SPSTEAMPULSELIVE ANALYTICS
Combat Complex

Combat Complex Steam metadata

Spherical Horse Studios | Oct 4, 2024 | game

Released

0players observed · 22 September 2026 - 03:36:09 UTC

ActionRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)3,215
  • Revenue (VGI)$23,278
  • Review score82% positive

Combat Complex metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)3,215
  • Revenue (VGI)$23,278
  • Review score82% positive
  • Total reviews71
  • Release dateOct 4, 2024
  • DeveloperSpherical Horse Studios
  • PublisherSpherical Horse Studios

Genres: Action, RPG, Early Access

Company pages: Developer: Spherical Horse StudiosPublisher: Spherical Horse Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Combat Complex Steam metadata

Combat Complex metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1899300/metadata
Steam Storehttps://store.steampowered.com/app/1899300/
Steam Communityhttps://steamcommunity.com/app/1899300
PCGamingWiki search
IGDB searchSearch IGDB for Combat Complex

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 58 positive, 13 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support

Achievements

31

Platform releases
  • Steam 4 October 2024

Latest Steam announcements

  • New Legendary Weapons! - 27 June 2026

    Mjölnir – Legendary Lightning GunWhen the lightning fails to chain, it strikes the last target.The lightning gains +5% damage each time it strikes the same enemy. Supercell – Legendary Lightning Gun+50% Secondary lightning arc lifetime.+50% Secondary lightning arc range. Nexus – Legendary Lightning GunChain lightning now prioritizes the player higher than breakables.The lightning gains +10% damage each time it goes through the player.When the lightning fails to chain from the player, it strikes the player again. Napalm – Legendary Flamethrower+100% Fire damage over time duration. Wildfire – Legendary FlamethrowerWhen dying, burning enemies ignite surrounding enemies within 3m by instantly dealing 1s of flamethrower damage. Reach – Legendary Shotgun, Flamethrower, and Lightning Gun+50% weapon range.

  • New Update: Grenades! - 6 June 2026

    Grenades!New Active Ability: Grenade:Passes through enemies.Bounces from walls, breakables, and Boom Barrels.Explodes after a fixed time.Cooldown 9s, 3 use charges.Legendary Effects:Trinity: throw two additional grenades.Bouncer: the grenade bounces off the floor 3 times, with each bounce generating an explosion and gaining +20% damage.Cluster: explosion spawns additional mini-grenades.New Active Ability: Contact Grenade:Bounces from walls and breakables.Explodes on contact with an enemy or a Boom Barrel.Cooldown 9s, 3 use charges.Legendary Effects:Trinity: throw two additional grenades.All Grenades come in Physical, Fire, and Shock variants (the latter two drop on Level 3 and higher).Legendary effects can be improved via Crafting – you can increase the number of bounces or additional grenades. New Challenges and AchievementsDetonator: Detonate 20 Boom Barrels using grenades.Grenadier:…

  • Early Game Improvements - 13 May 2026

    EnemiesCentipede movement speed ramp-up time increased from 0.8s to 1.5s. Enemy SpawnOn level 1, Centipedes no longer spawn from eggs, only via prespawn.On levels 1 and 2, Shield Bots no longer spawn in dead ends.On levels 1 and 2, Centipedes and Shield Bots no longer spawn at the beginning of a mission. OrbsHigher chance of a health orb drop on early levels:+50% on level 1,+25% on level 2,+0% on level 3 and higher.Higher chance of a large orb drop (of all types) on early levels:+50% on level 1,+25% on level 2,+0% on level 3 and higher. Ultimate Ability TutorialIf the player is being cornered by enemies, the game now turns on temporary invulnerability and prompts the player to use the Ultimate Ability.The tutorial prompt only happens once per mission. After the tutorial is completed, it will not be shown again. Shotgun TutorialIf the player is being attacked by melee enemies and doesn't…

  • Wrecking Ball Update - 25 April 2026

    Wrecking Ball ChangesSlam attack (from above):Now deals 2x more damage to regular enemies and 6x more damage to elites.Now has an inner and outer radius:In the inner radius (1.5m), the attack deals 1.5x damage and stuns the player and enemies for 1.0s.In the outer radius (3.0m), the attack deals 0.7x damage and stuns enemies (but not the player) for 0.5s.There's now a visual indicator telegraphing the inner and outer radius of the attack.Charge attack (frontal):Now stuns the player and enemies for 0.8s.Now deals 4x more damage to regular enemies and 12x more damage to elites. Balance ChangesBase Rocket Tank HP has been increased by 20%.Blue Elite Rocket Tank HP multiplier has been reduced from x4 to x2.Purple Elite Rocket Tank HP multiplier has been reduced from x8 to x4. Other ChangesImproved the internal logic for determining nearby enemies.Developer comment: before the change, the "n…

  • Update April 19, 2026 – Achievements - 19 April 2026

    AchievementsAchievements are finally here! Combat Complex now includes 28 achievements.Achievements are linked to in-game Challenges – you earn an achievement when you complete its Challenge.Achievements are available in the full game only – playing the free demo doesn't grant achievements. However, since the demo and the full game use the same save files, you will get all the achievements you earned while playing the demo once your buy and launch the full game. Grab Your Achievements!If you completed any in-game challenges before this update, you'll get their achievements automatically when you load a saved game with the completed challenges – so go grab your achievements now! New ChallengesThis update introduces multiple new challenges:Barrel Baron – Use Boom Barrels to kill 20 enemies.Risk-Taker – Complete 5 red missions.Tinkerer – Upgrade an item in Crafting.Handyman – Spend 100 Mat…

  • Update March 15, 2026 – New Skill Tree and More - 15 March 2026

    New Skill TreeThe new, reworked Skill Tree is now out:Movement branch – reworked, major changes.Attack branch – reworked, major changes.Close-Quarters Combat branch – reworked, minor changes.Defense branch – added.Luck branch – reworked, major changes.Fire & Shock branch – added.Skill Point allocation has been reset, you will need to reallocate them.Toggling skills is now instant.Skills can now be toggled with left-click. Free Instant RespecRespec is now instant and free – Respec Points have been removed from the game. Balance ChangesWeapons:Railgun now can fire 5 shots instead of 3 before overheating.Flamethrower's damage output has been increased by 30%.Lightning Gun's damage output has been decreased by 20%.Developer comment: the idea behind these changes is to balance the "productivity" of a build (i.e. its ability to clear missions quickly and safely) with the effort required for r…

  • The Skill Tree update is delayed until after the Winter Sale - 19 December 2025

    Hi everyone! We usually release updates right before seasonal Steam sales, but this time we couldn't finish our work in time. As a result, the Skill Tree update will miss the Winter sale.The Skill Tree update is planned to contain all three missing branches – Fire / Shock, Defense, and Luck. The amount of work needed for implementing all this turned out to be much higher than we originally anticipated, especially considering the fact that I also wanted to release a bunch of new Power-Ups along with the Skill Tree (and fix the long-standing issue with missing legendary affixes on some weapons).So, we're skipping the Winter sale with the Skill Tree update. Hopefully we'll be able to finish it in time for the next seasonal sale.Thank you for understanding, Combat Complex team.

  • Update October 18, 2025 – XP and Balance - 18 October 2025

    The goal of this update is to make earning Skill Points smoother and easier to understand by replacing Skill Stations with Experience Points (XP). Additionally, we're introducing multiple balance and gameplay improvements. Here's the full list of changes:Experience Points (XP)Developer comment:Our original system for earning Skill Points via Skill Stations on missions was clunky, hard to understand, and, at times, confusing. We are replacing it with a more streamlined and familiar system: you earn XP by killing enemies and "doing quests" (i.e. completing challenges), and when you reach a skill level (a full XP bar), you get a Skill Point.You now earn Experience Points (XP):Experience is awarded for killing enemies on missions, and for completing Challenges.During missions, Experience is awarded for any enemy death, regardless of what caused it – be it a direct attack, friendly fire dama…

  • Update September 29, 2025 – Crafting! - 29 September 2025

    CraftingThe Crafting bench is now available for all players, starting from Level 1.Crafting allows you to upgrade, add, modify, randomize, and remove item stats.Crafting uses materials that can be obtained on missions, or by salvaging unwanted loot. Crafting BlueprintsUpgrade Item – upgrades item stats. Stats that got major upgrades become Starred.Randomize Item Stats – randomizes all non-Starred item stats.Reroll Stat Values – rerolls the numeric values of all non-Starred item stats.Remove Random Stat – removes a random non-Starred item stat.Add Random Stat – adds a random stat to an empty stat slot.Increase Item Rarity – increases item rarity by adding a new random stat.Duplicate Item – duplicates an item (useful for item backups before risky crafting).Finalize Item – applies a major stat increase but locks the item from further modifications. Upgrade Levels and TiersEach equippable i…

  • Update July 19, 2025 – Red Shield Nerf, Gameplay and Balance Changes - 19 July 2025

    The goal of this update is to make the first mission more engaging, and to make the early game more engaging and smooth. We're also adressing one of the biggest flow-breakers of the game: red shields – the spawn chance of red (deflector) Shield Bots and Roundshields has been reduced. Here's the full list of changes:Gameplay25% of regular soldier bugs now spawn as jumping bugs.Fodder enemy spawns now have a 15% chance to occur behind the player.The Mortar Mayhem mission modifier now causes regular (non-elite) grenade bots to fire in bursts of three grenades, similarly to the elites. BalanceReduced the spawn chance of deflector (red) Shield Bots and Roundshields depending on the mission difficulty:On White missions - from 50% to 30%On Yellow missions - from 50% to 32%On Orange missions - from 50% to 34%On Red missions - from 50% to 36%// Developer comment: besides the direct effect, the a…

  • Update June 26, 2025 – New Enemies, Hazards, Weapons, Abilities, and Pickups - 26 June 2025

    This update aims to increase the gameplay and build variety by introducing new enemies, weapons, abilities, and pickups; and to make the first introductory mission more engaging by introducing an early-game hazard, Plasma Turret, which demonstrates our signature Friendly Fire mechanic (meaning that enemies can damage and kill other enemies) on the first mission. Here's the full list of changes:New Enemy – RoundshieldA flying bot surrounded by six shields arranged in a large circle. The shields are separate – each shield takes damage and regenerates independently of the others.It's gameplay purpose is to serve as a "bodyguard" for other enemies by covering them with its shields. Roundshield attempts to stand behind the enemy it has chosen to protect, thus making itself harder to hit due to bodyblocking.Comes in two varieties – regular (blue shields) and deflector (red shields).Available…

  • Update March 12, 2025 – Dealing with Death - 12 March 2025

    This update addresses two of the major issues about Combat Complex – death being too punishing and the game being too harsh on new players. We're addressing these issues via multiple changes. First, we're making death less punishing by letting players keep collected loot on death. Second, we're introducing Ultimate Abilities that would let players deal with situations that could otherwise kill them. And third, we're increasing the base survivability of new players via a new default passive ability. Here's the full list of changes: You Keep Loot after Death When you die on a mission, you now keep the loot you've collected before dying. Power-Ups are still lost on death, as before – no changes here. If you restart a mission after dying, all loot you've collected before dying and restarting will be stored in your Inventory. If you leave a mission via the Pause menu > Leave Mission, you'll…

  • Update November 29, 2024 – Power-Ups QoL - 29 November 2024

    Power-Ups QoL Changes: Power-up icons are now shown in the Map screen of the hub UI. Power-up icons are now shown when interacting with Power-Up Terminal on a mission. Power-up icons are now shown in the pause menu. Hovering over power-up icons in Power-Up Terminal and pause menu now shows tooltips. Bug Fixes: Fixed a bug that caused Reroll tickets to accumulate during mission restarts.

  • Update November 24, 2024 – Power-Ups! - 26 November 2024

    Power-Ups This update introduces Power-Ups, the familiar "three power-ups, pick one, maybe reroll". Power-ups are issued by Power-Up Terminals that you encounter on missions. The terminal offers you three (or sometimes more!) power-ups to choose from. If you don't like the offered power-ups, you have a limited number of rerolls. The selected power-up is effective immediately, right after you picked it. Power-ups persist through missions, but you'll lose them if you die. Power-ups are temporary: they last 4 missions (there will be upgrades to make them last longer). Power-ups are infinitely stackable, and they stack with stats from gear and other sources. We didn't reduce player power to compensate for power-ups, they are added on top! Other Changes Map Terminals have been converted into Power-Up Terminals. Map updates and map abilities (e.g. Scan Surroundings) are now issued by regular…

  • Update October 12, 2024 – New Legendaries, Mission Layout, and VFX - 12 October 2024

    Legendary Effects: New legendary effect: "Crimson" – allows kinetic weapons to damage deflector shields and armored targets. Can occur on Rifles and Shotguns (and, in future updates, on SMGs.) The "Vector", "Angular", and "Raycast" legendary effects (+1 Primary / Secondary / Special Weapon Ricochet) can now occur on Helmets. New legendary effect: "Frenzy": Friendly-Fire kills affected by Gravity effects grant Frenzy. Can occur on Active Abilities. New legendary effect: "Combo": Friendly-Fire kills affected by Gravity effects reduce Active Ability cooldown. Can occur on Active Abilities. Visuals: The Unity team has fixed the distortion bug, so the original visual effect for Gravity Vortex is back. Mission Layout: Missions now have slightly more open spaces / slightly less tight corridors. Bug Fixes: Tooltips for Active and Passive Abilities now show correct cooldown durations.

  • Update October 7, 2024 – Balance and QoL - 7 October 2024

    Balance changes: Increased the healing and Frenzy of Small Health Orb by 43%. Reduced damage over time from lasers by 50%. Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder. No Going Back mission modifier: Damage reduced from 250 to 10 (applies no damage over time.) Lasers are now thinner, to show that they deal less damage than normal lasers. Laser activation time increased from 1s to 4s. Idle laser sound effect now plays correctly (was missing.) Laser damage effect now plays correctly (was missing.) Removed the modifier from the list of possible main modifiers for a map sector. Developer comment: The damage of the effect has been significantly reduced but lasers are perceived as high-damage, which makes them look far more threatening than they currently are. To resolve this conflict, the modifier will eventually be reworked…

  • Urgent Update, October 5, 2024 – Addressing Player Feedback - 5 October 2024

    Urgent Update, October 5, 2024 – Addressing Player Feedback This update aims to address early player feedback, such as the exit door being closed with no clear explanation of what to do to open it, slow default movement speed, and low drop chance of health orbs. Here are the changes: Improved the mission exit door UX: The closed door now shows a text prompt explaining what you need to do to open it. The final loot chest is now highlighted with a glowing floor decal. The Skill Station is now highlighted with a glowing floor decal. Increased the starting player speed: Increased the base movement speed by 20%. Reduced movement stat bonuses on gear: Reduced the maximum for Movement Speed mod on gear from 10% to 6%. Reduced the maximum for Movement Speed When Healthy mod on gear from 10% to 8%. Reduced the maximum for Movement Speed After Dash mod on gear from 30% to 12%. Reduced movement bo…

  • Combat Complex – Early Access Release is Out! - 4 October 2024

    After years of work, Combat Complex, our sci-fi ARPG with WASD / twin-stick controls, random loot, and procedurally-generated levels, is finally out on Steam in Early Access. Combat Complex is a fast-paced sci-fi ARPG with lasers, alien centipedes, WASD / twin-stick controls, random loot, and procedurally-generated levels. The key feature of our game is enemy self-damage. Enemies damage each other, so you can use their attacks against them – for example, you can lure, trick, or directly pull or push a group of enemies into a laser beam fired by another enemy, instantly killing the entire group. Grab your copy at a 20% launch discount on Steam! https://store.steampowered.com/app/1899300/Combat_Complex/

  • Combat Complex – Skill Tree and Options - 26 September 2024

    This update inlcudes a preliminary version of the Skill Tree (with more skills planned for future updates), and fully-implemented Options for video, sound, controller, interface, and gameplay. This is the last update for Combat Complex before the Early Access release. Combat Complex is a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The game is set for Early Access release on October 4, 2024, with the full 1.0 release planned for the next year. Additions Implemented the Skill Tree (partially done, more skills will be added in future updates). MIssions now include Skill Stations that provide skill and respec points. Added Options for video, sound, interface, gameplay, and controller. Added visual improvements – Autoexposure, Film Grain, Chromatic Aberration. Added sound for abilities going off cooldo…

  • Combat Complex – Roadmap Update: September 16, 2024 - 16 September 2024

    Here's our roadmap for Combat Complex, a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The roadmap includes the features of the upcoming Early Access release on October 4, 2024, and our further plans for the game, up to the full 1.0 release next year. A permanent version of this roadmap is maintained as a pinned post in our Steam Discussions here: https://steamcommunity.com/app/1899300/discussions/0/4756452548787980214/ The last update before Early Access release (~September 25, 2024) Additions: Skill Tree (partially done, more skills will be added in future updates). New Primary Weapon – Minigun (damages red shields but hinders player movement). New Primary Weapon – SMG (higher damage and fire rate compared to Rifle but has a shorter range). Options – Video, Sound, Interface, Gameplay, Controller.…

Patch notes and updates

S.noRelease datePatch nameGID number
129 November 2024Update November 29, 2024 – Power-Ups QoL1784506359053555
212 October 2024Update October 12, 2024 – New Legendaries, Mission Layout, and VFX6211118320229769832
37 October 2024Update October 7, 2024 – Balance and QoL6350729003509882555
45 October 2024Urgent Update, October 5, 2024 – Addressing Player Feedback6350729003502074780

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1899300
Live current players0
SteamPulse tracked peak18
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateOct 4, 2024
DeveloperSpherical Horse Studios
PublisherSpherical Horse Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent82%
Positive reviews58
Negative reviews13
Total reviews71
Steam recommendationsNot available
Achievements31
Average playtime forever2,289 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1899300/

Short description

A fast-paced ARPG / roguelike hybrid with lasers, alien bugs, WASD / twin-stick controls, random loot, and procedurally-generated levels. Wield legendary weapons, unlock devastating skills, create overpowered builds – and turn your enemies' attacks against them. Try the free demo!

About this game

Combat Complex is a fast-paced ARPG / roguelike hybrid with lasers, alien bugs, WASD / twin-stick controls, random loot, and procedurally-generated levels. Wield legendary weapons, unlock devastating skills, create overpowered builds – and turn your enemies' attacks against them. Try the free demo! ARPG / ROGUELIKE HYBRID Loot is permanent (as soon as you bring it home) but power-ups are lost on death. TURN YOUR ENEMIES' ATTACKS AGAINST THEM! Lure them into their own lasers, or pull them into their own exploding bombs. Get creative! PROCEDURALLY-GENERATED LEVELS No level is the same – levels are generated procedurally to keep the challenge fresh. RANDOM LOOT Rare, epic, and legendary random loot – railguns, pulse rifles, flamethrowers and more! HORDES OF ENEMIES This won't be easy. Prepare to get overwhelmed. SKILL IS EVERYTHING It's not just about your stats. You'll need lightning-fast reflexes and quick thinking to survive. STATS AND SKILL TREE Become a hard-to-kill tank, a deadly glass cannon, or a space wizard! SINGLE-PLAYER ONLY (SO FAR) The game is currently single-player only, though we may add multiplayer later.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Combat Complex's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Combat Complex's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Combat Complex at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
8Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2437,70622 September 2026 - 04:46:30 UTC1,818,3689,826,471Valve
Dota 2368,49522 September 2026 - 04:46:30 UTC1,291,3282,758,031Valve
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS198,08722 September 2026 - 04:46:30 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

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