- Vault 2.0, The Hallowed Hunt Returns + More! - 30 September 2026
Highlights:The Hallowed Hunt Has BegunWe're back with extra spooks!Attainments Give Obols, Bosses drop Obols, Obols get you holiday rewards. Don't want the trophy? Don't buy it. Want 4 Night's Whisper skins? You know where they're going. Also buy me one, it's my favorite skin. Gift it to @typ.Pls spend your Obols before it ends. Obols fade when the event does, the Holiday Shop is by Semreh in the Tavern.Trick-or-treating is not longer a full time job. Its every 2 hours instead of one, quests and crafts require less of each candy, presents spawn faster and have less health.Reapers and Hallowed (the replacement) are appearing 50/50 this year. Having the event last a full month, it felt like not having access to one would be bad and get very repetitive!Theres a Spooky content opt-in. We got a lil spookierierer this year, maybe you're not into that. its cool. You get less invulnerability th…
- Roll Scrolls / Target Crafting - 25 September 2026
Highlights:Improved Roll Scrolls (Target Crafting)One of the main goals of Items 2.0 was to greatly increase the amount of interesting, synergistic, funky and fun options that the game would constantly throw at you to make a new gameplay experience out of. While that feels accomplished, though with some hiccups of miscalculation, it also opened up some gaps to how we could be better respecting people's time investment (both past and future). The first part of keeping the cool, but bringing back the purposeful, is by rehashing Roll Scrolls to be the first part of a larger Targeted Crafting system.Roll Scrolls are now aligned with Difficulty Bracket, Intermediate, Experienced, Advanced, Expert and Endgame opposed to a separate naming system. The tier of scroll determines the maximum base IP the scroll can effect.A scroll's quality is its discount. Plain takes 20% off every part of the rer…
- Items 2.0, Friends List, DMs With History + Push Notifications, MORE. - 21 September 2026
Two months, and most of it went to me doing math. Do you know how much I hate math? I don't really. Math is fine, it was just doing a lot of formulaic adjustment and then going "woah this had consequences!" Do you know how much I hate it when my actions have consequences? Anyway... No more big big big big big, big big big, big updates for a lil while. maybe some big or big big ones. The Hallowed Hunt is aimed to return on October 1st and run the whole month of October... I hope. Yeah. Please don't break the game too badly, we tried to QA as best we could, otherwise we might have Halloween in December...Highlights:Items 2.0Last update shipped Item Power as something you could read, this update makes it the thing every item is built from.Every Item has changed, priced against a new formula / budgetWeapons, Abilities, Armors, and Accessories now all have formulas that decide potential base…
- The Weekend Trader, New Miniboss, Impermanence Enforcement, Command Autocomplete - 15 September 2026
(So uh this update came out like a month ago. I (typ) have been working on the Items 2.0 update with every single free moment i've had since. It's done now, and in the QA phase, so it should also be coming out this week. But in case you haven't played in the last month because you didn't see anything new posted here for awhile... my bad. i may have been hyper-focused for awhile. a long while. But it turned out really really good! The Items 2.0 Update should be coming out later this week! See you there.)Highlights:Noctis, The Weekend TraderSomething is standing in the Tavern from Friday 00:00 UTC to Monday 00:00 UTC, every week. He is not interested in your gold or platinum, and his will is not his own.Noctis carries 3 event items per visit, rotated every weekend, and every one of them is retired event equipment.Hallowed Hunt, Krampus, Easter, Valentines, Typ's Trip, and Anniversary gear…
- PPE Mode (Totems), Parties, New UI, One-Click Log In, Item Power Phase 1, More! - 28 July 2026
Our biggest non-rewrite update ever... Where to begin...Highlights:Totems + HATED (PPE Mode)The core idea of Totems, outside of giving us a dedicated PPE mode, was to offer endgame players a route to make the game more difficult for themselves for the chance at exclusive reward. The totems were designed with the core game feel in mind, and are not meant to increase friction or decrease cooperation, just make the same game as hard as you want it to be. In the future, you may see temporary modes pop up with a slew of fresh/less focused/wackier/more fun-inspired totems. If you can think of fun challenge mode modifiers or are sad an idea you have didn't make the core list, we'll surely be searching for many ideas for these modes.Enabling the Totem of Isolation, seen above as the PPE Mode Totem, is also the gate for enabling the other Totems which increase game difficulty in return for incre…
- Memory of Flesh: B Patch - 16 June 2026
HighlightsMade Ancient Ruins 100% Drop Chance and Great Eagles slightly more common for 2 weeks to help players access Memory of Flesh Easier :DAdded Auto-Claiming for Daily Attainments, no more needing to remember to claim your free gold!Added 'Gift on Death' to all Dungeon Keys, they'll be returned to your gift chest if you die with them!AdditionsAdded Dungeon Attainments for Memory of FleshChangesPolished many labels to help players adjust to new font (larger text sizes, etc)Reduced Some Ruby Attainment RequirementsAltered Base Damage of some Memory of Flesh projectiles +/-, made multi damage type projectiles more consistent feeling.FixesFixed Reaper No-Hits not registeringFixed Ruby Shield not displaying for the Summer Catch Up, and Prestige not appearing for any completed Season.Made Extension Dungeons (Memories, Hall Twinstar, etc) not accessible via Trials.
- Chat 2.0! + Memory of Flesh - 15 June 2026
HighlightsChat 2.0: Changed font rendering throughout the entire engineChanged the main game font too!Persistent scrollable messages, draggable window, manual resizing and automatic word wrapping( steam does not like the gifs we made, there were so many more and prettier gifs :( )Quick Emote Selection and Emote Panel for GameChatEmotes are also supported in above player chatText Fields now support more functionalities (Highlight, Copy/Paste, etc)(you're only getting the
- Memory Of Honey: B(ee) Patch! - 27 May 2026
if you thought the memory too troubling to revisit... we reduced the cost incurredAll ChangesReduced Entry Cost (333 -> 99 Silver) for Memory of HoneyTooltip updates for Proc Items (don't show % chance if 100% chance to proc)Revamped Proc Projectile functionality so that items like Headwind Hailer are a lot more effective to use (accurately aims at targets even if you're moving)Fixed Disconnect problems related to Setpiece changes.More Back-end Bug Fixes! of course :D Some Tooltip Changes for Example:and Night of Krampus for an example of non-100% chance to proc:hoping it's cleaner overall where it can be! thanks for playing
- Memory of Honey - 25 May 2026
Added a new dungeon-spawning system: Memories.Memories will be solo dungeons made as extensions to existing content, either boss fights or short encounters with their own driving gimmick and a time limit. They wont come with all the bells and whistles of other dungeons, but they will provide more accessible avenues for us to stack onto the available content of the game-- especially in the "advanced" difficulty which is meant to be numerically oppressive to the current limits of progression. They will generally have secret easter-eggy entry methods, so that newer players don't come upon them by accident.New Memory Dungeon: Memory of Honey (High-Experienced difficulty).This one won't be too much of a secret for you, since you're taking the time to read this :) Teleport back to the Waystone after completion of The Honey Hive. The Statue at the center of the room will have new dialogue for…
- The Honey Hive! Steam Achievements! - 18 May 2026
The Honey Hive has arrived! Find your way in through new Setpieces in The Old East. This High-Intermediate difficulty dungeon will prove dangerous to fresh Level 20 characters, and if you're not careful... your dear 8/8s. It offers one new Unique (weapon) and one new Special (armor), and there will be an extension dungeon added to it soon (High-Experienced Difficulty)! Additions Added Honey Hive DungeonAdded Bee Nest Setpieces to The Old East in The DominionAdded a Universal Light to the player character (only visible to you), should help you see better in darker situations without limiting our ambience toolingAdded a Respawn Timer to Dominion Setpiece MinibossesAdded an 'Inventory is Full!' message when picking something up... when your inventory is fullItem Procs on non-ability slots now show their Cooldowns over their Item Slot in the InventoryAdded Clickability to Loot Announcements…
- Controller Support - 12 May 2026
Woah! We now support controllers of all kinds! Let's call this a beta but we think it works pretty well thus far. Let us know for sure in our discord: http://discord.gg/darza Additions Added full controller support (Beta) to PC and partial controller support to iOS/Android. Expecting a lot of bugs here, please be safe! No refunds. Added a Wireframe Map Overlay for an improved dungeon crawling experience. Added Map Mode Cycle for PC (Minimap → Full Map View → Wiremap Only → Wiremap + Minimap). Added a Rangefinder to the Quest Health Bar/TP Button area. Added an Additive Lighting Clamp. Stacking lights shouldn't exceed intended brightness. Changes Changed the Boss TP Button to prefer non-invisible players. Removed the silent Boss TP cooldown and replaced it with a 1s cooldown. This does not bypass the normal teleport cooldown otherwise. Fixes Fixed a couple of server memory leaks. Yippee.…
- Anotha One...Or Four - 5 May 2026
We've been patching so much we're having to batch these patch notes into 1 patch to not spam our steam news too much! Additions Added World Loot Boost inheritance to The Reach (Reaper fight). Added to the Stopwatch in case you have it in your inventory outside of a Trial run. Added an in-game clock to the Mobile Map tab. Added a system message when a dungeon is chained. Changes Changed Chaining Portal UI sections to be farther from center-screen. Reduced Dungeon Key drop rates to compensate for free/natural Chaining. Slightly increased Silver/Gold costs for Chaining. Changed Gladiator Helmet after-channel healing (30 MP/1s → 50 MP/1s). Fixes Fixed Return/Chaining portals not appearing after Asuras die in Shrine of Devas. Fixed speedrun cheese in Hazy Grove. Fixed a speedrun timer bug in Alien Outpost. Fixed inputs registering when the game is out of focus. Fixed broken Dungeon Call text…
- Hold Press - 1 May 2026
We're back with some quality of life improvements! We hope you enjoy them. Additions Added portal despawning to dungeons once the boss inside has died. Added a TP button to the Boss Health Bar when a player is within 20 tiles. Added Hold-Press on Mobile to swap with your currently equipped item from your inventory, backpack, or bag. Added Hold-Press on Mobile to consume Gems from your inventory or backpack. Previously, this only worked from bags. Added a tier comparison glow to equippable items in bags with a higher tier than your current one. This does not apply to Untiered items. Added a pulsing glow to bags with tiered equippable upgrades. Changes Changed dungeons in the nearby hover list to appear at the top and be chosen first as TP targets. Changed the Vitality formula to be a bit more impactful per point of Vitality (0.192 HP/s/Vitality starting at 12 Vitality → 0.25 HP/s/Vitalit…
- Ruby Season 2: Ending - 30 April 2026
Well, Ruby Attainments or the season format we just created isn't ending any time soon, Ruby Season 2: Ending starts soon though! Additions Added Season 2: Ending starts soon! Go check out the new Attainments and new ways to attain! Fixes Fixed Non-Proc AoEs not properly showing their inflicted Status Effects. Fixed a server memory leak. Fixed a server database issue. Fixed a Dungeon Generation issue causing unintended dispersion in some dungeons.
- 5000 Silver - 28 April 2026
We're back again with another patch! The biggest note is the 3rd pet affix is now unlockable with 5,000 Silver. Have fun and see you in the Dominion! Additions Added an option to unlock the 3rd pet affix slot for 5,000 Silver. Added invulnerability to Thief's Parrot to disallow some immediate cheese on certain classes. Added a new title and rewards to the top 3 spots on the seeded speedrun "Free UT On Completion" leaderboard. Changes Changed the default size of headers in Gravestones, Shields, and Containers. Let us know if any are too big! Changed Pet affix stat scaling in Pets (Rainbow: 5-7 → 2-6, Armor: 3-5 → 2-6, Health: 10-30 → 15-45). Adjusted Aim Assist for better tracking of faster and circling enemies. Reduced Projectile Size on Consumption's Reach (0.8 → 0.7). Disallowed one person from getting more than one reward on the leaderboards. If you're in #1 and #2 place, you'll only…
- Pet Patch - 26 April 2026
We're back with a quick hotfix to patch some things up with pets and other stuff. Changes Decreased the price (75,000 → 50,000) of the Stopwatch in Semreh's Wares shop. Fixes Fixed Attainments bleeding into each other and being marked as complete when they were not. This will reset some Attainments, so enjoy the double rewards and/or score. There may still be some issues that we will address in a later patch. Fixed enemy-dropped Pet Tokens being generator items. They were supposed to be single-use. Sorry about that! Fixed enemy-dropped Pet Tokens sometimes rolling without an affix. They'll always drop with an affix now! Fixed the Character Tooltip showing the wrong amount of Shield Claims. Fixed our /update command pinging you 25 times. Fixed various strings. Fixed the Pet Yard showing everyone else's pets. You should now only ever see your own pets and others' featured pets. Fixed the…
- Ruby Season 1: Beginning - 26 April 2026
Ruby ShieldWe're excited to finally release Ruby Shield! Kyle/darzuh spent a lot of time adding all of these new features and we all hope you enjoy the ruby shield, pets 2.0, and all the other changes! Shoutout Typ for his performance changes as well.Immediate note: Ruby Shield attainments are meant to be difficult. Starting in Season 3, we plan to balance them around roughly four weeks to complete. Some attainments may feel easy for some players and nearly impossible for others, and that is intentional.Season 1 will only last a few days so we can make sure everything runs smoothly. Season 2 will start immediately on May 1.Ruby Shield DetailsAny player, regardless of shield rank, can progress Ruby attainments. However, you must be Purple Shield (max claims) to unlock Ruby shield visuals (shield display) and prestige visuals.Completing any available season's Ruby attainments unlocks your…
- Trials & Tribulations - 14 January 2026
Hey! Here's a quick lil update to fix some Trials issues and balance changes to the event. Enjoy! Trials Changes Disabled the ability to drop items in Trials. Disabled the ability to re-enter Trials after leaving the dungeon. Fixed Coil of Ka speedrun attempts not tracking. Fixed Coil of Ka not showing in the leaderboards. This will unfortunately take a client update to go live. Fixed Trials leaderboard 'Total Completed' numbers not being accurate. Balance Changes Added armor pierce to Krampus' Holiday Heat furnace projectiles (5% damage → 5% damage ap). Added better crowd control to Workshop Toolsmith, Present Fiend, and Jollyless Brute projectiles. Increased Krampus' health scaling (50% → 75%). Increased damage (2.5% → 5%) to Krampmas presents from the Blast Furnace. Increased healing (1.25% → 2.5%) to Krampmas presents when Blast Furnace is extinguished. Increased Krampus' furnace pr…
- Night of Krampus - 11 January 2026
Ho ho ho! It's the most wonderful time of the year… eventually. A lot of real-life stuff came up for the team toward the end of the year, which pushed back a few release dates. Have no fear though. Granta's holiday cheer knows no time limit. It's still winter after all. With that in mind, we're officially dubbing Night of Krampus our new winter event, rather than tying it to a specific holiday. Event Details Start: 1/11/2026 PST End: 2/1/2026 at 5:00 PM PST Holiday Cheer We may have gone a little overboard this year. There's a lot of free loot up for grabs. Be sure to complete all event attainments for some seriously generous rewards. Across the event, you'll find: 6 new equipment items 20+ new cosmetics Event-specific crafting materials And more, good luck! Check Discord for spoilers as players start uncovering everything. Present Opening The Tavern inhabitants are feeling especially g…
- Semreh's Attainment - 11 January 2026
Two years ago, we introduced Semreh and Attainments to the game. How fitting that we’re releasing Attainments 2.0 on its anniversary. This update includes everything from the original vision: Claim All, Trials, Shop, Tracker, and a bunch of new methods. Claim All Claim All is finally here. A few hundred of you have been clamoring for this feature, and we’re finally delivering. Go to the Attainments menu and click the "Claim All" button to be taken to the Claim All screen. From there, it’s as easy as pressing "Claim All". Players with a lot of rewards don’t need to worry about their gift chests exploding. We fixed that issue quite a while ago. In addition, a new vault experience will be releasing in the hopefully near future that will let you see most, if not all, of your rewards in a unified way. A quick look at some top players showed a few have a whopping 500,000+ score to claim, whic…