SPSTEAMPULSELIVE ANALYTICS
Code ZIN: Esper Arena

Code ZIN: Esper Arena Steam metadata

Giiku Games | May 27, 2025 | game

Released

0players observed · 23 September 2026 - 15:16:48 UTC

ActionFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak38
  • Units sold (VGI)2,637
  • Revenue (VGI)$9,876
  • Review score75% positive

Code ZIN: Esper Arena metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak38
  • Units sold (VGI)2,637
  • Revenue (VGI)$9,876
  • Review score75% positive
  • Total reviews115
  • Release dateMay 27, 2025
  • DeveloperGiiku Games
  • PublisherGiiku Games

Genres: Action, Free To Play, Early Access

Company pages: Developer: Giiku GamesPublisher: Giiku Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Code ZIN: Esper Arena Steam metadata

Code ZIN: Esper Arena metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1885380/metadata
Steam Storehttps://store.steampowered.com/app/1885380/
Steam Communityhttps://steamcommunity.com/app/1885380
PCGamingWiki search
IGDB searchSearch IGDB for Code ZIN: Esper Arena

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 86 positive, 29 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Family Sharing

Achievements

Not available

Platform releases
  • Steam 27 May 2025

Latest Steam announcements

  • Missions and Recoloring now available - 15 August 2026

    The features mentioned in our last post are now live!Missions have been enabled.The recoloring system is now available.A new set has been added to the random mission reward pool.Translations are not included yet, but they are planned for the next content patch.This update also includes some performance improvements. Thank you for playing and for your continued feedback!

  • Changelogs #26.07.23 - New patch, new heal! - 23 July 2026

    It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch on the 15th of August, a whole new recolour & mission system will activate! Currently we are filling it up with rewards, so look forward to that! Now, as for what you get already on this patch that you can access…GameplayTrying to switch into an empty weapon slot will no longer eat active weapon’s inputsFixed ray attacks showing damage combo based off camera ray’s distance instead of the gunNetcode improvements on hitbox rollbacks and interpolatorGame ModesTouchdownAdded /bots on|off command to disable or enable bots (where it’s applicable)MapsToxic ArenaLight settings fixedSome colliders are fixedOuter SpaceSo…

  • Changelogs #26.04.15 - 16 April 2026

    We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments.MapsToxic ArenaFull visual reworkAdded a collider to allow easier pathing towards GoalIronworksLighting upgradedCity SquareFixed a bug where a collider was missingSFXGuardgun (Item: Scarab) SFX replaced fullyMelee SFX updatedMovement SFX updatedShield SFX addedHMG (Item: Wildfire) warmup and cooldown SFX addedRiflecannon (Item: Helios) explosion SFX addedShooting and Running SFX got a fade-out featureWeaponsGuardgun (Item: Scarab)New Guard and Punch VFXChanged Shoot VFXSwordgun (Item: Scorpio)Stab animation updatedStab attack duration increased by ~0.1sShoot accuracy increased at start by 22%HMG (Item: Wildfire)…

  • What´s next? - 19 March 2026

    Here is a quick update on what is coming next for Code ZIN. Coming in the near future: • Bots will be added to all Touchdown maps• Gameplay balancing updates• A new weapon, currently leaning toward a healing role• New SFX created by Planetboom• Activation of the first Event system iterationIn earlier stages: • Progression system (missions and similar features) is now in concept phase• Chaser-inspired mode and its map are in early development• And more, of course. So, stay tunedAs a small teaser of what is ahead with the chaser-like mode, take a look at this artwork made by Kiri. Let us know what you are most interested in.

  • Changelogs #26.03.11 - First Bot integration and more - 11 March 2026

    Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating.GameplayRemoved bugged walljump start where push didn’t happen but player went up alreadyChanged walljump to be more linear and removed the drop gravity overwrite, leaving it on normal 1x gravity instead of 0.95xAdded poison mechanic which stacks up to 5, dealing as much damage as the stack level every second. Clears by itself after 3 seconds of last poison applicationAdded landing state for full body jump animationsNote: Regular poison received from attacks leaves you at 1 Health instead of killing you, but the map poison sources are stronger and will kill you if you don’t leave the…

  • Changelogs #26.02.13 - 14 February 2026

    It’s been a while, friends! We have a bunch of balance changes, new systems added in the background for future use, and a friend's system. We want to expand on the social features over time, including whispers/private messages.GameplayCrouch healing now starts at 4 HP/s instead of 2 HP/s, and speed has changed to be more gradualReduced running stamina consumption to 20 SP/s from 22 SP/sWalljump stick duration increased to 0.29s from 0.18sWalljump push animation has changed to be quicker, overall duration shortened to 4 seconds from 10 secondsWalljump movement speed increased by 24%Walljump gravity increased by 10% before the peak, and 1% after the peakDodge and slide movement speeds have become more simplifiedSlide gravity now reaches full force in 0.52s instead of 0.8s, making it less floatyFixed partially missed shots using the missing distance to calculate damage, reducing guns damag…

  • Changelogs #25.12.18 - Event mode and more - 18 December 2025

    And it is once again snowing in Netsphere! There are also some creations roaming in snow, although they don’t seem very intelligent just yet.Note that we plan to adjust the exp gain and robot logic of the event mode at a later date on server side. They are both in testing phase at this time but will not require a patch for these.Game ModesSnowball FightAdded Snowball Fight game mode into matchmaking for a limited timeMapsToxic ArenaFixed lasers and some collidersAdded effectsSnow GlobeAdded Snow Globe map into Snowball Fight game modeWeaponsRifle Cannon (Item: Helios)Scaled down the charging VFX and reduced intensity of bloomEvent Club (Item: Icicle Club)Added simplified version of Bat with a single blunt attack which deals 50 damage, unobtainable outside of Snowball Fight game modeSwitched to new bat swing compared to last versionThrowing Bomb (Item: Snowball)Added the weapon with a si…

  • Changelogs #25.12.12 - A new map - 12 December 2025

    Before it starts to snow again, we are here to manage toxic waste of Netsphere… Please try not to fall into it.MapsToxic ArenaAdded the map to Touchdown and Practice game modesClientFixed second skill not showing up in waiting UI after switching teams

  • Changelogs #25.11.25 - New weapon, new skill and more - 25 November 2025

    New content and gameplay changes are here. You asked for equipping two skills, so here it is as wellSo first off, we have split skills into two categories, Utility and Movement. You can only equip one skill from the same category, so we basically have a dedicated Utility and a dedicated Movement skill slot now. The said categories of each item will be written under their names in your inventory.GameplayWalljump’s gravity boost after the peak is removed, it will now use the same gravity over time and cover slightly more distanceRunning now clamps your vertical speed to +2 instead of -1, removing the install push down while still cutting it offRunning movement speed increased to 1.74x from 1.6x (%8.75 increase), making up for the old speed increase of broadsword walk speedAdded stun crowd control effect, unlike stagger it cannot be recovered using a dodge but other crowd controls can over…

  • Early Access Update – Thank You and What’s Ahead - 10 November 2025

    Hi everyone, It’s been just a few days since Code ZIN: Esper Arena became free to play, and we’re genuinely grateful for the support and feedback so far.Seeing new players join, share impressions, and help us shape the game during Early Access means a lot to the team. We’re already working on the next update, which will introduce a new weapon and a new skill designed to open up fresh tactics and playstyles, arriving very soon. Our current Roadmap you can read here: Code ZIN: Esper Arena - Steam News HubIf you’re enjoying the experience or see the potential in what we’re building, a short review on Steam would really help others discover the game and support ongoing development. It only takes a moment, and your feedback makes a big difference. Thank you again for playing, testing, and helping us improve Code ZIN: Esper Arena. We’re excited for what’s coming next.

  • Code ZIN is Now Free to Play! - 5 November 2025

    We’re excited to share that Code ZIN is now Free to Play. Starting today, everyone can jump in and experience the game without any cost. We’re continuing in Early Access, which also means the game remains in its Alpha stage. Our primary focus is on content development, overall improvements, balance, and, of course, your community feedback. At this stage, there is no monetization, allowing everyone to enjoy the game freely while we continue to refine the core systems and expand the experience together.Later in Early Access, we plan to introduce optional monetization featuring cosmetics, quality-of-life improvements, and other fair additions that enhance the game without affecting balance or competition. Thank you to all players who have been with us so far. Your feedback and support mean a lot to us, and we look forward to welcoming many new players as Code ZIN continues to grow and evol…

  • Tutorial Video Playlist - 3 November 2025

    With the Free release set for November 5th, it is the perfect timing to share a playlist of tutorial videos created by our player, Rubi King. Check it out!Guides - YouTubeSee you on November 5th in-game!

  • Changelogs #25.10.30 - Alpha - 30 October 2025

    While we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest.GameplayAdded base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw stateChanged crowd control sharing method and reduced 40 ms of latency on crowd control interactionsGame modesDeathmatchChanged spawn distribution to reduce extremely isolated spawnsWeaponsBroadsword (Item: Durendal / Founders Sword)Increased jump attack range by 16% and increased vertical hitbox area to be evenAdded more critical hitboxes to make crits on dash attack more consistent when the attacker doesn’t stop on timeDelayed heavy attack hit timing by 0.24s and shortened the total duration by 0.05s to fit the visualsBat (Item: Cyclone)Increased jump attack range by 16% and increased vertical hitbox area to be even (same as Broadsword)Swing animations changed an…

  • Code ZIN goes FREE on November 5th! - 13 October 2025

    We’re staying in Early Access, and at first, there’ll be no monetisation.Later during EA, we’ll add monetization with optional cosmetics, quality-of-life features, and other fair additions that complement the game without affecting balance or competition.The Steam-exclusive game items will no longer be given out once the game becomes free. If you want them, buy & login to Code ZIN on Steam before Nov 5th; after that, they’re gone for good!

  • Changelogs #25.09.18 - Alpha - 19 September 2025

    Hello, Before continuing the work on the Tutorial, we wanted to add an area where you can test all the weapons. With some expansions, we should be able to combine them, too. Our plan there is to improve both over time to be more useful for newcomers, and of course, integrate your feedback. We also have some content and QoL updates, so without further ado…WeaponsHeavy Machine Gun (Item: Wildfire)Disabled awakening on RMBIncreased damage per bullet to 7.5 from 7Increased fire rate to 15 from 12Increased accuracyAdded a cooldown animation at the end of shooting that is 0.483s, which can be cancelled with a dodgeSkillsShieldChanged the shield visual effectChanged the icon to reflect the new shapeZoneAdded the skillZone is a skill that ground smash upon activation (no VFX there yet), and creates a spherical area with 19.5m diameter. Inside, you get 5 HP and 5 SP per second, for 10 seconds. A…

  • Steam TPS Fest - 25 August 2025

    We are participating in the Steam TPS Fest and offering a 50% discount. If you haven't bought it yet, now is the perfect time to take advantage of it. Don’t miss this opportunity to save big!

  • Changelogs #25.08.14 - Alpha - 14 August 2025

    This patch can be summed up as a QoL and balancing one.GameplayFixed dead players absorbing attacks and causing hitstopsGame ModesTouchdown:Fixed certain game mode events such as ball pick ups still happening after match endsDeathmatch:Increased player limit from 6 to 8Made players spawn away from every other player as much as possible (still random between the 3-9 furthest spots)WeaponsHeavy Machine Gun (Item: Wildfire)Added internal mode tracking to prevent having to reawaken if you get interrupted while holding RMB (experimental)Normal bullet damage reduced to 7 from 8Awakened bullet damage reduced to 5 from 6Awakened flux consumption speed increased to 20/s from 15/sAwakened bullet push now starts at 0% up until 3 meters, goes up to 100% at 10 meters and starts to go down again at 20 meters until it reaches 0% at 100 metersNormalized curve for reference, 1.0 on Y axis is 100% and X…

  • Changelogs #25.07.30 - Alpha - 30 July 2025

    Changelogs #25.07.30With this patch, we are adding our newest weapon, Heavy Machine Gun (HMG), and making a change to our Team Deathmatch mode, turning it into a (FFA) Deathmatch to allow a small and uneven number of players to enjoy the game without having to “sit” and wait for others. Aside from that, we revisited some existing maps to reduce their gameplay frustrations and made a few other minor adjustments.GameplayDisabled dodges resetting your vertical velocity and using a lower gravity in favour of keeping your existing vertical velocity and using regular gravity, allowing you to jump and dodge instantly for tricks without having to wait for the peakGame ModesTeam Deathmatch:Disabled until further noticeDeathmatch:Added with a limit of 6 players and only a time limit of 15 minutes until we decide on a score limit as wellAnimationsSlightly improved left and right walljump animation…

  • First look of upcoming HMG - 25 July 2025

    Get a first look at the upcoming HMG (Heavy Machine Gun) in Code ZIN: Esper Arena! 💥 This beast brings serious firepower and a futuristic edge — and it’s almost here. A new patch with this weapon is coming soon!

  • Changelogs #25.07.08 - Alpha - 8 July 2025

    Changelogs #25.07.08We are testing the new hitbox rollbacks for improved hit registration once again.MapsIronworksLights now react to settingsAdded pillar collider that was missingNote: All maps either had very small fixes and/or small performance improvements, the latter being the case for Ironworks as well.ClientReduced new smoothers interpolation time to 1 tick from 2 ticksPotato quality settings now has slightly less, rounded 20 meters real time light distance as opposed to 22.5 metersCharacter’s rim lighting now reacts to baked GI of the mapsInventory now shows Archetype and Type of the weapons below the item nameServerSwitched to custom hitbox rollbacks to match attacker vision back in time better

Patch notes and updates

S.noRelease datePatch nameGID number
130 June 2025Changelogs #25.06.30 - Alpha1803527891636013
224 June 2025Changelogs #25.06.24 - Alpha1802893906894329
35 June 2025Changelogs #25.06.05 - Alpha1801617199387436
43 June 2025Changelogs #25.06.03 - Alpha1800991756476443

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1885380
Live current players0
SteamPulse tracked peak38
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 27, 2025
DeveloperGiiku Games
PublisherGiiku Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent75%
Positive reviews86
Negative reviews29
Total reviews115
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1885380/

Short description

Code ZIN: Esper Arena is a Free To Play anime-style third-person arena shooter. Test both your reflexes and strategy in adrenaline-inducing combat. Succeed and become immortalized or fail and be forgotten. This is your chance for glory.

About this game

Now Free to Play! Code ZIN: Esper Arena is an anime-style third-person arena shooter. The Esper Arena is the ultimate vSport: a competitive battleground built for high-mobility duels, tight teamwork, and limitless skill expression. Players, known as Espers, enter matches with customizable Combat Modules that shape their weapons and abilities. Every round tests your reflexes, strategy, and adaptability. Please note: During Early Access, matchmaking may not always be immediate. This will improve significantly toward Full Release. For now, join our community on Discord to find matches and share feedback as we shape Code ZIN together. Succeed and become immortalized or fail and be forgotten. This is your chance for glory! In fast-paced PvP matches, teams face off in compact arenas where every second counts. Objectives vary by game mode, but success always depends on how quickly you adapt to the flow of combat. Players can equip three weapons and one ability from a wide selection, allowing them to craft a loadout that fits their preferred playstyle. Whether you favour precision, burst damage, or crowd control, your choices define how you approach each fight. Movement is a core part of the experience. Espers have access to dodge, evasion, and other advanced techniques , enabling rapid repositioning and aggressive momentum. Combined with your chosen weapons and abilities, these mobility options create an endless range of tactical possibilities and responses to any situation. Fast-paced, high-mobility PvP combat designed for quick, intense matches Three-weapon loadouts with a growing arsenal of weapons and weapon skins Unique Esper abilities that let you shape your combat style Extensive character customization with cosmetics and personalization options in the future Deathmatch and Touchdown modes , with additional mode in development Mode-specific maps built for tight encounters and strategic positioning Customization is a core part of Code ZIN. The game is built to support individuality, both in how you fight and how you present yourself in the Arena. As an Esper , you define your identity through character and clothing customization , and shape your c…

Supported languages

English, German, Turkish, French, Italian, Spanish - Spain, Portuguese - Portugal, Romanian, Russian, Portuguese - Brazil

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Code ZIN: Esper Arena's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Code ZIN: Esper Arena's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Code ZIN: Esper Arena at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Team Fortress 261,81323 September 2026 - 14:04:00 UTC253,2251,230,475Valve
Warframe61,71323 September 2026 - 14:40:19 UTC181,509676,031Digital Extremes
Marvel Rivals52,14423 September 2026 - 15:32:54 UTC642,333409,518NetEase Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds15,71723 September 2026 - 14:39:37 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
R.E.P.O.10,27723 September 2026 - 11:33:17 UTC266,908420,693semiwork

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