Jumplight Odyssey news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak646
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score59% positive
- Total reviews995
- Release dateAug 21, 2023
- DeveloperLeague of Geeks
- PublisherLeague of Geeks
Genres: Indie, Strategy, Early Access
Company pages: Developer: League of GeeksPublisher: League of Geeks
Jumplight Odyssey Steam news
Jumplight Odyssey news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small patch resolving Unity vulnerability CVE-2025-59489 - 16 October 2025
Hey friends, We just pushed a small patch to all League of Geeks titles to resolve the recently discovered vulnerability in some older versions of Unity (Issue ID: CVE-2025-59489). There has already been efforts made on the platform (Windows, Steam, Android, etc) and Unity's side, but this patch follows Unity's further recommendations to ensure the maximum available protection for all of you good people.There will be no disruption to save states or games in progress. ♥ LoG
- Jumplight Odyssey OST Now Available on Spotify, Apple Music, Youtube, and more! - 10 July 2024
Greetings Spacefarers! Especially to our new captains! Just a small announcement to let you all know that the Jumplight Odyssey OST is now available for streaming wherever you get your music. This includes Spotify, Apple Music, Youtube Music, Tidal, and more! And of course, you can download the OST in MP3 and high quality WAVs right here on Steam for free! If you missed the original announcement of Michael Allen's extended and remastered OST release, you can read up on all the details here. It's a marvellous release and deserves some listening and admiration not just as the perfect spacefaring musical backing, but in its own right as a score. In other news, Michael Allen's soundtrack for our other title, Solium Infernum, was nominated for a World Soundtrack Award! So if you're a fan of Michael's music whether it be for Jumplight Odyssey, Armello, The Forgotten City or Solium Infernum, p…
- Jumplight Odyssey Original Soundtrack Now Available for FREE on Steam - 25 June 2024
Hey there Spacefarers! It's been a number of months since we've had to put Jumplight Odyssey's development on pause, but as mentioned a couple weeks back, we just couldn’t hold back all that delicious, smooth music that's been serenading you all on your starflung adventures. So today, I'm proud to announce... ...we've just released the Jumplight Odyssey Original Game Soundtrack on Steam for FREE. https://store.steampowered.com/app/2985180/Jumplight_Odyssey_Original_Game_Soundtrack/ Other streaming platforms (Spotify, Apple Music, etc) will follow in the coming weeks, as they have a longer lead time and we wanted this in your hands sooner rather than later. Our long-time collaborator, composer Michael Allen, breathed life into the most stunning soundscapes for Princess Euphora's adventures, and they deserve to be celebrated in their own right. So, Michael headed back to the studio booth…
- Development Update - 12 June 2024
Hey spacefarers, Just swinging in here with an update for y’all. Ripping the bandaid off; there continues to be no suitable investment opportunity available that would resurrect development of our beloved Jumplight Odyssey. Thus meaning development on JLO will remain on hold. We’ve been scouting and talking with various investors for six months now, but as mentioned when we first found ourselves in this position, it is a tough time to raise funds for a videogame, and that remains the case - especially for a title on hiatus. Whilst our studio (LoG) will be taking a much needed break for the next few months, we will naturally continue conversations with interested investors. Should the title not find suitable investment in the next 6 months, we will commence the process of bringing the game out of Early Access. Though this is unlikely to be the fully realised v1.0 release we had originall…
- Hotfix 0.3.1-p1: Some Finishing Touches - 14 December 2023
Hello Spacefarers, I know we said the last post was the last Patch -- and this is technically not a Patch, it's a Hotfix! We really just wanted to leave JLO in the best possible place that we could. Some of JLO's wonderful Engineering and QA Team have decided to slide in a few fixes before their contracts come to a close. This Hotfix is intended to address solely small problems in performance and stability that arose from Patch 0.3.1. From here, you might not hear a lot from us for a while... If you did want to hang with the devs, as well as a community that loves to nerd out over space opera anime/spaceships/scifi, please join us in our Community Discord Server. You're so welcome in here! Otherwise, we hope you have the best holidays. Always With a Little Bit of Hope, Chan + LoG
- 0.3.1 - The Forever Star ✨ - 8 December 2023
Hi Spacefarers, If you haven’t yet learned of the unfortunate news, we suggest you head over to our recent Development Update posted by Trent. And definitely check out our FAQ as well, which is pinned in Steam Discussions. The TL:DR of it is that we’re in the unfortunate position of having to put Jumplight Odyssey’s development on pause indefinitely. Armello and Solium Infernum will continue unimpeded, but we simply don’t have the funding to continue with JLO, as much as we really want to. So it’s with a truly heavy heart that we deliver your final (for now?) Jumplight Odyssey patch. This patch is mostly bug fixes and any finishing adjustments the team could squeeze in before development paused. There are some really, really big wins in here -- wins that the community has fought hard to see (civilians can finally be assigned divisions, as just one example!). There are also other improve…
- Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry' - 6 December 2023
One more grim notch for the 2023 games industry meat grinder. Australian indie studio League of Geeks is laying off over half its staff and pausing development "indefinitely" on early access starship management game Jumplight Odyssey ... Read more.
- Development Update - 5 December 2023
Hey, Spacefarers. Trent here, LoG Co-founder & Studio Director. Unfortunately, this isn’t a fun or happy announcement. We are in the devastating position of having to pause development of Jumplight Odyssey indefinitely. Though our commitment to our beloved starship adventure sim is unwavering, rapidly rising operation costs, a worsening AUD/USD exchange rate, poor Early Access sales, and the unprecedented withdrawal of funding opportunities across the industry, have placed us in a position where, as it currently stands, we are unable to sustain the cost of operations through to the release of v1.0, which was planned for Q2 of 2024. As a result, we have also had to go through the traumatic process of saying goodbye to many of our closest friends and colleagues at League of Geeks. This has impacted the entire Jumplight Odyssey team, and folks from our publishing and operations teams. This…
- Hotfix 0.3.0-p1: Keep it Steady, Captain! - 28 November 2023
Hi Spacefarers, A short and sweet hotfix for you all today - we noticed some reports of stability issues, as well as a pesky bug that we could swat at quickly. We made a few tweaks to the back end to improve some stability issues a minority of players were seeing as a result of the most recent patch. Fixed an issue related to the "Overdrawing resources” pop up, that was occasionally causing the game to get stuck during a deck transition. Appreciate the love as always!
- Content Update 2: An Informed Captain LIVE Now! 💫 - 22 November 2023
Captains! A new dispatch is coming in from the bridge - Patch 0.3.0! We hope you’ll agree that the content in here goes a long way towards addressing some more of those key pain points we’ve been chipping away at. And if you’re keen, help us kneel before the altar of the Almighty Steam Algorithm and consider reviewing JLO (an honest review – positive or negative – is so incredibly invaluable to us, and thank you so much if you’ve already taken the time to leave one). Let’s get right down into it! Big Wins We’ve added a DISMISS BUTTON FOR PIPs! You now will no longer be dragged around the ship by your crew's notifications! We have brand new buildables! We’ve now got a COMPOSTER and an updated Rally Point! We’ve made some massive additions to the overhead UI for objects! They’ll now display various errors, resource processing, tech dependencies, and more pieces of useful information! And,…
- Patch 0.2.2: It's Time to Suit Up 🧑🚀 - 8 November 2023
Hello all Captains! We’re back at it again, bringing you even more updates to Jumplight Odyssey! Before we get into the update, we did just want to take the time to recognise that the community – across lotsa’ platforms – have given us so much great feedback on every single update we’ve brought to you! Yet again, thank you so much! We have lots of areas that we do plan to continue working on, but all of which will require building systems from the ground up (rather than tinkering with existing ones), or work that is so complex it requires some deep thinking from the team to unpick the problem and address it properly. So the TLDR is: we hear you! We want to improve the flow of a bunch of UX and UI related things too - we just want to ensure we give it the time and love it deserves. We appreciate your understanding and patience, we really do feel like we have one of the best communities o…
- Patch 0.2.1: A Win for OH&S - 24 October 2023
Hello yet again, Spacefarers! We come bearing even more good news... If you haven’t seen our last Patch (it’s so chonky, you should definitely check it out!), we've been hard at work behind the scenes on Jumplight Odyssey! Our recent Patch, v.0.2.0, had over 237 fixes! And.. Somehow.. We’re back with even more improvements ~ On behalf of the Bridge, welcome to Patch v0.2.1! Our big focus for v0.2.1 is to continue iterating on Game Stability, Save/Load Improvements and Quality of Life Fixes (Crew AI falls in here!). We’ve seen a HUGE amount of feedback over the course of EA, but also specifically feedback from our last Patch. The biggest areas for improvement being the Crew AI and priority systems still needing some love. We’re definitely focused on some additional work here that will address these areas that will land in the next patch (at the risk of repeating ourselves, this kind of w…
- Content Update 1: A Dangerous Galaxy LIVE Now! ✨ - 10 October 2023
Hello, Spacefarers! A Dangerous Galaxy is upon us! Update v0.2.0 is our first major Content Update for Jumplight Odyssey! Based on a bunch of incredible community feedback, of which we have explored in-depth in our “What We Learned in Early Access So Far” Steam Update, our focus for a Dangerous Galaxy is on… Improved Player Agency (More Captain Controls!) 🧑✈️ Effective Communication on Game State Information 📊 Game Stability ⚓ We’ve spoken a lot about what to expect in this update both in our Constellation Reveal Post (and Stream) and our beautiful Early Access Starmap… But let’s get into it! What exactly IS “A Dangerous Galaxy”? The Big Wins Viva La Asteroids! The Return of the Asteroids means only one thing… We’re introducing Spacesuits and Helmets! This means that your crew can now navigate perilous, low-oxygen conditions safely to repair and construct as needed! Worth nothing tha…
- Prepare for a Dangerous Galaxy: Update incoming October 10 - 28 September 2023
Hello Captains! We’re very excited to share with you our plans for Jumplight Odyssey’s first content update, A Dangerous Galaxy. This is the first major update since our Early Access launch. Thanks to the incredible guidance from you, the community (which you can get into the nitty-gritty of in “What We Learned From Early Access”), we’re focusing on three things: Improved Player Agency (More Captain Controls!) 🧑✈️ Effective Communication on Game State Information 📊 Game Stability ⚓ In order to best identify issues that we feel address your feedback relating to these points, we’ll be adding these little emojis throughout the Build Notes that will go live alongside the update. We’d love to thank you again for the commitment, love and drive that you early believers (Stargazers, shoutout!) have had in our team. The fact that you have all rallied around us has stoked the burning desire to…
- Constellation Reveal Stream ⭐ Dev Q&A! - 25 September 2023
Greetings, Captains! We've been a little quiet in the background here as we work hard to flesh out the future of Jumplight Odyssey! We've made HUGE strides behind the scenes and are finally ready to unearth our update with you, our wonderful community! TL:DR We're revealing our first Constellation! If you remember the Early Access Starmap Steam Update, you might recall seeing our ambitions for JLO mapped in the stars. As we approach our first update, we're planning to carve out some of what we plan to include from among these stars in a Constellation Reveal Stream! Chan (Community Manager) will be sitting down with Blake (Game Director, Co-Founder) and Trent (Studio Director, Co-Founder) to not only map just how far we've come in our Patches and Hotfixes, but illuminate the way forward by exploring some of what's contained in our first Content Update! Join us on Wednesday, the 27th of S…
- Hotfix 0.1.1-p3: Death to Asteroids (For Now) - 13 September 2023
Hello Captains, We have news from the Bridge! Our newest Hotfix is hot off the press, and here’s the headline: death to all asteroids… For now. The TL;DR 🌠 We know many players were experiencing issues with the asteroid system in general - having your run ending because a window got broken that you couldn’t fix and repressurize has been a frustrating experience. The tricky thing for us as developers is balancing our long term intentions with what systems exist right now in the game. For example, we want asteroids to be a difficult experience, the intention was for it to be a challenge for players, but not one that is impossible to address like it is right now. We have some systems in the works that will give you more tools to be able to deal with the problem, but we understand that right at this moment asteroids are a frustrating and insurmountable pain point rather than a fun challeng…
- Our Early Access Starmap - Looking to the Future ✨ - 7 September 2023
Hey again, Spacefarers! We’re now officially two weeks into Early Access! Huge thanks to all of you who showed up and purchased Jumplight Odyssey this past week. And on that note, I want to thank you all for your feedback, bug reports, community posts, and suggestions. As we said in the lead up to launch, this is why we’re in Early Access. To receive that invaluable perspective that comes from an engaged community. Not to mention that your kind words of support have been felt all across the team. So again, thank you. We’re stoked to see that both the rapid hotfix and the latest patch are having such a huge impact on your experience too. The team pushed super hard to rapidly group and triage issues as you flagged them, identify possible fixes, coordinate their production and hustle to get both patches stable and live asap. If you were impressed by what we’ve accomplished so far, we hope…
- What We’ve Learned in Early Access (So Far) - 6 September 2023
Greetings Captains, new and old! Buckle up, this is a long one! A few weeks ago, LoG launched a game for the first time in nearly a decade. We put everything that we had on the table, and as an indie team – for complete transparency and honesty – the weeks leading up were absolutely exhausting. But that’s what we’re here to do, and what we love - making games. Reaching the point to be able to launch into Early Access is already a huge milestone. For those of you who have a little insight into gamedev, you’ll know that it's a miracle any game gets made, really. A game of this scope even more so. It’s also exceedingly rare for indies to be able to get as much traction as we have, considering how saturated the market is these days (this month!). In every way, to every person that loves Jumplight Odyssey as much as we love creating it: thank you thank you thank you. This little game has our…
- Hotfix 0.1.1-p2 Notes - Crushing Some Crashes - 6 September 2023
Hi Spacefarers, Just a short and sweet hotfix to address an issue that was causing some crashers for players. We anticipate it addresses 1 in 5 crashes currently being experienced, so while we felt it necessary to prioritise a hotfix immediately to address the issue we know some people will still experience some instability from time to time. We're working on it as a major priority. As always, we'll continue to be squishing these bugs as soon as we identify them. We are so grateful for your patience and love 💖
- Hotfix 0.1.1-p1 Is Live! - 1 September 2023
Hello Captains, Last night, emergency transmissions were sent to the Bridge detailing a water crisis aboard your ships! The Problem was identified as: Crew not drinking from the Soda Machines, leading to them dropping dead from Dehydration. The Soda Machine traffic jam is something we’ve quickly identified as happening in all games since yesterday’s patch, and has only been mitigated with use of the Tea and Coffee Machines to hydrate crew instead. (Please let us know if you’re Team Coffee or Team Tea in replies, this has sparked a very fiery debate!) This morning we’ve rallied together as a team to put out a Hotfix to address this immediately. You should be able to update your client now and hydrate your thirsty crew. The Great War on Soda Machines has ended! (For now…) It is really important to note that Crew AI still has a long way to come with taking care themselves in an effective a…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 October 2025 | Small patch resolving Unity vulnerability CVE-2025-59489 | 1813674388952340 |
| 2 | 14 December 2023 | Hotfix 0.3.1-p1: Some Finishing Touches | 7585814657458989547 |
| 3 | 28 November 2023 | Hotfix 0.3.0-p1: Keep it Steady, Captain! | 5382426458994169311 |
| 4 | 8 November 2023 | Patch 0.2.2: It's Time to Suit Up 🧑🚀 | 5302486387992466078 |
| 5 | 13 September 2023 | Hotfix 0.1.1-p3: Death to Asteroids (For Now) | 5211283418275831011 |
| 6 | 6 September 2023 | Hotfix 0.1.1-p2 Notes - Crushing Some Crashes | 5141476355677691293 |
| 7 | 1 September 2023 | Hotfix 0.1.1-p1 Is Live! | 5141476355659756707 |
| 8 | 31 August 2023 | Patch 0.1.1 Incoming! ☄️ | 5141476355655824997 |
| 9 | 24 August 2023 | EA Hotfix 1.0 | 5141475722325433255 |
| 10 | 19 June 2023 | Patch Notes - Demo Hotfix | 5896948309853138858 |
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