CEO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak22
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews90
- Release dateMay 20, 2022
- DeveloperSalty Olives
- PublisherSalty Olives
Genres: Indie, Simulation, Early Access
Company pages: Developer: Salty OlivesPublisher: Salty Olives
CEO Steam news
CEO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Product Research - 19 December 2024
New Product Research The higher-tech products will now need to be researched before production can start, and most will award a 5-year patent. During these years, the inventor will have exclusive manufacturing rights. Once the patent expires, other corporations can start production and local vendors will slowly start their own production and increase their quality over time. Most researchable products are not available from game start, but will appear over time. This will, in the next update, be extended with additional products, longer patents, licensing and trade in patents. Other improvements Improved market share ratio calculation as these fluctuated significantly day-to-day on low-volume products. When clicking OK after adjusting sliders for units (training, quality, advertising), hold shift to apply the value to all units of the same type. For training-spending, hold CTRL to apply…
- Bugfix update Oct 24 - 22 October 2024
Various minor bugfixes
- 0.6 Revival Update - 5 October 2024
Climate Regions are now in specific climate zones that affect crop growing. Each region is either in a temperate, sub-tropical or tropical zone. Most crops will have a different yield in each zone. Wheat yields better in a tropical climate, but Cocoa will hardly yield at all. Note that in a game without all three regions present, all crops will revert to regular yield in all available climates. Seasons Products can now have season-specific consumer demand. Socks will have higher demand in winter and Ice Cream will have much higher demand in summer. Regions are located in either the northern or southern hemisphere, so you can have winter in one region while another is eating a lot of ice cream. Customizable regions Regions can now be customized when starting a custom game or multiplayer game. After setting the number of regions, each of them can have custom size, population, climate and…
- 0.5 update - 30 June 2023
Corporate bonds You can now issue bonds to borrow money from other corporations or investors. Set the interest rate and months to maturity to make the bond interesting to buyers. If you have spare cash, you can buy bonds to receive a monthly interest payment. Multiplayer Games can now be saved (and are auto-saved). When starting a new multiplayer game, a save-game can be loaded to continue playing that game instead of starting a brand new. The new corporate bond mechanic can be used to help out late-joining players by having cash-strong established players buy low interest bonds. All players can now change the game speed. The number of corporations allowed in-game has been changed to 12 so all slots can be filled by players while also having max number of AI competitors. Scoring Scores are now calculated based on players' ownership in corporations. Previously a player would get a score…
- 0.4-update with full makeover - 10 April 2023
CEO is now in version 0.4 after a makeover with all new graphics. All new in-world graphics UI finally scales. Will scale based on your monitor's DPI, but can also be changed in Options If the game allows funding new corporations, it is now possible to start a multiplayer or custom game without having a corporation at start. This allows you to form a corporation after start and customize your own investment and outside investment in the corporation. Improved performance (especially for slower computers) Fixed AI occasionally working too slow on slower computers Possibly to show a bubble over all buildings to more easily see them all and who owns it Clicking on the minimap to center the camera now works again Fixed various bugs
- 0.3.55 release notes - 10 March 2023
Players can now (re)join an ongoing multiplayer game Players can now liquidate and form new corporations in multiplayer games AI can't increase bonus above 5% When electing Chairman, a corporation will vote for its own chairman (so a person's voting shares becomes his personal shares + shares owned by corporations where he is chairman) Can now hire a CEO for a corporation if player is chairman Investor stats shown on Policy-page in corporation report Forming a new corporation requires minimum 10M with 10% ownership Interest rates are slightly higher and dependent on economy level Bugfixes in the internal order products were sold - could make Purchasing units show wrong stock level if buying from another region In a multiplayer game, after 90 days of being disconnected the disconnected player's stock will be slowly sold off In a multiplayer game, after player disconnects, the player's co…
- 0.3.52 release notes - 5 February 2023
Raw Materials Trader unit added to Warehouse New setting (when creating a game) to allow Raw materials trader A player can form a new corporation if he finds himself without one (e.g. after a bankruptcy) New setting (when creating a game) to allow forming new corporations If a player is chairman of a corporation, he can hire himself as CEO Chairman can issue stock The value of a Natural Resources's quality now better reflects how much end products value high quality Adjusting spending on training, advertising or quality is now done in 5% increments (hold shift for full control) Research unit shows top level Competitors are better at computing their subjective value of natural resources If a building has a unit with a warning (red triangle), the building list will display the same warning The small/medium/large radio buttons on the new building window show unit/slot count and operating o…
- Patch notes, version 0.3.51 - 7 August 2022
Building tooltip now includes annual profits Adjusted local vendor ratings (higher on easy, lower on hard) A purchasing unit with auto-link enabled will now look for a new supplier after 10 days of receiving no cargo Auto-link does a better job at looking at supply/demand when finding a new supplier Prepared for using Workshop for community translation. More info coming shortly. Fixed "net worth" goal not subtracting loans Fixed "profit" goal being operational profit instead of net profit AI is now able to issue shares Purchasing units show warning when the supplier is unable to supply Natural resource extraction units show warning when depleted Documented settings and goals (tooltips and guide article) Stock market window has more tooltips and now clearly shows parties to a transaction Added support for CJK-languages Optimization and minor bugfixes
- Hotfix, 0.3.49 - 4 July 2022
Fixes problem where after updating to 0.3.47, many save-games would render the game unplayable.
- Patch notes, 0.3.47 - 3 July 2022
Competitors are now less likely to build their own raw materials and intermediate products and more willing to buy from other corporations When looking at building layouts, the unit grid now shows the layout Building Layouts can be made for all buildings except offices It wasn't possible to merge two corporations if neither was the player's corporation Max number of years increased from 50 to 100 If a loan was paid back manually, interest wasn't charged for the current month. Find supplier window, corporation filter now includes Seaport (for imported goods) Inventory unit visualizes max level Inventory value incorrectly included freight for some buildings AI doesn't switch suppliers so often Rare Earth Minerals are now slightly more valuable Store manager icon incorrectly showed in non-Store buildings Information guide updates Minor fixes
- Patch notes, 0.3.46 - 23 June 2022
More helpful tooltips (and a lot more coming over the next few updates) First version of a "Guide" to help players understand the game. This is very much work-in-progress and will be improved in the next few updates. Fixed multiple natural resource categories in the log settings (after loading a game) The Advertising unit (in Offices) was incorrectly more efficient than the Sales unit. This is fixed. Advertising unit can spend 4x as much as Sales, but will now get the same advertising effect per money unit. The "Stock" status (in unit cards) didn't show a background color so it was hard to tell when it was full Crop growing could accidentally only store 50% of the harvest. This was supposed to be approximately 80% which it now is. When a manufacturing or private labeling unit has multiple sources (Purchasing units) of the same type, the flow will no longer be from the same source first…
- Patch notes, 0.3.45 - 18 June 2022
CEO wasn't paid, regardless of salary/bonus settings New logging category for discovered natural resources Investors won't sell for less than 10% above current stock price When sending offers to buy shares from other players, the initial offer is 10% above current stock price Brand rating updates correctly when switching between product type and product class policies If a purchasing unit does not have a current source, a warning symbol will be displayed in the unit matrix Clicking "Select Supplier" from a Purchasing unit with a previously set product type, will (initially) filter results based on that product type Initial version of building layout library. Currently only on factories. Available from the building manager. Will be expanded in the next updates. In multiplayer games with many humans, not enough AI competitors were created
- Patch notes, 0.3.44 - 10 June 2022
Player can no longer manually change price in stores with a store manager Can no longer set unreasonably high prices When merging corporations the highest brand-rating of the two corporations is kept When buying an existing building, the brand was incorrectly changed in some units When merging corporations, some products would keep the other corporation's brand rating Dominance is now recalculated after a corporation merge When buying remaining shares to merge, a 20% premium must be paid The merger window now displays how much a merger will cost A corporation's Chairman, not CEO, is now responsible for setting CEO compensation and dividends. After countering a stock offer, Yes/No buttons was still visible Can not have multiple stock offers to same person for same stock active at the same time When buying stocks, the effect on stock price is less extreme After a merger, all pages in the…
- Patch notes, 0.3.43 - 5 June 2022
Bottom left of building window now always show an overview of used/available unit space Bankruptcy warning is now more visible and with an audible warning Regional settings changed to English (number formatting, month names) Speed 1 is slowed down by 40% Added a warning symbol when looking at an auction where the bid is for more than player's current cash on hand AI weren't controlled very well in multiplayer games. Fixed. Multiplayer games now respect the "Player Capital" setting instead of always using 100M Checkboxes now work better (easier to toggle them) in multiplayer games Occasional bug where not enough units were moved from Purchasing to Sales so the inventory balance was slightly off. Fixed. Annual values for goals (Annual Profit, Annual Revenue etc.) skipped a month (Feb 1st value was Jan-Dec, instead of Feb-Jan). Fixed. The last day of the month was not included in "Previous…
- Patch notes, 0.3.42 - 2 June 2022
Manufacturing, Livestock processing, Mining, Logging show units produced yesterday and capacity Multiplayer games can now include AI competitors Multiplayer games now better check for desyncing and will eject players out-of-sync so the game can continue for others Multiplayer games now require that all players run the same version Livestock processing would, because of rounding, produce some products at 101-104% efficiency Rounding-error in Manufacturing would occasionally make 100% efficiency look like 99% Various minor bug fixes
- Patch notes, 0.3.41 - 30 May 2022
Various minor bugs, primarily related to problems caused by liquidated corporations in multiplayer games
- Patch notes, 0.3.40 - 28 May 2022
Fixed possible memory leak Various minor bug fixes
- Path notes, 0.3.39 - 27 May 2022
Fixed problem switching region when minimap was disabled Fixed problem where the population of a region could suddenly go from millions to billions Fixed occasional problem entering multiplayer password Various minor bugfixes
- Patch notes, 0.3.38 - 26 May 2022
The new bug reporting feature was incorrectly available in tutorials and caused problems Changing size of a building after rotating it could cause problems Various smaller bug fixes
- Patch notes, 0.3.37 - 26 May 2022
Could not load save games for scenario World's richest - fixed Prepared for localization/translation Added user reporting Removed ability to change speed using hotkey (0-5, spacebar) when game should remain paused Various minor bugfixes
Patch notes and updates
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