SPSTEAMPULSELIVE ANALYTICS
Radio Free Europa

Radio Free Europa Steam news

Scott McClusky | Jan 4, 2024 | game

Released

0players observed · 26 September 2026 - 04:11:26 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Radio Free Europa news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews15
  • Release dateJan 4, 2024
  • DeveloperScott McClusky
  • PublisherCoffee Puck Games

Genres: Action, Indie

Company pages: Developer: Scott McCluskyPublisher: Coffee Puck Games

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Radio Free Europa Steam news

Radio Free Europa news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.4.9 - 29 November 2024

    This update fixes an issue with salvaging multiple items at a time where sometimes the wrong items would be scrapped. It also changes the hangar menu slightly to make it clearer when you're selecting a ship versus selecting a difficulty. Additionally: The Flamethrower was also adjusted to have a limited amount of fuel before needing to reload. The Ophiuchus now has the correct weapons listed on the ship select screen. The Eagle 2 has a new default loadout. The Demo was updated to the new version Big thanks to Max Edison for finding more bugs, even after basically doing everything there is to do in the game to 100% already at this point. And a big thanks to you reading this, whoever you are! Drop by the discord to say hi and tell a friend about the game!

  • Update 1.4.8 - 22 November 2024

    Hello all you wonderful space people! This update brings some extremely minor visual updates, but the main thing is that it updates the Demo to the current version of the game and it prevents players from binding the thumbsticks to things that they shouldn't be bound to. Additionally it fixes a bug with the new sorting system that I didn't notice until the most recent playthrough. I hope everyone is well amidst all the turmoil and insane weather patterns out there. A massive thank you to everyone who picks the game up during the autumn sale! And to everyone who reads this, you're the best! -Scott

  • Update 1.4.7 - 12 November 2024

    Hello wonderful space people, this update has a small upgrade to the appearance of the hangar, as well as a small update to the way loot is sorted which allows me to disable a plugin that could sometimes cause issues or even crashes. It also removes the save game which was accidentally included in the last build which could potentially unlock two achievements upon opening the game for the first time.

  • Update 1.4.6 - More Small Updates - 28 October 2024

    Last update broke the initial entry if you won the game, this fixes it again. It also fixes the icon for the firing rate debuff.

  • Update 1.4.5 - Small bugfix - 24 October 2024

    This update has a couple of bug fixes: Fixed beam collision issue which could sometimes crash the game. Fixed potential second score screen being displayed after a loss. Sorry for the long delay since the last update, I have had a lot to deal with. Hopefully I should have more for you soon. Thank you so much to you all. -Scott

  • Update 1.4.4 - Flamethrower added! - 9 August 2024

    This update contains some more minor performance optimizations, as well as some tweaks to the sizes and general density of asteroids in stage backgrounds. It also fixes some instances where the target name and/or health display could be missing when a ship was targeted. The most exciting addition though is the new Flamethrower weapon! You don't need me to explain a flamethrower, it's a flamethrower! In space! Thanks so much to everyone reading this, and until next update have fun IN SPACE!

  • Update 1.4.3 - Thank you all so much! - 24 July 2024

    Hello lovely space people! Before I get to what's in this update, a friend of mine with a Steam Deck has told me that the Linux version of the game isn't working on Steam Deck, but that the Windows version is working properly under Proton. For anyone trying to play the game on a steam deck and it's not working go to properties -> compatibility and force it to use Proton. This update has a couple of small optimizations that shouldn't affect most users much but may help on really low-end systems. There are also some balance tweaks: -Slightly increased Railgun damage -Flechettes reworked to have submunitions now. They also fire slower but have more ammo -Slightly decreased Photon Disruptor firing rate -Greatly increased Tachyon Seeker damage Thank you so much to all the new players trying out the game! And thank you so much to everyone who has left a review or feedback. I can't express my…

  • Hotfix July 16 2024 - 17 July 2024

    Fixed another potential soft lock when beating the game.

  • Update 1.4.2 - 4 July 2024

    Hello fantastic space people! I want to first say thank you to all the new players who picked up the game recently. Please reach out to me with any issues, requests, feedback, or even just to say hello! This update fixes an issue where it could become impossible to submit a score and the game would be soft-locked. Apologies to anyone who missed saving a high score! This update also fixes an issue where the player could sometimes be charged twice for repairs at the end of a stage. The other fix is to the lighting on one of the stations in the background of the first stage. Again, thank you to all players, old and new! The game only needs one more review to hit that magical number of 10 reviews, so while I value all the reviews and all the feedback, the next person who leaves a review has my immense gratitude. All my best wishes to everyone reading this, and I'll see you again soon IN SPA…

  • Update 1.4.1 - 24 June 2024

    This update is happening later than I had intended it to because I just recently moved to an apartment in a city, and I have been busy with that as well as finding work to pay rent. But late is better than never! The biggest update is that in the game stages the solar panels on the space stations look a lot more like solar panels now instead of light panels. This is primarily to aid visibility in stages with space stations close to the camera. Fixed an issue that was causing the burst upgrade to break some weapons that use ammo. They should now function as expected. I should hopefully have more time to work on this now that I'm more settled in. I'll be back soon with more updates but until then have fun IN SPACE! -Scott

  • Update 1.4: The All-Request Hour - 29 May 2024

    Hello wonderful space people, this update contains a whole bunch of features that have been requested by players and that I just didn't have time to implement before now. There are a couple of other fixes and features as well: There is now an option to control the density of ships flying in the background. They can be turned off entirely or you can have quite a few flying around, it's up to you! There are options to reset controls to defaults. Currently this will reset both Gamepad and KB+M controls to defaults at once. I may eventually get around to allowing for each to be reset individually, but this at least lets them all reset. The compendium can now instantly be brought up any time during play or between stages by pressing the back/share/minus button on the gamepad or F1 on the keyboard. After defeating a boss, you can manually advance past scoring instead of letting all the animat…

  • 1.3.5 - Easy on the Eyes - 24 May 2024

    This is a smaller update containing mostly quality of life and UI fixes. I have made further changes to the level lighting with the goal of making the action stand out more from the background. In addition to slightly dimming the backgrounds I've added a slight fill light to each level just to the ship and weapon models. Here are some of the other fixes: Fixed: Stage timer now correctly starts when you gain control of your ship. Fixed: Run timer no longer doubles when saving and exiting a run. Fixed: Incorrect letter case on stage select menu Have fun and see you soon - IN SPACE! -Scott

  • Update 1.3.4 - Achievements and Optimization, Demo Updated - 22 May 2024

    After lowering the requirements for many achievements, I realized that some of these new numbers were still much higher than they should be if someone wanted to get them all before running out of content in the game. Nobody wants to keep playing a game for no reason other than grinding non-combat related stats, so I lowered all the fitting-related achievement requirements substantially. One of the players (shoutout to Max!) had the game crash when his ship energy was at basically zero during a boss fight, and I have made a couple small code changes to the way energy charges to hopefully address this (I haven't been able to recreate the crash, but please let me know if it happens to you.) The final boss has had a bunch of its HP shifted around. The total HP remains the same, but the distribution is more even. The Final part of the fight should now last slightly longer but the earlier par…

  • Update 1.3.3 - Bug Fixes - 17 May 2024

    Fixed an issue where it was sometimes possible to get the score multiplier to increase past 25. Fixed an issue where sometimes weapons could drop with incompatible mods.

  • Update 1.3.2 - Easier AND Harder?! - 13 May 2024

    This update changes the Easy and Hard difficulties, reducing enemy projectile velocity, firing rate, and damage slightly on Easy and increasing them on Hard. The differences aren't extreme, but they add up with all the other differences to further separate the difficulties from one another. Additionally, I fixed a visual issue where the Deimos boss appeared to be firing a massive tractor beam.

  • 1.3.1 - Bosses don't shoot themselves down on the main menu anymore! - 9 May 2024

    Fixed: Boss ships with independent turrets can no longer shoot themselves on the main menu. Fixed: The mesh for weapon status FX now scales properly with beam weapons. Updated the demo to the current version of the game.

  • Update 1.3 - Achievements Re-Balanced - 8 May 2024

    I made all the achievements for this game before I knew how long they might take to accomplish or what might be a reasonable goal, and some of the numbers required for the higher levels were pretty insane. So this update lowers the number of upgrades required and number of ships destroyed to reach the higher achievement levels. The unlocks associated with those achievements still take the same time, they were just moved to coincide with the new level of achievement associated with their requirements. The other major changes this update are to the scoring: The multiplier is now capped at 25x. The clear time bonuses have been increased 2.5x The clear time bonuses are then multiplied by the current stage number. It's still possible to achieve very similar scores, but now there is more emphasis on clear time and less of a scoring advantage to builds featuring many smaller guns. I hope you a…

  • Update 1.2.6 - 4 May 2024

    There is now a timer in the upper left corner during combat showing elapsed stage time. There is now a timer in the upper right corner between stages showing total run time. There is an updated graphic for the collection radius that will look more consistent across resolutions and at different sizes on screen. The counter for spinning your ship has been moved from the initial ship select to between stages for REASONS. COMPLETELY UNRELATED, it's now possible to actually unlock the second secret weapon and equip it to your ship. If you have already unlocked any secret weapons it is now possible to equip them from the beginning of a run. I bet you wish you had those achievements now, right Max? On another completely unrelated note, you can go one screen past the weapon loadout to see your ship in all its rotational glory as well as that beautiful forklift sitting just up up up up up up the…

  • Update 1.2.5 - Engine Exhaust Lighting Fix - 30 April 2024

    Jupiter was invisible in some levels but that has been fixed. Made changes to some engine exhaust particles spawning too many lights, should allow for a much smoother framerate for most people.

  • 1.2.4 Final Boss Fix - 29 April 2024

    Fixed an issue where the final boss could keep its invincibility when it should be vulnerable. Also addressed a similar issue with the L1 boss could get more shield regeneration cycles than intended.

Patch notes and updates

S.noRelease datePatch nameGID number
124 October 2024Update 1.4.5 - Small bugfix6212245217911805346
217 July 2024Hotfix July 16 20245969041959959389501
317 May 2024Update 1.3.3 - Bug Fixes5747233970423775313
429 April 20241.2.4 Final Boss Fix5759616966679924394
528 April 20241.2.3 Hotfix5759616966675877597
627 April 20241.2.2 - Small update5759616966673022595
727 April 20241.2.1 Hotfix5759616966670423204
811 April 2024Now available on Linux!6474562312182495203
920 January 2024Update 1.0.45510784213103858075
1011 January 20241.0.2 HOTFIX5510783579248484131
116 January 20241.0.1 Achievement Hotfix5410576585189321871
1228 August 20230.9.15141475722342625081
1314 July 2023Update 0.8.35124583599318592858
1429 May 2023Update 0.8.15151600576603741698
1523 December 2022Update 0.6.55000716037446893835
1613 December 2022Hotfix - 0.6.34980448574127753141
1724 November 2022Update 0.6.14836332027656269935
1824 August 2022Update 0.5.114514316500000269577
192 May 2022Update 0.5.24348798430290627470
2030 April 2022Update 0.5.14348798430283109340

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