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INTO EVIL

INTO EVIL Steam news

Mind's Eye Games | Nov 7, 2025 | game

Released

0players observed · 25 September 2026 - 12:20:40 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak38
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

INTO EVIL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak38
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews112
  • Release dateNov 7, 2025
  • DeveloperMind's Eye Games
  • PublisherMind's Eye Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Mind's Eye GamesPublisher: Mind's Eye Games

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INTO EVIL Steam news

INTO EVIL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • INTO EVIL Update 1.6ea - The Grand Illuminata Update - 3 July 2026

    Greetings from the depths, o delvers!I return with another update - this time, a lighting overhaul that makes the dark and dreadful dungeons all the more terrifying.Behold!There are two main changes:Many objects in the game now properly have normal maps, allowing directional light sources to function properly (instead of just on the floor, which is how it previously worked)Metallic objects are now consistently shiny throughout the gameI hope you like the changes! Here are the full patch notes:Key changesThe lighting overhaul is now complete! Every object in the game has had its visual appearance reworked to reflect directional lighting, causing everything to look better and more cohesive. I hope you enjoy the new experience!Steam Deck is now locked to “Medium” quality, making it easier to have a smooth play experience across desktop and Steam Deck.The slowdown of vigor recovery while bl…

  • INTO EVIL Update 1.5ea - The Furious Fling Update - 29 May 2026

    Salutations from the dungeons, o delvers!Once again, I bring you a fresh content update for INTO EVIL! This one spices up ranged combat quite a bit!Visual ChangesAll worn equipment sprites now have normal maps, making them appear much more cohesive with their environment. (Stay tuned for further improvements to lighting in a future update!)Ranged Combat ChangesSeveral new weapons have been added that can be thrown at foes: Hatchets, Javelins, Discus Shields, and Tridents!Weapons can now receive the “Hurling” modifier, which allows them to be thrown.Ranged weapons can now drop with a mod that makes their projectiles home towards targets.The Aim spell now makes affected projectiles home in on targets.Ranged or thrown weapons can now drop with a mod that makes launched reusable projectiles automatically return to you. (This can hit enemies from behind if used precisely!)Other ChangesThe Ha…

  • INTO EVIL Update 1.4ea - The Iron Bulwark Update - 1 May 2026

    Greetings once again, dungeon delvers! It is indeed time for another content update to be released! Last time, spells and arcana expanded dramatically. This time, the update focuses on two comparatively mundane (but quite important) areas: shields, and the HUD! These have been the source of most remaining player pain points: shields felt underwhelming, and the HUD still had problems (I'm looking at you, "torch info obscuring the screen in a fight"!) Sound familiar? Well then, feast thine eyes:Combat ChangesShields are now more effective at guarding against many attacks, and are more resilient against strong blows..When you attack after blocking with a shield, you now lunge forward (as if you had dodged or been running) in order to better take advantage of the enemy’s recoiling.Shields now have a brief moment of “strong” guarding when you start to block. Intercepting blows in this moment…

  • INTO EVIL Update 1.3ea - The Rewritten Mind Update - 28 March 2026

    Hello again, dungeon delvers!It's been a while, hasn't it? 😅 This update has taken a lot longer than expected (with good reason - read on!). However - at last - I am happy to report that the next content update is finally out!What could possibly have taken so long? I'm glad you asked! Here are the patch notes:Key ChangesA new device can be discovered in the halls of the Inverted Tower - a Thoughtscribe Engine! This fell contraption can take your magical items, and - at the cost of a soul point - transfer the corresponding spell into your mind, granting you the ability to cast that spell permanently!This process can also be used to further empower your known spells (should you bear a source of sufficient power). Thus if you already know, say, the Firebolt spell, if you hold a scroll of Firebolt II (or III) you can consume them to level up your mastery Firebolt by one tier! Magic Changes…

  • INTO EVIL Update 1.2ea - The Shattering Blow Update - 16 January 2026

    Once more take heed, dungeon delvers! I am happy to report that the second content update for INTO EVIL is now out! It's main addition (as previously mentioned) is: Mighty Weapons!These giant implements of death are difficult to use, but can crush through deadly foes with overwhelming force. But that is not all - read on for the patch notes!Key Changes:“Mighty” weapons have been added to the game! These exceptionally large armaments require a free hand to wield properly (or supernaturally great strength to wield one-handed) but are tremendously powerful.Another new character- the Barbarian - is now unlocked when you defeat a run. She is a powerful warrior who begins with a greataxe, and can wield mighty weapons with one hand. Unfortunately, she cannot read! Combat ChangesSome enemies now wield mighty weapons against you (or have their existing weapons adjusted to have updated movesets).…

  • INTO EVIL Update 1.1ea - The Deadly Dance Update - 5 December 2025

    Hello again, dungeon delvers! I am happy to report that the first content update for INTO EVIL is now out! It's main addition (as previously mentioned) is: Dual Wielding!But that is far from all - I have tried to scour all of your immediate feedback and address as much of it as I possibly could (making these patch notes huge). There are UX improvements, changes to lock-on, to multiplayer, tons of bugfixes and tweaks, rebalancing, and more! Key ChangesDual wielding has been added to the game! If you hold compatible items of the same “class” in both hands, attacking with the left hand item will incorporate the right hand weapon in its attack combo. This can slay foes swiftly, but is risky - such attacks tend to consume vigor, be slower, or otherwise open you up for counterattack if used recklessly.A new character - the Rogue - is now unlocked when you defeat a run. She is nimble, quick, a…

  • A week out! And what's next... - 15 November 2025

    Hello brave souls! The game has been out for a week, and it seems most people are having a good (albeit difficult) time!Amongst the reactions, I have definitely been hearing a number of common pain points and bugs (and requests for more content from those who have been able to beat the current final boss). Fret not, I'm already hard at work... which brings me to the point: INTO EVIL is going to have monthly content updates!The first one, coming early December will be The Deadly Dance Update. It will add:Fixes for the most common and critical issues plaguing players! (Better lock-on! Toggle detailed item overviews, preventing them from obscuring combat! Resurrect allies in multiplayer with a Vitae Ampoule! Color-blind and other accessibility options! And more!)Unleash your warrior skill with Dual Wielding! (When you have similar weapons in each hand, the left hand's attack combo will bec…

  • Quick Hotfix - 1.01ea - 8 November 2025

    Addressing some small issues players have reported! Fixed not claiming Soul Essence by long-pressing E (on mouse and keyboard). Enabled advancing boss dialog by pressing the Spacebar (on mouse and keyboard). The spear-wielding knight in the Prologue has been replaced by a crossbowman. The Vitae Ampoule he carried has been moved to a new, nearby chest. Additionally, I want to reiterate that the game has accidentally fully launched when it is supposed to still be in Early Access! 🤦‍♂️ If you are reading this and want to hold off/have accidentally bought the game expecting it to be the final 1.0, feel free to refund it and wait until later! I'm trying to sort this out with Steam via a support ticket but IDK if that will work :/

  • INTO EVIL Update 1.0ea - Beyond Torment - 7 November 2025

    INTO EVIL is now available in Early Access! I sincerely hope the game lives up to your expectations.This has been a long time coming - I've been working on INTO EVIL for nearly 4 years now (and some of you have been playing a pre-release version for years at this point). To everyone who has been following the game, giving feedback and reporting bugs on the Discord or in the Steam forums - THANK YOU!Anyway, enough of that - let's talk about the changes actually in this big Early Access update!Key changes:The entire "Prison" region of the game is now accessible. Perhaps you might be able to defeat its terrible chief warden...The demo now only contains the Prologue and the first level of the Prison.The demo now shares a save file with the full game, so if you decide to purchase the game after playing the demo you will retain all your progress! (Unfortunately, this means old demo saves will…

  • INTO EVIL - Multiplayer Playtest - 30 April 2025

    Greetings, Unfortunate Souls! We hope you are ready, as the doors of the Inverted Tower are opening on May 2nd for the MULTIPLAYER Playtest of INTO EVIL! Just visit the gamepage as subscribe. The playtest will last for TWO WHOLE WEEKENDS until May 12th, allowing plenty of time to sink your teeth into the flesh and share your opinion on the matter. Grab your not-so-unfortunate allies and brave down the bottomless abyss. The horrors, pain, and treachery are waiting for you in the depths. Can you hear them calling? Don’t have any friends to betray? Find your fellow adventures on the CR Discord or Community Center. Have an opinion to share? Use our handy Google Form or Discord and get mentioned inside the game itself. Only souls who submit the feedback will be eternalized. Good luck everyone! We hope you’ll survive.

  • INTO EVIL - Inspiration Behind the Game - 12 February 2025

    Greetings, Unfortunate Souls! You have been summoned for the first full-fledged devlog, dedicated to everything going on behind the scenes. Today I wanted to share information about the process, experience, and inspirations that led to the creation of INTO EVIL just the way it is. In the beginning, there was a game. I have always been a huge Souls series nerd and have been playing all of them: from Demon’s Souls to Elden Ring. It was a big inspiration for the control scheme and general level of difficulty (by which I mean ‘punishing, but fair’). Demon’s Souls has always been just one brick of inspiration. I was always keen on creating the game which had everything that I loved about ARPGs, while getting rid of everything else that I did not. Teleglitch — a roguelike top-down shooter with retro pixel graphics, — can be considered to be the main source of inspiration for INTO EVIL. This g…

  • INTO EVIL - Versus Mode, OTK Festival - 4 December 2024

    Beware and Behold, Unfortunate Souls! We summon you once more because INTO EVIL just took part in the OTK Winter Expo 2024! To celebrate the showcase, we are inviting you to watch the brand-new trailer: If you thought we would stop here, you are wrong. We have prepared the second major Demo update. The main feature that we are adding is a chance for you to backstab your best friend in the PvP arena. The Versus Mode was forged in the abyssal depth of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷͝ and will unlock after defeating the Prologue. Read further to study all the changes in more detail, OR, just dive right into the game and experience them firsthand! Key changes: Steam Remote Play-based co-op is now more seamless and part of the in-game experience. Added The Arena, accessible after defeating the Prologue. You can now enable Full Split-Screen if you do not…

  • INTO EVIL - Updated Demo and partnership with CRITICAL REFLEX - 27 August 2024

    Beware and Behold, Unfortunate Souls! It’s been a long time since the last update, but news has finally emerged from the abyssal depths of the dungeon. It's high time to announce that INTO EVIL, the megadungeon you are still not ready for, is joining the CRITICAL REFLEX family! Together we’ll deliver the most intense and brutal experience to anyone daring to face the dangers of the underworld. In INTO EVIL, it’s T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝, not the Tower of Babel you need to worry about, as such we have localized the demo into the following languages: English French German Italian Japanese Korean Polish Portuguese Russian Simplified Chinese Spanish Traditional Chinese Ukrainian We recognise it’s been a long time since the last update, so we’ve made sure to make it worth your while by making this one the biggest yet. Beyond adding localisation…

  • Update 0.8c - The Halls of Hatred Update (Part 2) - is Now Live! - 6 April 2024

    Welcome back - have a fresh update! This one has taken a bit, but I promise the wait has been worth it! Key changes: The Inverted Tower's depths are now much more interesting! (No spoilers!) The guaranteed "first dungeon" is now different. Dungeon changes: Many more dungeon pieces fit together, resulting in less predictable and denser-feeling layouts. Chests no longer trap characters/effects that are not supposed to be in them In the second level of the Prison, the exit should much more reliably be far away from the start. Stabbing attacks, projectiles, and similarly less-physical objects can pass through iron bars/grates and other "porous" obstacles. Enemies take advantage of this. Bonfires in the dungeon now emit more light. Enemies now path around tables. Doors no longer open to a full 90 degrees, making things become trapped by them less frequently. Knight-Wardens now hold Pikes les…

  • Update 0.8b - The Halls of Hatred Update (Part 1.5) - is Now Live! - 19 February 2024

    Tiny update here! I was just traveling for a couple weeks, and noticed some bugs while away that I wanted to fix! (And some tweaks to the lighting stuff were suggested, which I have now incorporated! Key changes: Some lighting bugs have been fixed, and overall lighting quality has been further enhanced. The buttons for Invocations and Carried Items have been swapped on gamepad (making the layout closer to Dark Souls, and more aligned with the HUD). Demon packs in the second level are slightly less numerous. The Priest of Bones now has less health. Fixed a teleportation bug with certain boss arenas. It is now harder to get stuck behind objects in the dungeon. Animation rate changes (such as from becoming chilled) now better react to mid-animation adjustments Please let me know if you run into any problems at all!

  • Update 0.8a - The Halls of Hatred Update (Part 1) - is Now Live! - 29 January 2024

    Greetings, dungeon delvers! With Steam Next Fest on the horizon, here's a massive polish update to make your Descents even more sinister! Key changes: Many things look significantly better. Many dungeon rooms have been revised. The boss fights on the first floor of the Prison have been revamped and made harder. Non-Spoiler Changes: Lighting quality now gracefully degrades as game quality is lowered. (Medium is now more performant on Steam Deck.) Added bloom to the game. The game now applies a dithered noise effect to the rendered game view. (This can be disabled in the graphics options if desired.) There are now several options to adjust how responsive the game camera is, reducing motion sickness in sensitive players. Bosses should now be prevented from being flung out of their arenas due to physics bugs. Initial audio volume is a bit less loud. Torches are a tiny bit brighter and less…

  • Update 0.7c - The Glow-Up Update - is Now Live! - 4 January 2024

    Tiny update here! In preparation for the much bigger update that's coming, I added some fancy new lighting techniques in INTO EVIL! Feast thine eyes: I wanted to get this update out to make sure players could report any issues before the next update lands. Specifically, there's a slight chance this might cause performance issues on low-end devices - as such, the Quality setting in the options menu will actually impact certain things about lighting quality now. Please let me know if you run into any problems at all!

  • Update 0.7b - The (Even More) Hordes of Hell Update - is Now Live! - 31 December 2023

    Key changes: Prepare thyself for even more demonic foes Ranged combat has been revised (see below) Enemy changes Three more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex Cruciform Thralls now sometimes scream when charging you The Priest of Blood's boss arena now contains foul, mysterious eggs... Gums can now shove their bulk backwards, knocking away players at their rear Greaselings now spread fire to nearby creatures and objects while burning Various other minor tweaks to enemy difficulty Ranged combat changes You can now find more ranged weapons: shortbows, longbows, and greatbows Bolts are now Arrows, and are used by both crossbows and regular bows Arrows have a high chance to persist after being fired, allowing you to pick them up again Projectiles now fire with different speed/duration multipliers from different weapons Crossbows now…

  • Update 0.7a - The Hordes of Hell Update - is Now Live! - 24 November 2023

    Enemy changes Beware: 9 new devilish enemies have been added to the game. Tower Shield Guards now have an additional weapon, better AI, and are more "active" The branding iron no longer inflicts knockback (cultists instead are personally imbued with unnatural force) Flesh cultists should no longer stand around idle when no more frontline allies remain to engage with the player All demons now have darkvision. Other changes The "close" prompt for popup tutorials now moves a bit to help players see it Status icons are always shown if the user has a temporary/expiring one, making it easier to track their status All items with imbued spells now show a more fleshed-out description of the spell they cast Fixed a bug where dying in the character select hub soft-locked the player Recharge and charge times of various spells have been tweaked for better balance. You now move more slowly while "hol…

  • Update 0.6a - The Arcanum Obscura Update - is Now Live! - 23 October 2023

    Key changes: Magic and spells have been revised and expanded (see below) The HUD has been revised and expanded (see below) All playable characters and NPCs have updated portraits (and their in-game appearance has been updated to match) The Barbarian and the Rogue have been removed from the game - they will return as part of the Mighty Weapons and Dual Wielding content updates after the Early Access launch (respectively) Magic changes Pyromancy has been revised and contains 6 spells: Firebolt, Fireball, Ignition, Bonfire, Fireforge, and Mantle of Fire Cryomancy has been revised and contains 6 spells: Snap Freeze, Winterchill, Iceshatter Mine, Blizzard, Frozen Needles, and Mantle of Frost Tempestry has been revised and contains 6 spells: Step of the Wind, Static Spark, Lightning Bolt, Wind Blast, Sparkdash, and Thunderstorm Divination has been revised and contains 6 spells: Starlight, Sta…

Patch notes and updates

S.noRelease datePatch nameGID number
18 November 2025Quick Hotfix - 1.01ea1815580768312597
219 February 2024Update 0.8b - The Halls of Hatred Update (Part 1.5) - is Now Live!8033928544507687394
34 January 2024Update 0.7c - The Glow-Up Update - is Now Live!5410576585179199464
416 September 2023Update 0.4.5a - The Cog and The Wheel Update - is Now Live!5480373588791281662

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