- New Legendary Weapons! - 27 June 2026
Mjölnir – Legendary Lightning GunWhen the lightning fails to chain, it strikes the last target.The lightning gains +5% damage each time it strikes the same enemy. Supercell – Legendary Lightning Gun+50% Secondary lightning arc lifetime.+50% Secondary lightning arc range. Nexus – Legendary Lightning GunChain lightning now prioritizes the player higher than breakables.The lightning gains +10% damage each time it goes through the player.When the lightning fails to chain from the player, it strikes the player again. Napalm – Legendary Flamethrower+100% Fire damage over time duration. Wildfire – Legendary FlamethrowerWhen dying, burning enemies ignite surrounding enemies within 3m by instantly dealing 1s of flamethrower damage. Reach – Legendary Shotgun, Flamethrower, and Lightning Gun+50% weapon range.
- New Update: Grenades! - 6 June 2026
Grenades!New Active Ability: Grenade:Passes through enemies.Bounces from walls, breakables, and Boom Barrels.Explodes after a fixed time.Cooldown 9s, 3 use charges.Legendary Effects:Trinity: throw two additional grenades.Bouncer: the grenade bounces off the floor 3 times, with each bounce generating an explosion and gaining +20% damage.Cluster: explosion spawns additional mini-grenades.New Active Ability: Contact Grenade:Bounces from walls and breakables.Explodes on contact with an enemy or a Boom Barrel.Cooldown 9s, 3 use charges.Legendary Effects:Trinity: throw two additional grenades.All Grenades come in Physical, Fire, and Shock variants (the latter two drop on Level 3 and higher).Legendary effects can be improved via Crafting – you can increase the number of bounces or additional grenades. New Challenges and AchievementsDetonator: Detonate 20 Boom Barrels using grenades.Grenadier:…
- Early Game Improvements - 13 May 2026
EnemiesCentipede movement speed ramp-up time increased from 0.8s to 1.5s. Enemy SpawnOn level 1, Centipedes no longer spawn from eggs, only via prespawn.On levels 1 and 2, Shield Bots no longer spawn in dead ends.On levels 1 and 2, Centipedes and Shield Bots no longer spawn at the beginning of a mission. OrbsHigher chance of a health orb drop on early levels:+50% on level 1,+25% on level 2,+0% on level 3 and higher.Higher chance of a large orb drop (of all types) on early levels:+50% on level 1,+25% on level 2,+0% on level 3 and higher. Ultimate Ability TutorialIf the player is being cornered by enemies, the game now turns on temporary invulnerability and prompts the player to use the Ultimate Ability.The tutorial prompt only happens once per mission. After the tutorial is completed, it will not be shown again. Shotgun TutorialIf the player is being attacked by melee enemies and doesn't…
- Wrecking Ball Update - 25 April 2026
Wrecking Ball ChangesSlam attack (from above):Now deals 2x more damage to regular enemies and 6x more damage to elites.Now has an inner and outer radius:In the inner radius (1.5m), the attack deals 1.5x damage and stuns the player and enemies for 1.0s.In the outer radius (3.0m), the attack deals 0.7x damage and stuns enemies (but not the player) for 0.5s.There's now a visual indicator telegraphing the inner and outer radius of the attack.Charge attack (frontal):Now stuns the player and enemies for 0.8s.Now deals 4x more damage to regular enemies and 12x more damage to elites. Balance ChangesBase Rocket Tank HP has been increased by 20%.Blue Elite Rocket Tank HP multiplier has been reduced from x4 to x2.Purple Elite Rocket Tank HP multiplier has been reduced from x8 to x4. Other ChangesImproved the internal logic for determining nearby enemies.Developer comment: before the change, the "n…
- Update April 19, 2026 – Achievements - 19 April 2026
AchievementsAchievements are finally here! Combat Complex now includes 28 achievements.Achievements are linked to in-game Challenges – you earn an achievement when you complete its Challenge.Achievements are available in the full game only – playing the free demo doesn't grant achievements. However, since the demo and the full game use the same save files, you will get all the achievements you earned while playing the demo once your buy and launch the full game. Grab Your Achievements!If you completed any in-game challenges before this update, you'll get their achievements automatically when you load a saved game with the completed challenges – so go grab your achievements now! New ChallengesThis update introduces multiple new challenges:Barrel Baron – Use Boom Barrels to kill 20 enemies.Risk-Taker – Complete 5 red missions.Tinkerer – Upgrade an item in Crafting.Handyman – Spend 100 Mat…
- Update March 15, 2026 – New Skill Tree and More - 15 March 2026
New Skill TreeThe new, reworked Skill Tree is now out:Movement branch – reworked, major changes.Attack branch – reworked, major changes.Close-Quarters Combat branch – reworked, minor changes.Defense branch – added.Luck branch – reworked, major changes.Fire & Shock branch – added.Skill Point allocation has been reset, you will need to reallocate them.Toggling skills is now instant.Skills can now be toggled with left-click. Free Instant RespecRespec is now instant and free – Respec Points have been removed from the game. Balance ChangesWeapons:Railgun now can fire 5 shots instead of 3 before overheating.Flamethrower's damage output has been increased by 30%.Lightning Gun's damage output has been decreased by 20%.Developer comment: the idea behind these changes is to balance the "productivity" of a build (i.e. its ability to clear missions quickly and safely) with the effort required for r…
- The Skill Tree update is delayed until after the Winter Sale - 19 December 2025
Hi everyone! We usually release updates right before seasonal Steam sales, but this time we couldn't finish our work in time. As a result, the Skill Tree update will miss the Winter sale.The Skill Tree update is planned to contain all three missing branches – Fire / Shock, Defense, and Luck. The amount of work needed for implementing all this turned out to be much higher than we originally anticipated, especially considering the fact that I also wanted to release a bunch of new Power-Ups along with the Skill Tree (and fix the long-standing issue with missing legendary affixes on some weapons).So, we're skipping the Winter sale with the Skill Tree update. Hopefully we'll be able to finish it in time for the next seasonal sale.Thank you for understanding, Combat Complex team.
- Update October 18, 2025 – XP and Balance - 18 October 2025
The goal of this update is to make earning Skill Points smoother and easier to understand by replacing Skill Stations with Experience Points (XP). Additionally, we're introducing multiple balance and gameplay improvements. Here's the full list of changes:Experience Points (XP)Developer comment:Our original system for earning Skill Points via Skill Stations on missions was clunky, hard to understand, and, at times, confusing. We are replacing it with a more streamlined and familiar system: you earn XP by killing enemies and "doing quests" (i.e. completing challenges), and when you reach a skill level (a full XP bar), you get a Skill Point.You now earn Experience Points (XP):Experience is awarded for killing enemies on missions, and for completing Challenges.During missions, Experience is awarded for any enemy death, regardless of what caused it – be it a direct attack, friendly fire dama…
- Update September 29, 2025 – Crafting! - 29 September 2025
CraftingThe Crafting bench is now available for all players, starting from Level 1.Crafting allows you to upgrade, add, modify, randomize, and remove item stats.Crafting uses materials that can be obtained on missions, or by salvaging unwanted loot. Crafting BlueprintsUpgrade Item – upgrades item stats. Stats that got major upgrades become Starred.Randomize Item Stats – randomizes all non-Starred item stats.Reroll Stat Values – rerolls the numeric values of all non-Starred item stats.Remove Random Stat – removes a random non-Starred item stat.Add Random Stat – adds a random stat to an empty stat slot.Increase Item Rarity – increases item rarity by adding a new random stat.Duplicate Item – duplicates an item (useful for item backups before risky crafting).Finalize Item – applies a major stat increase but locks the item from further modifications. Upgrade Levels and TiersEach equippable i…
- Update July 19, 2025 – Red Shield Nerf, Gameplay and Balance Changes - 19 July 2025
The goal of this update is to make the first mission more engaging, and to make the early game more engaging and smooth. We're also adressing one of the biggest flow-breakers of the game: red shields – the spawn chance of red (deflector) Shield Bots and Roundshields has been reduced. Here's the full list of changes:Gameplay25% of regular soldier bugs now spawn as jumping bugs.Fodder enemy spawns now have a 15% chance to occur behind the player.The Mortar Mayhem mission modifier now causes regular (non-elite) grenade bots to fire in bursts of three grenades, similarly to the elites. BalanceReduced the spawn chance of deflector (red) Shield Bots and Roundshields depending on the mission difficulty:On White missions - from 50% to 30%On Yellow missions - from 50% to 32%On Orange missions - from 50% to 34%On Red missions - from 50% to 36%// Developer comment: besides the direct effect, the a…
- Update June 26, 2025 – New Enemies, Hazards, Weapons, Abilities, and Pickups - 26 June 2025
This update aims to increase the gameplay and build variety by introducing new enemies, weapons, abilities, and pickups; and to make the first introductory mission more engaging by introducing an early-game hazard, Plasma Turret, which demonstrates our signature Friendly Fire mechanic (meaning that enemies can damage and kill other enemies) on the first mission. Here's the full list of changes:New Enemy – RoundshieldA flying bot surrounded by six shields arranged in a large circle. The shields are separate – each shield takes damage and regenerates independently of the others.It's gameplay purpose is to serve as a "bodyguard" for other enemies by covering them with its shields. Roundshield attempts to stand behind the enemy it has chosen to protect, thus making itself harder to hit due to bodyblocking.Comes in two varieties – regular (blue shields) and deflector (red shields).Available…
- Update March 12, 2025 – Dealing with Death - 12 March 2025
This update addresses two of the major issues about Combat Complex – death being too punishing and the game being too harsh on new players. We're addressing these issues via multiple changes. First, we're making death less punishing by letting players keep collected loot on death. Second, we're introducing Ultimate Abilities that would let players deal with situations that could otherwise kill them. And third, we're increasing the base survivability of new players via a new default passive ability. Here's the full list of changes: You Keep Loot after Death When you die on a mission, you now keep the loot you've collected before dying. Power-Ups are still lost on death, as before – no changes here. If you restart a mission after dying, all loot you've collected before dying and restarting will be stored in your Inventory. If you leave a mission via the Pause menu > Leave Mission, you'll…
- Update November 29, 2024 – Power-Ups QoL - 29 November 2024
Power-Ups QoL Changes: Power-up icons are now shown in the Map screen of the hub UI. Power-up icons are now shown when interacting with Power-Up Terminal on a mission. Power-up icons are now shown in the pause menu. Hovering over power-up icons in Power-Up Terminal and pause menu now shows tooltips. Bug Fixes: Fixed a bug that caused Reroll tickets to accumulate during mission restarts.
- Update November 24, 2024 – Power-Ups! - 26 November 2024
Power-Ups This update introduces Power-Ups, the familiar "three power-ups, pick one, maybe reroll". Power-ups are issued by Power-Up Terminals that you encounter on missions. The terminal offers you three (or sometimes more!) power-ups to choose from. If you don't like the offered power-ups, you have a limited number of rerolls. The selected power-up is effective immediately, right after you picked it. Power-ups persist through missions, but you'll lose them if you die. Power-ups are temporary: they last 4 missions (there will be upgrades to make them last longer). Power-ups are infinitely stackable, and they stack with stats from gear and other sources. We didn't reduce player power to compensate for power-ups, they are added on top! Other Changes Map Terminals have been converted into Power-Up Terminals. Map updates and map abilities (e.g. Scan Surroundings) are now issued by regular…
- Update October 12, 2024 – New Legendaries, Mission Layout, and VFX - 12 October 2024
Legendary Effects: New legendary effect: "Crimson" – allows kinetic weapons to damage deflector shields and armored targets. Can occur on Rifles and Shotguns (and, in future updates, on SMGs.) The "Vector", "Angular", and "Raycast" legendary effects (+1 Primary / Secondary / Special Weapon Ricochet) can now occur on Helmets. New legendary effect: "Frenzy": Friendly-Fire kills affected by Gravity effects grant Frenzy. Can occur on Active Abilities. New legendary effect: "Combo": Friendly-Fire kills affected by Gravity effects reduce Active Ability cooldown. Can occur on Active Abilities. Visuals: The Unity team has fixed the distortion bug, so the original visual effect for Gravity Vortex is back. Mission Layout: Missions now have slightly more open spaces / slightly less tight corridors. Bug Fixes: Tooltips for Active and Passive Abilities now show correct cooldown durations.
- Update October 7, 2024 – Balance and QoL - 7 October 2024
Balance changes: Increased the healing and Frenzy of Small Health Orb by 43%. Reduced damage over time from lasers by 50%. Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder. No Going Back mission modifier: Damage reduced from 250 to 10 (applies no damage over time.) Lasers are now thinner, to show that they deal less damage than normal lasers. Laser activation time increased from 1s to 4s. Idle laser sound effect now plays correctly (was missing.) Laser damage effect now plays correctly (was missing.) Removed the modifier from the list of possible main modifiers for a map sector. Developer comment: The damage of the effect has been significantly reduced but lasers are perceived as high-damage, which makes them look far more threatening than they currently are. To resolve this conflict, the modifier will eventually be reworked…
- Urgent Update, October 5, 2024 – Addressing Player Feedback - 5 October 2024
Urgent Update, October 5, 2024 – Addressing Player Feedback This update aims to address early player feedback, such as the exit door being closed with no clear explanation of what to do to open it, slow default movement speed, and low drop chance of health orbs. Here are the changes: Improved the mission exit door UX: The closed door now shows a text prompt explaining what you need to do to open it. The final loot chest is now highlighted with a glowing floor decal. The Skill Station is now highlighted with a glowing floor decal. Increased the starting player speed: Increased the base movement speed by 20%. Reduced movement stat bonuses on gear: Reduced the maximum for Movement Speed mod on gear from 10% to 6%. Reduced the maximum for Movement Speed When Healthy mod on gear from 10% to 8%. Reduced the maximum for Movement Speed After Dash mod on gear from 30% to 12%. Reduced movement bo…
- Combat Complex – Early Access Release is Out! - 4 October 2024
After years of work, Combat Complex, our sci-fi ARPG with WASD / twin-stick controls, random loot, and procedurally-generated levels, is finally out on Steam in Early Access. Combat Complex is a fast-paced sci-fi ARPG with lasers, alien centipedes, WASD / twin-stick controls, random loot, and procedurally-generated levels. The key feature of our game is enemy self-damage. Enemies damage each other, so you can use their attacks against them – for example, you can lure, trick, or directly pull or push a group of enemies into a laser beam fired by another enemy, instantly killing the entire group. Grab your copy at a 20% launch discount on Steam! https://store.steampowered.com/app/1899300/Combat_Complex/
- Combat Complex – Skill Tree and Options - 26 September 2024
This update inlcudes a preliminary version of the Skill Tree (with more skills planned for future updates), and fully-implemented Options for video, sound, controller, interface, and gameplay. This is the last update for Combat Complex before the Early Access release. Combat Complex is a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The game is set for Early Access release on October 4, 2024, with the full 1.0 release planned for the next year. Additions Implemented the Skill Tree (partially done, more skills will be added in future updates). MIssions now include Skill Stations that provide skill and respec points. Added Options for video, sound, interface, gameplay, and controller. Added visual improvements – Autoexposure, Film Grain, Chromatic Aberration. Added sound for abilities going off cooldo…
- Combat Complex – Roadmap Update: September 16, 2024 - 16 September 2024
Here's our roadmap for Combat Complex, a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The roadmap includes the features of the upcoming Early Access release on October 4, 2024, and our further plans for the game, up to the full 1.0 release next year. A permanent version of this roadmap is maintained as a pinned post in our Steam Discussions here: https://steamcommunity.com/app/1899300/discussions/0/4756452548787980214/ The last update before Early Access release (~September 25, 2024) Additions: Skill Tree (partially done, more skills will be added in future updates). New Primary Weapon – Minigun (damages red shields but hinders player movement). New Primary Weapon – SMG (higher damage and fire rate compared to Rifle but has a shorter range). Options – Video, Sound, Interface, Gameplay, Controller.…