Multi Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1882880
- PriceFree to play
- Release dateQ4 2026
- DeveloperMCLAMA
- PublisherMCLAMA
- Parent gameNot available
Company pages: Developer: MCLAMAPublisher: MCLAMA
Multi Idle Steam news
Multi Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch notes - v0.10.70 - 5 December 2024
Patch Notes - Steam v0.10.70 Passive tree change! The passive tree has been changed in a way that nodes that you click on are not finalized until you click the save button. Instead they are put into a planner mode which allows for planning, exporting, and importing the tree. General: Change: Unity engine updated from 2022LTS to Unity 6. Bugfix: Clicking a button with a tooltip no longer causes the tooltip to show up after and linger. Bugfix: Crash on reorganizing the logger fixed. Passive: New: The way the passive tree is interacted with has changed. Change: Default colors for node links has been darkened. Bugfix: Node line connection width should scale with zoom level again. This was disabled due to a compiler restriction.
- Patch notes - v0.10.69 - 16 October 2024
Patch Notes - Steam v0.10.69 Arena: Balance: Skill Fury now rolls between 20-40 from 5-15. Balance: Skill Fungus Growth now rolls between 25-60 from 5-40. Added: Some fighters will now have + 15% crit chance and + 100% crit damage. Added: Some fighters will now have Skill: Summon Skeleton. Advanced Combat: New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent. New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced. New: Life Steal has been added to the game. (Regenerate a % of damage dealt as life) UI: Minion skills now display their number of minions on the buff icon. Bugfix: Enemy can no longer use the players "Absolute Charges" affix. Bugfix: Multi-Attack now is seperated from Multi-Action. Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Dama…
- Patch notes - v0.9.67 - 5 September 2024
Patch Notes - Steam v0.9.67 Arena: Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena. Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena. Advanced Combat: New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health) New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter. New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed. New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde. New: Diseased has been implemented as an Necrotic Ailment. New: Dungeon now has extra details for fighters my click and holding over the fighters info block. Balance: Skill: Hand of Hir'Rile has its dama…
- Patch notes - v0.8.66 - 20 August 2024
Patch Notes - Steam v0.9.66 Inventory: Change: Armory button now toggles the armory window button instead of just open. Bugfix: Unique items can now be removed properly from all inventory slots. Bugfix: Dragged items no longer show under other inventory items. Bugfix: No longer able to swap equipped items with inventory items. Bugfix: Combat stats preview for items now hides when no longer hovering over an item. Miscellaneous: Bugfix: Auto-Unlocked Skill Priority for previous players.
- Patch notes - v0.8.65 - 18 August 2024
Patch Notes - Steam v0.8.65 General: New: A fighters skills can now be configured to allow a specific order of execution. > This also includes the ability to specify a chance for a skill to activate. Advanced Combat: Bugfix: Overcharge should now appear as a skill once obtained. Kingdom: Bugfix: Updates to territory text after attacking a territory. Passive: Bugfix: Skill nodes now properly update and check for new unlockables when being allocated. Miscellaneous: Change: Statistics now trigger and update text on various activites. (like rebirthing, or creating a totem)
- Patch notes - v0.8.64 - 12 August 2024
Patch Notes - Steam v0.8.64 Advanced Combat: Bugfix: Skills Might and Heavy now work for the player again! Dungeon: Bugfix: Dungeon enter button now changes text when you earn enough to enter dungeon again. Kingdom: Change: Building Hunting Cabin has been disabled. Change: Leather is no longer an resource. Passive: Added: 6 new nodes for Skill Overcharge. (In total, allow up to 70% chance for power charge) UI: Skill descriptions adjusted. Miscellaneous: Added: Patreon supporter button added to the settings window. Added: Close buttons to the starting tutorial windows have been added. Bugfix: Notification lightbulb no longer blocks text.
- Patch notes - v0.8.63 - 7 August 2024
Patch Notes - Steam v0.8.63 Arena: Added: additional skills for fighters. Balance: fighters will now have 2 utility skills, and 4 offensive skills. Bugfix: Enabled again. Advanced Combat: Change: Buff cooldowns now update every tick compared to once per second. Change: Might Power renamed to Skill: Might Change: Heavy Attack Damage renamed to Skill: Heavy Change: Chance for Interrupt renamed to Skill: Interrupt Change: Chance for Relentless renamed to Skill: Relentless Change: Second Wind renamed to Skill: Second Wind Change: Hand of Hir'Rile renamed to Skill: Hand of Hir'Rile Change: Head Start renamed to Skill: Head Start Dungeon: Change: Essense display now shows the value with the essence cost reduction of entering a dungeon. Bugfix: Additional improvements to the enter dungeon button text. Race & Rebirths: Bugfix: Advantage names fixed. Miscellaneous: Added: New logs for when using…
- PlayTest is now live! - 6 August 2024
The PlayTest is officially out! Go to the store page and request access! For players who already have access, You don't need to request access. The key you have used is the same game. What to expect? Right now there is some more polishing and bugfixes being put out as more people mean more found bugs. But development is about to push some serious content out! Regarding what comes first may come as a community vote! Participate in our community vote in one week by visiting the discord and keep an eye out in the announcements channel. See you in the game!
- Patch notes - v0.8.62 - 4 August 2024
Patch Notes - Steam v0.8.62 Dungeon: Added: You can now click on the multiplier and reset multiplier blocks to display the whole number. Bugfix: Dungeon essence is now saved at the end of the dungeon run. Notes: A number of changes has been made to the dungeons Essence/Enter/Ending code. Inventory: UI: Item interact buttons moved off the item info frame. Kingdom: Change: Territory ID renamed to Map Clears. Bugfix: Additional reset for module level bug that actually saves the fix. Miscellaneous: Added: A discord one-time pop-up after the player has played for 45 minutes. Added: Global Modifiers - Limited time/special events modifiers. Added: Kingdom map Clears have been added to the kingdom stats tab. Bugfix: Main menu discord button now opens the community discord. Bugfix: UI Character info panel resizes correctly. Bugfix: Keyboard shortcuts 1-8 no longer work when the Character Info wi…
- Patch notes - v0.8.61 - 31 July 2024
Patch Notes - Steam v0.8.61 Advanced Combat: Bugfix: Starting tooltip for skill 'Marked' is updated when first inflicted. Inventory: Bugfix: Various errors when attempting to use buttons without an item selected. Kingdom: Optimization: Conquering now caps each sides troop limit simulation to 1 million. Bugfix: Earned module experience for conquering fixed. Note: Any user found above kingdom level 33, has been reset to level 33 for this patch. Miscellaneous: Change: Offline progress for projects no longer shows projects that don't gain any levels. Bugfix: Settings now defaults to the game tab. Bugfix: Other characters now properly load correct icons.
- Patch notes - v0.8.60 - 29 July 2024
Patch Notes - Steam v0.8.60 Clicker: New: Double clicking an clicker upgrade within 0.25 of a second will attempt to purchase the upgrade. New: Shift-Clicking an upgrade will attempt to purchase the upgrade. New: Upgrade preview now shows the next upgrade after purchase. New: Can now preview previously purchased uprades UI: Upgrade scroll wheel speed doubled. UI: Label added for clicker upgrades. Explore: UI: Label added for Explore queue. Dungeon: UI: Number format change for Multiplier and Multiplier on Reset. Bugfix: Should no longer be able to specify a run larger than your essence pool allows. Inventory: Balance: Inventory size increased from 20 to 28. UI: Resize button bar changed. Kingdom: Balance: Projects reward kingdom module xp only when reaching project highest level. A lesser flat reward is given for repeated levels. Bugfix: Building enable/disable button defaults to hidden…
- PlayTest Date and Details - 13 July 2024
August 6th, Tuesday. Eastern Timezone. The PlayTest is planned to accommodate up to 500 players for its first batch. This is by no means a limit but a buffer to potential chaos. More players will be accepted if there is any in the weeks following, and until the PlayTesting is over. PlayTest is planned to last until early access. Once you are in, you are in! Though players say the game is quite stable, the game is still considered in heavy development as there are a number of features yet to be added to the game. As such, theres a lot of testing. Feedback and constructive criticism are the most valuable resource that one can provide during the PlayTest and the best places to do so, are in discord, and the steam community section. The button for the PlayTest will not be visible, until the 6th. To join the PlayTest, on the 6th you will need to go to the game's store page. And somewhere und…
- Playtest and plans - 25 June 2024
Playtest Multi Idle will soon be opening to a public PlayTest through steams PlayTest feature. There is currently plans for roughly 500 players at first, with more space opening after depending on feedback, bugs, and the number of player drop-offs. What to expect with PlayTest For those that already have access, Content will be roughly the same but with QoL additions.. But for players that are entering the PlayTest they will be granted the exact same build as what is currently being released to players. Current game updates have been reserved to just Quality of Life, Visual improvements and bug fixes for this time, With content updates soon after the PlayTest. Content to expect There's a lot of features and mechanics that will be introduced. After the PlayTest, when updates start being more content driven again, there will hopefully be a passive addition of skills. Somewhere shortly aft…
- Patch notes - v0.8.59 - 1 June 2024
Patch Notes - Steam v0.8.59 General: Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly. Advanced Combat: Bugfix: Error caused by a future affix for Fungus Growth. Bugfix: Slowed ailment not working. Was giving Shocked instead. Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time. Bugfix: Slowed and Shocked were not counting down time. Hero: Added: Preventative measures for a Quest Error when starting an Quest. Bugfix: Quest reward for Multiplier on Reset no longer has decimals. Dungeon: Bugfix: Dungeon run log report now includes the run count multiplier for module experience. Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger. Bugfix: Dungeon surge specified in log now. Bugfix: Buff tooltips now show the correct numbers when first loading the game. Kingdom: Change: Project build times…
- Patch notes - v0.7.58 - 24 May 2024
Patch Notes - Steam v0.7.58 Advanced Combat: Bugfix: UI Tooltip for Marked now has the correct description. Dungeon: Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage. Balance: Opponenets now can have Fury and Disruption on stage 100 and after. Kingdom: New: Projects now give Honor Levels based on their all-time best level reached. New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed. New: Projects can now gain multiple levels instead of just once per Month Cycle. New: The following buildings now have an Enable/Disable building. > Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace. Balance: Various project changes have been added. Detailed in the Projects section below. Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this) > Rebirth w…
- Patch notes - v0.6.57 - 18 May 2024
Patch Notes - Steam v0.6.57 Passive: Bugfix: New cold nodes giving lightning damage instead of cold. Bugfix: New Fury skill giving Mark instead. Bugfix: New Ice Spike nodes giving Lightning damage instead. Miscellaneous: New: New versions of the game should always display the newest patch notes notification. Change: Large amount of changes to various skill related definitions in the codex.
- Patch notes - v0.6.56 - 14 May 2024
Patch Notes - Steam v0.6.56 Advanced Combat: New: Fighter buff section now resize and organize dynamically. New: Lightning Active Skill Disruption added to the game through passive nodes. New: Necrotic Active Skill Fungus Growth added to the game through passive nodes. New: Passive Buff Skill Fury added to the game through passive nodes. New: Passive Physical Skill Mark added to the game through passive Nodes. Change: Cold Active Skill Ice Spike added to the passive tree. Change: Fire Active Skill Blaze added to the passive tree. Change: Physical Active Skill Magis Missile added to the passive tree. Change: Fighter blocks move slightly higher when starting a dungeon. Balance: Ice Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only. Balance: Blaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only. Hero: Bugfix: Fixed q…
- Patch notes - v0.6.54 - 22 April 2024
Patch Notes - Steam v0.6.54 General: New: Bakground image to main menu. New: Number keys 1-8 have been added as hotkeys for quick-switch. Advanced Combat: Balance: Skill Hand of Hir'Rile base damage increased from 20% to 30%. Bugfix: Heavy tooltip no longer shows an extra 1.0x. Bugfix: Heavy tooltip no longer includes Physical Damage multipliers on Heavy Attack multiplier. Clicker: Balance: Per level of Clicker Upgrade My Walking Stick now gains an additional 5 durabilty. Explore: Bugfix: Travel stick durability is now set to the the correct amount on rebirth. Inventory: New: Newer players now have a different Loot Table until stage 20. > This new loot table does not contain any of the % Increased Suffixes. Balanace: Quest rewards for multiplier now take affixes into consideration. > Large reward should now be 10x-15x of 1 normal run. Change: Armory now defaults to the sword. Kingdom: N…
- Patch notes - v0.6.53 - 27 March 2024
Patch Notes - Steam v0.6.53 General: New: Tooltips can now be moved with arrow keys. New: Holding shift now prevents new tooltips from appearing, as well as the current one from disapearing. Bugfix: Totems, Runes and quests are now re-unlocked for those who have unlocked them. bugfix: Modules should now add the correct amount of experience instead of just the multiplier. Advanced Combat: New: A Basic Attack skill has been introduce to display the damage of an basic attack. Clicker: New: Click upgrade The Hold Click. Hold the click button for autoclicking action! New: Click upgrade The Hover Click. Keep your cursor over the click button for autoclicking action! New: Click upgrade Travelers Best Friend. Available by upgrading My Walking Stick to level 10. Automatically buys 100 Reforges when out. Change: Unlocking Explore no longer consumes the 100 clicks. Balance: Clicker upgrade 'My Wal…
- Patch notes - v0.6.52 - 24 March 2024
Patch Notes - Steam v0.6.51 & 0.6.52 General: Bugfix: Character switching. Bugfix: Unique item armory is now included in backups. Bugfix: Game unlocks now load properly again. (quest buttons are back) Bugfix: Notifications settings buttons work again. New: Togglable setting for displaying the full module experience. Dungeon: Balance: Blaze now uses 40% of fighters damage compared to 50%. Bugfix: You will now see dungeon stages are as easy as they were before build 51. Kingdom: UI: Changing workforce now updates text display for happiness.
Patch notes and updates
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