SPSTEAMPULSELIVE ANALYTICS
Expansion Core

Expansion Core Steam metadata

CandleBird | Oct 10, 2022 | game

Released

0players observed · 22 September 2026 - 04:00:03 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)450
  • Revenue (VGI)$1,440
  • Review score100% positive

Expansion Core metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)450
  • Revenue (VGI)$1,440
  • Review score100% positive
  • Total reviews14
  • Release dateOct 10, 2022
  • DeveloperCandleBird
  • PublisherCandleBird

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: CandleBirdPublisher: CandleBird

Top Steam chartsTop 100 gamesGame directorySteam Store page

Expansion Core Steam metadata

Expansion Core metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1891010/metadata
Steam Storehttps://store.steampowered.com/app/1891010/
Steam Communityhttps://steamcommunity.com/app/1891010
PCGamingWiki search
IGDB searchSearch IGDB for Expansion Core

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 14 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

31

Platform releases
  • Steam 10 October 2022

Latest Steam announcements

  • Massive Tier Bots, New HUB Types, Quests and More! (Beta 0.7.0) - 7 June 2025

    The big 0.7.0 is here! I’ve poured a lot of time, effort and honestly some tears into this update. As per usual, it’s really tough to maintain motivation, as I’m still just a one man show (since I certainly don’t make enough to pay anyone to help). Enough of that though! This update FINALLY has the first glimpses of the End Game content. I’m really proud of the Massive Tier bots that come with this update, and I can’t wait to add some more in the future. Other than that, the last two HUB types are also in this patch, and I think they might actually be a little bit OP, but I’ll leave you guys to decide that.As with every update, I hope that those of you who have stuck around enjoy it! Major Features:- Added two new HUB types, the Mining and Trade HUBs. The Mining HUB slowly produces ores and deposits them into any nearby storages passively. The Trade HUB boosts all trades by 25% and incr…

  • Stability and QoL Improvements (Beta 0.6.5) - 9 March 2025

    Oh wow, it's been a long while since I've posted an update log! I've actually done 4 stability patches since the last one in October (0.6.2-0.6.5 now). So I'll just compile all of the changes into one big post for now! The general work that's been done has mostly impacted the item Transfer automation, since I really wanted to clean all of that up. I also added some much needed QoL improvements as well as some new enemies and clean up passes on many of the biomes. Major Features: - Scrapper bot: This new bot has the ability of scrapping items and automatically selling them! It's still much more cost effective to use trade pods, but you can now get rid of excess items for a bit of extra credits. - Enemy teams: If you haven't noticed yet, enemies now attack each other in the wild! They now have their own groups of allies and enemies, so you may see a squad of spitters hunting a sprinter, w…

  • Part 1 of the Main Questline, A New Bot and Titanium (Beta 0.6.1) - 3 October 2024

    Major Features: - Added in the rest of Part 1 of the main quest line. I can’t say much about this without spoilers, I’m glad to say that the story up to the first Storm being dealt with is in the game. There will likely be more changes to come, but for now I’m happy with where things are going! - Added a new Lantern Bot. It’s a relatively low tier bot that produces light and deals some decent damage. This also comes with the change where basic bots no longer have a gross looking point light randomly floating next to them. (I had to remove it because it looked bad, but also because that many overlapping point lights was causing a hit to performance at night…) - Added in Titanium, as well as Titanium tools. Titanium can be created via blasting Fine Scrap metal and Refined Carbon. Expect to see more recipes in the near future that use this new material. Minor Features: - Did another pass o…

  • Achievements, Corrupt Skeleton Boss, Talking with Storms, and More (Beta 0.5.5) - 15 August 2024

    This update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game. There's a surprising amount of work that I've been able to do over the past month, so I'm excited to release this patch. I was in between making this a major release, or a patch, but this update is jam packed with content. Major Features: - Achievements: I've added a little over 30 achievements to the game to challenge those of you who try to platinum a game. There are three achievements included for defeating the three bosses that are now in the game. Good luck! - Overcharged Skeleton Boss: The strongest boss to date. It spawns in the Frozen biome far past the Scorched desert. It focuses mainly on melee attacks that deal heavy damage to targets around it. - Speaking to Storms: Later on in the…

  • Desert Lord Boss, Quest Updates, Major Bug Fixes (Beta 0.5.0) - 21 July 2024

    It's been a little over a month since the last small stability patch. I came back from a brief vacation and got back to work right away. Much of the work was (and continues to be) planning for what a 1.0 release would look like. It's still on the horizon, but it's always good to plan ahead. In terms of this patch, it's a lot of higher level content, as well as the hardest boss in the game! It's in the Scorched desert, in the Crater. It's not currently tied to the story, but since the mechanics are basically done, I decided to add it into the game for a bit of an optional challenge. Major Features: - Desert Lord: Located in the Crater, this dragon-like bot slumbers, waiting for it's next meal. It's got a lot of powerful AOE attacks, as well as a large health pool. If you're going to challenge it, make sure you have a lot of allies. - Quest Update: I've added some more post-Golem quests l…

  • Small Stability Patch - 8 June 2024

    This one's just a bunch of changes to fix issues related to switching to a new world loading system. Hopefully it fixes some of the crashing issues as well as the quest line bugs that have popped up. ....also it adds new movement paths for the Storms, EFrag minable rocks, refactors enemy spawning, some new encounters, adds the ability to hide the crosshair in settings, adds encrypted messages to some of the notes for extra lore, and boosts post processing effects... The Eclipse. Hyd zdv ghdg*.>

  • Transfer Bots, Higher Tiers, Meadows Biome, Enemies and More! (Beta 0.4.2) - 11 April 2024

    This is a surprisingly big update even though it hasn't been long since the last update. I've been busy making new enemies and allies, as well as tuning up some of the automation mechanics. Overall, this update is just a load of content that's balanced for the mid-game (which is technically the current "end game"). Major Features: New Allies: - Transfer Bots: These are a new type of ally that are in the small and medium tier. They act as small transfer points that can transfer items between storages. They function off of the same network as the player's transfers, but can be set up anywhere. This makes it possible to set up bases anywhere and have automation (ie, a mining base where a miner mines resources, transfers them to a furnace, then stores the cooked bars). - Large Drill Bot: It's like the other drill bots, but biiigg. Pretty self-explanatory, but it's a costly investment. New E…

  • New NPCs, Unique Spawns, Items, and Crafter Recipes! (Beta 0.4.0) - 14 March 2024

    I’ve been busy cooking this update up! It started as a simple content pass where I was going to add more stuff around the map (which I did), but one of our community members had a great idea. This update has been unofficially called the “Krey” update and has a whole new Bot because of it. I really enjoy taking feedback and putting it into the game, and this one has to be one of my favorite suggestions! Major Features: - Recipe Browser: Accessed through the new Recipe Bot. You can now see any non-standard craft (aka cooking, blasting, refining etc.) recipe that you’ve made. You can also see unknown recipes that you can try out. - New NPCs: I’ve added a group of four (yes four!) new NPCs in the Scrapper village in the forest biome. There, you can tackle a couple quests and fight a pretty hard mini-boss. I recommend you check it out. There’s also a semi-secret fifth NPC that’s somewhere el…

  • New Structures, Lootables, and Experimental Features! (Beta 0.3.8) - 27 February 2024

    Continuing with last update's momentum, this update brings with it another wave of content around the world. It focuses mostly on adding in some common structures that add more reason to explore around. I also fixed a bunch of bugs related to some of the more recent changes. Finally I through in the first-pass of a new feature. It's still a bit janky, so it's somewhat hidden, but if you want to try it out early, try walking up to an ally and pressing 'V'! Major Features: - Map Updates: I've added some repeated structures throughout the world that should be recognizable from a distance. They're just little things to draw your eye and reward you for exploring. More will come! (It just takes forever to manually place stuff, then populate the chests...) - First Pass of Direct Control: This has been requested multiple times and I've finally locked down how I want it to feel. Basically, you t…

  • New Year, New Mobile Base! - 15 January 2024

    After taking the winter break to refresh and reset my mindset, I think I'm ready to get back into the dev cycle. This month, we're starting off with some fun additions that I've been sitting on for a while. Major Features: - New Mobile Base Upgrade: The Tier 3 Mobile Base is the largest (obviously) so far. It can hold up to 8 modules (6 Tier 2 and 2 Tier 3), which should be absolutely insane in game! - New Ally! Flamer: The Flamer, as it says on the tin, uses fuel as ammo and shoots out jets of flame at enemies. This new bot is at the highest tier, so you'll have to get some of the new resources made to build them. Minor Features: - Added in Repair Kits! There has been a long-standing issue with early-game progression due to the lack of an easy way to repair your allies if they get knocked down. As such, I've added a new item that can get your allies back on their feet (though they will…

  • The Stability Update (Beta 0.3.6) - 30 November 2023

    Over the course of the month, I've been doing small updates to fix issues all over the game. Some of them were related to crashes, others were related to broken AI pathing, and overall the game should just be more stable. This isn't the most exciting update, for sure, but I just wanted to focus on making a good base to build other features on moving forward. Minor Features: - Changed how Enemy Event Spawns are calculated: In the past, all events randomly picked enemies based on the biome and mutation. This worked kind of well, but it could lead to situations where the waves are either way too easy or way too hard. Now, there should be a consistent split between high evolution versus low evolution enemies for each wave. - Added in more things that change based on the difficulty setting, mainly Event Spawns. Bug Fixes: - Fixed many issues related to some reworks of the code base. Can't go…

  • The High Tier Update (Beta 0.3.5) - 25 October 2023

    After the Transfer bot update, I finally felt like it was appropriate to start implementing some of the things that I’ve had in my brain for the longest time. This update introduces some of the new high tier recipes that will require more than just hand-crafting. This includes compressing and using crafters to process basic resources into components. To use up these new resources, I’ve added several new big bots, with more to come! Major Features: - Compressing and Complex Crafting: These are two new methods of processing resources. Like blasting and refining, these machines require a fuel source and groups of items to be processed. The recipes, however, require many more resources, so I suggest getting some Axe bots and Miners. Along with the new ways to craft come a bunch of new items (currently like 8 I think?) Minor Features: - New Ally; High Tier Research Bot: A whole new tier of r…

  • The Transfer Bot Update (Beta 0.3.4) - 20 September 2023

    I've finally gotten around to adding in the first pass of Logistics to the game. This comes in the form of filterable transfer bots that can move items from one place to another! This update also comes with some much needed QoL changes and bug fixes. Major Features: - Transfer Bots; These bots come built into the player and are used to transfer items. To access them, you need to craft a Transfer Controller. Once you have that, you can right click with it equipped to access the filters, or left click on a storage you want to transfer FROM, then click on the storage you want to transfer TO. Every time you upgrade your Mobile Base, you will gain one more transfer bot, for a current max of 3. - Difficulty Options; A requested feature has been added. Simply go into the options menu under Gameplay and you'll find a new difficulty setting. Currently it affects the Storm aggro, as well as some…

  • The Research and Development Update (Beta 0.3.3) - 30 August 2023

    For a while now, I've wanted to add some more interesting ways to get new blueprints. With this update, I've added the ability to either connect a Beacon to the Chronos, or Corrupt it. This unlocks the potential to get new unique blueprints based on the Beacon's status. Looking forward to seeing what you guys think of this change! Major Features: - Beacon Connection: Beacons now have two different states that the player can choose in the Beacon menu after a HUB has been spawned. Connecting to the Chronos allows you to purchase humanity-specific blueprints that are focused on creating the latest technology. Corrupting a beacon allows you to get AI-created bio-machines that use a lot of the natural resources that you can find in the world. Corrupting a beacon also corrupts the nearby environment, causing harder enemies to spawn for a while. Minor Features: - New Ally; Emberblade: The Embe…

  • The Frozen Biome and Balance Update (Beta 0.3.1) - 7 August 2023

    After doing a bunch of tests and gathering some feedback from some players, I've updated a lot of the recipes as well as stats for both enemies and allies. I've also snuck in like 7 new enemy types in both the Frozen biome and some other secret locations. Oh, also there's more Beacons! I was going to make this a minor update, but as I went through the changes I realized that there's a lot of content that's added with this patch, so now it's a major update! Major Features: - Added in several new Beacons around the map. The new ones should be much more difficult than the current ones for a better challenge during the mid-end game. - Added the Shardslinger enemy type to the Frost Biome to round out enemy types for that biome. - Added the Graveyard Stalker and Corrupt Drone enemy types. They're currently in the WIP zone, but should be fully functional if you want to look for them. - After m…

  • The NPC Update (Beta 0.3.0) - 16 July 2023

    It's been a while since a full update log, so this will serve as the summary for all of the changes since 0.2.12 dropped. There was a lot, so bear with me! For clarity, I'll put all of the 0.3.0 updates at the top of each list. Major Features: - NPCs: That's right, I finally made a dialogue system! For now, there's only one and a half NPCs that have dialogue trees, sweet lore and a quest so far. Future updates will obviously add more NPCs and quests to go along with them. - Updated Factory: I've updated the look and Loot of the Factory. The boss fight has also been tuned to be harder and you now receive a special blueprint from defeating the boss! I won't spoil it here though! - Added in 3 new enemy types, the Ice Stalker, Stilt Walker and Bulb Lizard. - Updated to UE5. (This seems like it wouldn't have taken too much time, but trust me... it did). - Added a new HUB type, the Supply HUB…

  • Another Update for Minor Issues - 3 July 2023

    Turns out skipping 4 updates to a game engine causes some unforeseen issues! After a week of working off and on in my spare time (which continues to be an issue), I found and fixed some minor and major bugs. Lots of the UI was messed up, so I did a first pass at fixing some of that. I also noticed that the entire music player was broken, so I had to patch that. Along other minor bug fixes, I also added an Overcharged version of the Bulb lizard and have been tweaking the difficulty of Supercharged variants of enemies, so the game should be a litttleee bit harder. Thanks for any of you who continue to support this game. I know we don't have the biggest player base, but even if there's just one or two people who enjoy what I make, I'm satisfied!

  • Small Update to Fix Saves - 26 June 2023

    After doing a couple hidden patches for various bug fixes, I noticed that the latest build had broken the saves. This update is to attempt to fix that as well as a few more bugs. Sorry to anyone who downloaded and played the game within the last week! It must have been annoying to download a new game and then not be able to even create a save... Also, since I had to sort of rush to get this fix out, I also packed in a couple changes that were meant to go out in a later build! There's a new enemy, the Bulb Lizard, that lives in the Scorched Desert. It's another spitter-type enemy that I plan to make an evolved version down the line that does some cool AOE type moves. Also, I UPDATED TO UNREAL ENGINE 5! What does this mean for the game? I mean... not much yet. Probably some performance improvements and some stability, but also likely some bugs that I have yet to find. In the coming weeks,…

  • Specialty Resources and the Ice Biome - 6 May 2023

    This patch is mainly for building out the structure of the Ice biome as well as some new resource types associated with it (like Ice Crystals and Refined Carbon). There's also new recipes that you can find to make Refined Oil, Refined Carbon (mentioned above) and one other thing that I honestly forgot, so good luck finding it! I've also added in a new HUB structure that will act as a defensive turret for the time being. In the future this new HUB will have some other powers, but for now it's just a cool building with three floating turrets that kill nearby enemies. The update logs from here on will likely be in this loose format because of my current time constraints. I've been crazy busy with work and life, so I haven't had much time to focus on development. Hopefully in the coming year I'll be able to make some more time. Fingers crossed!

  • Expansion Core Beta Update! (Beta 0.2.12 Patch Notes) - 20 November 2022

    Hello again! This update has a whole lot of content, balance passes and bug fixes. The biggest change was to the Quest system, as I've deleted the entire old system and wrote it from the ground up. I'm sure there's still some issues to iron out, but overall, quests are now easier to create (for me) and will be more reactive to what the player's doing. Other than that big change, there have been some major balance changes to recipes, enemy spawning, and events. Major Features: - Quest Rework! As said above, I completely deleted the old quest system in favor of a new, more streamlined version. You can now open up the quest log (default "L") to show quest descriptions and hide specific quests. The tutorial and almost all of the additional quest dialogue has been updated to take up less screen space. There's some nice lore/descriptions for those who want it in the quest log though. Overall…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2024Small Stability Patch5746109972556577585
23 July 2023Another Update for Minor Issues5124582150143538107
326 June 2023Small Update to Fix Saves5124581515269718456
46 May 2023Specialty Resources and the Ice Biome5138087875087978956
520 November 2022Expansion Core Beta Update! (Beta 0.2.12 Patch Notes)4789043687485414742
61 November 2022Expansion Core Beta Update! (Beta 0.2.11 Patch Notes)4706851091189408054
714 October 2022Expansion Core Beta Update! (Beta 0.2.10 Patch Notes)6402455182508629702
810 October 2022Expansion Core is Out Now on Early Access! (Also Patch Notes for 0.2.9)4613399405955516169
96 October 2022Expansion Core Beta Update! (Beta 0.2.8 Patch Notes)4613399405940568674
102 October 2022Expansion Core Beta Update! (Beta 0.2.4-0.2.7 Patch Notes)4588629064122871445
1129 September 2022Expansion Core Beta Update! (Beta 0.2 Patch Notes)4588629064109005868
1215 September 2022Expansion Core Beta Reset! (Beta 0.1 Patch Notes)6258337460542115487
1328 August 2022Expansion Core Demo Beta Weekends (Beta 0.21 Patch Notes)4514316500014172780
1414 August 2022Expansion Core Demo Extended! (Beta 0.20 Patch Notes)4607764924161682448
1531 July 2022Expansion Core Demo Out Now! (Beta 0.19 Patch Notes)4587497456692179706
1629 July 2022Expansion Core Demo Out Now! (Beta 0.18 Patch Notes)4587497456685827141
1728 July 2022Expansion Core Demo! (Beta 0.17 Patch Notes)4587497456679411277
1825 July 2022Expansion Core Demo! (Beta 0.16 Patch Notes)4598755821877972296
1919 July 2022Pre-Launch Beta Candidate 0.15 Patch Notes4937651144703967846
2013 July 2022Pre-Launch Beta Candidate 0.14 Patch Notes4591999790063484243

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1891010
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateOct 10, 2022
DeveloperCandleBird
PublisherCandleBird
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews14
Negative reviews0
Total reviews14
Steam recommendationsNot available
Achievements31
Average playtime forever1,469 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1891010/

Short description

Expansion Core is a Nomadic Survival game that focuses on building a group of allies that function as a mobile base. Inventory management is key as you move throughout the landscape. Gather resources, craft tools and keep moving to survive.

About this game

Expansion Core is a survival game that focuses on building a group of allies that function as a mobile base. There is a heavy emphasis on inventory management and a constant need to keep moving. Use the unique upgrade system to upgrade both yourself and your allies. Gameplay Gather, explore and fight to gain resources. Find relics of both the past and a possible future. Realize that you’ve ran out of inventory space and find a better way to travel. Allies and Combat Build multiple tiers of allied bots to help you along in your journey. Activate Beacons and defend against waves of enemies. Spawn massive structures and communicate with the remains of humanity. HUBs and Research Use the new found HUB to trade for currency and use it to research new bot types. Each HUB also provides a Core, essentially an artificial brain. Any ally with a Core can be upgraded through the same means as the player. Upgrades and Progression Fight a variety of enemies and find relics of the past and use them to upgrade both your allies, and yourself. Go throughout the land and piece together the story of a broken world.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Expansion Core's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Expansion Core's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Expansion Core at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2428,44022 September 2026 - 04:28:30 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,271
4Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
5Once Human17,34722 September 2026 - 04:09:09 UTC231,343
6Total Football Online9522 September 2026 - 01:10:37 UTC932
7Battle Teams 28422 September 2026 - 01:46:14 UTC7,966
8Dota 2358,61522 September 2026 - 04:28:30 UTC1,291,328
9Brotato5,66022 September 2026 - 03:18:45 UTC23,754

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2428,44022 September 2026 - 04:28:30 UTC1,818,3689,826,471Valve
Dota 2358,61522 September 2026 - 04:28:30 UTC1,291,3282,758,031Valve
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS177,84922 September 2026 - 04:28:30 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS177,84922 September 2026 - 04:28:30 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

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