- War of the Worlds - Multiplayer First Look - 2026 Development Update - 5 January 2026
2026 Development Update – Multiplayer First LookEverything shown here is pre-alpha gameplay. Features, visuals, performance, and systems are still actively being worked on.The December 2025 update 0.9.1 for Patreon testers introduced multiplayer, alongside major improvements to the player controller and hundreds of bug fixes and optimizations across the entire game.This update focused heavily on:StabilityPerformanceFixing long-standing issuesLaying the groundwork for consistent and more frequent updates as we move toward Steam Early AccessBelow is a condensed changelog so you can still see what’s actually included in this build.A Quick Word on 2025 Development Silence2025 was a major year both personally and for the game and I want to briefly explain the slower development pace before diving deeper into the update.In January 2025, I began the FDNY Fire Academy, a 5-month (18-week) progr…
- War of the Worlds - 1 Hour of New Gameplay (2024) - 5 February 2024
https://youtu.be/MPPlL_IhgTY *Work in progress pre-alpha gameplay, everything is subject to change, nothing is final* It’s been a while since our last public update but things have been moving behind the scenes. I wanted to have this video for you guys around New Years but I had some severe project corruption issues around Christmas that set me back quite a bit. We’re all caught up now though. This is our biggest update video yet. Closed Testing available on Patreon: https://www.patreon.com/flipswitchgames Wishlist War of the Worlds on Steam: https://store.steampowered.com/app/1898920/War_of_the_Worlds/ Discord Community: https://discord.gg/waroftheworldsgame Credits: Lead Developer & Creative Director - Raf Tripod 3D Artist - EldeBH Procedural Movement System Developer - Temno Sound FX - Kenickie & 6ar6oyle Official Game Soundtrack - Cordax, AndyFTW, & Kenickie Tripod Concept Artist -…
- War of the Worlds - 30 Minutes of New Survival & Exterminator Gameplay - 1 November 2023
https://youtu.be/XxUWci-iXCA New Features 00:00 Tripod Rising + Building Destruction 02:38 House Dynamics + New Distant Fights Effects 03:35 New Weather Effects 04:28 Volumetric Lighting 11:38 Nuke 12:34 Night Time Heli Attack 13:13 Volumetric Tripod Spotlights 13:40 NPC Interactions 14:58 Dynamic Rain Effects 16:52 Military Attack 18:00 Close Encounter 19:46 Tripod Controller Gameplay 23:56 Probe Controller 26:16 Downing Tripods 27:37 Backup Tripod Lighting Texturing Closed Testing available on Patreon: https://www.patreon.com/flipswitchgames Wishlist War of the Worlds on Steam: https://store.steampowered.com/app/1898920/War_of_the_Worlds/ Discord Community: https://discord.gg/waroftheworldsgame
- War of the Worlds - Playing as the Tripods (20 Minutes of Gameplay) - 21 July 2023
https://www.youtube.com/watch?v=EhT4JekqA5U This video previews the new ability to play as the tripods as well as a reworked tentacle system. Both are still in the early implementation phases and will undergo more improvements and potentially design reworks. Thanks for all of your patience. It's been quiet for the public but things have been moving rather quickly within the closed testers community with lots of new features, bug fix patches and optimizations. Development has been moving along and I'm excited to show you guys all the changes and improvements!
- War of the Worlds (50 Closed Tester Screenshots) - 4 June 2023
50 new screenshots all taken by closed testers! Theres not much new stuff to show as the last 2 weeks has been spent on bug fixing and optimizing the closed testing builds. There's been over two dozen updates to the build. Here are more screenshots taken by closed testers (Note some may be using reshade or have edits done in external software) Access to closed testing is available on our patreon: https://www.patreon.com/flipswitchgames {STEAM_CLAN_IMAGE}/42309396/46d0815c51143b41bc...
- War of the Worlds - New Gameplay & Development Update (4K) - 5 May 2023
https://youtu.be/E7oO7BDAvik *Everything you see is a continued Work in Progress & not final* (Exclusive YouTube development live streams & early access to videos) Patreon: https://www.patreon.com/flipswitchgames (Closed Testing Available) Wishlist War of the Worlds on Steam: https://store.steampowered.com/app/1898920/War_of_the_Worlds/ Discord Community: https://discord.gg/waroftheworldsgame We just hit 10 million views on our youtube videos and 60,000 subscribers yesterday! I wanted to quickly put together a new gameplay video showing some of what's been worked on in the last month and a half since our last video. Tune in for an action packed ~20 minutes of new gameplay showing new features and improvements! Thank you to all our patreon supporters for making this project possible! Team Lead Developer/Creative Director: Raf 3D Art/Custom Shaders: EldeBH Sound Design/Music: Kenickie Sou…
- Happy Thanksgiving! New closed tester screenshots! - 24 November 2022
Happy Thanksgiving everyone! I am so thankful for all the love & support this project has received! It truly is a passion project. We hit 40,000+ subscribers, our last video has just reached over 300,000 views in less than 2 weeks, a tiktok clip of the game has reached 5 MILLION views in 2 days, and the game is really making waves across all social media platforms. I am really honored and grateful that all of the hard work and hundreds of hours is being appreciated and I really can't wait to deliver the game to you all when it's ready. Here are some screenshots taken by our closed testers who last week received the newest testing build with all of the features shown in the last video and more! You can find more screenshots & information on how to join closed testing on our patreon here: https://www.patreon.com/flipswitchgames Happy holidays to all!
- 0.8.0 is now live for Closed Testers on the experimental branch! What's new? - 20 November 2022
Want to join closed testing? Read about it more on our patreon: https://www.patreon.com/flipswitchgames 0.8.0 Change Log Major Changes & Additions Entire town area redesigned & upgraded The main city area of the map has been almost completely replaced with dozens of new buildings and a new layout including more residential buildings, parks, parking lots, and more. Placed abandoned vehicles around the map, still going to place a few more. New procedural AI physics based probe A new probing system using procedurally animated AI with full interactable physics to randomly search through buildings. This is still a work in progress and the probe may get stuck or act odd at moments. New Procedural Red Weed Tripods now spray red weed that procedurally grows over anything it comes across. Staying inside of a red weed cloud inflicts small damage on the player over time. Rain will also turn blood…
- War of the Worlds - New Survival Gameplay Highlights - 13 November 2022
https://youtu.be/BNMMAFuVpV0 It's been 2 months and the last survival gameplay highlights has surpassed 1 million views. There are so many new features to show! Tune in for this development progress update & gameplay highlights video. (Exclusive YouTube development live streams & early access to videos) Patreon: https://www.patreon.com/flipswitchgames Wishlist War of the Worlds on Steam: https://store.steampowered.com/app/1898920/War_of_the_Worlds/ Discord Community: https://discord.gg/waroftheworldsgame
- New screenshots from Patreon Closed Testers! - 15 September 2022
https://www.patreon.com/flipswitchgames Some new incredible new screenshots taken by our closed testers! Closed testing opened up to our top patrons who have pledged 100$ and up on Patreon. We had originally only opened up 30 slots for closed testing which were quickly filled in 1 day. We have opened up some more slots for those interested in hopping in and becoming a closed tester to help shape the future of the game. One closed tester has been using Reshade while playing the game and has some really cool post processing effects. So far 8 patches have been pushed to closed testers with a long list of bug fixes, suggestion implementations, and performance improvements. Closed testing will open up to our 50$+ patrons in the coming weeks so stay tuned! Updated minimum system requirements to be a closed tester are now 8GBs of RAM instead of 16GBs and HDDs are now able to load the game inst…
- War of the Worlds - 20 Minutes of New Gameplay (Development Update) - 23 July 2022
https://www.youtube.com/watch?v=iUd1wQ4FHTU (Exclusive discord development live streams & early access to videos) Patreon: https://www.patreon.com/flipswitchgames Discord Community: https://discord.gg/KRZJYNhpM8 In this month’s development progress video we go over the latest features implemented as well as many changes and improvements made to many other aspects of the game. I love to hear your suggestions and ideas to improve the game and make it more immersive. Improvements to the machines include new forcefield effects, completely reworked and redesigned tentacles that sway with the tripod, can pickup and toss vehicles, work more reliably, and look and run smoother. The environment has gotten a big touch up. Volumetric fog and lighting has been improved to obscure the distance for mystery of what lies ahead and to unload unnecessary objects and areas for performance optimization. Mi…
- Changelog Closed Testing Update 0.2.6 + Patreon Exclusive Gameplay - 15 June 2022
A new 6 minute patreon exclusive gameplay video & development progress update is live exclusively for our patreon supporters! You can pledge any amount and become a patreon supporter at any time on our patreon here: https://www.patreon.com/flipswitchgames Patrons will be getting early access to the game later this summer and get to see gameplay and screenshots before the public. To all our current patrons, thank you for your support! The public can expect more gameplay and development progress later this month! 0.2.6 Huge optimization (Average 60FPS now) Tripod feet now have IK and conform to the terrain height (WIP) Added screams and cries for help from cages of tripods with people in them Added day time volumetric fog Fog now turns red over time to simulate red weed Improvements to tentacles (Added angular limits to prevent sharp bends in tentacles) Player is now prioritised as a targ…
- Changelog for 0.2.1 Optimization Patch Closed Testing - 9 June 2022
More improvements to Tripod AI reliability and functionality Significant Optimizations Optimized Field of View script Optimized Driveable Cars Optimized physics based hose system Optimized NPC Tripod Detection Optimized audio occlusion Optimized avatar manager Fixed IKP errors Fixed terrain clipping through highway barriers Fixed grass clipping through prison floor
- Change Log for Update 0.2.0 for Closed Testers - 7 June 2022
0.2.0 Significant Tripod Improvements Completely reworked tentacles system to work much more reliably and smoother (Still a WIP) Improved performance and accuracy of Tripod field of view (Tripods are now much more dangerous and aware of their surroundings making them much more difficult to hide from and escape view) Added sound delay to heatray sounds based on distance (Farther away, longer the delay) Improved & smoothed the movement of Tripod spotlights (No more instant snapping to target) Improved emission of Tripod spotlights depending on day/night & distance to look better Improved Heatrays (No more instant snapping to new targets) Improved head movement and target locking to be smoother and more natural Fixed night lighting appearing distance Added dynamic physics based hose connecting Tripod head and body Heatray sounds don’t cancel each other anymore when a new one plays Gameplay…
- War of the Worlds - New Gameplay & Development Progress - 25 May 2022
https://www.youtube.com/watch?v=VDsUTL_p9LE A quick video showing some of the things worked on this month. Lots of progress has been made in improving the game visually and a lot of improvements on the backend in terms of playability, optimization, and over all a good amount of progress. Our subscriber count has more than doubled since our last video and the channel/videos have blown up in popularity! The game has received a ton of exposure that I never anticipated and I felt it important to make an announcement about a release date for this game. Firstly, I want everyone to understand that there is a very small team working (2-3 people) on this project as of now and there are VERY high expectations and pressure to deliver something that lives up to the hype. Steam originally displayed our release date on the store page as "August 1st, 2021" since the store page has come up. In all hone…
- v0.1.5Dev Change Log - 24 May 2022
You can now shoot and kill or run over NPCs Fixed most of the animation issues with the intersection scene Removed doppler effect of NPC Screams Optimized Audio Source count to prevent audio cutting out Optimized neighborhood environment Fixed bus stop glass rendering through fog Fixed muscle car glass rendering through fog Fixed neighborhood house glass rendering through fog Fixed Hospital emission lights and furniture not working Fixed floating cars before you drive them Fixed road and guard rail that were floating over cliff Fixed rocks floating off cliff Fixed door being stuck locked after plane crash Fixed heat ray deploy animation on new tripod in intersection scene Fixed scaling of 2 story house near neighborhood Fixed blending of terrain into neighborhood Fixed blending of terrain into prison Fixed terrain clipping through prison Fixed fridge in one house not letting you search…