- v1.1.10 Hotfix - 29 May 2026
Hotfix with minor changes related to this week's update.-Fixed assigned control glyphs not rendering correctly in the rebind popup.-Fixed issues with Steam Deck compatibility.As usual, if you see anything weird with the update, let us know. Thanks!
- v1.1.9 Patch - 28 May 2026
A patch has been released. This contains slightly more than just a hotfix since the Cave of Dragons has been reworked. There are also some adjustments for Steam Deck to get the game approved as compatible.Movement via the control stick is now omni-directional. The old 8-directional movement can be re-enabled from from the Controls section of the Options menu.Did a quality pass over the Cave of Dragons.Layout is the generally the same, but collision and layering errors have been fixed.All maps have a new visual effect and some have been adjusted slightly.Encounter pool has been slightly expanded. (No new monsters have been added to the game.)Faulgan has a new overworld sprite and heals on phase transition in battle.A new room has been added to the bottom of the area with a couple of new items and a shortcut out.The Old Castle now has a shortcut from the bottom back to the entrance.The it…
- v1.1.8 Hotfix - 1 April 2026
-Fixed missing NPC sprites in a late-game cutscene (at the end of Mandrake Towers) and slightly improved that cutscene's scripting.-Fixed a missing collision in one of the abandoned tenement rooms.
- v1.1.7 Bug Fix - 25 March 2026
This is a very small patch that fixes the French Roast items healing a fixed amount of MP instead of the intended percentage. Whoops!
- v1.1.6 Fixes - 9 January 2026
This patch fixes a couple of minor issues.-Fixed Gunsho never playing chatter text.-Fixed the onscreen buttons getting stuck if pressed when reloading the game.
- v1.1.5 Hotfix - 10 December 2025
This is a small patch that you might not notice any changes from. These changes clean up a few of the onscreen control issues and will keep parity with the upcoming mobile release.-The existing "Medium" and "Large" onscreen control options have been renamed to "Small" and "Medium." A new "Large" option has been added.-The onscreen controls now render closer to the center of the screen.-The "Click Once" mouse option now shows the blue icon over the clicked interactable object.-Fixed an error with the Portrait Screen Layout option not saving/loading properly.
- v1.1.4 Hotfix - 5 December 2025
We have released the v1.1.4 patch, which fixes a serious progression issue and adds a new option for mouse controls. Big thanks to those who reported issues!Patch notes:-Fixed a bug causing scripted game overs being handled as actual game overs.-Fixed Dragonfly status prevention upgrades triggering in a certain fight at the end of the Hills.-Added a new Controls option for Click Movement Style that allows clicking once to walk to a destination instead of having Cecel follow the mouse while held.-Renamed the "Classic Handheld Style" option to "Portrait Screen Layout."-Fixed some mislayered dungeon and palace tiles.-Fixed missing collision below the Old Castle entrance.-Fixed formatting error in some bestiary behavior notes.-Fixed typo in Scarrow's description.
- v1.1.3 Hotfix - 18 November 2025
This patch fixes a couple of issues relegated to specific maps.-Fixed broken tiles in Saguarado hideout basement.-Fixed transparency issues on some Hills maps' waves.
- v1.1.2 Hotfix - 9 November 2025
This hotfix corrects a few more new issues that players have run into. Thanks for your patience!-Fixed inconsistent sell list behavior and crashes in the shop menu related to buying items without already holding sellable items in those categories.-Fixed not showing the warning prompt when buying an item while holding $0.-Fixed mislayered building on Main Street.-Added missing "Item" sound on getting the Charge Card and to the cutscene that introduces Spot.-Corrected some visual issues in the ending credits.
- v1.1.1 Hotfix - 6 November 2025
This is just a small hotfix for a few outstanding bugs discovered with yesterday's update. These shouldn't have affected you unless you're very late into the game.-Fixed being able to overflow the tracked cash earned over an entire playthrough (listed in the Records page) into a negative number. This value now caps at $10 mil, and negative numbers are corrected on file load to your currently held cash.-Fixed a misaligned room in Mandrake Towers.-Fixed a lategame cutscene that accidentally had Spot hiding behind a pillar.-Fixed being able to miss the dialogue trigger after leaving the Mirrorlord's Castle.
- v1.1.0 Update (Quality Update) - 5 November 2025
v1.1.0 is now out! This is a major quality pass update that improves game balance, visuals, and general functionality. Some menus have been improved, the game has a few new features, several minor issues have been cleaned up, and the game should just generally play and feel better. If you enjoyed the game, it might be worth another look, as several boss encounters have been tweaked, including more refined level caps from the Challenge Stone.This update also adds Steam Achievements. Progress-based achievements should unlock after you load an existing save game.We hope you have fun! As usual, if you run into any issues, please let us know on the Steam forums or Discord channel.The detailed changes are as follows:Demo:-The demo now uses a different title screen logo.-The game no longer closes on interacting with the portal at the end of the demo. Instead, the player is notified, and the pa…
- v1.0.9 (Jun 10, 2025) - 11 June 2025
Overworld: -Fixed broken map backgrounds and some broken tiles in Hills maps and on the forest castle bridge.
- v1.0.8 (Jun 10, 2025) - 10 June 2025
Overworld: -Fixed broken maps (mostly in Ocean Palace) resulting from filesize reduction techniques in v1.0.7. -Adjusted Palace map edges. -Fixed misaligned tiles in the Mines.
- v1.0.7 (Jun 5, 2025) - 6 June 2025
Battle: -Thrasher now offers a "fair and equitable deal" instead of just taking your items. Overworld: -Fixed issues with Sundial 5F tiles. -Fixed being able to leave the desert after the sandstorm crossing cutscene but before the cutscene in the next room. -Fixed misplaced tiles on desert maps. -Fixed missing collision tiles in two rooms in a lategame dungeon. UI: -Fixed Coffee being listed as a key item.
- v1.0.6 (May 29, 2025) - 29 May 2025
General: -Fixed typos in skill descriptions and dialogue. -Reworked map importing to drastically decrease game file size. Balance: -Toughen Up changed from self-target to single-target. -Added new skill Springbreeze (single-target speed up). -Added new skill Anabolize (single-target attack up). -Nerfed damage of Flaming Lance & Frozen Lance by 10. -Lowered Flaming Lance's shock chance (30% -> 15%). -Lowered Spikify's MP cost (100 -> 45). -Lowered Wind Up's MP cost (200 -> 80). -Lowered Despon's level to 18. -Increased Sprumpling's item drop rates. -Altered several monster learnsets. Changes are spoilered below - view at your own discretion! -Shroot learns Anabolize at level 17. -Anglite learns Springbreeze at level 18. -Knagon learns Firecracker earlier (20 -> 18). -Excalot learns Testudo earlier (22 -> 20) and Rally Call earlier (24 -> 23). -Sprumpling learns Snowball instead of Stab,…
- v1.0.5 (Apr 22, 2025) - 23 April 2025
General: -Fixed controller often dropping dpad inputs for menus and targeting. This was most noticeable on Steam Deck. -Fixed several typos and dialogue formatting issues. -The battle animation and turn order display options are now properly saved between game sessions. -Set framebuffer allocation to 2D, which may provide a miniscule performance improvement. Battle: -Fixed a crash related to monsters that change forms or tag out mid-battle. -Escaping and failing to escape battle now plays one of a handful of lines instead of always playing a single line. -Fixed failing to escape battle sometimes rearranging the turn order UI. -The acting monster sprite now flashes slightly brighter. -Fixed an extra direction in Blighter's dialogue. -Fixed bugged Negotiate dialogue on Ifron and Chromos. -Birthday Bomb's price has been set to 0; Thrasher will no longer request it. -Fixed Hooblin missing a…
- v1.0.4 (Apr 10, 2025) - 11 April 2025
General: -Fixed Nostalgia Incense giving stat buffs when it should give debuffs. -Fixed Naturae Incense costing no money. Overworld: -Fixed an incredibly obvious exploit in one of the Hills puzzles. -Made Dungeon B2 puzzle a bit less obtuse. -Fixed error where Dungeon B2 puzzle was impossible to complete using mouse controls. -Slightly adjusted an NPC's hint in one of the puzzles in chapter 3 to be less misleading. Battle: -Fixed error wherein a certain boss would remain impervious to damage for its entire fight. -Lowered Shuriken's damage output from 200 to 150. -Fixed one of the optional fights in chapter 2 containing usage of a move which didn't exist. -Fixed Multi-Shot having no SFX.
- v1.0.3 (Apr 9, 2025) - 10 April 2025
General: -Fixed a crash related to a late-game monster which could also trigger a crash when browsing the monster library. UI: -Fixed a bug where the Cancel button was not closing menus within the pause menu. The player can now properly use the Menu OR the Cancel button.
- v1.0.2 (Apr 8, 2025) Patch Notes - 9 April 2025
Balance: -Fixed Purple Locket not being equippable. Battle: -Fixed missing frames in Salavador's sprite. -Fixed bugs with Felirae's dialogue. Overworld: -Updated Old Castle tiles to prevent misleading players. -Fixed possible out-of-bounds clip in Sun Kingdom. UI: -Recruiting an enemy now leaves the space where its status box used to be open, similar to if it is KOed. -Fixed inconsistencies between enemy status boxes and sprite positions in rare instances where enemies are tagging in/out in battles with 5+ enemies. -Added the ability to rearrange monster skills from the party menu. -Fixed Cecel's box in the party turn order overlay shifting to the top after the first action if he negotiated this turn. It now stays in place. -Fixed a typo in the monster library menu. Meta: -Fixed inflated filesize. Thanks for sticking with us while we fixed this!
- v1.0.1 (Apr 7, 2025) Patch Notes - 7 April 2025
Battle: -Fixed strange targeting behavior and crashes after recruiting a Rattock. Overworld: -Fixed a crash if healing unsummoned party members with an all-heal skill. -Fixed using certain healing skills outside of battle by unsummoned monsters not playing sounds for certain skills, such as Elegy of Energy. -Fixed the wizard in castle town cutting off dialogue early if buying the charm. Reduced charm to $150. -Reduced price of Type Chart to $30. -Fixed possible softlock in the underground base. -Fixed out-of-bounds clip in the desert. -Made Dungeon timers much more lenient and added a save point before a specific timer. The timers are now paused in the pause menu and while learning skills. -Added extra clarification to hint in Dungeon B2 puzzle. UI: -The pause and options menus are now cached on launch, similar to the party menu (among others). This should help with first-time-per-sessi…