 2026
v1.4.2 New Collapsed Mappack View + Bug Fixes! Collapsed Mappack View + Updated Song Panel Look New option (on by default) that collapses all maps of a mappack into a single mappack panel that can be expanded This view can be turned off in the options by disabling "Collapse mappacks" Updated the difficulty diamond images in song panels to be more fitting to the overall aesthetic Updated Background Art Updated the background art for "Cinnamon", drawn by Erkfir Replay Upload Retry Added a way for players to re-upload a local replay of a score that has been submitted to Steam but has no replay attached for some reason To do this, right click the score in your local leaderboard and submit it again. It should try to reupload the replay! Bug Fixes and Other Stuff Handle replay upload failures gracefully with a failure notification and queue it for retry If you find your replays keep failing,…
- v1.4.0 REVAMPED Built-In Song Background Images! - 31 March 2026
v1.4.0 REVAMPED Built-In Song Background Images! We're super excited to introduce the v1.4.0 update where we have painstakingly updated every built-in song background image to a more ~**enhanced**~ version of its former self. We hope you enjoy this absolutely MASSIVEEEeee update
- v1.3.3 Fixed more bugs~ - 8 March 2026
v1.3.3 - Fixed more bugs~ Fixed a bug where some songs failed to load and would cause an infinite retry loop Improved song select scroller behaviour when switching from another scene to song select Happy swiping
- v1.3.2 – Lots of Bug Fixes - 5 March 2026
v1.3.2 – Lots of Bug Fixes Fixed some songs not loading due to varying reasons (e.g., empty difficulty name) Fixed a bug where sometimes MuseSwipr would try to re-import many maps due to false positive corrupted mappack detection Fixed a bug where newly downloaded mappacks on restart would be shuffled into song select instead of appearing at the bottom Fixed a bug where deleting mappacks sometimes did not delete them properly Made it less likely to have mappacks that never load — if an error occurs while subscribing to a mappack, it may unsubscribe itself so you can retry Fixed text scaling issues in some places What's Next? New built-in songs! Collapsed mappack view in song select! and more!
- v1.3.1 AP Bug Fixes - 25 January 2026
v1.3.1 AP Bug Fixes Hot fix patch to fix unpacked maps that were set to AP 1. These maps will now have the correct AP value when clicked on. You can perform another bulk migration with CTRL+SHIFT+U to re-unpack the affected v2 maps.
- v1.3.0 Speedy map loading, Indonesian Localisation Update, and Bug Fixes - 25 January 2026
v1.3.0 Song Loading Overhaul, Indonesian Localisation Update, and Bug Fixes Mappack Unpacking System (Song Selection Performance Update!)We've completely re-engineered how MuseSwipr loads songs! This is a behind-the-scenes/technical overhaul that should make the song selection experience much smoother. For returning players - when maps are loaded for the first time, the game will "upack" the mappack so that in the future, scrolling past it and selecting/loading it will be much faster (it'll basically generate a thumbnail and a 30s audio preview, as well as gameplay data).Bulk migration - Press Ctrl+Shift+U in song selection to migrate all your existing maps to the new format at once (optional, but recommended for best performance! Otherwise, mappacks will slowly be migrated as you play/click on them in song select). Depending on your library size and computer, this may take awhile! As a…
- v1.2.3 - Mappack loading bug fixes + more bug fixes - 21 January 2026
v1.2.3 - Bug Fixes! AP mod now actually applies during gameplay (was only applying outside of gameplay... which did nothing... oops) Since this bug has been in the game for at least 8 months, we will not retroactively modify/delete scores. These scores will eventually be overtaken in the future with new updates to mods, scoring system, etc. Fixed non-English characters in the in-game chat showing up as squares. Also fixed it in the fonts panel Fixed a bug where the auto-adjust input calibration presets setting would not respect the player's choice to turn it off Made it so that corrupted mappacks that were saved in the buggy version of the build and did not load will now automatically re-import themselves. Known Issues If you played any maps/imported any maps on the buggy 1.2.1 build, those maps will be properly re-imported in this version to fix the corrupted song selection cache. V2 m…
- New built-in song "DEAD SOUL" by Sound Souler + more! - 4 January 2026
New built-in song "DEAD SOUL" by Sound Souler New built-in song "DEAD SOUL" by Sound Souler - currently one difficulty mapped by Erkfir with easier difficulties planned for the future.Huge thank you to Sound Souler for giving us permission to use DEAD SOUL in MuseSwipr Check out DEAD SOUL on YouTube here: GeneralUpgraded to Unity 6 (from Unity 2020 all the way to the latest version lol) - improved performance and better dev productivity General Bug FixesReplay/autoplay freeze on maps with long load times - we can finally autoplay SV maps nowCorrupt Workshop mappack handling - MuseSwipr will no longer try to continually re-import corrupt/failed to parse mappacks from Steam Workshop after the first time. You can force a retry with F5 to refresh Steam Workshop items (in-case they get updated and fixed)Fix infinite loop in multiplayer lobby - no more infinite loop if you disable free mod an…
- Happy 3rd anniversary, Xmas, and New Years from the MuseSwipr team! - 31 December 2025
Hi Swipers!! Sorry for the lack of updates over the last few months, we've had less free time this year so we ended up focusing on other stuff and took an unexpected break from Museswipr dev. But now we're motivated to get some updates out and once we get through this big task of updating MuseSwipr's engine (which broke a lot of things oops), development should speed up and updates should be more frequent coming into the new year. We've been working hard on MuseSwipr over the past few weeks, expect some game updates in the next few days. Erkfir's also been working on a bunch of QoL updates and a new built in song coming in the next update.Some features we are determined to build for 2026: Rating system Song selection redesign Making more custom modes and mechanics available to the community (some already exist but can only be picked by devs in multi...)Thank you all for playing MuseSwip…
- Fixed bug where replays didn't save - 30 July 2025
- Fixed bug where replays would not be saved for songs that ended in "." characters - Fixed missing translation when you select a map that is outside the multiplayer lobby's difficulty range :D
- Achievement Bug Fix - 28 July 2025
Fixed a bug where the "Choke 50 times" achievement was not achievable. If you think you should have gotten this achievement, but have not been awarded it because of this bug... just choke another map :) Also, the devs are working hard behind the scenes on more updates to come!