- Price Adjustment! - 1 April 2026
Hey there! Valve recently released a new tool for converting game prices across different currencies, so I’m updating the price. I used a pricing model based on purchasing power, so the game will be much cheaper in many regions!
- Patch Notes 1.0.8 - Bugfix - 5 January 2026
Fixed a rare case where the dungeon would not load and would get stuck on the loading screenFixed minor bugs related to anvils and enemies (they did not crash the game but could cause strange situations)Changed the appearance and functionality of the “Weapon Packs” category in the Collection. Added a basic weapon pack to the preview.
- Patch Notes 1.0.7 - Bugfix - 30 December 2025
Fixed a collision in the Tutorial that could cause you to get stuckFixed a part of the mine in the Tutorial that looked strange and had a poorly made collision.A second flower has been added that throws the player to the second part of the Tutorial.After deleting the file with the save, the save card resets correctly.
- Winter Update 1.0.6 - 18 December 2025
Hey there! Today we have a small update adding new things to the game. Happy Holidays!The bar now has festive decorations!Delivery racoon - New legendary perk. After winning a battle in a room, there is a chance that a Raccoon will appear, selling potions for half price. The Raccoon counts as a normal shop.New rooms in the Forbidden Library, there are a few of them, will increase the variety of starting dungeons.
- Patch Notes 1.0.5 - Bugfixes - 12 December 2025
A rare situation was fixed where Fireflies were able to heal and enter an infinite loop on their own...If something goes wrong, the game should reset correctly in the Main Menu. Everything is done automatically, which should eliminate errors that “corrupt” the game save.Added Ghost and Wraith to the Main Menu and to the game banner in the Steam library.
- Patch Notes 1.0.4 - Bugfixes - 11 December 2025
Hey, I found out about a bug that crashes the game. I wasn't able to reproduce the bug, but I found a few potential causes. If you have any problems with the game, please let me know on the Steam forum or on Discord: https://discord.gg/XyNUNAPz9WList of changesFixed a critical bug related to time buffs that caused the game to crash.Fixed an issue related to buffs that could cause the game to freeze.Fixed code in the anvil shop that attempted to create a non-existent anvil???Fixed a bug in the Cubemancer code that could potentially crash the game.The category in the options has been expanded, it was not possible to select the last option, now it is possible.Many character passive abilities have been fixed in the code, and are now more resistant to game crashes.Changed player stats reset in the code
- Patch Notes 1.0.3 - More Sounds - 9 December 2025
Hey, Dummy Dungeon has its own soundtrack, created from start to finish by the awesome dude Deadgreenbird. You can check out all of his work, as well as the official soundtrack for the game, here: linktr.ee/deadgreenbirdMusic and sound effects All soundtracks have been expanded and are less monotonous.Many places in the game have been given completely new soundtracks, so it won't be super quiet anywhere anymore!The rapier now has unique hit and attack sounds.Bullets indicatorsThe indicators display an effect on the screen that shows all bullets outside of your field of vision. By default, it only works on homing bullets. In the options, you can choose how strong this effect should be.This orange effect is the indicator. You can also set this for other projectiles!Other changesFixed the position of many fictional book portals, some of which were appearing in walls/ground.Added effects to…
- Patch Notes 1.0.2 - General changes - 4 December 2025
Added a collision to rooms in the Flying Machine that destroys enemies and deals damage to the player immediately after they fall out of the room.Increased the win limit in the Gamba fountain to 3, as it is in the achievement.The 'Special Agent' achievement has been changed, now you only need to complete the tutorial.Fixed the position of many details in the Tutorial so that they do not levitate above the ground.Fixed the position of the pause menu when you are at the bar
- Patch Notes - 1.0.1 - Bugfix - 3 December 2025
Several new models were not rendering (e.g., windows on the first floor), but after changing one option, everything is now visible.Fixed a bug that prevented some buffs descriptions from displaying.
- Full Release 1.0.0 - 3 December 2025
MemoriesThe tutorial is now an introduction to the game, with better explained mechanics and more combat. The night market is now twice as big and better explains the basic combat system. Before the game starts, there is an intro explaining that something bad is happening.During the main mission, special scenes will appear that show changes in the game world. After completing the game, a scene with the ending of the story will appear.New weapon type: Rapier10th weapon type. With a rapier, you can move quickly across the battlefield. New weapon effects unique to the rapier have been added.Weapon PacksThe premium set includes weapons with effects that work very well with purple crystals.The collection features various crystals that enhance the special attack of your weapons.Weapons from the scary pack summon spirits and absorb the souls of defeated enemies.Perks\ Energy CrystalEach activa…
- Version 1.0 launches on December 3rd! - 24 November 2025
"Hey, we've finished building the dungeon, it's ready and full of content. You could say it's leaving Early Access. You're welcome to step inside... hehe"There will be a lot of new content, and EVERY single thing in the game has been refreshed. I'll show a few more new features before the release, but I want you to be able to discover the new mechanics and everything else on your own.The release is on December 3rd, and after that, we'll see what comes next. ːsteamthumbsupː
- 0.5.5 Fix - Unity vulnerability fix - 3 October 2025
Nothing new in the game. Just updated Unity Player with vulnerability patched.
- Steam Summer Sale! - 26 June 2025
Lots of new features in the new version of the game!Dummy Dungeon is close to release version 1.0 so if you can click that funny button "Add to Wishlist" it would be very nice dude. ːsteamhappyːAll the new changes i.e. BOSSRUSH and new character GHOST AND WRAITH can be found below
- Summer Patch 0.5.4 - 26 June 2025
StartThis update adds a new location Tower of Infinity, a new character Ghost and Wraith.Since version 0.5, I have the impression that every approach is the lucky one and defeating the final boss with one hit is no longer fun. All the changes in this version change the numbers so that achieving a ‘lucky run’ is something SKILLFULL.Seasonal bar lookDuring the hot weather, you can cool off in the bar with real summer decorations.New location - Infinite TowerThere is a special fight waiting in the tower - BOSSRUSH. There you fight each boss one by one. Each boss gets a boost to maximum health, damage dealt, projectile speed and movement speed.To enter this level, beforehand you must find the key of the moon which is awarded for various challenges such as defeating the rat king.New character - Ghost and WraithThe Ghost and the Wraith change in battle. Ghost deals a lot of damage to opponent…
- Ghost and Wraith join the bar! - 24 June 2025
New place = new characterTo play Ghost and Wraith you must first rescue them from the Infinite Tower. Together, they don't care about health and use contacts from the afterlife to their advantage.It will be possible to play with them in 2days !!! (26.06.2025)Active Skill - Change of FormChange form from Ghost to Wraith and vice versa. Each change summons ghosts that attack enemies. The number of ghosts depends on the player's level. Both forms share stats and health pointsGhostHe has reduced movement speed and attack speed, and deals much more damage from all sources. Each hit on the enemy takes away the ghost's health. When he loses health he has a small chance to summon a ghost.WraithShe has an increased attack range, reduced dash cooldown time and is faster than a Ghost. She has a huge penalty to the damage dealt, most often a hit will not damage the opponent. Each hit renews health.…
- Patch Notes 0.5.3 - Bugfix - 9 June 2025
Newadded more decorations to Capitoladded steel furniture and decorations to steel rooms on 2. stageadded bouncing flowers in the last shopThe button for special attack displays in the corner of the screen just like the button for changing and dropping weaponsStarting optionsI changed some base values when the game first starts. The game now launches with better settings on startup!Fov 60 -> 90gamma 0.5 -> 0.01audio master 0.2 -> 0.3audio music 1 -> 0.7BugsPlayer can't receive damage if he selects a perk/levelFor a short time you can't select a stat for a level, now you won't be able to quickly click the selectionFixed the dialogue in the Tutorial that was crashing the game ːsteamfacepalmːFixed a bug by which stage 3 Bossfight was creating a room exit at the beginning of the battleRemoved question mark from minimap of one roomFixed a bug by which decorations on the 1st floor were disapp…
- Important matter... - 4 June 2025
Important I'm currently working on a new alternate level where you'll have to defeat multiple bosses. As per tradition, by beating an extra challenge, you can unlock a character. Overall, I have ideas for a few characters, but before I make a final decision, I have a question: Is there any popular character/class missing in Dummy Dungeon? New Alternate Floor New level – Tower of Infinity – is being added to give each run an additional goal besides destroying the final boss. To enter the Tower of Infinity you need to find the Moon Key, which will be unlockable on various levels by completing hard challenges or purchasable for a large amount of currency. New stage, path to the portal leading inside the "Tower of Infinity" View of the tower in the distance, next to it is a shrine with a portal Spot for the new character I haven’t made yet lol
- Patch Notes 0.5.2 - General changes - 27 May 2025
General Changed window after winning and after losing Changed the function of the final portal Fixed several achievements-challenges that were impossible to unlock Fixed one final boss attack that dealt damage too quickly Oracle: Works on any hit of the enemy if you're standing in a circle Added some missing effects on weapons to several weapon modifiers Changed visual effects after defeating bosses on the 1st floor. Fixed a bug causing one room on the 2nd floor to be labeled as a single-passage room Special attacks Shockwave flying i.a. from special scythe attack counts as special attack Scientist: Special attacks generate more Multitool energy Battery:The weapon can be discharged with a heavy or special attack Blood Katana: Healing only works on special attacks Emerald: marks only with a special attack Steel: Works on special and heavy attacks Gravity: Works only with special attacks,…
- Patch Notes 0.5.1 - General changes - 24 May 2025
Critical Damage Katana Special attack damage reduced, special attack not guaranteed to crit Sword Special attack can crit Monk: Ground slam can crit Aoe damage can crit Sounds Added sound for getting a level up Added sound for choosing an upgrade per level Added sound of swapping weapons Added sound of picking up the key Added sound from unlocking the book The effects of Cowboy, Bard, Monk and Robot are quieter Added sound to open the mage's wheel Added sound to the Mage's Rain skill Added the sound of using the Maid's Love Apple Added sound of dealing and taking damage for Maids sidekicks Added sound to zombie mode and to the spawn of the Vampire's sister Added more sounds of the Knight's parry Added sound to Gladiator's lightning wave Added sound of the Pirate's boat sailing Added sound of the Thief's picklock Viking rage sound changed Added sound of Ninja clone creation Added sound f…
- Version 0.5 - “BossRush” NOW AVAILABLE - 23 May 2025
New bosses Each main floor will feature 2 new bosses. There are some that fight in close combat, others that turn the room into an bullet hell and others that change their style depending on the player's decision! Changing the lighting system Now everything in the game reacts better to light. Characters and enemies are now more strongly exposed by all light sources and cast a shadow on their own model. All light sources have uniform power which allows to add light to bright scenes such as the Flying Machine. Collections From now on, everything that is discovered in the game will be added to the COLLECTIONS menu in which you can read about the effect and about the lore. in 0.5.0, seven categories will be active: Moveset, Characters, Weapon Modifiers, Perks, Weapon Packs, Drinks, Stages. In the future, the category of Enemies will be added. Yes I know, there are no eyes but for that there…