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Epicenter VR

Epicenter VR Steam news

FiveVolt Games | Jul 21, 2023 | game

Released

0players observed · 25 September 2026 - 07:22:43 UTC

ActionIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Epicenter VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews50
  • Release dateJul 21, 2023
  • DeveloperFiveVolt Games
  • PublisherFiveVolt Games

Genres: Action, Indie, Free To Play

Company pages: Developer: FiveVolt GamesPublisher: FiveVolt Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Epicenter VR Steam news

Epicenter VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix 1.2.1 - 11 December 2023

    Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -Circuit

  • Epicenter VR 1.2 Release! - 11 December 2023

    Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord! Here's the patch notes! New stuff! HTC Vive is now officially supported New tutorial text for Vive specific controls Added Steamworks integration Added achievements and some stats Added the PEQ-15 laser/light combo for the M4 Added grenades to soldier zombies Added in-game radio Added ambient sounds Added vibration when shooting all guns Added alarm sounds to the helicopter crash Added highlight to grenade pins Changes and fixes! Fixed physics on some items missed in previous item throwing changes Fixed issue where zombies would spawn inside buildings Fixed turn speed to no longer be tied to frame rate Fixed M2 Browning machine gun's shell ejection Fixed M2 Browning fire rate to be slower Increased zombie count in all missions Decreas…

  • Hotfix 1.1.1 - 27 October 2023

    Got a really short and sweet patch for you all. Turns out I managed to miss a checkbox allowing the new shotgun, flare gun, and their ammo types to be held with a toggled grip. This bug only affected those who had the toggle grip option enabled in the first place, so if you hadn't noticed or thought it was fine already, that's probably why. So here's the patch note: Fixed not being able to toggle grip on: Benelli M4 Flare Gun Buckshot Slugs Flares Thanks to the user who commented on the Version 1.1 announcement with the bug. If you'd like a centralized place to post about the game and report future issues and ideas, join the Discord!

  • Epicenter VR version 1.1 is now available! - 13 October 2023

    Update 1.1 has finally arrived! This update brings two new guns, vastly improved throwing, and more! Added Flare Gun Added Flare Added Benelli M4 Shotgun Added Buckshot Added Slug Added ability to stack shotgun shells/flares in hand and inventory Added ability to store shotgun shells in shell holder on the Benelli M4 Added tactical AK reload Added ability to shoot grenades and flashbangs to detonate them Updated all item offsets in player inventory Updated some item offsets in hand (namely the AK Mag) Updated throwing distance for all items (grenades are now viable) Updated ejection direction and force for all spent shells Updated chamber location on some guns Updated fire rates on M4 and AK to be slower Fixed issue where sometimes shots would not make noise for the zombies Fixed issue where dead, ragdolled, or dismembered zombies would flee from flashbang explosions Fixed null referenc…

  • Patch 1.0.3 - 17 August 2023

    This patch addresses quite a few bugs and issues brought to my attention since last month, as well as news related to modding! Thanks to those on my Discord for helping me identify and patch them! Here's a breakdown of the patch: Fixed NPCs walking though machine gun defenses Changed NPC behavior in mission 5, they now run to the police station and despawn at its door Converted most building's and object's colliders to concave mesh colliders. This should eliminate issues with shooting and moving around affected props Every ladder in the world has been updated to be climbable Updated colliders on broken fences to allow the player to walk through them Fixed misplaced flare VFX in mission 3 Shortened mission 4 text Added a light next to the machine gun in mission 5 to guide the player's eye toward it better Extended playable area in the truck-bed during the end sequence Scaled down objects…

  • Hotfix 1.0.2 - 24 July 2023

    Got another patch for everyone today! This one focuses on two issues regarding the mounted flashlight for the M4 rifle. Here are the patch notes: - Changed input for removing the weapon mounted flashlight to the trigger. - While holding the M4 rifle with both hands, the player can now use the trigger on the forward hand to toggle any mounted flashlight. I may update all attachments to be removed using the trigger in the future, but for now I wanted to address the specific case where trying to grab the M4's foregrip while a flashlight was attached would often cause the player to remove the flashlight from the rifle instead. To discuss these changes and submit bug reports, check out my official Discord! -Circuit

  • Hotfix 1.0.1 Live! - 21 July 2023

    Turns out that when you heal using a medkit, only the UI on the tablet would update, and not the player's actual health value! This has been fixed! This bug was reported on my Discord. Feel free to join and share your experience with the game or any issues you encounter! -Circuit

  • Epicenter VR is now available! - 21 July 2023

    Epicenter VR is now available for download on Steam! Join the Discord for news on updates, as well as a place to submit bug reports. I'm looking forward to hearing any feedback I can get!

  • Day 1 Patch - 21 July 2023

    Epicenter VR's first patch is now complete! These updates are based on feedback I received during an early access live stream hosted by IndieVR on YouTube! Here is a break down of the patch: Added glowing outline to objective items (Appears when close by, you'll still need to follow the compass) Added damage indication on screen Added suppressor spawner to ammo box Added player footsteps sounds Updated tutorial text Resized tutorial area's props/text Moved options panel down in main menu scene Increased player step height Updated mission compass headings to more closely align with objective locations Info tablet now gives an audible chime when it updates the active objective Zombies can now hear the player moving around (the faster you move, the further they hear you) Increased zombie FOV from 75 to 150 Fixed police station gate not closing when the mission giver is talking to the playe…

  • Epicenter VR is releasing Friday! - 17 July 2023

    It's been 3 long years since I started working on Epicenter VR. It started as a flat-screen game for a school project a year before that, and between my last few semesters and work, I took that project and ported it to VR in the hopes of publishing my first game on Steam. Today I'm excited to make the announcement that Epicenter VR will be releasing this Friday (July 21st) and will be free-to-play.

Patch notes and updates

S.noRelease datePatch nameGID number
111 December 2023Hotfix 1.2.15395938616810279444
227 October 2023Hotfix 1.1.15229301621578773442
317 August 2023Patch 1.0.35127964289171116531
424 July 2023Hotfix 1.0.25124584051982380433
521 July 2023Hotfix 1.0.1 Live!5124584051974456927

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