- Hot Fix - 3 September 2026
After death, the player was not redirected to the main menu (Fixed).Added auto-pause when removing the helmet.Added an option to auto-pause when removing the helmet.Fixed a bug that prevented part of the level from loading in the bunker.Several smaller fixes.
- Update - 25 August 2026
New features The second button now controls a possible secondary action (the pistol's slide now springs back when pressing the second button, as in real life).Added the ability to take magazines from over the left shoulder for the currently equipped weapon. (Magazines must be placed in the vest.)The placement of vests on the body has been improved.The weapon transfer system to the hub has been changed (the save box is now activated only after a floppy disk is inserted to save a checkpoint).Improved checkpoint saving system. Items no longer need to be placed in your inventory; everything in the save room will be saved.Corpses can now be carried.Difficulty balance (the player receives damage based on the difficulty, and damage to the player won't go through walls).Depending on the degree of damage to a zombie's legs, they will be slowed down.Varied zombie roars.fixes Run is now triggered…
- Minor fixes - 19 July 2026
- Damaging the "fat man"'s head now stuns him for a short time.- Fixed a bug with the coin storage box.- Completely redesigned the Remington mechanics; it now fits comfortably in the hands.- Fixed ammo duplication.- Dead worms no longer bounce.- Slightly less ammo on normal and hard difficulties.- Added the first achievement.
- Hot Fix - 26 June 2026
Исправлен хват двуручного оружия.Исправлен баг с монетами в рюкзаке.Прочие небольшие улучшения.
- Update - 13 June 2026
-Default hand positions have been adjusted for "meta Quest"-Weapons in the inventory are now highlighted-New infected added-Worms added, as well as a new kokan mechanic-Fixed the ability to walk through open doors-Added weapon: M1 Carbine-Easy difficulty simplificationsYou can no longer start the game on difficulty higher than Easy until you have completed the first level.-Added a "bodies don't disappear" option.-Added a new caliber: ".30 Carbine (7.62×33 mm)"
- Update - 13 June 2026
-Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications -You can no longer start the game on difficulty higher than Easy until you have completed the first level. -Added a "bodies don't disappear" option. -Added a new caliber: ".30 Carbine (7.62×33 mm)"
- Update - 20 September 2025
-Difficulty levels have been added.-A lot of content related to ammunition and difficulty selection has been added.-Numerous minor fixes.
- Update - 17 January 2025
- Items in the backpack and pouch are now highlighted. - The save system has been changed and "SteamCloud" is now working (old saves will stop working, but the save system will no longer change). - The boxes for transferring items to the Hub have been improved (abuse will no longer work). - In the next update, expect "normal" and "hard", as well as a bunch of new consumables.
- Pre-release update - 15 January 2025
- The "Extraction" system has been introduced, now instead of the main menu you have your own hub, you can take items from the main game to the hub and use them in a new game. - In the near future, a bunch of weapons and items for them will be added, as well as the "Normal" and "Hard" difficulties (which not only complicate the game, but change a lot, for example, on the "Hard" difficulty you will not drop clips). - After the release, the game updates will not stop, new levels will be added, as well as a new mode that will fully reveal the "Extraction" system.
- An update is in preparation - 12 January 2025
Attention, in the next few days there will be an update that can break saving at checkpoints, so finish the game if you don't want to start over.
- major update - 6 January 2025
-Added a large sewer segment, completing the level. -Reworked bullet spread system (semi-automatic weapons have no spread, automatic spread can change depending on the body kit and stock condition). -Reworked loot system (now you can find many different consumables on the level). -Zombies now have physics due to which they have more correct behavior. -Doors can now be opened with a simple push (if the door opens away from you). -The next update will be coming soon, it will add new weapons, new consumables, rotten zombies, and most importantly, a system for saving found loot in the player's main room (main menu room) will be added. At save points, you can transfer several any items (including weapons) to the main room and start a new game with these items for more severe tests in the "Normal" and "Hard" modes, which will be unlocked and available for passage.
- Minor fixes - 17 December 2024
Fixed incorrect hand position
- Minor fixes - 6 December 2024
Added option for small height (or sitting mode) Fixed several bugs
- Meet "Putridness 2.0" - 28 November 2024
The technical side of the game has been completely redesigned: -New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them. -The locomotion system repeats the system from hlAlyx, which is the best option. -Realistic interaction with weapons has become even more realistic, the "GunPorno" element has become deeper. -The inventory has also been completely redesigned, you still have a backpack and slots for weapons and unloading on your body, but all this now works neatly and conveniently. -Options and a system for saving your progress have appeared (at the moment, one difficulty is available, but in the next update there will be 3 of them with the ability to take out and save items from levels to your hub like "extraction", and from the hub you can take items into the game or just collect them).…
- Update for version 2.0 - 23 May 2024
Ready level of training. The mechanics of interaction with weapons and objects have been updated. shooting gallery updated. Soon expect an updated version of the "Bunker" level, as well as a complete transition to version 2.0 Version 2.0 is launched by launching via Steam with the mouse (in VR mode you will not be able to launch version 2.0).
- Putridness 2.0 (work in progress) - 17 May 2024
Expect the next few days to update version 2.0 with many fixes in the mechanics, as well as a fully completed tutorial level. All development tools are completely finished, so expect a fully working first level “Bunker” in the near future.
- update version "Putridness 2.0" - 14 April 2024
update version "Putridness 2.0" (in launch type). many additions and improvements. Level 1 entry available (to evaluate mechanics and performance).
- Putridness2.0 - 22 February 2024
Added an additional launch type to Steam "Putridness2.0(test)" (A shooting range is currently available). Most of the content has been transferred to the new engine, leaving the mechanics polished. https://www.youtube.com/watch?v=yT9CvLrN5Fg&ab_channel=ChamFEAR
- Devlog - 19 December 2023
Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the new version is essentially a replacement of the current game with a new one. -Now the game will run natively (depending on your helmet) -New AI: completely redesigned, zombies have learned to shoot, have become smarter, more unpredictable and all the damage from them will be fair. -New weapon mechanics: now you will have hands, they are subject to physics, you will feel heavy objects. -New inventory: New mechanics require new inventory, in general there are few differences, but now the backpack will be divided into cells. -Saving system: At the moment, the saving system is very primitive, after the update, progres…
- Putridness 2.0 - 7 October 2023
I had plans to make 3 games, the first was “Putridness”, this is an original, bloody zombie shooter with “H3VR” mechanics. This project is more for myself than for the mass player, which was confirmed in the stupid reviews of people who hysterically demand what is clear and easy for them (so-called casuals). I planned to finish the game, learn to code and start creating a second game, but some events disrupted the original plan, so “Putridness” will turn into “Putridness 2.0” it will be a new game with new mechanics, new AI, but existing levels will also be transferred to new foundation as a bonus. Discord https://discord.gg/6tZY6Jk https://www.youtube.com/watch?v=DmyTnj5qIWc&t=4s&ab_channel=ChamFEAR