SPSTEAMPULSELIVE ANALYTICS
Cloudsea

Cloudsea Steam news

Yeti Ate My Breakfast | Jun 30, 2026 | game

Released

0players observed · 25 September 2026 - 09:30:01 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Cloudsea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 30, 2026
  • DeveloperYeti Ate My Breakfast
  • PublisherYeti Ate My Breakfast

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Yeti Ate My BreakfastPublisher: Yeti Ate My Breakfast

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cloudsea Steam news

Cloudsea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Cloudsea is now available in v1.0! - 30 June 2026

    Hello everyone,We’re excited to announce that Cloudsea is now available in v1.0 on Steam!Cloudsea is an action RPG focused on exploration, airships, combat, and a world filled with flying islands and dungeons.During Early Access, we were focused on adding content and improving overall game experience. The comments that we got were very useful and we are still working on them.What's newJust for this release, we added new airship - Brigantine. It is, currently, the largest airships in the game with two decks, 12 cannons and large cargo hold. It is quite fast, but takes a bit of time to slow down. We also updated fort islands, added new runestones, items, blueprints, quests and so on, fixed bugs, improved balancing and more.Community & Feedback Your feedback is incredibly important to us. If you have suggestions, ideas, or encounter issues, please share them on the Steam Community Hub.Chan…

  • Crafting, resource gathering and lanterns - 21 May 2026

    Hello everyone,This is the first major update for the game, focused on expanding crafting and resource gathering. We also added lanterns to help light the way through dark places, improved user experiance, updated UI, added more content and fixed bugs.Gathering resourcesWe updated resource gathering. Previously, resources were gathered by hand. Now, some resources require specific tools, such as pickaxes for ore and minerals, axes for wood, and hammers for salvage. Plants and mushrooms can still be gathered without equipment.Tools used for gathering can also be used in combat, although they may not be very effective weapons.Crafting stationsWe added new crafting stations. As you may already know, some simple items can be crafted without a crafting station, but most require one.Crafting stations cannot be built by the player. Instead, they can be found throughout the world. With the new…

  • Game Patch v0.50.2936 - 9 May 2026

    A small game patch addressing minor issues and gameplay improvements. ChangesAdded ship parts to repair list at portAdded closed levels (cave, dungeon)Updated progress bars in upgrade panel (now shows total value with all upgrades)Updated closed levels (content) Fixes and improvementsFixed upgrade action not showing in upgrade panelMinor bugfixesMinor optimizations

  • Game Patch v0.50.2931 - 6 May 2026

    A small game patch addressing minor issues and gameplay improvements. ChangesAdded airship status icons (low fuel, low engine condition)Remove explored overlay textures from save file for closed levelsUpdated enemies in closed levels (fort dungeons)Updated loot listsUpdated degradation rate of toolsFixes and improvementsFixed upgradeables not working on some airshipsFixed airship stats hiding after loading gameFixed NPCs walking in placeMinor bugfixesMinor optimizations

  • Game Patch v0.50.2924 - 5 May 2026

    A small game patch addressing minor issues and gameplay improvements. ChangesAuto-assign quick ammo from helm if none is assignedShow ammo count in quick item nameSet hitted airship as current targetSome quest items are shared between players (keys, …)Fixes and improvementsAdded and updated weapons (clubs, axes, daggers, sword, pistol)Added chests and loot (islands, dungeons)Updated loot lists (ingredients, armor, weapons, consumables)Fixed problem with repair engineFixed problem with ammo not being reduced after firingFixed problem with armor condition reductionFixed problem with both players in same dungeonBalanced items (prices, attributes , effects, …)Minor bugfixesMinor optimizations

  • Cloudsea is now available in Early Access! - 5 May 2026

    Hello everyone,We’re excited to announce that Cloudsea is now available in Early Access on Steam!Cloudsea is open world action RPG game set in the clouds of the world of Cloudsea. Explore the floating islands in airships, solve quests, gather resources, craft items, trade, and fight in airship-to-airship and melee combat!Current state of the gameThe game is fully playable and already offers several hours of gameplay. Most of the world is in place, with dozens of islands to explore, quest to solve (main, side and autogenerated), multiple airships to pilot, melee/ranged combat, airship-to-airship combat and a wide variety of items, enemies, things to do (trade, craft, upgrade, ...) and locations.Split screen co-op works, but is still under development and testing. There are some edge cases that need to be fixed.The game is still in active development. Some features are incomplete, some is…

  • Game Patch v0.50.2877 - 28 April 2026

    A small game patch addressing minor issues and gameplay improvements. Fixes and improvementsAdded split-screen (experimental)Split-screen is still under developmentFrame rate is still badOutline of other player visible on screenFixed problem with hull to fuel not showing any notificationFixed problem with hull to fuel using all the airships’ hullFixed problem with using consumable quick items not updating the weightAdded ambient soundsMinor optimizationsMinor bug fixes

  • Cloudsea: Early Access Release Date - 28 April 2026

    Hello everyone,We’re excited to announce that Cloudsea will be launched in Early Access on May 5th, 2026!Cloudsea is open world action RPG game set in the clouds of the world of Cloudsea. Explore the floating islands in airships, solve quests, gather resources, craft items, trade, and fight in airship-to-airship and melee combat! DemoWe plan to keep a free demo version available at all times. The demo will be updated alongside the full game, ensuring it reflects the latest improvements and features, but with a more limited amount of content.If you’re not ready to purchase the full version, the demo still offers a few hours of gameplay and a chance to experience what Cloudsea is all about.Who are weWe’re a two-person team that originally set out to create a small exploration game featuring low-poly graphics, airships and simple combat. Over time, we kept adding things inspired by the gam…

  • Game Patch v0.50.2855 - 24 April 2026

    A small game patch addressing minor issues and gameplay improvements. Fixes and improvementsAdded new enemy type: bandit tanklarge, slow, powerful melee attacks, lots of health, …Added new enemy: skeletonsskinny, fast, ranged and melee attacks, resistant to physical damage, …Updated hostility of NPCs (in case of player attack)hostility will disappear if players move far away (20 units) or dieChange turbulence to be influenced by the weatherChanged number of passive runestone slots to 4Changed weight to decimal numberChanged shop items to show weight (needs UI optimizing)Fixed problem with action keys not showing in panels when first openFixed problem with dodge/roll not using staminaFixed problem with consuming items not showing in notification log

  • Game Patch v0.50.2848 - 23 April 2026

    A small game patch addressing minor issues and gameplay improvements. Fixes and improvementsFixed problem with NPC stuck in wrong animation after boardingFixed problem with current airship capacity being ignored when transferring cargoDocking to another airship no longer requires setting airship as target with spyglassSet minimum engine output if condition is zero to 30%Added player stability to HUDUpdated storage capacity on SloopUpdated cannon reload animationUpdated cannon degradation rateUpdated engine degradation rate

  • Game Patch v0.50.2842 - 22 April 2026

    A small game patch addressing minor issues and gameplay improvements. Fixes and improvements:Added cargo at lower prices to some islands (grain and corn cheaper on islands with farms, ore or salt on islands with mines, …)Added prefixes to names of items available in ports for readability (Cargo, Fuel, Ammo)Fixed problem with selling cargoFixed drain of mana and stamina (drains over time, restores with sleep)Updated airships nav meshes

  • Game Update v0.50.2838 - 21 April 2026

    Hello everyone,Since the last update we have made lots of changes. The changes are also available in the demo version of the game. Patch Notes v0.50.2838CombatRefactored combat systemNew movement during combat to make it easier to maintain focus on enemy, aim, dodge, …Stability/posture determines defensive capabilities during combatStamina is used for actions like dodge, running, jumping, …NPCRefactored logic systemEnemies are now a bit smarter (mostly humanoids)NPC’s have schedule, can disappear at night and so onFactionsFactions define the relationship with other NPCsNPCs of same faction may help each other or ignore one anotherAirshipsAdded bounty to airships that are awarded if airships are destroyed or capturedBoarding allows looting the cargo on the airshipsThe player can run from airships combatWind direction influence airship speed (a bit)Added ping feature that highlights nearb…

  • Dev Update (April 2026) - 18 April 2026

    Hello everyone,TLDR: Waited for motion capture suit for animations (solved some problems, not all), burned out and worked on side project to clear my head, now back to finish the game, added lots of new things, demo update soonIt’s been a long time since our last update. We are still actively working on the game. We spent large part of last year waiting for mocap suit to arrive. After we got the mocap suit, it took us some time to figure out good and bad things about it. The suit is great for general motion capture, but for fast and precise action like combat it is a bit lacking. This means we’ll still have to do lots of manual animating which is time consuming. As a developer who is not very artistic, I’m not looking forward to it. Currently, we have combat animations but not in quality we would like.To avoid burning out I’ve taken some time to work on a side project. This side project…

  • Dev Update (April 2025) - 5 April 2025

    Hello everyone, As you’ve probably noticed, we released the demo of the game in February. It was quite demanding to wrap everything up due to constant updates and improvements. In the end, we just couldn’t find the time to implement some features that really should have been in the demo. Over the past month, we’ve been working on a new combat system. Initially, we aimed to create a lightweight RPG system for this game, with plans for a more complex combat system in a future title. However, as you’ll see below, that plan evolved a bit. The first combat system used action points accumulated through hits, combined with precise key presses to perform different attacks. It sounded good in theory, but in practice, players ended up watching the progress bar for timing rather than focusing on enemies. The second version introduced slow and fast attacks along with some special skills. It was mor…

  • Demo Available - 24 February 2025

    We’re excited to announce that our first demo is finally available for download! While many game mechanics are still in development, the core experience should be functional. The demo will remain available throughout development, and we’ll continue updating it with new mechanics and content as we progress. At this stage, the demo doesn’t have much content yet. The main quest is outlined in its basic form, and there are a few side quests and contract quests to give you a feel for the game. You’ll find plenty of items to pick up, but we still need to add more weapons, blueprints, upgrades, and many other elements. There are several areas we’re looking to improve. Melee combat is one of them, airship combat and boarding, along with some UI panels (yes, you runestone panel), and, of course, lots of optimization. That said, there are also things I’m very proud of. One standout feature is the…

  • Dev Diary – Game Features 1 - 4 October 2024

    Hello everyone, As you may have seen, our first gameplay trailer was released last month. We also added a roadmap that we plan to follow during Early Access. We are currently working on a demo version of the game, and I hope it will be available next month. In the Dev Diaries Features posts, I’ll write about different game features and mechanics. For this first post, I’ll start with the basics. World The game is set in the cloudy world of Cloudsea. The player is free to explore the world freely. The clouds are volumetric and can be passed through. They can also be very thick, making navigation through them quite interesting (especially during ship-to-ship combat). Islands usually disperse the clouds around them, but it can still get cloudy even on the islands. The islands come in different sizes, from large to very, very small. The islands with docks can be explored by the player, but o…

  • Dev Diary (September 2024) - 11 September 2024

    Hello everyone. It’s been a while since our last update. We have been working on a lot of things. Because our team is very small, we cannot do tasks in parallel. For the last few months, we were focused on gameplay and game mechanics more than on models and visuals. Regarding the gameplay and mechanics, we added more action-RPG gameplay elements like attributes, attribute modifiers, weapon modifiers, environmental damage, resistances, runestones (magic-like skills), wearable items (like clothes and armors), loots, crafting, crafting ingredients, leveled monsters, and more. We also added dungeons (which includes caves, mines, and ruins). Closed levels also help with the problem where player could shoot most of the enemies on the island from the airship. It is still possible to shoot enemies from the airship but ones in the dungeons will be safe. We had problem with getting nice and thick…

  • Dev Diary (November 2023) - 22 November 2023

    Hello everyone. We are excited to announce that we have reached a stage where we can share updates on the development of our game, Cloudsea. We plan to provide glimpses into the ongoing work within our development team periodically. Progress on the game is moving at a slow pace due to the limited size of our development team (1 and ½ person working in free time) and the multitude of tasks at hand. We face constraints on the number of simultaneous tasks we can undertake, and transitioning from development to modeling, then to 2D art, and back again is a time-consuming process. Nevertheless, our team has been diligently working on building the game, and we have achieved significant milestones. One of the interesting new features is the inclusion of wearable items such as armor, pants, and boots, as shown in the screenshot above. The screenshot also provides a first look at our main charac…

Patch notes and updates

S.noRelease datePatch nameGID number
19 May 2026Game Patch v0.50.29361832065502817178
26 May 2026Game Patch v0.50.29311832065502808732
35 May 2026Game Patch v0.50.29241831432155580995
428 April 2026Game Patch v0.50.28771830797770246074
524 April 2026Game Patch v0.50.28551830797770236494
623 April 2026Game Patch v0.50.28481830797770232553
722 April 2026Game Patch v0.50.28421830797770231380

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.