- Patch 1.3.2 Swamp King Tweaks - 13 July 2024
No initial enemies around the swamp king. Swamp king now spawns fish and wizards too. Fish no longer flinch if shot while charging*. *this is a revert + tweak of an earlier change, but the earlier change was cowardice.
- Patch 1.3 - The "Extremely Embarrassing" Update - 7 January 2024
Completely new Swamp Vacation level Did you know that the third level was just bad? I'd forgotten, how embarrassing. The new one is shorter, more intense and with a brand new fight against the swamp king. New Difficulty Mode - Hard Tough Tougher enemies make for a more deliberate experience rather than just running through swarms of enemies. Hard Classic still exists if you do want to run through swarms of enemies Difficulty Select previews What does "normal" mean anyway? - a question asked by ancient philosophers, and gamers trying to figure out what option to select Level Select Previews So what if no one ever uses the level select because the game auto loads the next level, I like it anyway https://i.imgur.com/V3tl2qF.png Miscellaneous improvements Fish no longer slice when dead Wizards poof when dying correctly Slide sound is more audible Train raid radars attach consistently (how e…
- Patch 1.2.6 More "Unlockables" - 21 December 2023
Doubled the amount of Lootboxes! You've all been asking for it, don't lie https://i.imgur.com/ZVjduDC.png Added a preview for the next weapon This shows up when you're close to swapping. This is mostly here so its more clear why your weapons are swapping, and what the white bar does. without having to explain the mechanics I thought this would take 10 minutes to make and it took 3 hours, slap me if I ever add anything to this game again https://i.imgur.com/b5Rgxrw.png Flaming enemies look better when moving They look very funny when they die and rocket off now
- Patch 1.2.5 - Death Poof - 12 December 2023
Enemies fly away longer when killed Enemies poof into non existence Hit markers work again. They broke in 1.2.2 https://i.imgur.com/3JzvzQ6.gif
- minor Patch 1.2.4 - 2 November 2023
Add challenge option to make the kick weaker Make Vampire challenge mode a bit more fun More health in "Vacation" level Fix rapid laser sound not adjusting to sound slider Make aqcuired weapons last longer
- Patch 1.2.3 the Jack Patch - 29 October 2023
Dog woofs properly in social visit Enemy markers in social visit Made a friend for jack in Skydive Increased NPC talk range a bit Enabled nightmare and challenge modes from the start for sickos who want them https://scontent-lhr6-1.xx.fbcdn.net/v/t1.15752-9/396622282_1134079767560805_8401590007720384110_n.png?_nc_cat=110&ccb=1-7&_nc_sid=8cd0a2&_nc_ohc=A3suQYQ-ZTIAX_-pb6k&_nc_ht=scontent-lhr6-1.xx&oh=03_AdRR5w4AQGHV_HOJFB6rGHO1EUfZ1u_OLgWFEf6NxvOuSg&oe=65662D72 Jack played the game so I'm ruining improving the game based on some of his feedback
- Patch 1.2.2 - Hold TAB for objective compass - 21 October 2023
Pretty small patch. I didn't like how the objective compass was always on. It feels like you don't get to explore the map as much. Now you hold TAB to bring it up, so you opt in. I feel this works much better inspired by quake 2 remaster, but lower effort :P This is tutorialised in the first level Additionally fixed a visual issue when swapping to rapid laser Fixed objective text stays on screen for longer Made the Sherriff sound a bit better (for the first npc it was a bit too jarring)
- Patch 1.2.1: Fly Gun Revamp - 3 October 2023
The fly weapon: The explosion always happens when the damage over time ends When the explosion would kill an enemy during its damage over time, it explodes - this makes it way more useful if you hit an enemy and don't finish it off and swap to another weapon No longer has a limit of flies before it explodes - combined with the above its is more consistent and understandable - it's now much stronger against high health enemies Is louder Has a sound when hitting enemies Also level 1 tells the player about dashing on hard mode.
- "Beautiful Edition" and Free2Play - 20 September 2023
Beautiful* Edition Patch Notes Weapon improvements Rapid laser visuals Rapid laser quad shots while sliding Fixed bug where rapid laser could hit the player when sliding backwards Flamethrower visual clarity improved Trombone is much more consistent Insect weapon animation improved UX improvements Smoothed camera effects while dashing Lower default volumes Added sound when using an activatable Increased range of activatables Mouse button icons instead of Level Improvements Tutorial is much less annoying The game goes straight into “Train Raid” level, with absolute basics written out “Slide Tutorial” happens after train raid, and is way shorter Who’d have thought something I threw together in a few hours wasn’t the ideal tutorial Improvements to “Huge” level Custodian C’s messages are more obvious City is easier to move around in Some extra health Final enemies are slightly more fair “So…
- Patch 1.1.10 - 12 January 2023
Fix hitmarker directions from projectiles Make potion fight when tiny a bit more engaging Slight tablet nerf Added a bit more health cars to the social visit level Use webgl safe skins for the starting weapons.
- Pupple cars - 11 January 2023
The pupples now have cars on the car level also that bit in the tutorial that confused everyone isn't bad anymore
- 1.1.8 Waking up from the bomb car nightmare - 29 October 2022
This patch just allows you to kick bomb cars in nightmare mode again. this one goes out to all the 1 people playing gun ugly on nightmare mode.
- 1.1.17 re-re-balance mortar - 29 October 2022
Went a bit too far, so now its a bit stronger again.
- 1.1.6 - 27 October 2022
Improve Mortar visuals Rebalance Mortar slightly
- 1.1.5 - 26 October 2022
Council enemies drop more health when killed Nightmare mode rebalanced
- patch 1.1.4 - 30 April 2022
Better movement Better bosses
- Patch 1.1.3 - 18 April 2022
Objective Display no longer appears when there is no objective. Bomb Car now rides along the ground, not above it. Death transition is now red. New Lootbox added. Removed True Ending (You couldn't handle the truth) More fish in final level. Improved Rooftop Rampage level. Speed up skipping story text.
- The "I had some spare time" patch - 10 April 2022
Improved the trombone's slide ability. Rebalanced lab again slightly, ending was a bit anti climatic after the last change. Made one conversation a bit snappier. Wizards appearing sound should be more obvious than before. Made it so you have to fight your way out of the museum instead of just run so you learn how to use the new gun. Added the "true ending"
- Patch 1.1 - 5 April 2022
Major Changes Fish can now be stunned while charging, like every other enemy. Early Levels have a modified ending to encourage more fighting. Added Trivial difficulty, this can be chosen from the pause menu. Enemy dropped health lasts longer before disappearing. Trombone has a longer range! Smaller Changes Trombone doesn't fully deplete when not holding the trigger. Health packs are slightly more generous. Some level geometry has been improved. Lab's intended route should be clearer. Lab's shotgunner spawner now spawns in the right place Swamp should be less painful (again) due to the fish change. Being knocked out of bounds should be fixed
- 1.0.7 more bugfixes, and more generous health drop - 5 April 2022
Out of bounds softlock should now be fixed. and businessmen objective markers not showing up properly should also be fixed. Health is a bit more generous too, you get a bit more time to pick it up before it dissapears