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Calrivar Cluster

Calrivar Cluster Steam news

CalrivarGames | Jan 20, 2024 | game

Released

0players observed · 22 September 2026 - 23:34:55 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Calrivar Cluster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateJan 20, 2024
  • DeveloperCalrivarGames
  • PublisherCalrivarGames

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: CalrivarGamesPublisher: CalrivarGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Calrivar Cluster Steam news

Calrivar Cluster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CC Patch 0.45 Precursor update. - 25 May 2026

    Tutorial improved to provide better first experience with the unique mechanics, also work done to facilitate next update which is adding alternative control methods.Animation issues fixed for all factions affected.Prologue levels bug fixesPopulation count errors fixedLot's of work done to implement feedback and make the next update a major one that will improve unit interactions, audio, combat in general and allow players to use preferred control methods.

  • CC Patch 0.4 Toons Expanded and New Text To Speech voice option available. - 24 April 2026

    Toon Faction now has all 6 unit types Motor, Tank and Hero added plus reworks to light and medium units to improve readability and animation changes only Motor is unchanged from patch 0.3. New TTS option unfortunately while system's are still being made and the story created hiring a voice actor is premature so its me doing the voice over for now. By default robot TTS is enabled developer TTS can be enabled in options menu. When hovering over possible buildings to construct if TTS is enabled player is made aware of current factory type and weather or not its constructed similar to units. So much has changed in the game and its constantly improving next patch 0.45 will have an updated and improved tutorial, the layout of prologue menu will be changed for the better as well.

  • CC Patch 0.35 Game Speed and Compendium Addition - 4 April 2026

    Game Speed can now be toggled from Skirmish menu between Normal and Fast, prologue content is set to normal this speed makes navigating the unique mechanics easier. Now within compendium when you hover on a button say Light unit and press enter the full unit details are read aloud cost, health, reload speed ect. Text to speech warning when selecting unavailable quadrant in story mode or prologue improved. Text to speech added for skirmish map texture selection all 8 options covered. Thank you for reading and playing the game have a happy easter !

  • CC Patch 0.3 Toons Prologue - 27 March 2026

    New Story Prologue introducing toon enemy faction (not playable in skirmish yet this will come next patch alongside achievements and more story levels) New resource box above build menu showing cost of hovered units and building upgrades. Compendium page added with all skirmish factions and color variants, shows stats of each 6 unit types currently uniform across factions. Lots of bug fixes and behind the scenes improvements.

  • CC Patch 0.25 Sprites - 21 January 2026

    New Animations for home screen, options menu background.New Animations for home screen, options menu background.CPU improvements, managing multiple groups at a time is improved and resource control more consistent.Options menu overhauled now on single page with multiple tabs.

  • CC Patch 0.2 Skirmish Update - 21 November 2025

    Project is being actively developed again after hiatus. Removed old campaign replaced with skirmish mode that now has CPU opponent which manages its own resources, selects and deploys units entirely on its own, currently limited to one personality so it will be predictable over multiple matches additional personalities will be released soon.Unit pathfinding improvements, animation system improvements and ray casting rework. All three factions playable with 4 colour pallets each.User interface improvements.Introduced resource nodes that award points to players who capture and hold them currently player colour value is blue and CPU is red, this will be made customizable in next patch.

  • CC Patch Version 0.15 Text To Speech - 27 August 2024

    Update to all units AI pathfinding, targeting and combat now all use less resources having max population battles runs much smoother. Internal Text To Speech System Implemented across Menus and gameplay, press "scan button" on large camera to have system read out all friendly and enemy units totals in each of 9 quadrants. Use small camera on example 4.5 press scan to have system read out amount of each unit type for player and AI. Pointer system added now on selected menu you can move left to right over unit type and press "set_waypoint" key to remove one of selected unit type from active group. Building System Added both player and AI now have to pay one time costs to unlock better technology and enable elite units being built. Bugs squashed everywhere pause menu mouse navigation fixed, background music is now picked truly randomly ect ect. This is a major patch that's been in the work…

  • CC Patch Version 0.14 - 9 April 2024

    In game options screen now available on all levels with full functionality, changes immediately applied. On levels where not all cameras are available when unavailable camera is selected, minimap appears for short duration showing which sections are available. Population count added for player and AI with weighted values for each unit. Two new songs added and music system overhauled to stop songs overlapping. Objective hints have been removed from LVL 1 due to obtrusiveness. Loading screen logic improved reducing crashes, and clear visual indicator that scenes are changing currently only a fade to black effect and text unique background images to be added. General bug fixes ect.

  • CC Patch Version 0.13 Sprites no longer moonwalk ! - 2 March 2024

    Pleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with different priorities! New Options added Full screen, Borderless and Vsync Cleaning up the code base quite a few redundant files removed. Fixed my mistake where a few labels were not updating with your text colour and shadow preference.

  • Calrivar Cluster Patch Version 0.12 - 16 February 2024

    Fully rebindable keys with two separate profiles on for traditional keyboard controls and one focused on Number Pad Controls, however you have complete freedom and can assign any key to either profile. Any changes to your control profiles is saved and loaded for future gameplay sessions. Save issues fixed previously your audio levels would reset to maximum upon restarting the game, preferences are now saved and loaded correctly. Tutorial glitch fixed which when triggered could make level impossible to complete, and slight changes to tutorial to make it a better experience.

  • Calrivar Cluster Patch Version 0.11 - 26 January 2024

    Tutorial expanded to better cover core mechanics and be more interactive. Audio bugs fixed, when setting audio levels for background music and in game audio setting volume below -5 decibel's stopped all audio even when slider was brought back up this is now fixed. Bug on some menu screens occasionally caused game to enter a empty screen the only way out was to close game this is now fixed. Next update on the way dealing with in game logic issues, thankyou for your patience.

Patch notes and updates

S.noRelease datePatch nameGID number
125 May 2026CC Patch 0.45 Precursor update.1833334318578096
224 April 2026CC Patch 0.4 Toons Expanded and New Text To Speech voice option available.1830797770237436
34 April 2026CC Patch 0.35 Game Speed and Compendium Addition1828894815561594
427 March 2026CC Patch 0.3 Toons Prologue1828441623105550
521 January 2026CC Patch 0.25 Sprites1822556746155716
621 November 2025CC Patch 0.2 Skirmish Update1816849002015484
727 August 2024CC Patch Version 0.15 Text To Speech5875595438707279793
89 April 2024CC Patch Version 0.145756237364327099642
92 March 2024CC Patch Version 0.13 Sprites no longer moonwalk !5688680204378213672
1016 February 2024Calrivar Cluster Patch Version 0.128033928544497140718
1126 January 2024Calrivar Cluster Patch Version 0.115519792046252633096

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