Midnight snack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateFeb 28, 2022
- DeveloperKeliar studio
- PublisherKeliar studio
Genres: Casual, Simulation, Early Access
Company pages: Developer: Keliar studioPublisher: Keliar studio
Midnight snack Steam news
Midnight snack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Content update/overhaul - 2 August 2022
First of all, I want to apologize for the long wait. I planned to roll out the game’s new release much sooner, but the war screwed up all plans. Either way, here’s the first build from the overhauled version with the new girl model and background. It’s still an early build and doesn’t represent the final quality in any way. I’m still working on the project despite the circumstances and plan to finish it. So, what’s new aside from the new models and the hotel room? New posses for the new girl. You can see the full list after clicking the “Play” button. After this, the minigame starts and you’ll need to clear it before getting full control again. It’s a one-time thing only and after clearing it once for the pose, you won’t need to do it again. It’s an experimental thing and if players won’t like it, I will turn it off based on your feedback. Just thought about adding some gameplay element…
- Info about the new update - 18 May 2022
Hello! Sorry, guys. I was planning to release the update by this time. Sadly, there's some stuff I need to care of and I have less time for development at the moment. I don't want to name any dates, but the idea about the update still stands. I will roll out the update as soon as possible. Sorry for the trouble.
- Dev update - 29 March 2022
Hello! It was a month since our initial release and I want to share what’s happening with the game. Also, as requested by players, we are adding an improvement to movement speed in the next version. To put it short, we are working on a complete overhaul of the game after getting into a dead end with the previous animation plugin. This time we are using a better system for all animations, that allows for more delicate tuning and character movement with less robotic feeling to it. And, of course, it helps with clipping where one model moves into the other in an unplanned way. Plus, we had a lot of problems with the current game model and decided to swap it. We are still fiddling with the new models and these are still-in-work materials, but you can see a preview in the attached screenshot. General graphics quality will also get an upgrade in the next version. It’s hard to provide a precis…
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