SPSTEAMPULSELIVE ANALYTICS
Sad Ghouls

Sad Ghouls Steam news

Cool Birb Studio | Dec 9, 2023 | game

Released

0players observed · 24 September 2026 - 12:23:26 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sad Ghouls news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews16
  • Release dateDec 9, 2023
  • DeveloperCool Birb Studio
  • PublisherCool Birb Studio

Genres: Action, Casual, Indie

Company pages: Developer: Cool Birb StudioPublisher: Cool Birb Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sad Ghouls Steam news

Sad Ghouls news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sad ghouls 1 is out - 9 December 2023

    Thank you everyone for helping with developing the game, all friends and family that tried out the game. This is my first ever commercial game so I am not really that proud of it, I constantly want to change and improve it, but I must move on a start new projects because it's the right thing to do.

  • Patch version 0.8 - 23 November 2023

    *Finish MVP for rework *Added pixelated look as default

  • Ahhhh Its rework time - 11 May 2023

    First version of rework, going to slowly add to it over the month

  • Small update - 29 September 2022

    *Player shadow *weapon level up is now dropped by enemies

  • Weapons rework and power ups - 29 May 2022

    Weapons Every projectile that has no gravity, now move more efficiently, allowing for more projectiles at a time. Every weapon has two firing modes with different ammo costs. (Secondary always costs more) All weapons are auto fire, which means you can hold in the firing button to fire. The following weapons have changed (Basically all of them): Axe is now always equipped and can be swung by either pressing mouse 4 or V, no longer deflects projectiles (planned to be added in again at a later date). damage is equal to half of combo + 30 Pistol now has ammo and two firing modes. new name Glockstol Primary: a three round burst that deals massive damage. Secondary: fires a piercing bullet that bounces on walls. SMG new name: Not an UZI Primary: insane spray fire Secondary: gun becomes sentient and aims for you, shooting piercing bullets. Shotgun new name: Blundergun Primary: Fast auto shotgu…

  • Upcoming features - 3 April 2022

    Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players. I did get one from a friend that the game simply didn't play and look satisfying enough. And a game that is centered around killing in a satisfying way, I took the feedback to heart and have now decided what to work on for April and May. Features planned for April: Weapon rework Projectile rework Particle effect overhaul Weapon secondary fire modes Fire Axe melee button Juice it up Features planned for May: Enemy intelligence Increase complexity of some maps. Enemy optimization. That's all for now.

  • Build v0.34 released as stable - 23 March 2022

    Additions Post effects Anti aliasing settings Bloom intensity settings HDR setting Vsync setting Smart Devils (orange-ish) now only path to nearby wizard nodes Added confirmation pop-up when leaving game while alive enemy size variance (temporarily replaces limb cutting which is now on by default) Fixes Pickup lights no longer cast shadows, significantly improving performance Steam tags: removed "Action roguelike" and "Roguelike" tags, since the game isn't a roguelike Decreased damage on shotgun, increased spread Increased damage and explosive force of mines In progress Options for smart devils (turning off will result in less score) More music 7 new weapons 2 wizard variants new pathing

  • Game is now in early access: Version 0.32 - 18 March 2022

    Build version 0.32 Added New game settings. added top 10 player's usernames to appear on the wizard Fixes Explosives were doing full damage on all targets hit Shotgun can now shoot dead Ghouls The game is about to be released. If anyone has any issues with the build, please post on the community hub and we'll sort things out. Thanks to all the beta testers for testing and future thanks to all future players.

  • Current Backlog - 18 March 2022

    I'm just making this short post to notify you that there are features on the way and I plan to update the game rather frequently in the first three months. For the first two weeks I'm going to focus on working on things the beta testers have requested. After that all the features from new players will get reviewed and added.

  • build v0.31 released as stable - 5 March 2022

    NEW Features: gain armor from pickup, if health is full Weapon UI, shows level and ammo for all equipped weapons. *click* sound on weapon empty. No longer pick up ammo when weapon is full. Max speed on enemies. Wizard telports periodically. Wizard is no longer counted in the wave and will remain until killed. primed grenades are now white and can be seen through objects. More detailed leaderboards, now also shows: combo, wave, kills and time Fixes: Enemy melee attacks weren't scaling correctly. enemy ranged attacks weren't scaling correctly. Navigation on "Hold out" wasn't working correctly. No longer pick up ammo when its full. Leaderboard wipe the leaderboards have changed and the game is way harder now so I'm forced to wipe the leaderboards ¯\_(ツ)_/¯ This is most likely the last content and fix patch before release, where we hopefully get feedback from new players and they beat our l…

  • LeaderBoards And Enemy rework released as stable - 19 February 2022

    Test this build and give feedback on balance The following issues are known: *Game crashes when many enemies die at once *Animations are not working correctly *Sound on weapons becomes glitched or turns off. *enemies get stuck in walls *rag-dolls disappear Please and thank

Patch notes and updates

S.noRelease datePatch nameGID number
123 November 2023Patch version 0.85382426458975265648
211 May 2023Ahhhh Its rework time6557848386939255860
329 September 2022Small update4588629064111883414
418 March 2022Game is now in early access: Version 0.324259848535831991168
519 February 2022LeaderBoards And Enemy rework released as stable4246335198901335933

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.