- Snow Update - 25 December 2023
Hi guys, I've been thinking about it and decided to update the very first map in Vetrex. What exactly did I decide to do? I decided to turn the swampy jungle into a snowy one! On the eve of the new year, I decided to refresh the map a little. I hope you enjoy it :) There is also a big discount on the game - 66%, have time to buy! Thank you for your attention, I hug you all ːlunar2019piginablanketː
- Patch 5.0.22 - 20 December 2023
Hi, it's time to release an update. List of changes: Fixed: A bug with the boxes has been fixed, which is why they did not break at low graphics settings. Thank you for your attention, I hug everyone ːlunar2019piginablanketː
- Operating systems - 17 December 2023
Good evening, guys. I hasten to inform you that the support and release of new updates on systems such as Linux and Mac OS is no longer expected. This is due to the difficulty of testing, debugging and releasing to these operating systems. Moreover, for most of you, nothing will happen, since 97.76% of the people who added my game to the wish list own the Windows operating system. Thank you all for your attention, I hug you all ːlunar2019piginablanketː
- Patch 5.0.22b - 12 December 2023
Hi, I'm releasing a small patch. List of changes: Fixed: Fixed a bug that caused the game to not start after connecting to the player in multiplayer. Thank you for your attention, I hug you all ːlunar2019piginablanketː
- Patch 5.0.22a - 10 December 2023
Hi, I'm releasing a small patch. List of changes: Fixed: Fixed a bug that prevented the title and/or nickname from being displayed in the multiplayer menu. Thank you for your attention, I hug you all ːlunar2019piginablanketː
- Exit from Early Access - 30 July 2023
Greetings to all the kids, today I close the protracted early access of my game and announce its full release ! Yes, a huge amount of time has passed since the beginning of early access and even since the last update, but I'll tell you everything now. I have fulfilled the most important goal for myself in relation to this game. I achieved such a great result and made my game of awesome quality. I'm proud of myself. For you guys, this is the first part. For me, she is already the fifth. Everything started for me back in 2015. I was still 13 years old at the time. That's when this idea was born in my young head. Below are screenshots from all parts. It can be seen that even the idea of the map has been preserved ːlunar2019crylaughingpigː Vetrex 1: Vetrex 2: Vetrex 3: Vetrex 4: Vetrex 5: I even tried to post the fourth part on Steam Greenlight once, but it didn't get the green light and I…
- Summer sale - 1 July 2023
Hi guys! The summer sale on Steam has begun. Of course I'm a little late, but I think it's okay :) I put a discount of -50 on my game% Thanks to all those who will buy it! Good luck in the game :)
- Multiplayer Issues - 28 June 2022
Hi guys, I want to notify you that there are some problems in the operation of the online game mode . The problem is not on my side, as I initially thought, but on the other (third). At the moment, I cannot influence the course of solving this problem in any way, but I still wanted to notify you. If you really want to play with a friend, you can do it via Remote Play Together. Thank you for your attention, I hug everyone ːbejoyfulː
- Summer sale - 23 June 2022
Hi guys! The summer sale on Steam started today. I put a discount of -33% on my game Thanks to all those who will buy it! Good luck in the game :)
- Updating the demo version - 16 June 2022
I'm releasing a small update for my demo version Upgrade from version 5.0.19b - to version 5.0.22
- Triple Update - 16 June 2022
Hi, I haven't released updates for quite a while, but, big BUT! Now I'm releasing a very large update, which I've been poring over for days and nights :) Guys, I want to show you a full video clip with gameplay on 5 maps: List of changes: Added: Added text on the HUD showing the number of rounds won by the players. Also, the HUD now displays an image of the weapon that you have with you. + a white gradient with a blur effect has been added to the HUD. Added the sound of the pulse rifle reloading. Added the glow effect of the energy ball. Added a new energy ball explosion effect. (I love Half-Life^^) 3 new parameters have been added to the settings menu. Now you can change the music volume (if somehow you don't like listening to my tracks at full volume :)), turn on/off the vibration on the gamepads (sometimes in shooters it helps in shooting accuracy) and change the background in the me…
- Patch 5.0.21b - 20 May 2022
Hi, I'm releasing a small patch. I've started having difficult times, so updates won't come out as often as before. I'll let you know when everything is fine. List of changes: Changed: Changed the mechanics of throwing grenades. Now you can throw grenades in any direction that you set with the sight (with the mouse online or with the gamepad in the locale). Fixed: Fixed a bug that made it possible to shoot through walls with an energy ball if you stand very close to it. Fixed a bug due to which, when the energy ball came into contact with the surface, the contact effect was sometimes created with an offset. Fixed a bug due to which there was a chance that after entering the menu, the sound of the environment from the previous location was playing.
- Patch 5.0.21a - 4 May 2022
Hi, I'm releasing a quick patch that fixes the errors of the previous version. List of changes: Changed: The pause mechanics have been changed. Previously, if one of the players pressed the ready button, the game did not give the opportunity to pause until the match starts. Now you can pause whenever you want. The method of laser overlay in the menu has been changed. Now the laser looks neat due to the fact that it does not overlap with itself, while creating very contrasting parts of itself. Changed the mechanics of volume. Previously, the sound was not turned down in the boot menu and splash screen, even if you turned it down in the game settings. Now it is decreasing. Now in the "Big Picture" mode, you will not be able to change the full-screen mode setting, it will always have the value "Enabled" The unearned title is now in black and white. The appearance of the in-game notificatio…
- Arsenal Update - 3 May 2022
Hi, it's time to release an update. I haven't done this for a long time, as I was sick and recovering. List of changes: Added: Added the arsenal menu. In it you can see the characteristics of each weapon (damage, recoil, spread, rate of fire, armor piercing). Added the ability to scroll through the game mode in the selection of cards with the mouse (previously, with the mouse, you could scroll only to the right). Now in online mode you can see how much experience is left to gain to reach the next rank. Changed: The volume of the sound of the sleeves has been changed, now they depend on the force with which they hit this or that object. The online rating system has been updated. Now the amount of "experience" you get depends on what your opponent's rating was, if his rating was higher than yours, then you will get more "experience" The music for the intro has been changed. The arrangemen…
- Patch 5.0.20a - 19 April 2022
Hi, I'm releasing a quick patch that optimizes the previous version. List of changes: Fixed a new bug that caused the red barrel to receive less damage from powerful weapons. Fixed a bug that sometimes caused the menu to slow down, which the player picked up in the game. Fixed a bug due to which it was possible to throw weapons in the standby menu (where, for example, you need to press Enter and Space to be ready). Optimized blood particles when receiving lead into the body. Now the lags are not noticed. Fixed a bug that caused a lot of sounds of destruction of something to be played at once at the end of the match, as the map was cleared. Fixed a bug with missing sounds when there was a lot of action in the game. In the last patch, unloading sounds before playback did not help, but only worsened the performance of the game, as a result of which it was impossible to finish even one matc…
- Hellhaim Update - 18 April 2022
Hi, and here's a major update formed, I don't know how I got to it. List of changes : A new Hellheim map has been added. The map has a hellish style. Added ambient sounds. They are individual for each location. Added music to the main menu. The music has its own position, so in each of the separate menus (settings or map selection) it is played in different speakers. In the main menu, it plays without positioning. Boxes are now more easily destroyed from the body. Partially removed the bug with sound loss. Now after death, the weapon drops out more realistically. Fixed a bug with displaying the map image at the end of the match. Changed the physics of dropping barrels with bullets. Now they are discarded depending on which angle to shoot at them and in which place. Changed the sounds of shell casings (sniper rifle, shotgun and other weapons). I also want to note that earlier, if the sle…
- Patch 5.0.19b - 8 April 2022
Hi, I'm releasing a quick patch that optimizes the previous version. List of changes : Fixed a new bug found in version 5.0.19, which made it impossible to play the game due to terrible lags. The texture of glass fragments has been changed. The sounds of breaking glass have been changed (now they sound very cool). Also, I noticed my mistake late that the demo version was unavailable due to the fact that I did not publish it. Fixed it, now you can download and test the demo for taste. Thank you, I hug everyone ːlunar2019piginablanketː
- Patch 5.0.19a - 7 April 2022
Hi, I'm releasing a small patch, mostly with sound changes. List of changes : Fixed a bug due to which the name of this mode was not displayed in the tab in hardcore mode. The name of the map is localized in the tab. Changed the appearance of the tab, now it looks a little more beautiful. Partially fixed a bug with sound (during massive shootings it often disappeared, now it has become less frequent, but sometimes it still happens). Several audio tracks were processed, due to which there were bugs in the positioning of the sound. Optimized the sound engine. Frequently used sounds are now immediately unloaded after playback Added a heartbeat sound (the sound is synchronized with vibration. +To dive as if you really have a heart in your hands :)) Thank you, I hug everyone ːlunar2019piginablanketː
- Hardcore Update + Demo version - 6 April 2022
Hi, it's time to make an update bigger than the usual patches. List of changes : Fixed a bug due to which the smoke from the RPG shot was not displayed in the game menu. Fixed a bug in connection with which it was a problem to stay in the menu for a long time (noticeable FPS drawdowns appeared). Fixed a bug with a shotgun (I had to shoot at the glass several times to break it, which is illogical). A new "Hardcore" mode has been added. In this mode, all weapons are dropped at death, shurikens with grenades fall out, which then explode (barrels simply disappear from inventory). The spawn frequency of barrels, boxes, weapons and ammunition has also been halved (compared to the competitive mode). The time for the round has also been changed, in this mode 60 seconds will be given to destroy the enemy. In the main menu, instead of the text with the name of the game, its logo now flaunts. Adde…
- Patch 5.0.18i - 5 April 2022
Hi, I'm releasing a small patch that adds several achievements. List of changes : Added 3 new, hidden, in-game achievements. Thank you, I hug everyone ːlunar2019piginablanketː